VICE, VICE, BABY?: Rumors abound that the PSP game Grand Theft Auto: Vice City Stories will be ported to the Playstation 2. Rockstar has denied this, but the ESRB and Sony both seem convinced that it will happen, if their respective web sites are any indication. · · · CLASH OF THE TITANS: Thought it was embarassing when Sony used a picture of Project Gotham Racing 3 to promote Gran Turismo HD? Well, you ain't seen nothin' yet! Advertisements for the Playstation 3 are set to appear in an upcoming soccer game developed for its bitter rival, the Xbox 360. · · · XBOX 360 HITS IT BIG: Any Xbox 360 owner can tell you that the system's wimpy 64M memory cards aren't large enough to store much of anything. That's why Microsoft is releasing a super-sized 512M card. No news on a high-capacity hard drive to go along with it, but it'd be a smart idea! · · ·

1/31/07

Unlike some finicky gamers, I don't demand eye-popping, cutting-edge, high-definition, hyphen-abusing graphics from all of my software.  However, I do want to make the games in my collection look as good as they can be, which is why I'm glad I bought a component cable for my Nintendo Wii.  It not only vastly improves the look of native games like Wii Sports, but brings many of my dusty old GameCube titles back to life!

You wouldn't believe how many of these last-gen releases support progressive scan!  Nearly every one of the games I tested, from Soul Calibur II to Alien Hominid, took full advantage of the component cable's ability to produce nearly pixel-perfect graphics.  It was a thrill to come back to True Crime: Streets of L.A. after a six month long absence... and as it turns out, it's even more satisfying to blow away thugs and muggers in glorious high-resolution!

In other "personal victory" news, I'm finally starting to get the hang of the Wii interface and controller.  I really dig the weather and news channels, and I'm getting better at the games in Wii Sports.  Thanks to a little practice, Bowling and Golf now feel a lot more like their real-life counterparts.  To top it all off, I whipped up a Mii who looks so much like me it's scary!  Either that or he's so scary he looks like me.  I haven't decided which.

WII WAR I: Here's one Wii accessory that Nintendo could do without... a mod chip that lets the system play copied games. Originally revealed (albeit with some skepticism) by the gaming blog Joystiq, the chip is now being offered on the grey market for fifty dollars. Gamers looking to beat the Wii's region protection will be frustrated to discover that the chip does nothing to address it. · · · ATTORNEY VS. ATTORNEY GENERAL: Things are tough all over for a certain anti- gaming lawyer in Florida. The bill he helped write for Utah is being challenged by Mark Shurtleff, the state's Attorney General. Shurtleff believes the bill is frighteningly draconian, an opinion no doubt shared by gamers who would become felons if their M-rated gaming sessions were interrupted by kids. · · · THE MAGIC TOUCH: Wired contributing editor Chris Kohler reports that Midway is bringing the Touchmaster series of bar games to the Nintendo DS. Twenty- three games will be included in the cartridge, ranging from video poker to a trivia contest with 20,000 questions! The only thing missing from the collection is the bowl of peanuts! · · ·

1/28/07

The irony of the Nintendo Wii is that I find myself doing everything BUT playing games on it.  Wii Sports quickly lost its appeal and Zelda: Twilight Princess is too blurry to play with a composite video connection, but the system's news and weather channels keep me coming back on a daily basis. 

I was skeptical about these features at first, but it's clear now that Nintendo knew exactly what it was doing when it included them in the Wii.  It's thrilling to literally scour the globe for information, even if it's data you don't really need.  Is it important to know the current temperature in Athens, or the latest headlines in Manila?  Not at all, but as long as that news is at your fingertips, why not take advantage of it?

Speaking of news, here's the latest report from special Pac-Land correspondent Josh Lesnick...

