7/31/02

Sorry I didn't update yesterday, folks... I had to make up for lost sleep after working through the night on the features section.  If it's any consolation, I've written a new review of a very old NES game.  Warm up those Zappers... then put them down again, because it's time for a trip through Hogan's Alley!  Don't worry about being mugged by a flabby wrestler in a pink tutu; he's busy strangling Richard Belzer.

All right, all right... I'll stop acting like a moron.  I did want to ask you guys a question, though.  The other day, I received an E-mail from a woman who claimed to represent a cell phone company.  She's creating a presentation featuring graphics from various Pac-Man games, hoping to convince a client to purchase a cell phone maze game they're developing.  She wants to include footage from Pac-Mon, a JessCREATIONS*,Co. shareware release from 1996, in this presentation.  While I'm not sure why she'd want to use my game for this (perhaps to avoid paying Namco big bucks to use theirs?), I'd be more than willing to let her. 

I'm just not sure how I should handle the situation... she mentioned paying for the license to my game, but I don't want to lose the rights to it, nor do I want to risk a possible legal battle with Namco.  Sure, I designed Pac-Mon, but it's an accurate translation of a game that's clearly the property of a large corporation.  Alternately, I could just donate the rights under several conditions (that I'm credited for my work in some way and that I retain the rights to the code), but it would be nice to get something out of this deal... you know, a souvenir. 

What do you think I should do?  If you've got an opinion, please post it on the forum.  I'd really appreciate the help!

7/29/02

It took all of last night, but I've finally finished the features section.  It nicely combines the layout from the old site design with the oval borders commonly used in the new one.  It's very table dependant, so I'm not sure how it'll look on your computers.  I'm pretty sure Netscape won't display it properly, but if you're using an alternate browser and still have troubles, please let me know and I'll try to address them.

I've got just enough energy left to get all this stuff on a disk and talk a little about Super Mario Sunshine.  I was convinced that this game would be another cheesy Mario spinoff, like Luigi's Mansion, but it really is a legitimate sequel to Super Mario 64... it's just as cleverly designed and incorporates many of the same play mechanics.  It's worth noting some of the differences between this game and the previous one, though... Super Mario Sunshine reminds me a little of the Lynx and Genesis game Todd's Adventures in Slime World.  Just like in Slime World, there's a lot of deadly muck lying around, and water is your only defense against it. 

Thankfully, Super Mario Sunshine isn't anywhere near as slow and aimless as that game, thanks to the level objectives that worked so well in Super Mario 64 (you collect shine sprites instead of stars... I'd insert a stupid "Shine Get!" joke here but they've all been used already) and a much more versatile weapon.  I'm not even sure it would be accurate to call the F.L.O.O.D. waterpack a weapon, since it can be used in so many other ways, from propelling canoes to holding Mario in mid-air after he jumps.

The graphics are marvelous in some respects, and not especially impressive in others... some of the playfield objects are built from surprisingly few polygons, and the textures aren't exactly state of the art either (sorry, Nintendo, but blurring them doesn't help matters).  I can't complain about the characters, though... Mario in particular is perfectly rendered and animated, running around the stages with a youthful enthusiasm you wouldn't expect from a New York plumber.  And would'ya look at the special effects?  The water is just as refreshing to the player as it is to Mario, and the paint in each stage (ranging from oily black ink to psychadelic wavy gravy, complete with flowing colors) splatters and leaves trails if you're unlucky enough to walk through it.  Making a mess has never looked so good!

I guess there was something to the E3 hype after all.  I'm still not ready to buy a GameCube, but a few more games like this might change my mind.  It'd be an even more tempting purchase if third parties like Capcom and Konami would follow Nintendo's lead and let their own once popular characters make GameCube exclusive comebacks.

It just occured to me that maybe I should be reviewing some games or something.  I'll try to write some reviews sometime this week, but you know how I am.

7/27/02

I'd planned to work on the features section of this site and work a little on a game I'm helping some friends design, but after spending countless hours on the comic you'll find below I don't have the energy for anything else. 

