CLASSIC CONSOLES

ATARI 2600
The first truly
successful home
game console.

JR

Beamrider

JR

Blueprint

JR

Chase The Chuckwagon

JR

Congo Bongo

JR

Crack'ed

JR

Crypts of Chaos

JR

Crystal Castles

JR

Desert Falcon

JR

Fast Food

JR

Frankenstein's Monster

JR

Frogs 'N Flies

JR

Frostbite

JR

He-Man: Masters of the Universe

JR

Midnight Magic

JR

Mines of Minos

JR

Mutually Assured Destruction

JR

Phoenix

JR

Pick Up

JR

Picnic

JR

Pitfall 2: The Lost Caverns

JR

Polaris

JR

Porky's

JR

QB

JR

Ram It!

JR

Reactor

JR

Revenge of the... Tomatoes

JR

Save the Whales

RP

Scuba Diver

JR

Skateboardin'

JR

Sky Skipper

JR

Smurf Rescue

JR

Solar Fox

JR

Solar Storm

JR

Springer

JR

Superman

JR

Tape Worm

 JR

Wizard of Wor

ATARI 5200

A cutting-edge 80's console with an Achille's Heel.

JR

Ballblazer

JR

Blueprint

JR

Buck Rogers

JR

Choplifter

JR

Dig Dug

JR

Donkey Kong

JR

The Dreadnaught Factor

JR

Frogger

JR

Gyruss

JR

Joust

JR

Kangaroo

 JR

Megamania

JR Montezuma's Revenge

JR Moon Patrol

JR Mountain King
JR Ms. Pac-Man
JR Pac-Man
JR Q*Bert
JR Qix
JR Robotron: 2084
JR Space Dungeon
JR Super Cobra
JR Wizard of Wor

INTELLIVISION

Hey, if George
Plimpton liked it, it
can't be all bad!

JR Demon Attack

COLECOVISION

No rust, just fun
conversions of 80's
arcade hits.

JR

Cabbage Patch Kids Adventure

JR

Frogger

JR

Frogger II: Threedeep!

JR

Gust Buster

 JR

Heist, The

 JR

Jungle Hunt

 JR

Matt Patrol

 JR

Mr. Do!'s Castle

 JR

Oil's Well

 JR

Omega Race

 JR

Pepper II

 JR

Spectron

 JR

Spy Hunter

 JR

Star Trek: Strategic Operations

JR Video Hustler

JR Yolk's On You, The

VECTREX

This unique console
uses vectors to bring
its games to life!

JR

Protector/Y*A*S*I

NINTENDO CONSOLES

NES

The best game system
ever made?  We like
to think so.

JR

Donkey Kong Classics

JR

Freedom Force

JR

Hogan's Alley

 JR

Mechanized Attack

TB Ninja Gaiden

JR Operation: Wolf


SUPER NES

The supercharged
sequel to Nintendo's
Entertainment System.

JR

Biker Mice From Mars

JR

Clay Fighter

JR

Krusty's Fun House

JR

Lawnmower Man, The

JR

Mega Man 7

 JR

Nichibutsu Arcade Classics

JR Rise of the Robots

JR Street Combat

NINTENDO 64

The console that
brought you Super
Mario 64 and... uh...

JR

Kirby 64: The Crystal Shards

JR

Paper Mario

JR

Shadowman

Ro Sin And Punishment

Ro Superman 64

JR

Super Mario 64

Ro Tony Hawk's Pro Skater 3

Ro Tohkon Road

Ro

Tohkon Road 2

 Ro

Virtual Pro Wrestling 2

Cs War Gods

GW Wrestlemania 2000


GB ADVANCE

The most popular (and redesigned!)
handheld of all time.

Ro

Castlevania: Aria of Sorrow

Ro

Dragonball Z Supersonic Warriors

Ro

Final Fantasy Tactics

Ro

Fire Pro Wrestling

Ro

Guilty Gear X

Ro

King of Fighters EX

Ro

King of Fighters EX 2

Ro

Kingdom Hearts Chain/Memories

Ro

Kunnikuman II

Ro

Legends of Wrestling II

Ro

Lord of the Rings: Fellowship

Ro

Lord of the Rings: Two Towers

Ro

Mega Man Zero 4

MP

Metroid Fusion

Ro

Onimusha Tactics

Ro

Pac-Man Collection

 Ro

Samurai Deeper Kyo

Ro Tactics Ogre

Ro Toukon Retsuden Advance

GAMECUBE

Little.  Purple.
Different.  But not
all that popular.

