THE FAT LADY CAN'T SING: Or watch films, or run Flash games, or read PDF documents. That's the news about the web browser recently released for the Nintendo DS in Japan. It's far less flexible than the browser included in later firmware updates for the PSP, but at least the touchscreen built into the DS makes it easier to tap in websites and other information. · · · POLISHED STEEL: Rumor has it that Ubisoft is returning to the drawing board for its first Wii release, Red Steel. The first person shooter/slicer was hyped to the heavens by Game Informer, but criticized by practically everyone else for control that seemed more than a little rusty. Here's hoping that Ubisoft can work out these kinks before it's released. · · · SEVEN THOUSAND?!: No snappy headlines necessary... the number says it all. Sony is vowing that up to seven THOUSAND Playstation games will be available for download for the PSP by the end of next year. It seems unlikely at best, when you consider the difficulties of procuring the rights to third party titles, but only time (specifically, next Christmas) will tell. · · ·

6/29/06

I better get in one more post before the month ends, huh?

First things first... you may notice something missing from the main page.  I've removed the daily reviews, because what had originally been "daily" quickly turned into "weekly," then "monthly," then "bleh, I don't feel like it."  I've given thought to replacing it with a Wiki; a more dynamic page that could be updated by not only myself, but the readers of the site.  However, judging from how the forum turned out (population: three crickets), I doubt that either my reader base or myself have what it takes to keep it updated on a regular basis.

All right, what else?  I picked up an Intellivision game system with sixteen boxed games last weekend.  It took a little fixin' to get it in full working condition, but after popping open one of the controllers and cleaning up the plastic membrane under the keyboard, it's working as well as it did the moment it was taken out of the box.  Granted, since this is an Intellivision, that may not be saying much.  Nevertheless, I'll finally have the chance to play my all-time favorite conversion of Burgertime, a game so incredible that it actually blows away its NES counterpart.  And after a little more garage sailing, I'll be able to plug in the voice synthesizer and take to the skies, bombing German factories while a co-pilot plucked from Mayberry RFD applauds me for my efforts.

Ah, nostalgia.  You truly are the wonder drug that does wonders!

GOOD THINGS COME TO THOSE WHO WAIT: But do we have to wait this long? PSOne downloads for the PSP won't be available until October, a long long ways away for anyone who wants to scratch their itch for 1990's nostalgia. There's good news for the impatient, though. If you're not a fan of the waiting game, you could always grab Korea's GP2X and run Playstation games on that instead! · · · TICK TOCK, CAPCOM: Speaking of delays, it looks like Xbox 360 owners will be waiting until the end of July to play Street Fighter II Hyper Edition with their friends. Seems that Capcom is having trouble making the game lag-free, which is kind of silly when you consider how well other, considerably more complex Xbox 360 games work online. C'mon, Capcom, get the lead out! · · · SWEET FIFTEEN: If the three Sonic Advance games aren't enough to satisfy your appetite for speedy hedgehogs, there's good news. Sega is releasing a 15th Anniversary Edition of Sonic the Hedgehog's first Genesis hit for the Game Boy Advance. Sonic will be armed with his speed dash in this game, but there's no news on whether or not he'll be paired with another dopey sidekick. · · ·

6/26/06

The Lite, the Lite, the Liiiite!  Oh, ohhh!  We're gonna make it right, more light and bright tonight!  Oh, ohhh!

Got some money in my pocket... spent it on DS, even though I 'ready got it!  It'll be number twoooooo!
So please, don't make no more!  I already feel, like a Nintendo whore!  What am I gonna doooooo?


As you can tell from the mangled Genesis lyrics above, I'm the owner of a Nintendo DS Lite.  I actually bought the system a couple of days after the launch, but chose not to mention it until now.  Really, what's there to discuss?  It's a glossy redesign of Japan's favorite handheld game system, looking almost enough like an iPod to forgive those dumb rumors about Nintendo's impending acquisition by Apple.  It doesn't play any games that the original DS couldn't... it just does the job better, with a brighter screen (we're talking supernova here) and a directional pad that's no longer flush with the system.

It's important to note that the system isn't entirely improved over the original.  The contoured design and less slick plastic of the DS Phat made it easier to hold, and Game Boy Advance cartridges didn't jut out of the bottom of the system like they do in the new DS.  Also, the DS Lite's buttons feel cheap.  They're responsive enough while playing games, but they shift around like they could fall out if you turned the system upsidedown and shook it for a couple of seconds.