If you liked Zoo Logic, you should enjoy this, although some experience with the Crazy Taxi series (particularly the later games) is a prerequisite.  My advice for those of you who thought Zoo Logic was dumb?  Suffer.

Someone needs to give me a reason to keep the forum around.  I'm thinking about removing it and just directing my readers to the other message boards I regularly visit.  Sector: NGP's forums have infinitely more traffic than mine, and the system that site covers hasn't been actively supported for years!  It's pretty discouraging.  I've failed to create a loyal reader base with this site, and it's not fun to have that failure stare you in the face day in and day out.  The few people who DO post already have their own message boards, so the logical solution would be just to offer links to them.

7/25/02

I'm happy to say that Bubble Bobble Old and New is every bit as good as I'd hoped it would be.  You'll find the review on the Game Boy Advance page.

I didn't have such high hopes for Crazy Taxi 3, but I have to admit that it's better than the second game.  However, despite the likable new characters and impressive lighting effects, it just isn't as enjoyable as the very first Crazy Taxi.  I think great level design is a large part of what made the original so popular... there were beautiful green hills and parks mixed in with the drab grey buildings, and this added definition, variety, and most importantly, freedom to the experience.  All this is largely missing in the rather claustrophobic sequels, which surround you with skyscrapers at nearly every turn.  I've got one other problem with the new Crazy Taxi games, but I'll address that in an upcoming comic.

7/24/02

I'm surprised... I thought for sure I'd have gotten a nasty response from Something Awful or its readers, but I guess it takes a lot more than what I'd said in yesterday's update to make Rich Kyanka sore.  Kyanka sore?  Er, never mind.

This NES stuff sure piles up fast.  The other day I picked up one of my all-time favorite controllers, the NES Advantage. I loved it when I was a kid but I'll play a few games with it over the weekend to make sure that it's as good as I remember.  At the very least, its larger buttons and easily spun joystick will come in handy the next time I pop in Track & Field II.

I'm having a hell of a time deciding whether or not I really want a Blockbuster Freedom Pass... on one hand, I could potentially rent up to sixty different games, which would give me plenty to talk about on this site.  I just don't know if I'd have the time to play them all thoroughly with my current work schedule!  I'll only have less time next month when fall college classes start, so I'd better make up my mind soon...

Oh, just one more quick note.  If you guys are looking for the site's older features, you should be able to find them by clicking on the icon in the list above.  This will lead you to last year's index, which made the vast majority of the articles on The Gameroom Blitz readily available.  I have similar plans for the new site design... I just haven't finished all the necessary pages yet.

7/23/02

Well, that was pretty freaky, Scoob.  The .PNG file I posted yesterday would only display properly in a dedicated graphics editor... all that would come up when you viewed it from an Internet browser was a boring black box.  I think I have the problem solved, but just in case, I'm gonna offer the drawing in three different formats.  For the best performance, stick with premium.

PREMIUM
92 octane
$1.69/gal

SUPER
89 octane
$1.59/gal

UNLEADED
87 octane
$1.49/gal

If The Gameroom Blitz was recently featured on Something Awful, I'm to blame for that.  I've been worried that one of my sites, be it this one or the upcoming Rogue's Gallery, would become the subject of a scathing review from Rich Kyanka or one of the members of his thug squad.  I just got so tired of waiting for the axe to fall that I went to Kyanka myself... not so much to complain, "Hey, what the hell is taking you so long?", but to gripe about some of his other victims, ranging from kids starting their first comics to handicapped ladies with polio (glad to know Rich is willing to take a stand against such intimidating figures).  I figured I'd send him a heartfelt, yet intelligent letter, since he likes to remind us (constantly) that the Internet is devoid of any real value and that most site authors are complete nimrods.  His response?

"Didn't read.  Too long."