VIVA LA REVOLUCION!: Great news for fans of Just Cause! Last year's Eidos release will receive a sequel, with its Latin hero liberating another country in picturesque Central America. Hopefully he'll also free players from the clutches of the clumsy control scheme that kept the first game from true greatness. · · · POPE-A-DOPE: He's one to talk! Former Hitler Youth member and current Catholic pope Benedict XVI put the hurt on violent video games, calling them "repulsive" and a "perversion." Bleech, this New Pope leaves a bad taste in my mouth. I wish they'd bring back Pope Classic... he was a lot more refreshing! · · · OUT TO LAUNCH: It's official... The Playstation 3 will be released in Europe on March 23rd. This ends speculation that Europeans will have to wait even longer to get their hands on the next-gen console. On the down side, only the more expensive 60G model will be available in the spring. There's no news on a specific launch date for the 20G PS3. · · ·

1/24/07

Here's another batch of micro-reviews to hold you over until the next major GRB update...

ADVENT RISING:  This high-budget Majesco release got a lot of grief from the mainstream press... and indeed, it deserved some of that criticism.  The frame rate dips faster than George W. Bush's approval ratings during intense moments, and the gameplay borrows heavily from that king of sci-fi shooters on the Xbox, Halo 2.  Fortunately, there's an engrossing storyline to carry you through those rough moments, as well as generous checkpoints and an automatic save function that keep the frustration to a minimum during those times when you're up to your elbows in bloodthirsty aliens.  They just keep comin' and comin'!

NEED FOR SPEED CARBON:  I'm going to split this review evenly between the Xbox 360 and Nintendo DS versions of the latest Need for Speed.  It's no big surprise that the Xbox 360 release is the better of the two games, but what blew my mind is that the Nintendo DS serves up some sweet night racing action too.  Rather than chimping their rides like they did with the DS ports of Burnout Legends and Need For Speed: Most Wanted, Electronic Arts put a lot of effort into this conversion.  Even with its sleek graphics, licensed soundtrack, and tight control, Carbon on the DS lags far behind its Xbox 360 counterpart.  I was blown away by the online demo... it's everything I loved about Need for Speed Underground 2, with five times the visual splendor and none of the disc-snapping frustration!

A BARD'S TALE:  I've said it once (in a decade-old review of the Sega Saturn dud Shining Wisdom) and I'll say it again... if you're going to make fun of lackluster RPGs, you'd better make sure your own game doesn't fall into that category!  In A Bard's Tale, you play a man of questionable morals and sour disposition, whose sole joy in life is to mock the tired conventions of traditional adventure games.  He treats demanding non-player characters with the rudeness they deserve!  He skips cut scenes with a gruff, dismissive "Heard it!"  He... runs around slaying hundreds of monsters and springing open treasure chests from an overhead viewpoint.  Oh crap, the game's become the very thing it was trying to mock!

HEAVY WEAPON:  Take Moon Patrol, then take out the craters and most of the challenge, and you've got PopCap's Heavy Weapon.  Sure, it looks fantastic, but when you can beat the first three stages with your eyes closed (and that's honestly not much of an exaggeration), what's the point?  Similarly, the seemingly overwhelming onscreen pyrotechnics aren't much of a threat when you can gun down all those stray bombs with a sweep of your cannon, or a tap of the nuke button.  Oh well... Heavy Weapon might be a letdown, but at least it's comforting to know that the announcer from Killer Instinct is still getting work!

1/20/07

Time to play a little catch-up!  Here's what I've been playing in the last week...

THE GRIM ADVENTURES OF BILLY AND MANDY:  On his blog, Maxwell Atoms stated that he was proud to have played a part in the development of the video game based on his Cartoon Network television series.  The twisted touch that Max brings to every episode of the show is the most important ingredient in this otherwise ordinary Power Stone clone.  You just can't find a game more faithful to its source material than this one... the kooky cast of characters taunt and bicker with each other as they battle, and there's even the disembodied voice of Weird Al Yankovic reminding players that they "need ham badly."  There are serious balance issues judging from what little I played... Grim cleans up the competition with his scythe, while the Steve Urkel-esque Irwin lags far behind in both speed and power.  However, even the dated graphics (it honestly doesn't look any better than the near decade old Power Stone) can't stop me from considering a purchase... Billy and Mandy is one of those rare games that can transcend its shortcomings based on its charm and the strength of its license alone.