Despite its minor shortcomings, I've decided to stick with the DS Lite, and gave the old system and a copy of Brain Age to my parents.  It was a real thrill to watch the two of them get hooked on this game.  It's not all that surprising that my mother would enjoy it... she's never objected to playing one of Konami's more whimsical arcade oldies, like Frogger or Circus Charlie.  However, I thought my seventy year old stepfather would be more resistant to Brain Age's charm.  I've never seen him so much as pick up a joystick in the twenty plus years I've known him, but he really seems to dig the game's mental exercises.  I guess Nintendo had the right idea about making their products more appealing to older customers... if my own experience with my parents is any indication, their plan is working!

All right, enough about that.  You've probably come to the Blitz looking for new site content, and today, we actually have some.  Systematix is the next feature on the site to be given an overhaul.  Not only has the layout been made more colorful and dynamic, but the article has been split into three seperate pieces.  The oldest system reviews (some dating back to 1996, when the site first debuted!) have been put in a special legacy section.  The 2003 update, which introduced the system cross-referencing Jessboard, has been moved to its own page, while the latest installment of Systematix will be the one readers will be directed to when they click the Systems button on the top of the page.

I've added a chapter to Systematix, by the way.  This time, the Blitz is stuck in the middle with those game systems that were neither good nor bad enough to really leave an impact on the industry.  Everything from the Xbox 360 to the Atari Jaguar are covered in this update, ensuring that there's something for everybody who plays video games.

TIME IS ON THEIR SIDE: Nintendo received a welcome shot in the arm when Time Magazine gave its best gadget of the month award to the DS Lite. Time praised both the system and its selection of games, which appeal to more than the usual 16-24 age demographic. Now that's news Nintendo can use! · · · JOIN THE CLUB? WE WISH!: In other DS news, Nintendo has finally released a Game+Watch collection for the dual screen portable. The only problem is, you've gotta be a member of Club Nintendo to get it. Did I mention that you've got to be Japanese to get in this club? Yeah, it breaks my heart too. · · · THE JOKE'S ON US: Batman: The Animated Series star Mark Hamill has been hired to play criminally insane kingpin Majima in the upcoming Sega release Yakuza. Odds are ten to one that Mark will break out his tired Joker voice for this role... you know, just like he's done with all his other VO jobs. · · ·

6/18/06

Advance Theory's the next page on the Blitz to get a makeover.  Just like Saikyo Crusher, you'll find links to related pages and outside sites nestled in the sidebar.  It's one-stop shopping convenience for all your web surfing needs!

Also, my latest article for 1UP.com went live late last week.  I swear, I always seem to be the last to know...  Anyway, if you want to check it out, just click this link!  Both classic video game fans and newcomers to the scene should get a kick out of this one, as it covers the best play mechanics from the past thirty years of gaming.

So, about those brief game reviews I promised earlier...

THE ELDER SCROLLS IV: OBLIVION:  There are, at last count, about fifty games available for the Xbox 360.  However, there's only one you've got to have, and this is it.  Oblivion is the first game that really makes me proud to own Microsoft's latest system, and one of the only role-playing adventures that hands full control over to the player.  Once you've finished the tutorial, your next quest is entirely up to you.  Heck, you don't even need to start a quest if you don't feel like it!  You can just take a lengthy trip around the kingdom, admiring the lush scenery while hacking up any wolves and bandits foolish enough to cross your path.  It's the first sandbox game with a purpose... even when you're just fooling around, you're strengthening your character's abilities and making him (or her, your choice!) better prepared for later challenges.  Oblivion could use work in a couple of areas... the frame rate chokes and sputters in more intense moments, the fighting could offer more variety, and half the male cast sounds like Optimus Prime.  That's pretty much it for the complaints, though.  With over a hundred hours of gameplay packed onto the disc, even the dizzyingly high sixty dollar price tag is easy to justify.