So it seems that Rich isn't really interested in making the Internet better.  I can certainly understand why, though.  After all, how could he sell us everything from T-shirts to refreshing, grenade-powered Something Awful colonics if the Internet actually had intelligent, thought provoking content?  If that horrible day were to ever come, he'd have to work his poor tail off to survive, offering more of the genuinely funny content people expect from Something Awful rather than picking on depressed teenagers for the rest of eternity.  That sure would suck for him, although maybe the rest of us could visit Something Awful every once in a while without seeing the same repetitive pattern of goth/furry/personal site bashing that's plagued the site for far too many months.

So here's the deal, folks... for the betterment of Something Awful and the Internet as a whole, you need to put on your thinking caps and come up with some terrific web sites people might actually want to read.  If you need help, refer to Ain't It Cool News, then do exactly the opposite of what Harry Knowles is doing.  I want to see at least fifty great web pages by the end of the year, and if my demands aren't met within the next six months, my horde of militant blood-drinking Azyan raccoon poets will be feasting on Rich Kyanka's white facepaint-stained bones.

7/22/02

I can't believe it!  I think I'm actually... happy!  Happy that I've taken the enormous weight off my shoulders that I've been carrying around for months.  Happy that I managed to find both Bloody Roar II and Suikoden II for reasonable prices at some local stores.  And most of all, happy that I unlocked some of the secrets in Adobe's PhotoDeluxe software.   Take a look at this!

I decided to experiment with PhotoDeluxe a little after drawing and scanning some Section Z tribute artwork, and I'm glad I did.  After discovering that dynamic duo of the color wand and gradient shading, I was able to give my drawing more subtle coloring than would ever have been possible in Paint, in a lot less time.  I like this... I like this a lot.  You can bet that I'll be using it often.  I just hope I don't become one of those PhotoShop- er, PhotoDeluxe, rather- whores that tries to hide his artistic deficiencies with a lot of pretty effects.  I like this drawing a lot, but it'd be much better with a background and more detailed rock formations.

7/20/02

From now on, Saturdays are gonna be the official art day of The Gameroom Blitz.  Every weekend, I'm going to add something new... it could be a comic, a new banner, or a photo from my digital camera, but whatever it is, it should make the site just a little more fun.

Today, I've included a silly little comic featuring Byron, his female counterpart Elle, and myself.  I'm kind of worried that Sinfest has already used this pun, since it is after all the foremost authority on pimp humor.  Nevertheless, I'm going to take a chance and print this comic, because it took me hours- yes, literally hours- to draw, color, and resize it.  There's a reason I'm limiting myself to one comic per week!

Have you ever been so angry with someone that you wished a Darwin Award on them?  That's the way I'm feeling right now.  I'm trying to suppress that anger, though, because as much as I'd like to see the object of my contempt get flattened by his own car while changing a tire on a steep hill, starting another battle with him would only add to my frustration.  What I think I'll do instead is just write him off as a loss, forget that he ever existed, and go on with my life.  Another friend of mine suggested that I just back away from the situation and wait until we've both cooled down.  It's excellent advice, but in this case, I just don't think it's going to work.  There was hostility between myself and this person from the very beginning, and that hostility has only grown over the years, fueled by increasingly stupid and pointless arguments.   Judging from past experiences, it's not going to get better; just worse, and I'm no longer able to tolerate these fights as it is.  So, it's with some grief and a lot of relief that I'm calling it off forever. 

It's game over for this friendship, and frankly, we've both lost.

7/19/02?

All right, let's pretend for a second that I didn't miss Friday's update.

I could have sworn that VG Cats was hosting The Misc, but I looked at Scott's page and didn't see a single mention of the comic there.  So either he dropped it like a hot potato, or it was never there at all and I just made an ass of myself.  If the latter applies, I'd like to apologize to the editor of VG Cats for the mistake.

7/18/02

Let's see how long I can keep this up!

