Ms. Pac-man: Maze Madness
Platform |
Developer |
Publisher |
PSX |
Namco |
Namco |
Dreamcast |
Mass Media |
Namco |
Nintendo 64 |
Mass Media |
Namco |
Following Pac-Man World, Pac's wifey gets her own next-gen game, also
developed in the States. Unlike Pac-Man World, this one would deal
strictly with mazes. Specifically, it takes the original Pac-Man concept,
and expands it with enhanced graphics, multiple maze designs, and new
puzzle elements! Yes, there's still a lot of running around and eating
dots, but now there's block-pushing and stuff as well! This is an idea I
can really get behind.
HOWEVER...
As a puzzle game, it's not
even close to having the challenge games like Adventures of Lolo and Chu
Chu Rocket provide. In fact, unless you play this game with your feet
while blindfolded and being attacked by wolves, you will not find this
game to be much of a challenge, at all. There are 180 mazes, and stage
after stage you'll be waiting for something that makes you use your brain,
and it never happens. This doesn't make the game COMPLETELY not fun, but
it does make it sort of fun for a little while until you beat it, which
happens very quickly... Too quickly for a game with 180 mazes. A lot of
reviewers dubbed this "A fun puzzle game for kids," because of
this. The programmers sort of included some incentive to
replay some levels by including four different goals to accomplish in each
stage, but for the most part, you're just replaying the level while doing
slightly different things. The game also includes (of course) an option to
play the original Ms. Pac, as well as some unlockables. Mass Media handled
the N64 and Dreamcast conversions, and both are pretty much the same,
bringing disappointment to Dreamcast owners hoping for a better version
due to their system being significantly more powerful than the other two
and all. On the whole, yet another Pac spinoff that's not
bad, but not great either.
Pac-Man:
Adventures in Time
Platform |
Developer |
Publisher |
Windows |
Creative Asylum |
Hasbro
Interactive | This Pac game came in
under the radar, and after looking up some things on the Internet, I've
discovered this game is (thankfully) nothing like Pac-In-Time and is
actually an expanded maze game just like Ms. Pac-Man: MM. Unlike MM, it's
not as puzzle-oriented, there are a lot of cool 3-D effects such as stages
where Pac is running on a large sphere or cube that rotates on the screen,
and he can jump like he could in Pacmania.
The game is reportedly
kinda easy, though the controls take some time getting used to. The
reviews tend to range between 7 and 8 out of 10. And that's all I have to
say about that!
Namco
Museum
Platform |
Developer |
Publisher |
Dreamcast |
Mass Media |
Namco |
Mass Media's Dreamcast Museum game was the exact same shitty collection
the N64 had. The Dreamcast was certainly capable of doing much better...
After all, it was the fucking Dreamcast. Mass Media will
redeem themselves with much better ports later on, but let's not get ahead
of ourselves.
Return of Arcade:
Anniversary Edition
Platform |
Developer |
Publisher |
Windows |
Microsoft Game Studios |
Microsoft | To
celebrate the 20th Anniversary of Pac-man IN AMERICA, Microsoft
re-released their second arcade collection, throwing Ms. Pac into the mix.
Yaaay.
Namco Museum Advance
Platform |
Developer |
Publisher |
GBA |
Mass Media |
Namco | The Museum games keep
coming and it won't stop anytime soon, but at least in this case, we're
actually seeing some improvements over the other Museums. Unfortunately,
the Ms. Pac conversion is the worst of the group, with botched sound
effects, but Dig Dug, Galaxian, Galaga, and Pole Position turned out all
right. Overall a nice step above the craptacular N64 and Dreamcast
versions. Maybe these games are easier to program on a 2-D oriented
system; who knows.
Not that Mass Media is completely off the hook.
A weird and confusing trend of Namco collections that wouldn't save high
scores started with this game as well. Seriously... every GBA Namco
collection would be missing this, while ports for the other systems
wouldn't. Did the developers just not understand the concept of saving
without a memory card, and if so, would it really have been that much
trouble to figure it out? It's not like there's any goal to achieve in
these games other than beating your high score!
Pac-Man Collection
Platform |
Developer |
Publisher |
GBA |
Mass Media |
Namco | Shortly after the Museum
port, Mass Media brought us this pretty decent collection for Pac-Man
fans. Unlike the Ms. Pac Museum game, the conversions of the games are
pretty spot-on in this collection, and they include the original Pac,
Pacmania, Pac-Attack, and most importantly, the first-ever home port of
Pac-Man Arrangement, which alone makes this collection worth
having.
