![](1993.gif) Ms. Pac-man
Platform |
Developer |
Publisher |
NES |
Namco |
Namco |
Game Boy |
Namco |
Namco |
Game Gear |
Namco |
Namco |
By 1993, Namco was doing it for themselves. They no
longer needed Midway or Atari for international distribution, and they
kicked off their independence with a re-release of the original Pac-Man
NES game, with their name on it instead of Tengen's. To coincide with
this, they went and created the first-ever Ms. Pac-Man games that were
Namco-developed... a full twelve years after those genius hackers at GCC
designed the original game. Namco finally gave some attention to this
popular game heroine, and had plans for her in future
games. But the thing was... well... You know Namco. When they
release a port, they never feel obligated to add anything to it, and while
Ms. Pac now had versions on all the portable consoles, the Game Boy and
Game Gear versions were based on Namco's very lukewarm NES port. It was a
similar case to the NES versions of Tetris, where the unlicensed version
ended up being superior in many ways to the "legitimate" version released
later. Namco's version has none of the enhancements of Atari's... No new
mazes, no 2-player cooperation, and the maze was now stuffed onto one
screen in much the same way the NES Pac-Man was, making everything rather
cramped in comparison to the Atari version.
What Namco did kind of enhance was the graphics; the maze walls now had
sort of a "3-d" look and their colors changed in every stage (this change
was rather jarring at first, seeing how they went with GRASS GREEN for
stage 1). They're also brighter and more pleasing to the eye than the
graphics in the NES Pac-Man, but they're not as arcade-accurate as the
Atari version. The sounds are less accurate as well, and for whatever
reason, the cinemas are all out of sync. The game didn't
completely lack effort; it was still technically competant and it played
okay, but it was no replacement for the Atari game, even if this version
DID have a Seal of Quality.
Pac-Panic / Pac-Attack
Platform |
Developer |
Publisher |
Genesis |
Namco |
Namco |
Super NES |
Namco |
Namco |
Game Boy |
Namco |
Namco |
Game Gear |
Namco |
Namco |
Namco is now all warmed up and ready to make some NEW
Pac-Man games. Starting with... a puzzle game! This was the first
console-exclusive Pac-Man game ever made, though it was, in fact, a port
of an arcade game known as "Cosmo Gang the Puzzle". What Namco did was
replace the characters from their sort-of popular franchise with
characters from their extremely popular franchise, and this is the
result. Known as Pac-Panic everywhere except the US, the
object of the game was to get rid of all the ghosts by dropping
Tetris-shaped blocks in a playfield. Some blocks contained more ghosts,
and some contained Pac-Man. What the player had to do was arrange the
ghosts in lines, then place Pac-Man next to them so he could chow down.
That's pretty much all there was to it. Like most of the
other Tetris-style games at the time, it was no Tetris. The "Survival
Mode" was interesting, but had zero lasting appeal. Fortunately, the game
also came with a "Puzzle Mode" containing many stages that had to be
completed using a limited number of pieces. That was a lot more fun, and
it made the game worth at least a rental. The game didn't hold up that
great on its own, and became yet another Pac spinoff that had mild
success. It ended up working out better as a bonus game for later Pac
games, such as the Game Boy Color Pac-Man, and Pac-Man World 2.
