PROTECTOR/Y*A*S*I |
|
ALEX HERBERT |
|
SHOOTERS |
|
GCE VECTREX |
| | |
|
This is the story of two games. The first
is Defender, a loud, obnoxious American who never
thinks twice about leaving his dirty socks, or hundreds of
aggressive enemies, all over the place. The other, Space
Invaders, is polite, refined, and annoyingly anal retentive.
His strict Japanese upbringing has taught him to keep everything in
his collection perfectly organized... even his formations of
steadily marching aliens. Can these two classic video
games live in the same cartridge without driving each other
crazy?
Believe it or not, these two entirely
different games can co-exist peacefully, and even complement
one another. When you're overwhelmed by
the swarms of landers and baiters in Protector (the Vectrex
conversion of Defender), you can simply reset your Vectrex and play
a few rounds of Y*A*S*I to calm your nerves. When you've
lost interest in the slower, less demanding gameplay of
Y*A*S*I (short for "Yet Another Space Invaders"), it's time to hit
that reset button again and experience the unrelenting
intensity of Protector.
This odd couple has the kind of synergy
you don't often see in classic game compilations, which offer a
handful of similar titles, all created by a single company with a
specific approach to game design. No matter what you
choose to play, there's a homogeny to the gameplay that eventually
makes the entire collection boring.
Protector/Y*A*S*I never suffers from this, however,
because you couldn't possibly pick two more
different 80's shooters than Defender and Space Invaders.
When you've got two great games on a
single cartridge, it's important to keep them evenly balanced so
that one game doesn't eclipse the other. Designer Alex Herbert
has accomplished this by putting an equal amount of effort into both
Protector and Y*A*S*I.
Protector is important to the collection
because it brings a new style of gameplay to the Vectrex... a
blisteringly fast side-scrolling shooter that offers more to do and
more incentive to do it than the many Asteroids clones on the
system. It takes a while to get used to the convoluted
control... rather than pressing left or right to go in those
directions, you must thrust, then turn your ship to face
enemies. However, this gives the game a better sense of
inertia, and a lot more challenge, than its closest Vectrex
equivalent Scramble.
Y*A*S*I is just as important for
introducing an amazing visual technique, which brings raster scan
graphics to a system with vector graphics. This makes not only
the graphics much closer to the arcade original than previous Space
Invaders clones on the Vectrex, but the gameplay as well. When
you fire at one point of a barrier, you'll eventually peck a hole
through it, rather than steadily weakening and eventually destroying
the entire structure at once. This gives the player strategic
advantages that just weren't available in John Dondzila's Vector
Vaders.
It's tough thinking of ways that the two
games could be improved. Alex Herbert thought of pretty much
everything, from the thrilling special effects in Protector to the
ability to control your base in Y*A*S*I with either the joystick or
buttons. I can come up with a few complaints, but they're
pretty minor. I can't help but wonder why a cartridge with
battery backup doesn't give you the option to save your controller
configuration in Protector. I also get a little annoyed when
the screen calibration menu pops up every time I play Y*A*S*I.
I've adjusted this once already... do I have to go through this
again? Furthermore, is it even necessary to have this
whole screen calibration stuff in the first place? How much
different could my Vectrex be from everyone else's?
That's really all I can bitch about in
this collection. Everything else in Protector/Y*A*S*I is
spectacular... it's the best Vectrex homebrew you can buy, and
even outperforms the vast majority of commercially released
titles on the system. A Vectrex without Protector/Y*A*S*I is
like a Dreamcast without Soul Calibur, or a Nintendo 64 without
Super Mario 64... or Jack Klugman without Tony
Randall.