Aside from the ridiculous lack of high score saving, most
people consider the major shortcoming of this collection to be... Pacmania
and Pac-Attack, really. Personally, though, I think the Puzzle Mode of
Pac-Attack makes for a fun diversion while waiting for the bus or
something, as puzzle games often do. Pacmania IS pretty worthless,
however. It's mediocrity is pretty apparent when you have a few other Pac
games to compare it to, and the compressed vertical view caused by the
GBA's widescreen REALLY hurts. The view field was already pretty small as
it was, and now it takes super-reflexes to avoid the ghosts while moving
up and down.
But hey, problems like that are easy to ignore when
you got Pac-Man Arrangement! Pac-Man Arrangement! Whoo hoo!
Ms. Pac-Man: Quest for the Golden
Maze
Platform |
Developer |
Publisher |
PC |
Creature Labs |
Atari | Another PC-only Pac game
that I never heard of until I started researching for this guide. I can't
offer my own opinions, but screenshots make it looks like an attempt to
update the original formula like the Adventures in Time PC game. Except
it's a lot simpler, and the graphics are completely hideous. The reviews
I've seen confirm this, more or less.
Namco 20-Year Reunion
Platform |
Developer |
Publisher |
Arcade |
Namco, GCC, Midway |
Namco | In 2001, Namco developed a
series of arcade machines marketed toward collectors who had money to
burn. They were (and still are) sold through the fancy Brookstone company.
Among others, the series included a "Space Invaders / Qix" machine and a
"Donkey Kong / DKJR / Mario Bros" machine, and then this machine featuring
their own games, the only one that was offered to
arcades.
Decorated with the original US machine art, and charmingly
subtitled "Class of '81", this arcade machine contains the original Ms.
Pac-Man and Galaga games, as well as Pac-Man, if the player enters a
hidden code. I'm sure Namco saw a pretty good deal here... The arcades
which still held onto their old Ms. Pac and Galaga machines over the years
(read: all of them) would get a chance to save some space, and in return,
Namco would now have Ms. Pac and Galaga machines in America with their
name on it, and not Midway's. >=3
It was a pretty swanky-looking
machine with a big-ol' monitor. They even included a Turbo mode for Ms.
Pac, something Namco's home ports always leave out.
Namco
Museum
Platform |
Developer |
Publisher |
PS2 |
Mass Media |
Namco (2001) |
X-Box |
Mass Media |
Namco |
GameCube |
Mass Media |
Namco | Yet more collections...
more collections! But we're in the 128-bit era now. I guess the systems
are now powerful enough to translate the games completely accurately. Of
course, Namco's heart will never be in it like it was with their 6-volume
PSX collection. It's still called "Namco Museum", but the actual Museum
feature is long gone, and they've moved entirely to farming out US
developers to handle these games.
Anyway, these ports are improved
versions of the N64/Dreamcast games, with all the games from the GBA
Pac-Man Collection added as well as a couple other Arrangement games from
the Namco Classics arcade series. Specifically, the Pac-Man games in this
one are Pac-Man, Ms. Pac-Man, Pac-Attack, Pacmania, and Pac-Man
Arrangement. Again, Pac-Man Arrangement is the only reason to buy this.
Actually, Galaga Arrangement isnt bad, either.
Pac-Man Fever
Platform |
Developer |
Publisher |
PS2 |
Mass Media |
Namco |
GameCube |
Mass Media |
Namco | I've got Pac-Man Fever!
It's drivin' me cuhray-zeh! Pac-man Fever! I'm goin' out of my mind!
Pac-Man was a game people enjoyed so much, they'd listen to music like
that, simply because it was about fucking Pac-Man. 20 years later, there
is a now a game named after the song about the game. And it's basically
Mario Party, except with Pac-Man! And other memorable Namco characters,
such as Tekken Character, another Tekken Character, Japanese Lady, and
Astaroth... the Soul Calibur guy, not the cute blue Succubus from 2chan.
The game may have been worth playing if it had her in it. Alas, it's
pretty much like all the Mario Party clones, as well as all the Mario
Party games after 4. That is, it's awful.
Pac-Man World 2
Platform |
Developer |
Publisher |
PS2 |
Namco |
Namco |
GameCube |
Namco |
Namco |
X-Box |
Namco |
Namco |
PC |
Bitmap Brothers |
Hip Games (2004) | Pac-Man World
gets a sequel on multiple platforms. I don't remember its plot, and I
don't really care either. A lot of people own the GameCube version of this
game because there's no other way to get Pac-Man Vs.
That's why I
own it, and it's the only Pac-Man World game I've played all the way
through; therefore, I can give you all my actual opinion on it. My opinion
is that I didn't COMPLETELY hate it, but it offered nothing new from the
first game in terms of gameplay. The first stage (in the Pac-Village)
threatened to introduce some non-linear play, but they put a stop to that
pretty quickly. The level design is pretty frustrating with lots of unfair
pitfalls, often resulting in the need for level memorization, which is
something that just does not fly in this day and age.