GRADIUS COLLECTION:  Gamers who've been in the hobby for a while have come to expect a trade-off from collections like this one.  Either you get a whole bunch of badly antiquated 8-bit games (Namco Museum, Taito Legends), or a small handful of titles that aren't nearly as far behind the curve (Midway Arcade Treasures 3, Sonic Gems).  With only five games, Gradius Collection falls into the latter category. However, some of these titles were released so recently that it almost seems like an insult to call them "classics."  Gradius IV in particular was one of the Playstation 2's launch titles at the turn of the century, and Gradius Gaiden isn't too far behind, hitting Japanese store shelves in 1998.  Gradius Gaiden is the very best of the bunch... with its dazzling 32-bit special effects and tight gameplay that upholds the Gradius standard of excellence, it's one of the best side-scrolling shoot 'em ups ever made.  Whatever you choose, you're sure to get a lot more alien-blasting excitement than you would in a prehistoric Namco Museum shooter like Baraduke or Sky Kid.  And oh, did I mention the save states?  You can save your progress any time you like in any of these five viciously difficult games... a feature which is sure to save at least one player the two hundred dollars they would have otherwise lost by launching their PSP at the nearest wall.

SOUL CALIBUR III:  Soul's in control!  Soul's on a roll!  Soul's gonna win the equivalent of the Super Bowl!  Er, uh, sorry.  Soul Calibur has returned, bringing its lethal elegance back to the Playstation 2 for another round of weapon-based fighting action.  The first thing you'll ask yourself when you pop in the disc is this... "Hey, where the heck is the GameCube version?"  Once you've accepted the loss of Link (perhaps cushioning the blow by reminding yourself that all of Todd MacFarlane's characters hit the nearest exit along with him), the next thing that'll spill out of your mouth is an expletive, followed by "Why is everything so fast now?"  Finally, you'll be left at a loss for words when you discover that the arcade mode lets you choose your own path through the game (good), but throws in Dragon's Lair-style cinemas that punish you for not pressing the right button at the right time (bad).  Little else in Soul Calibur III will be a surprise... the game looks even better than past incarnations on the GameCube and Dreamcast, and there's even more fun stuff to unlock (for both the established cast of characters as well as heroes you've created yourself).

6/15/06

Not only has the Dan Hibiki page been updated, it's been completely revamped!  It now more closely resembles the index page, with the same white and blue color scheme.  I've also added quick links in the side bar, so readers can visit related pages on this site.  This design will likely find its way to other unfurnished sections of the Blitz, so if you haven't already gotten used to the look, you'd better start now!

And now, since I can't think of anything else to talk about, here are the games I've been playing lately!

NEW SUPER MARIO BROS.:  There's not much new here, but boy, is it super!  New Super Mario Bros. takes most of its inspiration from the very first game in the series, with linear level designs and a small handful of largely unexciting power-ups.  However, there are bits and pieces taken from other Super Mario Bros. games, and there's even a little Metroid action in spots.  If you hope to discover new areas, you'll need to hold onto special power-ups that let you slip through cracks and break through otherwise impenetrable barricades.  The graphics aren't as warm and friendly as Super Princess Peach's candy-coated visuals, but with tons of stages (many hidden) and a higher challenge level, you get a lot more game for your money.

JAK X: COMBAT RACING:  Forget that car combat game on the Xbox 360!  Jak X offers twice the excitement for nearly half the price, and all on the humble Playstation 2 hardware.  What makes this more fun than Full Auto, despite an obnoxious cast of characters?  Well, there are more options available to the player... unlike Full Auto, each mode is distinct, ranging from circuit races in the vein of Super Mario Kart to all-out war on open battlefields.  Even the normally annoying time trial races are fun, thanks to freezers strewn throughout the track that briefly stop time, taking the pressure off the player for a couple of seconds.  The music's intense, and the graphics are dazzling, which lots of screen-filling explosions and a style that manages to be cartoony, futuristic, and threatening all at once.

STREET FIGHTER ALPHA ANTHOLOGY:  You've gotta love the idea... five outstanding Street Fighter games, including Capcom's daring experiment in satire Pocket Fighter, rolled together in one collection.  It's a recipe that's made even more tempting by the complete lack of post-match load times and the chance to mix and match characters from all the Alpha games.  However, it doesn't come together as well as you'd expect.  The graphics have been resized, resulting in an odd shimmering effect whenever the background scrolls, and the control lacks that exact precision that players enjoyed in the Saturn games.  Yes, even with Sega's replica Saturn pad, you'll find that attacks just don't flow the way you remember.  And oh, don't get too excited about the Hyper Street Fighter Alpha mode.  Although there's an option to arm your characters with some enhanced moves from the Marvel vs. Capcom series, you won't get them all.  It's worth the thirty dollars, but Street Fighter Alpha Anthology won't make your Sega Saturn obsolete.

Stay tuned for brief summaries of even more games, including Soul Calibur III and that role-playing masterpiece, Elder Scrolls IV: Oblivion!

