BY
JESS RAGAN

CLICK HERE FOR HANDY INSTALLATION GUIDES
FOR THE PSP'S BEST HOMEBREW EMULATORS

The latest trend in consumer electronics is convergence... combining features from a multitude of devices into a single, consolidated unit.  Sony designed its first handheld game system with convergence in mind, giving the PSP enough power and flexibility to play music and movies in addition to games.

Even with all the PSP had to offer, there was still something missing.  It could never be recognized as a truly convergent game system until it supported software designed for other game consoles.  While not offered or even endorsed by Sony, this feature would eventually become a reality thanks to the combined effort of clever hardware hackers and underground software designers.

Once the hackers broke through the copyright protection built into the PSP's firmware, the software writers were free to do as they pleased with the system.  What pleased them most was expanding the handheld's slim software library with emulators, programs which allow the PSP to run games originally written for other systems.

Out of the many programs written for the PSP since the system was cracked, emulators remain by far the most popular of the bunch.  There are over two dozen of them available for Sony's handheld so far, supporting a combined total of twenty different systems!

Of course, not every one of these emulators is worth downloading.  Many are in an early state of development, lacking important features and the fast performance needed to bring your favorite games from the 1980's and 1990's back to life.  This Blitz exclusive will help you dodge the duds and discover the gems that will bring true convergence to your PSP!


Included on this page are reviews of ten different emulators for the PSP, each supporting a different game system or computer.  Each emulator is judged on the following criteria:

PERFORMANCE:  The overall speed and accuracy of the emulation. Even an emulator that runs at full speed will lose points if it cannot reproduce all the emulated system's hardware features.

COMPATIBILITY:  The number of games the emulator can run properly. Points are lost for a low compatibility rate, game glitches, or aggravating system crashes.

FUNCTIONALITY:  The quality of the emulator's front end, along with the number of customization options available and the emulator's overall ease of use.

At the end of each review, a final grade will be given based on these three factors, as well as the appeal of the games the emulator can play.  Naturally, a Neo-Geo emulator is going to be a lot more exciting than a Game Boy emulator, even if the latter has a higher rate of compatibility and more features.

Remember, all of the emulators reviewed here, plus many more, can be downloaded from the PSP Emulation News web site.

 
 
  PCEP  

  Turbografx-16, TurboDuo   Kamisama  

In its quest to be the very best, PCEP breaks all the rules of early emulation on a game console. It runs at full speed on the PSP, a feat not yet duplicated on the more "broken in" Dreamcast. That alone makes this emulator worthy of praise, but its creator didn't stop there!

You would think that an emulator in such an early state of development wouldn't have sound support. Guess what? It does! PCEP sounds just like a real Turbografx-16, with the same clean voice digitization and those charmingly cheesy digital soundtracks that were a trademark of the system.

You'd also think that PCEP would follow in the steps of other early emulators on the system with a limited number of customization options. Again, it exceeds all expectations, giving the player a menu screen bursting with features, along with the analog stick control so sorely missed in its competitors.

All this is enough to ensure this emulator's superiority over others on the PSP... but its ability to play games originally designed for the CD-based TurboDuo puts PCEP in an entirely different league from them. Yes, for the first time ever, you can take underappreciated classics like Dracula X: Rondo of Blood and Y's Books 1 & 2 with you wherever you go. Clever use of the PSP's built-in MP3 support means that even the redbook audio in these games is preserved.

PCEP isn't perfect... music in the TurboDuo games doesn't loop the way it should, resulting in silence after the first couple of minutes of gameplay, and there's currently no support for SuperGrafx games, or TurboDuo titles requiring the Arcade Card. With all that PCEP DOES offer, however, it almost seems ungrateful to complain about what little is missing.

 
 
     
     
     
 


 
 
  NesterJ  

   NES, Famicom Disc System   Ruka  

The NES emulator you loved on your computer fares equally well on the PSP, adding the advantage of portability to its long list of features. With an unflinching frame rate, deadly accurate sound, and compatibility with games for the Japanese Famicom Disc System, NesterJ would be just as good as PCE for PSP... if it weren't for one little problem.

The Turbografx-16 is a more advanced system than the NES, with vastly improved 16-bit quality visuals. These more colorful and detailed graphics better mask the low refresh rate of the PSP's screen, making it practically unnoticable. This is in sharp contrast to the NES, where the blurring sticks out like a sore thumb in nearly every game with scrolling screens, particularly titles with busy backgrounds like Castlevania and Blaster Master.

It seems a little unfair to knock this emulator on account of the PSP's faults, but they do keep NesterJ from being as fun to use as it was on home computers. It carries on the tradition of excellence that its father first started on PCs, with a wealth of options that allow you to adjust the screen size, sound output, and key configuration. You can even use save states to finish games at your leisure... or cheat your way through that nasty boss fight in Ninja Gaiden II!

NesterJ puts forth a mighty effort, but stiff competition in the form of PCE for PSP, along with the aforementioned screen blurring, leaves it holding the silver medal in the tight race between the system's greatest emulators.

 
 
     
     
     
 


 
 
  uoSNES9X  

  Super NES   Y  

Hanging on the edge of greatness is uoSNES9x, the best of the Super NES emulators available for the PSP. Super NES games have always looked great, and they're even more beautiful on this potent portable than they were on the Game Boy Advance. However, as vibrant as they are, they're just not as tempting when they're not running at full speed.

A less than ideal frame rate is the Achille's Heel of this otherwise spectacular emulator. With a little tweaking, uoSNES9x can run some games at close to their original speed... these include early releases like Smash TV and less demanding games like Q*Bert 3. However, the frame rate drops in direct proportion to the size of the characters and the amount of special effects each game contains. You can see the strain on the emulator while it's running fighting games that pushed the Super NES to its limits in the early 1990's... and it nearly collapses under the weight of the glitzy Yoshi's Island.