PE

Capcom Vs. SNK 2 EO

TB

Donkey Konga

JR

Ikaruga

JR

Intellivision Lives!

JR

Zelda: The Wind Waker

PE

Rayman 3

 JR

Resident Evil 4

JR Space Raiders

JR True Crime: Streets of L.A.


NINTENDO DS

The next generation
of the dual screen
Game + Watch.

JR

Dig Dug: Digging Strike

 JR

Kirby Canvas Curse

 JR

Meteos

 JR

Nanostray

MP Puzzle Quest

JR Trauma Center: Under the Knife

SEGA CONSOLES

GENESIS

Sega's 16-bit system
was the company's
greatest success.

JR

Brutal

 JR

Doom Troopers

 JR

Earthworm Jim 2

 MP

Gunstar Heroes

 JR

High Seas Havoc

 JR

Lawnmower Man, The

 JR

Saturday Night Slammasters

 JR

Shaq Fu

 JR

Sonic 3D Blast

 JR

TMNT: Tournament Fighters

 JR

Time Killers

JR Ultimate Mortal Kombat 3

JR Zero Wing


GAME GEAR

What you get when
you add a screen to
the Master System.

JR

Frogger

MP Tails' Adventure

SATURN

Underappreciated in
the States; not so
much in Japan.

JR

All Japan Pro Wrestling... Virtua

JR

Bug!

JR

Bust-A-Move 2

JR

Capcom Generations 4

JR

Daytona: Championship Edition

JR

Dead or Alive

JR

Dezaemon 2

JR

Dracula X Nocturne in the Moon

DEL

Dragonball Z: Shin Butoden

JR

Dungeons & Dragons Collection

JR

Elevator Action 2 Returns

JR

Fatal Fury: Real Bout Special

JR

Fighter's History Dynamite

JR

Final Fight Revenge

JR

Gradius Deluxe Collection

JR

Grandia

JR

Guardian Heroes

JR

Keio Yuugekitai

JR

King of Fighters '97

JR

Layer Section

JR

Marvel... vs. Street Fighter

JR

Metal Slug

JR

Mortal Kombat Trilogy

JR

NightWarriors

JR

Paradious Da! Collection

LES

Pocket Fighter

JR

Race Drivin'

JR

Rise 2: Resurrection

BY

Salamander Deluxe Collection

JR

Samurai Shodown 3

JR

Samurai Shodown 4

JR

Shinoken

JR

Silhouette Mirage

JR

Street Fighter Alpha 3

JR

Street Fighter: The Movie

MP

Super Adventure Rockman

JR

Vampire Savior

JR

Virtua Fighter 2

JR

Virtual On

JR

Waku Waku 7

 JR

World Heroes Perfect

JR X-Men vs. Street Fighter


DREAMCAST

Sega's final console
was arguably its best.
Viva Dreamcast!

JR

4 Wheel Thunder

JR

Cannon Spike

JR

Gigawing 2

JR

Guilty Gear X

JR

Ikaruga

JR

King of Fighters: Evolution

JR

Mars Matrix

JR

Marvel vs. Capcom 2

JR

Namco Museum

JR

Power Stone

JR

Project: Justice

 JR

Samba De Amigo 2000

JR Silent Scope

JR Spawn: In The Devil's Hand

SNK CONSOLES

NEO-GEO

All the excitement of
the arcade in the
comfort of your home!

JR

Art of Fighting 3

RO

Garou: Mark of the Wolves

RO

King of Fighters 2000, The

RO

King of Fighters 2001, The

JR

King of Fighters 2002, The

RO

Kizuna Encounter

RO

Samurai Shodown 2

JR

Shinoken

 RO

Shinoken

JR SNK vs. Capcom: SVC Chaos

RO World Heroes Perfect


NG POCKET

Some of the best
on-the-go fighting
can be found here.