ROTTEN TO THE CORE: Ah, what some tech sites WON'T publish to draw in readers! Cnet is reporting that Apple may consider a purchase of Nintendo. If there is any truth to this wild speculation, it's unlikely that such an acquisition will take place. If you don't believe me, just ask Microsoft. · · · WHO WANTS TO BE A HALF-MILLIONAIRE?: Take-Two Interactive is offering a cool $500,000 bonus for any designer that can finish the long-delayed Duke Nukem Forever by the end of the year. Now all they have to do is pay gamers to care about this crusty, neglected franchise, and they might be able to move a few copies! · · · DRAWING A BLANK: The brilliant light gun game Point Blank has dropped its weapon and picked up a pen for its upcoming Nintendo DS debut. Point Blank DS is a straight port of the first game in the series, with the only major change being the switch from a gun to the DS stylus. You COULD still play it with a gun, but it could get a little messy! · · ·

6/12/06

The Gizmondo article!  She is finished, and she is magnifique, no?

So what else have I been up to these past few days?  Catching up on my nostalgia, mostly.  I ordered a couple of books from Alibris.com and received the first one, Ken Uston's Guide To Home Computers, on Saturday.  I loved Ken Uston's video game books when I was growing up, and it was a lot of fun reading Ken's predictions for the future of technology, which would eventually become my present.

Some of the predictions that the late Mr. Uston made in the book are pretty safe calls, like this one:

...the home computer field is so uniquely dynamic that I'm willing to bet (and give steep odds) that three things will happen:

1.  The hardware and software will get better-- BEYOND BELIEF.
2.  The hardware and software will get cheaper-- BEYOND BELIEF.
3.  We'll be able to do things electronically that we primitive beings cannot even begin to fathom.

As I sit back in my chair, updating a fully illustrated web site, listening to music streamed from an internet radio station, and peering over at a game system capable of Jurassic Park-quality computer rendering, I'd have to say that Ken's forecast is right on target.  Not only are computers capable of feats that few could have imagined in 1982, but they're far cheaper.  A budget model Dell can be had for the same price as a Commodore 64 nearly twenty five years ago, and even with a Celeron processor, it's well over a thousand times more powerful.

One part of Ken's prediction was a bit off, though.  If anything, software prices (especially game prices) have only risen since the embryonic days of home computing.  The games that were set in stone at forty dollars by Atari president Nolan Bushnell have since jumped to sixty with the debut of the Xbox 360, plus a monthly fee for online services.  

Ten years ago, cartridge games for the Super NES, Genesis, and Nintendo 64 actually rose above that amount, tipping the scales at a hundred dollars each for Phantasy Star IV and Virtua Racing!  I won't even bring Neo-Geo games into the equation.  It's only thanks to the compact disc and its descendants that those costs have been kept down to a reasonable amount.

There was one other, purely unintentional prophecy bured in the middle of the book.  Ken made an analogy while explaining software piracy to his readers; a purely theoretical idea that almost borders on clairvoyance.  It went a little something like this:

Just imagine if people could make copies of phonograph records [LPs] on some kind of copying device for a dollar.  That's the kind of problem present here.

What sort of dark magic could extract the music from albums, then trap it inside a mystical artifact that you could fit in the palm of your hand?  And where could you possibly find a service that lets you put songs on this unearthly creation for a dollar each?  Where I ask you, where?

All kidding aside, I wish Ken Uston would have survived long enough to have seen his predictions come true.  The man was truly ahead of the curve, and had he been around through the 1990's, he could have been a major contributor to the technological revolution, throwing his weight behind industry giants like Apple and Microsoft.  Sadly, the professional blackjack player's last gamble was a fatal one... Ken died of a drug-induced heart attack in 1987, shortly after the video game industry got its second wind and the concept of the graphic user interface had begun to take root on computers.

Ken ends the book by saying, "It's going to be exciting just to sit back and watch what happens!!"  It really has been, Mr. Uston.  It really has been.

IT'S NOT A TUMOR- UH, GAME SYSTEM!: Ken Kutaragi and the management at Sony insist that the Playstation 3 is a computer, not a game console. The logic is that it's reasonable to charge six hundred dollars for a state of the art computer... but the problem with this logic is that many Windows-based computers retail for well under that amount. Whoops! · · · RIDLEY'S BELIEVE IT OR NOT: Ridley, the pterodactyl-like enemy that Samus frequently battles in the Metroid series, will be included in the cast of Super Smash Bros. for the Wii. He'll be joined by at least two characters from third party Nintendo games, which have yet to be announced. Here's hoping that Sonic and Mega Man will finally get to meet fist to face! · · · SNOW FALLS: Take-Two Entertainment, masters of all things tacky and tasteless, have made an uncharacteristically classy move by deciding not to publish the drug-dealing simulation Snow. The game was designed as a pumped-up console version of the shareware title Drug Wars, but it looks as though it's going to be put in the deep freeze for good. · · ·

6/8/06

Several things I've learned during the brief time I've owned my Xbox 360...

