DEMON
ATTACK |
Imagic |
Intellivision |
|
I've been waiting years to do this! Now that I've got a
reliable Intellivision emulator, I can finally determine once and
for all which of the Demon Attack games stands out as the
best. Unfortunately, I'm going to have to limit myself to
three versions of Imagic's popular shooter, since I can't get the
VIC-20 game to work properly... and I'd rather not touch the
miserable TI 99/4A release again. Nothing sets me off quite
like playing that cosmic joke, only to take the cartridge out of the
computer and read the words "SUPER Demon Attack" written on the
label.
Once the VIC-20 and (shudder) TI 99/4A releases are taken out of
the picture, that leaves us with three Demon Attack games. The
first and most familiar of these is the 2600 version, a competant
but somewhat simplistic shooter inspired by rounds from the arcade
classic Phoenix. Remember the scenes where giant alien hawks
would emerge from eggs floating aimlessly in space? Well,
it's a little like that, except the aliens come prehatched and much
better armed. Unlike Phoenix, it's not necessary to hit the
dead center of your attackers, but some of your foes will split into
two winged warriors once they're blasted. Worst of all, the
little bastards will even attempt to crash into you if you pick off
their twin brothers. Luckily, you're rewarded with extra ships
if you somehow manage to survive all this chaos. Don't
squander these lives, because they'll be hard to come by once the
aliens get really vicious.
Imagic did a nice job with the 2600 version of Demon
Attack. In addition to flashy, colorful graphics, the gameplay
is challenging and intense thanks to the enemies, who pour on the
bullets and are maddeningly tough to target.
Nevertheless, this wasn't enough to satisfy me, because I knew
the Intellivision version of Demon Attack offered one thing its
Atari counterpart did not... a confrontation with a gigantic, yet
ultimately vulnerable boss.
I was convinced that this omission was a crippling flaw, but
after spending time with the Intellivision version of Demon Attack I
realize that the boss fights don't matter much if the rest of the
game stinks. All right, maybe "stinks" is an overstatement...
we're not talking about the TI 99/4A version of Demon Attack
here. Nevertheless, the Intellivision game doesn't compare
favorably to Demon Attack on the 2600, and there are plenty
of reasons why. The graphics are hideous even with the
colorful, detailed background... it's a shame all that detail and
color wasn't applied to the blocky, poorly animated
characters. You'll forget about the sound just as quickly
as the designer apparently did... but one thing you WON'T forget is
the rough, unreliable control that robs you of shots when you need
them most. And that boss battle? Well, don't get too
excited about that. It had the potential to be a classic
gaming moment, just like the climactic fights in Phoenix and Gorf,
but several obnoxious flaws reduce it to a novelty. The first
is that the mothership doesn't take realistic damage... you can't
carve your way through it with shots like you could the
flagship in Gorf. Instead, there's a force field which slowly
shrinks as it absorbs shots. The second is that there's a
constant stream of birds aimed in your direction... they
don't fire and they don't attempt to dodge your own
bullets. What they WILL do is eat up your entire supply of
ships by continually crashing into them if you lose your first life
in the middle of the screen. This also happens to be the
location of the mothership's weak point. If you're headed
there, you'd better make your shot count, because it might be your
last.
So it looks like the 2600 version of Demon Attack is the best of
the ones available. That's doubly surprising when you compare
it to the Atari 400 game. Imagic had the potential to take the
best elements from the 2600 and Intellivision games and combine
them to create the ultimate Demon Attack, but they instead offered a
straight conversion of the 2600 version. I'm rating it lower
not only because Imagic could have done better on this more
powerful system, but also because the Atari 400 game is slower and
slightly less satisfying than its little brother.
I don't think I'll ever be completely happy with Demon
Attack. The series has plenty of potential, but so far it's
never been fully tapped. An enhanced remake with better
graphics, more enemy patterns, and (of course) theatening bosses
could change this, but until that happens, my loyalty will remain
with Phoenix.