JR

King of Fighters R-2

 MP

Match of the Millennium

SONY CONSOLES

PLAYSTATION

The system prefered
2-1 by gamers of the
late 1990's.

JR

Castlevania: Symphony... Night

RO

Dragonball Z: Final Bout

JR

Ehrgeiz: God Bless the Ring

KAO

Final Fantasy VIII

PE

Gekioh: Shooter King

RO

Guilty Gear

JR

Klonoa

JR

Mortal Kombat 4

JR

N2O

JR

No One Can Stop Mr. Domino!

JR

Psychic Force 2

JR

Raiden Project

JR

Rival Schools: United by Fate

JR

Road Rash 3D

RO

Slap Happy Rhythm Busters

 JR

Street Fighter EX + Alpha

JR Street Fighter: The Movie

RO WCW/NwO Thunder


PLAYSTATION 2

The jewel of the
Playstation line, with hundreds of games.

PE

Activision Anthology

JR

Crimson Tears

JR

Frogger: The Great Adventure

JR

Godhand

PE

Gungrave

JR

Katamari Damacy

JR

King of Fighters Maximum Impact

JR

Mortal Kombat: Deadly Alliance

JR

Neo-Geo Battle Coliseum

JR

Ratchet and Clank

JR

Shadow Hearts

JR

Simpsons: Road Rage, The

JR

Sly Cooper and the Thievious...

JR

Street Fighter EX 3

JR

Stretch Panic

JR

Time Crisis 3

 JR

Virtua Fighter 4

JR We Love Katamari

JR X-Men: The Next Dimension

PSP

Now you can take
the arcade and the
theatre with you!

JR Burnout Legends

JR Capcom Classics Remixed


MICROSOFT CONSOLES

X86 PC

The game system
that does a lot more
than play games.

JR

Astro Fire

JR

Bubble Bobble

JR

Dynablaster

JR

Galaxi

TB

Hitman: Codename 47

RO

Max Payne

 JR

Mega Man X4

JR Ms. Pac-PC

JR VSys Gaiden

XBOX

Microsoft's first game
system, and a worthy
challenger to the PS2.

JR

50 Cent: Bulletproof

JR

Burnout 3: Takedown

JR

Capcom Classics Collection

JR

Capcom Fighting Evolution

TB

Dead to Rights

PE

Dead or Alive: Xtreme Volleyball

PE

Gunmetal

PE

Kabuki Warriors

PE

Murakumo

PE

Night Caster II

TB

Oddworld: Stranger's Wrath

PE

Otogi

PE

Phantom Crash

 PE

Shikigami No Shiro

JR Shrek

JR Simpsons: Road Rage, The

MISCELLANEOUS SYSTEMS

ARCADE

The best way to play
video games back
in the 1980's.

JR

Baby Pac-Man

 JR

Bloodstorm

LES Crazy Taxi

LES

Dance Dance Revolution

JR

Dodonpachi

JR

Fallen Angels, The

JR

Fighter's History

JR

Fighting Vipers

JR

Knuckle Heads

TB

Hopping Mappy

JR

Marvel Super Heroes

LES

Namco Classics Volume 2

TB

Ninja Gaiden

JR

Operation: Wolf 3

JR

Performan

TB

Peter Pepper's Ice Cream Factory

JR

Power Instinct 2

JR

Quantum

TB

Rush 'n Attack

JR

Soul Edge

JR

Street Fighter Alpha

TB

Super Burgertime

JR

Survival Arts

JR Tao Taido

AMIGA

The world's first
multimedia PC, and
a favorite of gamers.

JR

Galaga DX

ATARI LYNX

A state-of-the-art
handheld created
by Epyx in the 80's.

RO

Klax


TURBOGRAFX-16

An 8-bit console with
graphics that rivaled
the big boys.

JR

Atomic Robo-Kid

 JR

Strip Fighter II

3DO FZ-1

A multimedia giant
toppled by an
enormous price.


JR

Way of the Warrior

WONDERSWAN

The last handheld
by engineering wiz
Gumpei Yokoi.

RO

Guilty Gear Petit 2



compliant with next-generation specifications


PUZZLE QUEST

D3 PUBLISHER

 

PUZZLE/ACTION

 

NINTENDO DS

 

Puzzle Quest is a surprisingly addictive hybrid between a puzzle game and an RPG.  Even someone like me who doesn't particularly favor puzzle games can get a lot of enjoyment out of this one.