![](1994.gif) Hello! Pac-Man / Pac-Man 2: The New Adventures
Platform |
Developer |
Publisher |
Genesis |
Namco |
Namco |
Super NES |
Namco |
Namco |
Pac-Man 2 was undoubtedly the strangest Pac-Man game
ever, and possibly the most awesome. It was just downright WTF in about
every respect, beginning with the English name "Pac-Man 2: The New
Adventures", as if to say "Forget about Ms. Pac, Super Pac, and all the
rest. This is the first TRUE sequel to Pac-Man." Once again,
the maze-munching is tossed out, and Pac has arms and legs again so that
he may walk around and... Wait, he can't be controlled by the player? Why
no, he can't. In this game, Pac gets to move around on his own, and he has
to undergo a few adventures without some outside force taking complete
control of his body. Can he do it!? Of course not. It turns out Pac is one
of the most horrendously retarded and accident-prone beings on the entire
planet. If left to his own devices, he would not be able to walk a block
away from his house without either getting killed by a feather, having an
hour-long argument with a mailbox, or accidentally tripping over 45
different objects which would kill him, his entire family, and trigger a
series of events that would send half the town into an AIDS-infested black
hole. So there IS a player involved, thank goodness. This
player, however, is armed merely with a slingshot used to affect various
objects on the screen, as well as Pac himself, and a disembodied hand used
to tell Pac which way to move or look. With the help of these two powerful
tools, it just may be possible for Pac to become a functional member of
society, giving him amazing abilities such as milking cows, picking
flowers, and defeating the HORRIBLE GHOST WITCH OF
NENTOR! The game plays like a Sierra adventure game fuzed
with games like Crossbow or Chiller, making for a pretty unique
experience, if not a little (okay, more than a little) frustrating at
times. By far the best feature is Pac's severe bi-polar disorder, rivaled
only by Princess Peach in her 2005 DS game. Depending on the situation,
Pac can be happy, severely happy, carefree, sad, depressed, suicidal, mad,
really fucking pissed, tough, drunk, insane, or a total prick... and being
in the right mood is very, very important as it can make the difference
between walking across the street without incident, falling down a manhole
in a fit of sadness, or trashing everything in sight and spreading anarchy
and disorder in an orgy of violence and blood. I might be exaggerating a
little. The game's big drawback was a lack of replayability.
It was worth a couple playthroughs just to try and see all the weird stuff
you could make happen, but unltimately, it had a pretty linear path like
the PC adveture games, and after beating it a couple times, it was time to
shelve it. Still quite an interesting experience while it lasts, and one
of the most fun games ever to go back and revisit on an emulator after so
many years.
Swell Notes: A new character called "Pac Jr."
was introduced in this game, and he's generally not considered to be the
same as the Jr. Pac-Man character that starred in the unofficial game by
Midway. He's even described as a character which "hopes to have his own
game someday". Included within the game was a port of Pac-Man
which could be accessed on an arcade machine, similar to how the Day of
the Tentacle PC game included the original Maniac Mansion game accessable
from a computer. This was the first port of the original game for the
16-bit systems, including slightly enhanced graphics. Additionally, Ms.
Pac Man could be unlocked on the SNES version after collecting 3 cartridge
pieces. The Genesis version unlocked a different game called Pac Jr.,
which was like Ms. Pac, but with different layouts. Looks like Jr. got his
wish! This difference in which games were unlocked on the two systems may
be due to Ms. Pac already having a game for the Genesis.
Pac-In-Time
Platform |
Developer |
Publisher |
Super NES |
Kalisto |
Namco |
Super Game Boy |
Kalisto |
Namco |
PC |
Kalisto |
Mindscape |
Mac |
Kalisto |
Mindscape |
Over ten years have passed since a true platform game
featuring Pac was made. It was time to see what could be done after all
those years of technological advancement. The results are what could have
been a good game. The concept was quite all right. The level design was
quite all right. But Kalisto took a horribly wrong turn in the area of
controlling Pac-Man. The problem was, you couldn't fucking control
Pac-Man. One of two things must have happened here: Bubsy may
have been Kalisto's favorite game ever, leading them to model their own
game after their furry hero. It really seems like this may have been the
case, as I frequently recieved horrible flashbacks to that damn game every
time Pac refused to stand still because he was standing on a plane with a
very, very slight tilt. I even imagined hearing Pac say "WHAT COULD
POSSIBLY GO WRONG" after dying for the fifteenth time on Stage 1.