I heard about a card reader for the Game Boy Advance in the latest issue of GameNOW!, and you know, I might just get one.  It's bulky, and at fourty dollars, a costly initial investment, but I like the idea of playing really tiny games on really tiny cards for a really tiny price.  It's my understanding that packs of cards for the reader will cost only a few bucks each... of course, not every card will include a game, but if there's at least three titles in the pack along with the GameCube codes, you're still getting a pretty good deal.  I just wonder how well supported the reader will be... it shouldn't be too tough for the manufacturer to supply it with plenty of games, when you consider that hobbyists have already written dozens of homebrews for the system.  In the worst case scenerio, they could always buy the rights to these games, which are quite small and perfectly suited to the card format.  If the reader catches on, however, perhaps Nintendo will publish all of their older NES and arcade games on cards, and my dream of playing a REAL version of Donkey Kong on the go will finally be realized.

I never had much faith in Zoo Logic, but after the last two weeks of reading poorly drawn furry comics and gaming strips best described as Penny Arcade Lite (as in lite in humor and artistic quality), I don't feel nearly as bad about it.  I'm sure you guys have heard about Metal Ice already, but there's another comic out there called The Misc. that looks and reads so much like Penny Arcade that it could pass as its stunt double.  What I find tough to understand is that it, as well as a handful of forgettable sprite comics, is hosted by the creator of VG Cats, a beautifully drawn and colored strip that brings the furry and gaming comic genres together better than Zoo Logic ever could.  I'm convinced that the author could build a strong reader base comprised of gamers and furry fans alienated by Penny Arcade's abrasive, arrogant writer Tycho.  The only thing holding him back are the half-dozen lame-o comics he's hosting.  C'mon, Scott... VG Cats could be big if you'd just lose the dead weight!

7/17/02

Am I really updating on a daily basis?  That's so unlike me.

I'm still playing my NES, along with any Zapper games I can find.  I liked Freedom Force before, but after having played Operation: Wolf I appreciate it even more... I think I'll give it another point the next time I update the review page.  You'd think Taito would have been really careful translating Op: Wolf to the NES, considering how popular it was in America... even kids who didn't like video games constantly played this one back in 1988.  I don't think anyone got much mileage out of this barely adequate translation, though, especially if they made the mistake of playing it with a Zapper.  We all remember how tough it is to squeeze the trigger on Nintendo's light gun, right?  Well, try doing it hundreds of times in rapid succession.  In fact, don't... just buy a copy of Freedom Force instead.

My friend's been telling me about a disturbing new trend on the already porn-clogged Internet... erotic fan-fiction, or yaoi (pronounced "yowie", which is what you'll scream if you ever accidentally read some of the stuff).  Evidently, your common, everyday men and women aren't enough to thrill some porn fans... they want to read about their favorite pop culture icons doin' the wild thang.  This has resulted in some of the strangest pairings since the debut of the World Wide Web Fights back in 1995.  Imagine, if you dare, Qui-Gon Jin and Darth Maul shagging rather than fragging each other.  Or, if that doesn't make your pubic hairs fall off in sheer horror, how about Tails and Klonoa (eek!), Calvin and Hobbes (arrrgh!!!), or Godzilla and Mothra?  All right, I made the last one up, but I doubt it surprised you much after hearing about the first three.

It's my opinion that there's way too much porn on the Internet, and normally I wouldn't want to add to this leaning tower of sleaze-a.  However, I'm going to write a yaoi of my own, just to demonstrate how unbelievably MORONIC they really are.  My apologies to Jamie Faye Fenton for dragging her masterpiece through the mud, and to anyone who actually reads this.

7/16/02

I'm back a little earlier than expected, but just to address some issues my readers had with the new front page.  A friend suggested that I should use larger links in the navigation bar, and nobody was happy with the bright purple background.  I've switched over to indigo for the moment... it offers higher contrast and isn't quite as feminine as the color I'd used yesterday.  However, even if it makes everyone else happy, I'm not sure I'M completely satisfied with it.  I guess I'll just experiment for the rest of the month, then pick the color I like best.