Put simply, the game is similar to a strategy RPG in execution, complete with plot events and quests reachable via an overworld map where you can select your next destination.  However, whenever you enter battle, you "fight" by playing the game's puzzle mode.  All combat is one-on-one; you and your opponent take turns moving gems around on the board, matching colors in order to gather mana (used for special skills), gain experience or gold, or damage your foe.

The puzzle game's mechanics are relatively simplistic, but it holds interest fairly well, and there are plenty of other things to do outside of that.  You can level up your character, fight random battles at any time you wish (you aren't restricted to fighting only quest-related battles like in some strategy RPG games), build a citadel to give yourself various benefits, buy or craft items, and so forth.  Even after you hit the level cap, there's still lots to do.

One curious aspect of the game is it is expressly designed not to be frustrating.  There is absolutely no way to lose the game, and there's no penalty for failure.  If you are defeated in battle, you still gain some experience and gold, and you can jump right back in and restart the fight without restriction.  If you are attempting to capture a monster and you fail, there's a "Try Again" button right there for you.  You don't even need to hunt down another monster to capture.  You're allowed to retry the attempt against the same monster as many times as you wish.  Not to mention the game gives you hints.  Yes, hints.  Not very good at the game?  Just wait long enough and it'll do things like point out four-of-a-kinds for you just in case you miss them.

All of this, combined with the fact that you can close the lid to put the game into sleep mode at virtually any time that you wish, makes this title an excellent "casual" game.  Carry it around in your coat pocket, and whenever you get stuck in a line or something, pull it out and play a few rounds.  It's definitely a game that you can play for any span of time.  Pick it up for short bursts here and there, or spend hours at it at a time, whichever suits the occasion or your mood.

The main downside to the DS game is it was adapted from a PC game, and so the PC version has a few features that were not shoehorned into the DS title.  For example, the sound quality in the DS game is quite diminished; for some reason, the music clips horribly at times, which gives it a staticy sound as if it is overloading the DS's speakers.  Also, the graphical effects during battle aren't as distinct; when you clear a row of skulls, for example, it's much more obvious in the PC version that you are damaging your enemy.  A few game play elements are not explained in the DS version's tutorial at all (such as exploding skulls), which means you might have no idea what is going on with them unless you've played the PC game first.

Still, most of the game is here, and one advantage of the DS version over the PC one is the portability of it.  If you like puzzle games or you enjoy building characters in RPGs, you probably won't regret picking this one up.

50 CENT: BULLETPROOF

VIVENDI UNIVERSAL

GENUINE GAMES 

THIRD-PERSON SHOOTER

 

XBOX

 


Sometimes, you can't know how truly wretched a game is until you experience the trauma of playing it firsthand.  Such is the case with 50 Cent: Bulletproof, the wrongheaded third-person shooter starring cow-eyed, pudgy-faced rapper Curtis Jackson.  You can read reviews of Bulletproof for the rest of your life and it still won't prepare you for the horror of playing it!

The nightmare begins with the storyline, a paranoid fantasy with 50 Cent and his partners in thuggery getting swarmed by every jack-booted thug in the state of New York.  If this is some kind of c-o-n-spiracy as the instructions suggest, the villains, dressed in SWAT gear and armed with the loudest and largest guns this side of Ted Nugent's house, aren't doing a very good job of keeping it a secret!  Anyway, as 50 Cent unravels the tightly knotted string of broken Christmas tree lights that passes for a story in this game, he meets a drug-pushing doctor, Eminem (who really should know better), and the mastermind behind the sinister plot against him... Charles Nelson Reilly!  He hasn't seen a paycheck in thirty years, and he's pissed!

Well, the lead villain kind of looks like Charles Nelson Reilly, but with the graphics as dark as they are, who could tell?  We're not talking about the kind of dark that sets an effective mood, either... no, playing this game is like experiencing the onset of blindness.  Everything is either pitch black or rendered in hues outside the visible color spectrum, bringing back haunting memories of the original, light-deprived Game Boy Advance.  The only difference is that you can't set Bulletproof directly under a flourescent lamp to brighten up the characters and their inner-city environment.  You'll just have to be thankful for the few things you CAN see, even if they're not as attractive as they are in other, better, Xbox games.