SNEAK KING AND POCKETBIKE RACER:  It's amazing what you'll put up with for just four dollars.  As its title suggests, Sneak King is a stealth action title, placing it squarely into my all-time least favorite genre of games.  And as you may have already gathered from the name, Pocketbike Racer is yet another in a long procession of Mario Kart clones, following close behind licensed blunders like Shrek Speedway and (shudder) Crazy Frog Racer.  Still, when you're offered a next-gen game for less than five bucks, how can you possibly resist?  In the case of Pocketbike Racer, you'll want to try... this is by a wide margin the worst racing game on the Xbox 360, bringing back nightmarish memories of South Park Racing with its convoluted tracks and the most bugs this side of the film Creepshow.  Luckily, Sneak King will make you forget all about its retarded cousin, and will even distract you from the better games in your collection with stealth action that's refreshingly laid back and relaxing.  If you're spotted, you won't automatically lose the mission or be swarmed by angry soldiers... your point multiplier simply drops back to one as the burger-flipping baron shrugs his shoulders and attempts another fast-food delivery.  Now THAT'S what I call having it my way!

JUST CAUSE:  Man, oh man... I so want to love this game.  Just Cause is the first Grand Theft Auto derivitive since the original True Crime that dares to inject some excitement into the flabby thighs of the increasingly dull sandbox genre.  You're a tech-savvy guerrilla fighter in Central America; the Latin love child of James Bond and Che Guevera.  It's up to you to lead your people to freedom, gunning down corrupt cops, taking the wheel of top-secret vehicles, and picking off military leaders along the way.  The action pushes you to your limits and the scenery is beautiful beyond description (parrots and palm trees and ponds, oh my!), but there's just one thing missing... intuitive control.  There's an action assigned to every button, and some keys swap functions when you hop into a helicopter or a jeep, making it frustratingly easy to fumble in the middle of a tough mission and giving you just cause for throwing your wireless controller into the nearest wall.

ZELDA: TWILIGHT PRINCESS:  Last but not least, there's Twilight Princess.  Other critics will warn you that this one starts off slowly, and they're totally right... you'll spend nearly an hour fishing and herding goats before you wrap your hands around a sword and battle your first Moblin.  By the time you get that far, you'll wonder why you bought a whole new system for a game that clearly doesn't need it.  Twilight Princess has sharply rendered characters but decidedly substandard backgrounds, and the Wii's remote controller doesn't bring anything new to the table aside from unnecessary confusion.  Sure, pointing a slingshot is a little easier with the Wiimote, but fighting and adjusting the camera- which I can guarantee you'll do a lot more often- is more awkward than simply tapping a button or tilting a camera stick.  Twilight Princess lives up to the pedigree of past 3D Zelda games, but with a GameCube version readily available (and almost exactly the same), there's no logical reason to drop an extra two hundred and fifty dollars on a Wii.  Wait for a true exclusive that'll make you proud of the purchase.

SO LONG, AND THANKS FOR ALL THE HEDGEHOGS: After years of limping through the console wars, it seems the Dreamcast may finally have reached the end of its long but tragic life. Kotaku reports that production of the Dreamcast's proprietary GD-ROM disc has come to a halt, preventing the release of future officially licensed games. It's been a fun eight years, Dreamcast. · · · SLOW DOWN, TAKE IT EASY: Oblivion producer Todd Howard claims in a recent issue of Electronic Gaming Monthly that porting the popular RPG to the Playstation 3 was made more difficult by the system's Blu-Ray disc drive. Howard states that the drive's sluggishness forced the design team to print key data on the disc multiple times, speeding up access. · · · NEVER SAY NEVERSOFT: Activision is keeping it in the family! Now that Guitar Hero developer Harmonix is a division of Viacom (along with the International Justice League of Super Acquaintances), Activision is saving money on the development of the next Guitar Hero game by having its own subsidiary, Neversoft, create it. · · ·

1/17/07

In 2004, I bought a Sanyo television at a pawn shop.  It was larger than my last set, with ports which brought out the color and detail in my favorite video games.  Although I was happy with my purchase, I wasn't entirely satisfied.  I knew that I could do even better, and would probably be forced to by the end of the decade.  When the time came, I vowed that my next television would be in glorious high-definition!