According to my friend, there's one more problem with the new site design that I'm not even sure I can fix.  Anyone still surfing the web with Netscape Navigator is probably going to see a confused mess with text scattered all over the place rather than the site as I'd intended it to be viewed (anyone who said "What's the difference?" will be getting a coupon in the mail, good for a free boot in the ass).  I'd take care of this as well, but frankly, I don't know how!  If you know how I can change the HTML to make it compliant with both Netscape and Internet Explorer, tell me and I'll give it a shot.  Also, if you're reading this from other browsers and you're experiencing problems, please clue me in... I won't know unless you tell me.

Now if you'll excuse me, I've been a good little web site editor and I deserve a treat.  Let's try a few of these... I used to love them when I was a kid!  Wait a minute.  They're white... and pineapple flavored?!  Ugh, these new Nerds are nasty!  Thanks, Nestle... you've made the very best a whole lot worse since you purchased Sunbelt Brands and its Wonka line of candies.  You won't be catching any SweeTarts in MY beard from now on, let me tell you!

7/15/02

Let's see... the appetizers are on the table, well out of Byron's reach.  Is my tie straight?  Ah, much better.  Everything's almost ready!  I'll just add one more review and... great!  I can finally open this curtain!  Ladies and gentlemen, this is the third edition of The Gameroom Blitz!

After nearly a year of sticking with the old front page layout, I've completely redesigned the index, adding serpentine framework and trimming down the size.  There's good and bad to this... the much quicker load times and easier navigation are the obvious benefits, but some of the personality of the old index has been lost as a result of the new look.  I really hope you like what I've done with the place, but if not, here's your escape hatch.

As you might imagine, the new design that's intended to simplify things for the reader makes things a whole lot more complicated for me... I'm having a tough time deciding just how I'll link to the site's most popular features; fun articles like Fighter's Misery and Mickey Tveter's expose of the television show Video Power.  I'm leaning towards creating a general features link that would in turn lead you to all of The Gameroom Blitz's best columns.  However, that's an extra click for the reader, and I always wanted them to have instant access to these articles. 

Furthermore, I'm not sure how I'm going to handle the staff profiles.  I've been using the same deck of cards for months now, and I'd like to trade them in for new artwork; perhaps something drawn by myself rather than video game screenshots.  Until I've decided on a format, the profiles will only be available from the old index.

Since the topic of staff profiles has come up, I might as well ask... if you write for The Gameroom Blitz, now might be a good time to freshen up your profile, or turn one in if you haven't already done so (Tony, I'm looking in your direction).  I'm not going to require you to do this, but if something important has happened between the time you wrote your last profile and now, this'll give you the opportunity to tell the readers of this site about it.

I have just one more reminder for you guys.  As you can see, the site's currently under heavy construction and as a result some links aren't going to be ready, or won't work at all.  In addition to this, articles I'd planned to write are going to be put on the backburner until I'm finished redesigning The Gameroom Blitz.  John Roche has sent in a terrific review of Treasure's Nintendo 64 release Sin and Punishment, but that's the only new content you'll find here.  I will try my best to keep you regularly informed of my progress on this site as well as other information here in the updates section of the index, however.

I hope I can make your patience pay off.  I want to create a network of JessCREATIONS*, Co. sites in the near future, consisting of not only The Gameroom Blitz, but my art page Rogue's Gallery as well as the ambitious gaming fanzine archive On-File.  I've already been pledged server space for On-File, and it shouldn't be very difficult to find a home for Rogue's Gallery.  Once all that's done, I'd like to create a hub with a relatively simple URL that would direct web surfers to all three sites... it'd be a lot easier to promote them this way, and would give readers alternate sites to check out once they're finished reading one of them.

That about covers all the bases, I think.  You'll see another update next Monday.

7/9/02

It wasn't just any nerd that travelled with Toastyfrog editor Jeremy Parish to see Journey... it was the ultimate nerd, me!  And let me tell you, for such a "washed up" band, they did a terrific job of bringing in an audience.  Newbie Steve Augeri and the rest of the group filled not only the designated concert space (before we got there... blast it all!) but a nearby shore, half a bridge, and most of the yachts floating under it.  There was even a particularly devoted woman who floated as close to the concert as possible in a tiny inflatable kayak!  I can understand why, too, because Journey sounded fantastic.  They were so great that they'd made victims of the youngest concert goers, who were being pressed into the chain link fence by their parents and the rest of the vast crowd.