While on his illin', chillin', and 40 ounce swillin' adventures, 50 Cent coughs up a random assortment of canned, profanity-laden catchphrases, hoping against hope that one of them will stick.  The music is similarly persistent and twice as obnoxious, with four or five different sound bites from the rapper's albums played ad nauseum.  Did the designers of Bulletproof loop together fifteen second clips from a small handful of songs to preserve space on the disc, or is 50 Cent's work really this monotonous?  Whatever's the case, it won't be long before you start to feel like the test subject in a sadistic mind-control experiment conducted by the RIAA.

Of the many crimes against humanity that 50 Cent: Bulletproof commits, none are as atrocious as the gameplay.  You'd need a naughty list the size of Santa's to cover all the mistakes the developers made when creating this game.  On the rare occasion that they actually do something right, they manage to screw it up with another dumb design flaw or unnecessary play mechanic.  Take the melee attacks, for instance.  Cowboy Curtis never runs out of ways to bury his combat knife into an enemy, making the instantly fatal blows the most entertaining part of the game.  Of course, since it's so much fun to dispatch soldiers at close range, the developers included a sluggish stamina meter to make sure you can't use the knife more than once every thirty seconds.  Brilliant!

Wait, it gets better!  Say you're standing near a door or next to a corner when you pull off the knife attack.  While you're bissecting that gun-toting agent, another goon will jump behind you and stick an Uzi in your back.  The moment the counterkill animation ends, you're pumped full of lead and forced to start the stage from the beginning.  You're not given a chance to defend yourself, because you've used your knife attack for the week and the game's clumsy manual targeting makes it impossible to aim for that soldier hiding in your blind spot.  If you're thinking your posse's got your back, think again... they're as dumb as a sack of rizzocks, and are all too happy to watch as you get gunned down by foes you couldn't see.

Situations like this are why you'll be seeing a lot of the game over screen, with 50 Cent holding out his arms like a 21st century messiah.  The only way you'll keep him off the cross and in the action is to activate all of the game's many cheats, including invulnerability, unlimited ammo, unlimited weapons, and most importantly, unlimited patience.  Once you've switched on all these safeguards, the game becomes almost playable... but "almost" just isn't good enough when you consider the many, many third-person shooters on the Xbox that are better than this one.  With an abundance of flaws so contrary to the point of gaming that they have to be intentional acts of sadism, Bulletproof truly is worse than any review could hope to express.

GODHAND

CAPCOM

CLOVER STUDIOS 

FIGHTING

 

PLAYSTATION 2

 

Just when the outstanding Okami left you convinced that anything by Clover Studios was a lock, along comes God Hand to beat your high expectations into a bloody pulp.  Stepping down from Capcom's best game of the year to its most disappointing is like taking a custom-made Ferrari down a stretch of cop-free California highway for the ride of your life... only to have the fun come to a sudden halt when the sportscar veers off the road and into a nearby tree.  Sure, you're still in a Ferrari, but the experience is quite different once it's been crumpled like a piece of paper and there's a steering column buried in your chest.

Metaphors aside, God Hand promises to bring together the demanding gameplay and stylish moves of Viewtiful Joe and the thug punchin', wooden box crunchin', randomly-placed strawberry munchin' action of early Capcom arcade hits like Final Fight.  In the light of its past successes, it would seem perfectly reasonable to assume that Clover Studios would keep its word and make this hybrid work, but the truth is that God Hand is a whole lot dumber than advertised. 

Let's start from the top of the list of grievances, shall we?  The storyline barely makes any sense... following the dialogue in the cut scenes is arguably the greatest challenge the game has to offer!  The graphics are a drab, dreary throwback to earlier times... not just the wild west which serves as God Hand's setting, but the launch of the Playstation 2 when ALL the games on the system looked like this.  The sound consists of a just barely copyright-friendly knock-off of the Hawaii Five-O theme, accentuated by moans, screams, shattered glass, and explosions (and those are just the noises YOU'LL make after you reach the first boss!).