It's even
worse if you want to try and 100% the game. One thing I'll give it is that
the game actually has decent rewards in the form of nice adaptations of
classic Pac games to play, but good lord... unlocking the final ones is
ridiculously hard. I usually tend to be super-completist, but even I
didn't have the drive to collect all the tokens. It would have been
maddening.
So yeah, another mediocre Pac-Man platformer. At least
it looks nice.
Pac-Man World 2
Platform |
Developer |
Publisher |
GBA |
Full-Fat |
DSI Games | This is listed
seperately from the other World 2 ports, since it IS, for all intents and
purposes, a different game. You can't do a fully-3D platform game on the
GBA, so Namco gave Fullfat the go-ahead to create a 2D version based upon
the 3D games. Except to make the port more authentic to the Pac-Man World
experience, it's not ENTIRELY 2D, it's slightly isometric. This is
something 2D platform games don't try often... Not because they're afraid
to, but because they know better. I'm sorry, Fullfat, but nobody enjoys
jumping toward an object only to find out they're a pixel too high or low
to acquire it, with the flat graphics making it impossible to tell that's
the case. Players also don't enjoy levels that take place entirely over
giant pitfalls, with little platforms that Pac must be at the very edge of
to make the jump... but not TOO far off the edge or he'll easily fall and
die.
The graphics are decent... Like all the recent Pac platform
games, he looks so happy as he runs and jumps and stuff. But the sound
quality is laughably bad, obviously taking the PCMs from the console
versions and running them through the GBA sound chip, resulting in a music
that sounds like it's coming from AM radio. Aside from the awful controls
and physics, much of the game's "challenge" comes from pointless
backtracking required to get all the fruits and stuff to 100% the game...
which may or may not provide a reward; I couldn't find info on that and I
sure as heck don't plan to find out myself.
It's just perplexing,
really... It's not like it would be a huge feat to make a 2D Pac-Man
platformer that's better than Pac-Land and Pac-In-Time. Why couldn't they
do it? Whyyyy??
Pac-Man
Vs.
Platform |
Developer |
Publisher |
GameCube (GBA required) |
Nintendo |
Namco | Is there anything that
could be better than playing Pac-Man with three human-controlled ghosts
and commentary provided by Mario? No. No, there isn't.
The whole
GameCube/GBA link thing may have been yet another novel idea from Nintendo
that didn't really get used much, but at least most of the games that DID
use it completely kicked ass. Well, I guess it was just this and Four
Swords. And there must have been at least one other one, but they all
kicked ass. Pac-Man Vs. is a crazy-simple concept designed by Shigeru
Miyamoto (hence the seemingly random appearance of Mario) that works out
so well. The player controlling Pac gets uses the GBA to munch all the
dots onscreen as usual, and the other three players control the ghosts,
with a limited view of the playfield shown on the TV monitor. Once Pac is
killed, the player who did the deed gets to take over. Whoever scores a
certain amount of points first wins.
If there's one bad thing I can
say about Vs., it's that The two-player mode is pretty worthless; you'll
need at least three players. Another problem is that is comes with Pac-Man
World 2, and you might end up playing it.
Aside from that, anyone
who has both a Cube and a GBA has no excuse not to own this game. Link
cables can be found for five cents on eBay. The Pac-Man World 2/Vs. bundle
can be found in most game shops for $15 or less. And if you don't have at
least two or three friends, GO OUT AND MAKE SOME, so you can play this
game.
Pac-Man
All-Stars
Platform |
Developer |
Publisher |
PC |
Creature Labs |
Atari | This was a "battle game"
based on Pac-Man, brought to us by the same team responsible for "Quest
for the Golden Maze" (uh oh). Up to four players compete in various
arenas, scrambling to collect the most pellets, which are thrown
haphazardly around the field. Sounds to me like this game could have
easily been called Hungry Hungry Pac-Man's. Like the other Creature Labs
PC game, this is reportedly very mediocre, although somewhat more creative
than Golden Maze was.
Namco TV
Games
Platform |
Developer |
Publisher |
TV Games |
HotGen |
Jakks Pacific | "TV Games" is the
term now used to apply to consoles with pre-built in games, often
consisting of a controller with the code built right in, which simply
hooks directly into the TV via A/V cables. It's become a well-known and
successful novelty by various maufacturers, with Jakks Pacific being one
of the pioneers. This, along with their Atari 10-in-1 pack (shaped like a
2600 controller), were among their first releases. Developed by HotGen,
the original Namco set naturally included Pac-Man, along with Dig Dug,
Rally-X, Bosconian, and Galaxian, all pretty decent ports. It is
essentially yet another way to play a collection of classic games,
although they do have the advantage of coming with a keen arcade-like
joystick.