Two months ago, that time came.  The Sanyo fizzled out on me, the victim of a broken vertical deflector.  It took a while before I could afford to replace the set, but once that money came, I went all out, picking up the best television money can buy.  Well, as much money as I had, anyway!  The Sanyo, all one hundred pounds of it, went out the door, replaced by a 32" flatscreen LCD TV with nearly every video port you could imagine.

One of those ports was put to the test shortly after setting up my Olevia.  I took the woefully underused VGA cable I purchased for my Xbox 360 last summer and plugged it into the back of the set.  I crossed my fingers, hoping for the best... and boy did I ever get it!  The already stunning Oblivion looked even more gorgeous in high-definition, with every lapping wave of water, every stray blade of grass, and every stone cast to the side of the road looking almost real enough to touch.

The other video inputs yielded less spectacular results.  I was satisfied with the Wii's composite cables back when I was playing Wii Sports, but the more ornate detail of Zelda: Twilight Princess demands better.  Too bad finding a component cable for the Wii is almost as tough as tracking down the system itself!  Next, there's S-Video... although still noticably blurry, it's good enough to get the job done for the Playstation 2 and Dreamcast. 

You definitely don't want to go any lower than that on a high-def set, though.  If you're planning on scratching that old-school gaming itch, you're better off getting it through emulators or classic game collections.  Most early game consoles only offer RF output, and few things look worse than a lowly RF connection on a high-def TV!

All right, enough HD snobbery out of me.  Next time, I'll talk about The Legend of Zelda: Twilight Princess... I just started playing it, but once I dig a little deeper, I'll be able to offer a more thorough analysis than "You herd goats."  Stay tuned, folks!

1/15/07

It's an exciting time to be a Nintendo fan. The company which once ruled the video game industry fell on hard times in the past decade thanks to missteps like the Virtual Boy and Nintendo 64. Throughout much of the 2000's, the once mighty console manufacturer became the whipping boy for a new generation of gamers, which dismissed it as "kiddie" and out of touch. Now, after what seems like a lifetime of scorn, Nintendo is finally gaining back its lost relevance with hardware that injects new ideas into an industry which has become complacent and stubbornly resistant to change.

As a long-time fan of the company (and a vocal critic of its competitors), I would very much like to see Nintendo beat the odds and reclaim its throne as the world's most popular and influential game developer.  Unfortunately, I'm more in love with the thought of Nintendo making this miracle comeback than I am the system they're using to achieve those means.

Yes, that's right... I'm not impressed with the Nintendo Wii.  Not just yet, anyway.  The irony is that it was a lot more fun to hunt down the incredibly elusive system than it was to actually PLAY it.  I wouldn't have gotten a Wii at all had it not been for the efforts of a kindly GameStop clerk, who had a unit tucked in the dark recesses of the store's mysterious merchandise closet.  He told me to come in early the next morning to pick it up.  With every other store picked clean of consoles, I eagerly complied, and the next afternoon, a Wii was perched proudly in the middle of my entertainment system, where a GameCube once had been.

Before I fired up the included game, Wii Sports, I decided to play around with the system's interface.  The first move I made was switching on the built-in wireless receiver.  It was a move I would quickly regret.  The system asked for a firmware update... not such a big deal, since this kind of thing usually takes just a couple of minutes, right?  On another system, sure, but the Wii dragged the process out to over an hour, only to demand another update immediately afterward.  In a hobby where first impressions are killers, this was a shotgun to the face!