Then there's the fighting... hoo boy.  If Ricki Lake ever invited Mike Tyson's Punch Out!!, Tekken, and Resident Evil onto her show for a paternity test, God Hand would be the bastard child they'd all insist they never sired.  You'll see the inspiration from Punch-Out!! in the over-the-shoulder viewpoint.  It's a brilliant perspective for a boxing game, but when it's taken out of its element and put into a beat 'em up where the foes are plentiful and the player's field of vision isn't nearly as generous... well, it just doesn't work. 

Neither do Tekken's wide range of attacks and emphasis on targeting weak points when the thug you're fighting can shut tighter than a clam by blocking.  You can crack open this iron defense with a guard crush, but they take a while to perform, and it's tough to sneak in a blow for the brief amount of time that the guard crush leaves your enemy stunned.  Throw in the occasional juggernaut who's invulnerable to your most effective blows even when their defenses are down, and your blood pressure is sure to rise as quickly as your interest in the game drops.

The touch of death for God Hand comes in the form of prehistoric character control that would have been better left trapped in a glacier along with Jill Valentine's (Razzie) award-winning acting and Lara Croft's pyramid-shaped breasts.  We've all learned by now that there's just no substitute for absolute control... and in this age of dual analog controllers and cinematic camera angles, there's no excuse for games to be without it.  Despite this, God Hand still forces the player to turn, then walk, then turn again in a clumsy control scheme that should have went extinct by the turn of the century, if not sooner.  If this game's abysmal sales don't wean Capcom from this infuriating habit, nothing will!

God Hand does have a few things going for it, like chihuahua races, midget Power Rangers, and oh yeah, plenty of attacks you can purchase after each stage.  Like Rengoku, customization becomes God Hand's sole remaining joy after the fighting becomes tedious and frustrating.  Still, with so many other titles offering superior gameplay and full-featured create-a-character modes, there's no reason to give this one a hand... or your hard-earned money.

TIME CRISIS 3

NAMCO

 

LIGHT GUN SHOOTER

 

PLAYSTATION 2

 

Just when you thought it was safe to shut that closet overstuffed with peripherals you'll never use again, along comes Time Crisis III and its pair of bright orange firearms!  Better make some room for those GunCons... if there's any room left!

The first thing you'll notice about these mock weapons before you sentence them to exile in the land of misfit toys is how obscenely difficult it is to get them ready for the game.  It's not enough to connect the GunCons to your Playstation 2, oh no!  You'll have to do your best impersonation of the king of convoluted contraptions, Rube Goldberg, to get things started. 

First, you'll plug each gun into a USB port... then join the two guns together with a coupler... then plug the PS2's video jack into the coupler... then finally connect the coupler to the back of your television set.  Wait, wait, that's not all!  If you want to play the game with a more advanced video connection than the composite cables that the GunCons natively support, you'll have to shell out big bucks for an optional adapter!

It's no fun getting the ball rolling, but once you set it into motion, you'll understand the need for the elaborate setup.  The GunCon controller is precise down to the pixel... the only thing that stands between you and the next stage in Time Crisis III is your own aim.  This makes the future of the Nintendo Wii even more exciting... if the system's wand controller can match the accuracy of the GunCon without all those annoying cords, the Wii may just live up to all that pre-launch hype!

But er, back to Time Crisis III.  If you're not familiar with the series, here's the deal... as a pair of ace military specialists, you'll storm through each stage, picking off hundreds of well-armed foes.  Like House of the Dead and Virtua Cop, the action is very cinematic, with dynamic camera angles and plenty of exciting cut scenes. 

However, what distinguishes Time Crisis from those games is that you're not pushed through each level.  If you need a quick breather or some cover from enemy fire, you can hold a button to hide behind jeeps, walls, and other protective barriers.  That button can be on just about anything... the light gun itself, standard Dual Shock controllers, dance mats, and even the pedals from steering wheels!  This versatility was a smart move on Namco's part, letting the player get as close as they can afford to be to the arcade experience.

What WASN'T such a great idea was the counterintuitive weapon select system.  You can only switch firearms by pressing the trigger of the GunCon while hiding behind cover.  Each of the four available weapons are best used in different situations, so you can imagine how frustrating it is when you need the rapid-fire precision of a machine gun but inadvertently switch to a shotgun or a grenade launcher in the middle of an grueling gun battle.  The fact that your partner can be hit in the crossfire makes this issue even more infuriating.

