Namco Museum vol. 1
Platform |
Developer |
Publisher |
PSX |
Namco |
Namco |
Finally, we're at the era you younger folk are a lot
more familiar with, the age when Sony decided to stick it's big ol' cock
in the field of gaming, and boy, did they ever stick it! Like many
third-party developers, Namco fell in love with Sony's penis, and among
many other things, they decided to release several volumes containing
their most popular old games for the system. The first volume
of the Museum, of course, included the original Pac-Man game, since it
would make absolutely no sense for it not to. A lot of people, including
the writer of this very guide, were confused into thinking these Museum
collections contained emulated ROMs of the arcade games, when in fact,
they did not. I'm going to take this to mean they were very good
reproductions. I haven't actually played any of these games myself.
Namco Museum vol. 2
Platform |
Developer |
Publisher |
PSX |
Namco |
Namco |
For the second Museum disc, Namco gave Ms. Pac-Man a pass (for now) and
went straight to Super Pac-man, they sequel they themselves made, as
opposed to some ragtag hooligans from America. This was the first-ever
published home port of Super Pac-Man, finally.
Arcade Classics
Platform |
Developer |
Publisher |
CD-i |
Philips ADS |
Philips
(Europe) | These next few years will
be huge for classic Arcade compilations. Even the ill-fated CD-i had one
developed over in Britianopolis. Along with Galaxian and Galaga was a
choice port of Ms. Pac, which, once again, was modeled after the Atari NES
port, although the new mazes were different in this one. Along with that,
the graphics and music were both enhanced a bit.
Return of Arcade
Platform |
Developer |
Publisher |
Windows |
Microsoft Game Studios |
Microsoft | Microsoft
Game Studios proved to have a real knack for handling the classics, and
after blowing everyone away with their perfect translations of Atari games
in their first Arcade release (including the first ever home port of
Tempest), Namco was perfectly fine with letting MS handle their games for
their next two Arcade packs. Return included the original Pac-Man, along
with Dig Dug, Galaxian, and Pole Positioooooooooooon.
Ms. Pac-Man
Platform |
Developer |
Publisher |
SNES |
Digital Eclipse |
Williams | This port is just fishy, and there are just a lot of things not
right about it. Again, this is a 16-bit translation of the Atari NES
version of Ms. Pac-Man. Actually, it's the same translation the Genesis
got. I mean, EXACTLY the same, pixel for pixel. Yet it was credited to a
different program staff and released by a different publisher. By '96,
Williams was, for all intents and purposes, Midway. While it was Williams
that originally aquired the company, Midway ended up absorbing it in the
end, and Williams became just a brand name. Digital Eclipse handled a lot
of classic arcade conversions for Midway. I guess they all just found the
Genesis port to be perfectly adequate, and merely reprogrammed it in Super
NES code. They probably got the OK from Atari and Innerprise to do it.
Unless they didn't. And whatever the case, I still have to wonder how
Midway had any business releasing a Pac-Man game in 1996. There is no
doubt that they were not friends with Namco anymore. So many
questions raised, and absolutely no info to be found online. All we can do
is sit and wonder.
Pac-Man VR
Platform |
Developer |
Publisher |
Arcade |
|
Virtuality |
VR was one of those things that was supposed to become
the next big thing, except it didn't. Virtuality was one of the
forerunners in the movements, and their "Quattro 2000" machines appeared
in a few arcades large enough to afford them... Pac Man VR
was among the game kits that could be used with their machines, and it's
pretty much what you expect it to be. Put on the helmet, and you BECOME
Pac-Man kind of sort of. In the game, you get a time limit instead of
lives. When ghosts touch you, you lose time, and when you eat them (which
is almost impossible) you gain it. The object is probably to clear the
maze before time runs out, but I'd be amazed if any players managed to do
that. Unlike the original Pac-Man, the player can't instantly
turn around, and it's amazing how much of a difference that makes,
especially since the equipment was not wireless and turning is limited by
the cords all wrapping around you. Like all the other VR games, it was
really expensive and clumsy and awkward, and play sessions cost a few
bucks and lasted around a minute or so. The Quattro 2000 system was neat
but impractical, and take away the VR gimmick and the games just weren't
very good. That's probably why Virtuality isn't around anymore.
Namco Museum vol. 3
Platform |
Developer |
Publisher |
PSX |
Namco |
Namco |
The Museum series continues, and this time, Ms. Pac
gets to be included. These Museum games included an "Archives" feature
where the player could cycle through a list of games and look up various
bits of history and marketing images. Needless to say, Ms. Pac did not
have an entry.
Namco Museum vol. 4
Platform |
Developer |
Publisher |
PSX |
Namco |
Namco |
Vol. 4 included Pac-Land. Alas, based on the authentic arcade
experience and not the slightly tweaked PC Engine version.
Namco Museum vol. 5
Platform |
Developer |
Publisher |
PSX |
Namco |
Namco | Finally, we get
Pacmania in the fifth and final Museum release, although Japan would get
one more "Encore" Museum game which surprisingly had no trace of Pac-Man.