Pac-Man
Platform |
Developer |
Publisher |
Mobile |
Namco Networks |
Namco Networks | Ms. Pac-Man
Platform |
Developer |
Publisher |
Mobile |
Namco Networks |
Namco Networks | Pac and wife are
hitting the mobile circuit now, in Java-powered games for PCS phones. Why
not? Both games make for fun diversions while waiting for an airplane or
whatever. My Sprint phone comes with a demo of Ms. Pac. While the graphics
are naturally rather small, it's kinda neat how, for the first time ever,
a home port of Pac gets to be played on a vertical screen. Like most cell
games, sound is rather limited, with music reduced to just to the opening
jingle, the ghost-eating sound, and the death tune. The gameplay is pretty
intact, though... What I could play of the demo, that is. Controlling Pac
with cell phone buttons isn't the easiest thing in the world, but again,
it's a pretty adequate experience while passing time... The
problem, though, is that these games follow the typical Mobile model,
meaning you can only "rent" them and pay a monthly fee to keep playing
them, and there's no way to just download them permanently to your phone,
which is really a complete drag.
Pac-Man Casino
Platform |
Developer |
Publisher |
Mobile |
Namco Networks |
Namco Networks | Pac-Man Puzzle
Platform |
Developer |
Publisher |
Mobile |
Namco Networks |
Namco Networks | Along with the
classic game ports, some original Mobile games were developed. The Casino
series contained Pac-themed versions of Slots and Card games that are
quite common in the Mobile market, and Puzzle is a brain-teasing game
completely different from Pac-Attack. Aside from that, I don't know much
about these games. I really don't travel enough to warrant purchasing cell
games, I'm afraid.
Ms. Pac-man: Maze
Madness
Platform |
Developer |
Publisher |
GBA |
Full-Fat |
DSI Games | Maze Madness gets a
port for the GBA a couple years after its initial release. It's a
scaled-down version, but most of the original stages are there, with
everything after the "Gobblin" level missing. It was developed by the same
guys who made the World 2 GBA game, and it has the same klunky feel, but
overall, it seems to be a game more suited to their talents than a full
platformer. It's still quite buggy, however, and it even feels incomplete
toward the end. It's got the same crackly audio their World 2 port has,
and there are some funny quirks like impossible extra goals being listed
for the final stage (I guess this was easier then just programming the
game to tell us there weren't any extra goals for that stage), as well as
it being seemingly impossible to achieve more than 99% completion. Plus,
the same problems with the original game are there; it's still easy, and
it still has little lasting appeal.
Namco TV Games featuring Ms. Pac-Man
Platform |
Developer |
Publisher |
TV Games |
HotGen |
Jakks Pacific | HotGen and Jakks's
follow-up to their original Namco pack. This one obviously features Ms.
Pac, as well as Galaga, Mappy, Pole Position, and Xevious.
Famicom Mini: Pac-man / Classic NES Series:
Pac-Man / NES Classics: Pac-Man
Platform |
Developer |
Publisher |
GBA |
Nintendo |
Nintendo | The Classic NES Series.
Nobody knows why.
Pac-man in particular... why? You could get the
Pac-Man Collection released earlier this year, which cost about the same,
and had a near-perfect arcade port of Pac-Man, along with three other
games... or you could get this, just the one port of a port, and a really
early, ugly port at that.
The one thing... the ONE thing this game
has above the others is the feature typically added to the Classic NES
series, and that is high score saving, the feature defiantly kept out of
all the other GBA ports of Pac-Man. But it also had the most annoying
features the Classic NES games had, those being the overly high price and
the squashed screen ratio. I never really understood that... Was it really
out of the question for them to provide horizantal letterboxing, or
something like that?
Pac-Match!
Platform |
Developer |
Publisher |
Mobile |
Namco Networks |
Namco Networks | Pac-Man Bowling
Platform |
Developer |
Publisher |
Mobile |
Namco Networks |
Namco Networks | Namco will
continue to develop a couple Pac-Man-oriented cell games each year.
Pac-Match is a brain-teaser like Pac-Man Puzzle, which is reportedly
pretty fun, and the Bowling game is what you'd expect it to be, with
Pac-man being the ball. It also got good reviews. If you like Pac-Man and
travel a lot, these are games you should try out.
|
COMING SOON!
| THE INCREDIBLY
FUCKING COMPLETE PAC-MAN GAME LIST VERSION 2
|