The graphics and sound are both appropriately cinematic, making you feel like you've been dropped in the middle of a slick action film (Danny Glover not included).  Explosions fill the screen and rock your speakers, while a threatening array of terrorists crowd the playfield like so many G.I. Joe action figures crammed into a kid's toy chest.  Like most Namco arcade ports, Time Crisis III is a very sleek, polished game, with the the only blemish being the course textures of the rocks you'll hide behind while reloading your gun.

There's not a large audience for light gun games these days.  What was once the most popular alternative controller for game consoles has taken a back seat to everything from keyboards to dance pads.  If you're one of the few gamers left with a trigger finger that's begging to be itched, this is the only opportunity you're going to get to satisfy that craving for at least a couple of months.  Maybe this long-neglected genre of games will become more prevalent once Nintendo's Wii hits store shelves, but the latest Crisis game is enjoyable enough to help you bide the time until November.

NO ONE CAN STOP MR. DOMINO!

ACCLAIM

ARTDINK

PUZZLE/ACTION

 

PLAYSTATION

 

Oh, Mr. Domino... if only you were as invincible as the title of your game suggests!  The truth is, this tiny hero will stumble over all kinds of hazards as he struggles to build spectacular lines of tiles.  These obstacles, ranging from swinging boxes of chocolate-covered pretzel sticks to massive station wagons, will join forces to make Mr. D's life miserable... and very short.

Regardless of the risks involved, Mr. Domino refuses to be swayed from his mission.  He's out to set up the ultimate chain of dominos, spreading them across shady casinos, convenience stores, and quiet Japanese suburbs.  And once they're dropped in place, he'll return to the scene of the crime (namely, littering) to tip them all over.  If he's smart, he'll place the tiles in front of trick squares... once these are triggered, objects in the background are set into motion, adding a touch of Rube Goldberg-inspired flair to the spectacle of dropping dominoes.

As Mr. D goes about his business, unaware of the futility of constantly unraveling his own work, you'll notice that his world bears a striking resemblence to the colorful cosmic playgrounds of Katamari Damacy.  Every object on the playfield is rendered with a modest polygon count and a limited amount of detail, but their bright colors ensure that they're easy to spot against the more elaborate backgrounds.  The stages are cleverly designed, illustrating their respective settings perfectly.  Whether Mr. Domino is dodging dice on a craps table or weaving around discarded sandals in the breezeway of a Japanese home, there's never any doubt about his current location.

The soundtrack acknowledges the game's outlandish premise, but never surrenders to it, striking a balance between Mr. Domino's lighthearted Nippo-centric setting and the merciless challenge hidden beneath it.  Your heart will pound to the beat of the throbbing techno-influenced tunes as Mr. Domino makes a mad dash for the health square that will let him cling to life for just one more minute. 

It only takes one stage before you realize that this isn't going to be the cakewalk that Katamari Damacy was.  In fact, once you get past the skin-deep visual resemblence, you'll start to see that No One Can Stop Mr. Domino! is the polar opposite of Namco's surprise hit.  It's not just because Mr. Domino drops what the Prince of All Cosmos and his cousins would likely clean up with their rolling junk collections.  The game offers far less freedom than Katamari Damacy, pushing the hero through each linear loop of a stage rather than letting him admire his surroundings.  If Mr. D misses something important the first time through, he won't get another shot at it until the next lap... if he survives long enough!

What brings these two games together are the qualities they share... charm and originality.  The only game that even comes close to playing like Mr. Domino is Kid Klown's Crazy Chase on the Super NES and Game Boy Advance, and without the strategy that comes from dropping tiles, it's not an especially accurate comparison. 

There's also no stopping the game from taking pride in its Japanese roots.  There's plenty of head-scratching humor in store for players who trigger the trick squares in each stage.  Vegetables will sing, microwave ovens will explode, and famous paintings will scream bloody murder as their eyes bug out... and it will all play in reverse if Mr. D walks over a reset square! 

It's moments like these that will leave just you as determined to succeed as the game's square-headed star.  Victory never comes easily in No One Can Stop Mr. Domino!, but it's always sweet.