Two hours later, the Wii has finally had its fill of updates (heaven knows I've gotten sick of them).  I took this opportunity to become familiar with the system's BIOS.  Unlike the colorful user interface of the Xbox 360, or the dark yet stylish GUI of the Playstation 3, the Wii's operating system is blindingly bright, with a plain white background holding a neatly arranged cluster of rectangular icons.  Selecting one of these onscreen options is as simple as aiming at it with the remote and pressing the A button... but enduring the background music is considerably more difficult.

Some of the features offered on the Wii include a web browser based on Opera, a picture slide show, and perhaps most intriguingly, a weather network that allows you to check out a five day forecast for both your hometown and anywhere else you could imagine.  It's information you could just as easily find on the Internet, but only the Wii lets you grab the edge of a virtual globe and give it a good, hard spin!

The web browser isn't nearly as endearing, with a difficult to use interface and a dearth of available options.  There's no apparent way to adjust the size of the text without resizing the entire page.  If you choose to zoom in on the page you're visiting, you'll miss a lot of onscreen detail, but if you leave it at the standard size, much of the text is reduced to a blurry, unreadable mess (especially if you're stuck with the composite cables packed with the Wii).  If that weren't enough, you also have to put up with the dreadfully slow access times that make downloading updates and other software almost unbearable.

Finally, there's the slide show.  It's not as impressive as the photo album offered by the Playstation 3, where a series of life-like Polaroid pictures are dropped one by one onto a scrapbook marked with handwritten dates.  Nevertheless, the presentation of each picture is effective, in a cheesy mid-80's sitcom kind of way.  You get a lot of camera pans of every snapshot, coupled with heartstring-tugging music which you can thankfully swap out for the MP3s copied to your SD card.

Speaking of which, there's no Wii channel devoted exclusively to music, and you can't pop in your favorite music CDs... a glaring oversight when you consider that nearly every other home console from the past decade had these capabilities.  You know there's a problem when your latest system's multimedia functions are lagging behind even the lowly 3DO!

However, if it's games you've come for... well, the Wii doesn't seem to offer much in this department either, if Wii Sports is any indication.  It quickly becomes obvious why the game was included with the system, because there's just not enough meat on its bones to justify a stand-alone purchase.

It's not just that the games are simplistic... the control never feels as natural as advertised.  Maybe playing twenty years of games with a joystick has trained me to be resistant to other forms of input, but nevertheless, I can't help but think that something's not quite right here.  In Bowling, I feel like I'm mimicing the movements of the onscreen character, rather than hurling a ball at a crowd of pins.  When I step outside that field of movement, I'm given an error message and dragged behind the red line to do it all over again.  Baseball and Tennis are even worse, leaving me frantically flailing at a ball I can never strike.

I'm going to reserve my final judgment on the Wii until after I play Zelda: Twilight Princess.  It's in my collection right now, but I'm saving it for later... I still haven't finished the very similar Okami, and I don't want to switch games in midstream and risk forgetting about it.  However, when I do finally fire up Twilight Princess, it had better blow my frickin' mind... my future opinion of the Nintendo Wii depends on it!

PAPA'S GOT A BRAND NEW BOX: It's a bittersweet victory for Xbox 360 owners, as the system's two greatest faults will finally be addressed... in the next model. The new Xbox 360 includes both an HDMI port for a crystal clear picture, and a spacious 120G hard drive. There's no news on the new unit's price or release date. · · · FISHWRAP FILETS GAMEBOY: England's most disreputable tabloid, The Sun, blamed Nintendo's GameBoy for the death of a child who attempted to charge the system while soaking wet. You can't blame the seven year old for his mistake, but you would expect better from a newspaper that's been in publication for decades. · · · HOLD ON A SECOND: The trendy online game Second Life may not be so popular after all. The user base has been grossly inflated by Second Life developers Linden Labs, which counted the 2.3 million avatars created for the game. In reality, only a quarter of a million people are actually playing the game at any one time. · · ·

1/6/07

Crazy people walkin' 'round with blood in their eyes, and all I wanna do is... put Playstation games on my PSP!  It's even more addictive now that there's a program which shrinks the typically gigantic Playstation ISO files down to a more reasonable size.  A one gigabyte memory stick that once had barely enough room for two games is now capable of carrying four or five, without the hassle of lugging around a stack of CDs.  Oh, and did I mention that many Playstation classics run just as well on the PSP as they had Sony's first game system?  Well, if I did already, it's worth mentioning again!