  • Online gaming is actually pretty fun... you just have to find a game that appeals to you, and opponents who don't act like total jerks.
  • No need to run out and buy a special headset... any old set of cel phone ear buds will plug into the port on the bottom of the Xbox 360 controller.  Thanks to Chris Larson for pointing this out to me! 
  • Full Auto isn't as bad as I thought it was last week, but still not as GOOD as I thought it was at the beginning of the year.  It offers a solid bang for your buck, but isn't the classic it could have been.
  • The walls in Project Gotham Racing 3 are magnetized.  What else could possibly explain my crashing into them despite putting on the brakes five miles in advance?
  • Dead or Alive bosses will only get more and more cheap and aggravating in the future.  In DOA5, your final opponent will be fifty feet tall and swallow you whole the moment the match starts.
  • Once you pop, you can't stop.  Just having an Xbox 360 isn't enough... you're going to want a million accessories for it, ranging from the VGA cable to the high-definition Xbox 360 popcorn popper.
  • Oblivion seems like a pretty intriguing adventure game, even if you can't actually see the exquisitely detailed graphics when you're trapped in those dark, dank dungeons.
  • Crystal Quest still sucks.  Seriously, why did I spend four hundred Microsoft points on this?  It's like Robotron as designed by Ben Stein!

WITH TWO YOU GET ICO: Or Soul Calibur III, or Project Gotham Racing 3, or heck, anything you want! GameStop and EB Games are joining forces to offer a buy two, get one free special. Just pick up three games, and the cheapest is free. And no, wiseguy, I'm not working for GameStop. I just spend so much time there that it SEEMS like I'm an employee. · · · MAIN SCREEN TURN ON: Speaking of package deals, Microsoft will bundle a free copy of Uno with the Xbox Vision camera, due in the middle of September. This is good news for gamers who wanted to use the camera right out of the box... but not so much for those of us who already bought the strangely compelling card game on Xbox Live Marketplace. · · · HOOKED ON THE PLUMBERS: New Super Mario Bros., the 21st century update of the classic platformer series, is the best selling DS game in Japan. That's not a surprise, but what MAY shock you is that nearly a million copies have been sold in its first week of release, ten times that of Japan's second best-selling game according to import news source The Magic Box. · · · END OF AN ERA: Sad news for Space Wars fans as well as video game historians... Alan Kotok recently died in his sleep. Kotok was one of the designers of Space War, the first commercially distributed video game and the inspiration for countless other shooters. Celebrate the passing of this great man by firing up your Vectrex and playing a few rounds of his invention! · · · CALIFORNIA DREAMIN': In an unusually creative outburst, the editors of IGN have revived the Dreamcast section of the site, writing fresh articles and reviews pro bono. There's not much new content there at the moment, but at least all the old stuff (written during IGN's glory) is still there. Now all they need to do is bring back SaturnWorld and we'd be in business! · · · WHAT'S IN THE BOX?: A brand new dashboard update, that's what! Power up your Xbox 360 and connect it to the Internet, and you'll be able to download a firmware update with over a hundred new features. The most important of these, of course, is the ability to download content while playing the software you already have. · · ·

6/5/06

And now, an important public service announcement from The Gameroom Blitz (if you're looking for video game news, you'll find it at the top and bottom of the page):

http://www.boiseweekly.com/gyrobase/Content?oid=oid%3A162372

Gird your loins folks, because the fight over net neutrality (the right to visit any web site at the top speed of your internet connection) is going to get ugly this week.  The telcoms and cable companies are pushing through a bill that's going to hobble your internet connection, slowing down or even blocking any site that doesn't give the ISPs a boatload of money.

If you care about what YOU can do with YOUR internet, fight with every ounce of energy against the COPE bill!  Call your congressman and demand that net neutrality be preserved, no matter what!  Your freedom and the principles upon which the Internet was founded are at stake!

You'll find more information on net neutrality and how to protect it here:

http://www.savetheinternet.com/