VECTREX

This unique console
uses vectors to bring
its games to life!

HISTORY
Not satisfied with their successful line of Game Time handhelds, the engineers at General Consumer Electric went one step further by creating a full-fledged game console unlike any other.  Released in 1982, the Vectrex was the first game system to bring authentic vector graphics to the home market, as well as the first system to introduce the intuitive four button layout later found on the Nintendo Entertainment System joypad.  A high price and the industry crash of 1984 kept the Vectrex from getting the recognition it deserved, but it's come back with a vengeance over twenty years later thanks to its unique design and the recent release of high-quality games by hobbyist programmers.

TECH SPECS

PROCESSOR

Motorola 68A09

CLOCK SPEED

1.6 MHz

SYSTEM RAM

1K

MEDIA FORMAT

cartridges, 64K max

SOUND

AY-3-8912, 3 channels

GRAPHICS

Samsung 240RB40 monitor

RESOLUTION

not applicable

COLORS

monochrome

MAX SPRITES

not applicable

MAX POLYS

not applicable

I/O PORTS

2 joysticks, 1 cart slot

GAMES YOU'LL WANT

MINESTORM:  The best thing about this excellent Asteroids derivitive is that it's built right into your Vectrex.  Now that's convenience!

PROTECTOR / YASI:  If a perfect translation of Defender just isn't enough to satisfy you, why not throw in a great port of Space Invaders to go along with it?

SCRAMBLE:  Who thought such a colorful arcade game would hold up so well on the monochrome Vectrex?  The color may not be there, but the challenge and fun still is.

SPACE WARS:  One of the first video games ever created is still one of the best on the Vectrex.  Its intense space duels are even better with a friend.

STAR CASTLE:  It's you against a heavily armed futuristic fortress in this exceptional conversion of the arcade game from the early 1980's.

GAMES YOU WON'T

BERZERK:  Vectrex fans are much too forgiving of this game's many flaws.  It's sluggish, it's ugly, the collision detection stinks, and worst of all, there's NO VOICE!

HYPERCHASE:  When it comes to impairing your driving, alcohol's got nothin' on the touchy, self-centering control in Hyperchase!

POLAR RESCUE:  Take Battlezone, replace the tank with a submarine, then replace all the fun with irritation, and you've got this soggy sim.

RIP-OFF:  The title is a pretty good indication of what you're in for when you pop this dull, frustrating shooter into your Vectrex.  It's a rip-off at half the price!

SPINBALL!:  This is a crummy pinball game with lousy physics... just like that similarly named Genesis title starring Sonic the Hedgehog.  What a coincidence!

 


Hungry for more Vectrex commentary?  Check out the Double Decker Vectrex review page, which offers two distinct opinions of each official Vectrex release.  Every review is served up piping hot by The Gameroom Blitz editor Jess Ragan and science-fiction author Brian Pacula.  Sorry folks, but onion rings cost extra!

PROTECTOR/Y*A*S*I

ALEX HERBERT

 

SHOOTERS

 

GCE VECTREX

 

This is the story of two games.  The first is Defender, a loud, obnoxious American who never thinks twice about leaving his dirty socks, or hundreds of aggressive enemies, all over the place.  The other, Space Invaders, is polite, refined, and annoyingly anal retentive.  His strict Japanese upbringing has taught him to keep everything in his collection perfectly organized... even his formations of steadily marching aliens.  Can these two classic video games live in the same cartridge without driving each other crazy?

Believe it or not, these two entirely different games can co-exist peacefully, and even complement one another.  When you're overwhelmed by the swarms of landers and baiters in Protector (the Vectrex conversion of Defender), you can simply reset your Vectrex and play a few rounds of Y*A*S*I to calm your nerves.  When you've lost interest in the slower, less demanding gameplay of Y*A*S*I (short for "Yet Another Space Invaders"), it's time to hit that reset button again and experience the unrelenting intensity of Protector.

This odd couple has the kind of synergy you don't often see in classic game compilations, which offer a handful of similar titles, all created by a single company with a specific approach to game design.  No matter what you choose to play, there's a homogeny to the gameplay that eventually makes the entire collection boring.  Protector/Y*A*S*I never suffers from this, however, because you couldn't possibly pick two more different 80's shooters than Defender and Space Invaders.

When you've got two great games on a single cartridge, it's important to keep them evenly balanced so that one game doesn't eclipse the other.  Designer Alex Herbert has accomplished this by putting an equal amount of effort into both Protector and Y*A*S*I. 

Protector is important to the collection because it brings a new style of gameplay to the Vectrex... a blisteringly fast side-scrolling shooter that offers more to do and more incentive to do it than the many Asteroids clones on the system.  It takes a while to get used to the convoluted control... rather than pressing left or right to go in those directions, you must thrust, then turn your ship to face enemies.  However, this gives the game a better sense of inertia, and a lot more challenge, than its closest Vectrex equivalent Scramble.

Y*A*S*I is just as important for introducing an amazing visual technique, which brings raster scan graphics to a system with vector graphics.  This makes not only the graphics much closer to the arcade original than previous Space Invaders clones on the Vectrex, but the gameplay as well.  When you fire at one point of a barrier, you'll eventually peck a hole through it, rather than steadily weakening and eventually destroying the entire structure at once.  This gives the player strategic advantages that just weren't available in John Dondzila's Vector Vaders.

It's tough thinking of ways that the two games could be improved.  Alex Herbert thought of pretty much everything, from the thrilling special effects in Protector to the ability to control your base in Y*A*S*I with either the joystick or buttons.  I can come up with a few complaints, but they're pretty minor.  I can't help but wonder why a cartridge with battery backup doesn't give you the option to save your controller configuration in Protector.  I also get a little annoyed when the screen calibration menu pops up every time I play Y*A*S*I.  I've adjusted this once already... do I have to go through this again?  Furthermore, is it even necessary to have this whole screen calibration stuff in the first place?  How much different could my Vectrex be from everyone else's?

That's really all I can bitch about in this collection.  Everything else in Protector/Y*A*S*I is spectacular... it's the best Vectrex homebrew you can buy, and even outperforms the vast majority of commercially released titles on the system.  A Vectrex without Protector/Y*A*S*I is like a Dreamcast without Soul Calibur, or a Nintendo 64 without Super Mario 64... or Jack Klugman without Tony Randall.