I guess they did kind of run out of games, but they could have included
poor ol' Pac & Pal...
Namco Anthology vol. 2
Platform |
Developer |
Publisher |
PSX |
Namco |
Namco (Japan) | Over in
Japan, Namco continued releasing collections, creating the 2-volume
"Anthology" series that included a few old console games. Volume 2
included the Pac-Panic puzzler.
Revenge of Arcade
Platform |
Developer |
Publisher |
Windows |
Namco, Microsoft Game Studios |
Microsoft | The only
Pac-Man-related game the US got to see this year was Microsoft's third and
final Arcade release for Windows, which was quite different than the
others in that they were not ports, but the original arcade roms running
off an emulator. Ms. Pac is joined by Mappy, Motos, Rally-X, and
Xevious.
Namco History vol. 3
Platform |
Developer |
Publisher |
Windows |
Namco |
Namco (Japan) | Japan gets some PC ports as well, from Namco themselves. It's
hard to find info on this Japan-only series, but I believe these
collections contained arcade roms which ran off an official emulator, like
Microsoft's third Arcade release. Unlike their PSX collections, which were
organized more or less in chronological order, these collections were
organized by game style, and the third volume contained all their classic
Pac-man and Dig Dug games, specifically Dig Dug, Dig Dug 2, Puck Man, Ms.
Pac-Man, Super Pac-Man, and even Pac & Pal (finally).
Pac-Man: Special Color Edition
Platform |
Developer |
Publisher |
Game Boy Color |
Namco |
Namco |
1999! The Game Boy had color now! Color! How exciting! It was time for
Namco to upgrade their Game Boy Pac-Man games accordingly. Like Tetris and
Zelda DX, these were likely pallette-swapped versions of the original Game
Boy games, though there are a couple other enhancements, proving even
Namco CAN care a little. One such enhancement was 2-player game where
Pac-Man and his twin brother are pitted against each other, and the other
is the inclusion of a colorized version of the Game Boy Pac-Attack as a
bonus game. It was 1999, so even Namco was getting the picture that a
plain port of their game probably wouldn't be enough.
Ms. Pac-Man
Platform |
Developer |
Publisher |
Game Boy Color |
Namco |
Namco | Ms. Pac Man got
more or less the same enhancements Pac-Man did, though there's no 2-player
game (sigh) and it's still based on their NES port with the weird graphics
and everything. But it does include the second-ever port of Super Pac-Man,
which is pretty neat. The rarity of seeing this game ported is almost
enticing enough to make us forget the game isn't really very
good!
Pac-Man
Platform |
Developer |
Publisher |
Neo Geo Pocket |
Namco |
Namco |
The Neo Geo Pocket was another handheld which couldn't
quite stand up to the Game Boy and its offspring. It did get the most
accurate of the Pac-Man handheld ports, but Pac-Man was ALL the port
contained, and all it contained was Pac-Man. Namco was releasing all these
classic multi-game sets for the PSX and the Game Boy ports with their
bonus games, so it's hard not to feel underwhelmed by a port containing
just this one game. And underwhelmed the NGP owners did indeed feel; this
game was not all that well-recieved.
Namco Museum 64
Platform |
Developer |
Publisher |
Nintendo 64 |
Mass Media |
Namco |
After giving their darling PSX a nice, big ol' multi-volume set of
their most popular old titles, the people at Namco realized that these
other systems existed too, and they may as well farm out some developers
in California to fart out a significantly scaled-down version for these
other assholes who aren't Sony. Museum 64 included Pac-Man and Ms.
Pac-Man, and four other Namco games. It really kind of totally sucked.
Pac-Man World
Platform |
Developer |
Publisher |
PSX |
Namco |
Namco |
For Pac's 20th Anniversary, Namco had something big in
store, and it turned out to be the first in a series of 3-D adventure
games starring the adorable yellow ball. In this game, Pac is battling the
ghosts yet again, who are no longer following the bitch from Pac-Man 2 but
some mysterious guy named Toc-man. Together, they've kidnapped Pac's
friends and family, and Pac is out to get them back. This
game was developed by Namco's US branch headed by Scott Rogers, and was
essentially a pseudo-3D game with linear 2-D paths interspersed with
classic-style mazes. Pac-Man had basic 3-D platformer moves including a
couple lifted unapologetically from other games like a Butt Stomp and Spin
Dash. It's no real surprise that the quality of the game was pretty
average. You can't really expect a Pac-man platformer to be up there with
Mario. On the other hand, a game can't be sold just by having Pac-Man in
it these days, even if he was once the king of everything, so the
programmers had to put some effort into what they did. The result is a
game you might enjoy if you just really like platform games. And I guess
people did enjoy it, since it seemed to do well enough to earn two
sequels. If you ask me, it certainly wasn't THAT good, but here we
are.
Fun Fact: Tommy Tallarico did the musical score for
this game. Jess and I knew this guy back in the day, and he was always a
complete fucking jackass. But he can score a good tune, I tell ya what.
|
| THE INCREDIBLY
FUCKING COMPLETE PAC-MAN GAME LIST VERSION 2
|