[Editor's Note: Actually, Pac-In-Time is based on
another crappy game, Fury of the Furries on the Amiga computer. When
Kalisto ported it over to the Super NES and other game systems, they
changed the graphics a little to shoehorn it into the Pac-Man
storyline.] The other thing that could have happened was
that Kalisto noticed that Pac was round, and should behave like a round
thing even if he had legs that should plant him firmly on the ground like
legs are supposed to do. This not only would contribute to his complete
lack of friction, it'd also explain his inability to land properly. When
Pac jumps, he can never simply land on the ground; what he'll do is bounce
around a couple times first. It doesn't sound like a big deal, except
there are a LOT of small and often moving platforms Pac is required to
jump on. This often leads to Pac jumping, landing nicely on the platform,
bouncing around like a dipshit, falling, the player throwing the
controller, ripping out the cartridge, tracking down the programmer
responsible for this, and stuffing it up his ass. An odd
addition to this game is a rope which allows Pac to act pretty much like
the Bionic Commando. It's an addition that could have made the game fun,
but the programmers couldn't even make Pac jump or walk properly, so you
can imagine how easy it was to control the rope-swinging. I really tried
to finish this game on an emulator, but it just went on and ON. And I
found myself forced to quit when, whether due to an oversight or
programming bug or what, I ended up in a stage which had no
solution. Not fun.
Disturbing notes: Pac Jr. is in this
game as well, and he appears to have aged a bit since Pac-man 2. But
Pac-Baby didn't age at all! What the hell is going on here!?
![](1995.gif) Pac-Panic
Platform |
Developer |
Publisher |
CD-i |
Philips ADS |
Philips (Europe) |
The CD-i got a pretty accurate port of Pac-Panic made by its European
developers. It was one of the best games the CD-i ever had.
Namco Classics Collection vol. 2 / Pac-Man
Arrangement
Platform |
Developer |
Publisher |
Arcade |
Namco |
Namco |
Let's not kid ourselves. Most Pac games throughout
history have often ranged from mediocre to horrible. But this was not so
with Pac-Man Arrangement, a remarkable remake of the original Pac-Man game
which debuted in the second Namco Classics arcade machine. This game was
featured along with the original Pac-Man, as well as Dig Dug, Rally-X, and
their not-so-great Arranged versions. Pac-Man Arrangement
comes closer to being a REAL sequel than any other game in the Pac series.
He's back to being the little yellow ball trapped in a maze with many dots
to eat. The improvements are VERY well-designed and they make the game...
well... perfect! The graphics get a major update, with cute 3-Dish sprites
and playfields with real backdrops. It has some powerups like the ones
found in Pacmania, which can speed Pac up, or give him a "shadow" to help
devour the pellets with him. Also added to the mazes are dash panels and
warp panels to give Pac additional help. He's going to need
it too, because the ghosts have been enhanced as well! We're back to just
the original four chasing Pac around, except they now have the help of a
shades-toting monster named Kinky. The new ghost is actually a rather
frail one, capable of being eaten without a power pellet, and not only
that, but eating him has an effect of a power pellet, making the other
ghosts vulnerable as well. It sounds like Kinky is actually no help at
all... except, he is much faster than the other ghosts, and as soon as he
runs into one of his brethren, they perform a fusion, resulting in a ghost
with new special powers like the ability to jump or charge at Pac. In the
later stages, Pac may end up facing four of these super-ghosts at once if
he's not careful! Finally, there's two-player simultaneous play, and even
a rather cool end boss! For a while, Pac-Man Arrangement was
somewhat rare, available only on the Classics Collection, which saw
limited release in the arcades. However, news of its quality spread
through word of mouth, prompting it to finally get a home port several
years later as part of the Pac-Man Collection for the GBA. Eventually,
Namco started including it in their Museum collections as well. On the
whole, this is easily one of the best versions of Pac-Man to date, and if
you're a fan of the game, I suggest not missing this!
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THE INCREDIBLY FUCKING COMPLETE PAC-MAN GAME
LIST VERSION 2
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