I'd have photos of the fans, their flattened offspring, the serene yet smelly Muskegon shoreline, and the yummy Dippin' Dots I had, but the festival didn't allow people to take snapshots of anything.  I felt this was unfair, but since I didn't like the idea of a security officer throwing my brand new Pocket Cam into the nearest portajohn, I only let it come out to play before we entered the festival.  Oh... did I mention that?  I'm the owner of a digital camera now!  It's kind of cheap- you could probably measure the resolution in micropixels- but it performs well enough in ideal lighting conditions, and I love the size and shape.  It's perfect for neuralizing citizens who know too much... either that or just taking grainy, washed out pictures of them.  You'll see a review of the Pocket Cam at the end of the week, and plenty of snapshots in subsequent updates.  Heck, why wait?  Since I'm desperate enough for hits to compromise the privacy of a close friend just to bring in few extra visitors, I'll let you Toastyfrog fans  have a sneak peek of the site's elusive editor!

7/5/02

I couldn't have asked for a better fourth this year... I watched some of the best fireworks I've ever seen in surprisingly cool, almost completely mosquito-free conditions.  Heck, people were so eager to start celebrating that I caught a few colorful explosions on the way back from work the night before!  I suspect the only way next year's Independance Day will top this one is if we catch Osama on the third of July.

All right, enough friendly chat... it's time to get down to business.  I didn't think I'd have to lay down rules for the message board, because I figured my readers would be smart enough to know what they should and shouldn't post (if they post at all, which they usually don't, but I digress).  However, a practical joker recently tried to pass himself off as me, posting insults on the forum directed at a former contributor to The Gameroom Blitz.  I'm not going to get into the details of why this former staff member no longer writes for this web site, but needless to say, the prankster's attempt to start another quarrel between us was not appreciated.

So here's the deal, folks.  I'd love to see more people post on the message board, but there are limits as to what you can do over there... there always have been, but I never bothered to put those rules into writing.  That ends today.  Here's the official terms of service agreement for The Gameroom Blitz' message board.  There aren't many rules, and the ones that are there are pretty reasonable.  Anyone who disregards them will be given the punishment proven most effective in Australia... a booting, with a wingtip, through the gates of the US Embassy.

1.  No impersonation or identity fraud, except in cases where the post is obviously satirizing someone else.  By an obvious parody, I mean you'd better sign the post with a MAD-style name rather than the actual name of the person you're ribbing.  Some suggestions for "Jess Ragan" include Cess Ragnacenty and Jizz Rag-on.

2.  No prolonged personal attacks.  This has happened a few times over on the Digital Press forum, and Joe's policy has been to warn the guilty parties, then boot them.  I hope Joe doesn't mind, but I'm adopting that policy too.  Arguments are fine, but if you have to resort to calling someone a fag, you've picked the wrong message board for it.  Don't try to be sneaky about your insults, either, because I'll know... contrary to popular opinion, I'm not stupid.  If you try to get under someone's skin and won't stop I'll settle matters with a pair of tweezers.

3.  No spamming.  It'll be a sad day when someone decides that my Hotmail account isn't good enough and tries to sell their herbal Viagra substitutes on my forum.  It'll be a REALLY sad day for them if I find them.

That's pretty much it.  Don't impersonate other posters (even if you've got the sideburns and sequined jumpsuit for it), don't be a bastard, and don't sell my readers crap.  It shouldn't be too hard to follow these guidelines.  Oh yeah, there's just one more rule... actually, it's more of a suggestion.  If you read this web site and enjoy it, please post on the message board!  A lot of other web sites ask for donations... I don't expect that from you, but I would like some feedback and opinions.  That's always been really important to me, and aside from contributing reviews and articles, it's the best way to support The Gameroom Blitz.