When I'm not reliving fond memories of the late 1990's on my PSP, I'm playing Chibi-Robo for the GameCube.  I've been interested in this one since I played the demo at GameStop last fall... just not fifty dollars interested!  However, after the price dropped to a miserly fifteen dollars, I just couldn't resist the purchase.  Five solid hours with Chibi-Robo has made me very glad indeed that I waited for a price drop.  There's certainly nothing wrong with the game, but if you're expecting action-packed platforming action... well, you're not going to get any of it here!   

Chibi-Robo is as laid back as a dead fly, playing like a more tightly focused Animal Crossing.  Instead of doing chores simply to pass the time, you'll pick up scraps of paper and scrub away dirty pawprints in an effort to win the hearts of your adoptive family and befriend the toys that come to life each night.  As you proceed through the game, you'll be rewarded with weapons and items which further illustrate your tiny size... baby spoons become shovels, and unused toothbrushes double as floor mops.  Using any of them will drain your already dwindling supply of energy, forcing you to recharge frequently at one of the power outlets scattered throughout each room. 

As you perform your duties as the Sandersons' micro-maid, you'll learn more about the increasingly dysfunctional family and its financial difficulties.  Will the shapely Mrs. Sanderson finally be able to convince her husband to get a job, even if it's as Captain Lou Albano's stunt double?  Will the mystery of little Jenny's unhealthy obsession with frogs ever be revealed?  And are there any toys in the house that aren't completely obnoxious?  Because you can't skip through the lines of dialogue (accompanied by the most irritating gibberish this side of Okami), you'll discover the answers to all these questions whether you're interested or not! 

Next to the drawn-out dialogue, the feeling of helplessness the player must face while playing Chibi-Robo is probably the game's greatest shortcoming.  Your chrome-plated custodian can't jump, and his laser cannon can only vaporize stickers and the occasional mechanical spider.  New locations are dangled just out of your reach, and will remain there until you collect the right items.  While the pint-sized perspective will remind you of Katamari Damacy at first, you'll feel like your progress is a slow, uphill climb because you never get any larger, and your surroundings never become any less intimidating. 

On the plus side, the game's got more purpose than its inspiration Animal Crossing... not to mention better graphics!  There are no flat expanses littered with sprite-based trees and houses... the Sanderson home is far more detailed, with plenty of nooks and crannies to explore.  Rooms have blinds over the windows, desks with pens and paper strewn on top of them, and wastepaper baskets tucked in each corner, making each environment seem more tangible and organic.  On the other hand, the sound is a bit too whimsical for its own good, with different tones punctuating your robot's every step over tiles, wood, cement, and grass. 

Chibi-Robo isn't what you'd call an exhilirating experience, and I sure as hell wouldn't have recommended it for its original retail price.  However, you can rarely go wrong with a fifteen dollar game... and you certainly won't regret this one!

1/2/07

Crap, only thirty minutes 'till the end of my birthday!  Gotta think of something to say, and quick!

All right, how's this?  It appears that Rare's founding members, the brotherly team of Chris and Tim Stamper, are leaving the company for greener (and presumably piņata-free) pastures.  It's a pretty momentous occasion... or it would be, if Rare hadn't lost much of the luster it had during the 1980's.

I'm also hearing rumors of a Radiant Silvergun sequel on the Xbox 360, news that's as good a birthday gift as anything else the video game industry could offer me.  Let's hope that the third installment of the series will be more like the outstanding Saturn game than Ikaruga, the merciless Dreamcast spin-off which greatly limited the number of available weapons along with the player's freedom of movement.