If the speed of uoSNES9x were improved, it would easily dethrone NesterJ from the number two spot on this list, and even rival PCE for PSP as the best emulator available for Sony's overachieving handheld. Like its big brother on personal computers, it's got everything you could possibly ask for in a Super NES emulator, including save states, a half-dozen screen modes, and the welcome option to shift the PSP to its maximum speed of 333MHz.

uoSNES9x also has a high rate of compatibility in its corner. It won't play everything you throw at it, but it CAN run titles like Street Fighter Alpha 2, which were so advanced even a real Super NES could barely handle them. The emulator will also run games using Mode 7 effects... they won't run quickly, mind you, but they won't crash your system, either.

It's not fast on the draw, but uoSNES9x is one tough hombre that will only sharpen its aim in future updates.

 
 
     
     
     
 


 
 
  NeoCD/PSP  

  Neo-Geo CD   PukiWiki  

This is perhaps the most ambitious of the emulators on the PSP, bringing the intense gameplay, enormous characters, and vibrantly colorful visuals of the Neo-Geo to a handheld game system. It's a tight fit, and not everything DOES, but you have to give the designers of NeoCD/PSP credit for trying... and for the most part, succeeding.

NeoCD/PSP actually has some advantages over the system it emulates. The most welcome of these are faster access times... since the data is read from the memory stick, rather than a laboriously slow single speed CD-ROM drive, games boot more quickly, bringing you the addictive arcade action of the Neo-Geo without the long wait.

The emulation isn't fast, running at about 75% to 80% with a full frame rate, but it is solid, with a high level of compatibility and only a handful of glitches. Sprites and background art in some games will occasionally disappear, but the only time this becomes a major issue is in Ninja Commando, where the sprites will vanish regularly and without warning. Surprisingly, newer, more hardware-intensive games like The King of Fighters '99 run without these annoying bugs.

As impressive as it is, NeoCD/PSP is missing several key features that are available in many other PSP emulators. First is the lack of analog stick support... this makes performing special attacks in the Neo-Geo's vast library of fighting games frustratingly difficult. Second is the sound, or more accurately, the lack of it. Perhaps emulating the Neo-Geo's sound processor would slow NeoCD/PSP down to a crawl, but even MP3 support like the kind found in the superlative PCEP would go a long way toward making the emulator more complete.

Finally, NeoCD/PSP is completely devoid of customization options. There is no interface to access, no options to control the frame rate or screen size, not even a way to choose the game you wish to play. Instead, you'll have to drop a single ROM into a specially designated folder, which NeoCD/PSP automatically loads.

Slow emulation and the lack of a user interface drops NeoCD/PSP out of the running as one of the three best emulators on the PSP. However, once these issues are addressed, it could become as legendary as the Neo-Geo itself.

 
 
     
     
     
 


 
 
  R I N  

   Game Boy, Game Boy Color   Mr. Mirakichi  

Why would you want to use a system as powerful as the PSP to play games created for an antique like the original, black and white Game Boy? It's probably the same reason that some gamers keep an Atari 2600 right next to their XBox. These older systems have a strong nostalgic pull, and their games have a satisfying simplicity that all the modern technology in the world can never obsolete.

Sure, RIN doesn't have the flash of more ambitious emulators like NeoCD/PSP or uoSNES9x. Still, its games, humble though they may be, are every bit as entertaining as what you'll find on the heavy hitters of PSP emulation. Just look at Solomon's Club, the breezy sequel to the brilliant but underappreciated NES action game Solomon's Key, or Tail Gator, a side-scrolling platformer owing equal inspiration to Super Mario Bros. and Bubble Bobble. They don't demand a significant time investment like many of today's games, which means you can play them for as long- or as little!- as you like.

The simplicity of the games isn't just good for the player... it's good for the emulator, as well. RIN has a much lower overhead than other emulators on the PSP, resulting in fast, flawless performance and a high compatibility rate. It takes work to find a game that won't run with RIN, and the many games that do run invariably have sound and a full frame rate. This includes both Super Game Boy and Game Boy Color releases... even the overreaching Dragon's Lair. It was hard enough to believe that the game was possible on a real Game Boy Color, let alone an emulator...

What about features? RIN's got plenty of those, too. You can save your progress, expand the screen to fit the PSP's entire display, and use either the D-pad or analog stick to play games. The only thing RIN CAN'T do is play games with photorealistic backgrounds and a soundtrack performed by a one hundred piece orchestra, but if what you want is just plain fun, RIN can certainly deliver it.

 
 
     
     
     
 


 
 
  fMSX  

  MSX, MSX2, MSX2+   Osakana  

It may come as a surprise to learn that many of your favorite video games had their start on a home computer you may have never seen. Bomberman, The Guardian Legend, Zanac, and yes, even Metal Gear all debuted on the MSX, a computer designed by a former branch of Microsoft and licensed to a variety of Japanese hardware manufacturers.

The MSX was a smashing success in its native country throughout the 1980's, but here in the United States, it was just another ant under the foot of the Commodore juggernaut. Fortunately, fMSX gives you the opportunity to play all the games for the system that you probably missed.

This emulator runs software for the early MSX computer as well as its more powerful descendant, the MSX2. fMSX's performance is flawless when running games for both systems... practically everything runs at just the right speed, with sound and a full frame rate.

There's only one problem... fMSX is picky about the games it will run, especially those for the MSX2. You'll need to adjust a confusing cartridge setting in order to run some ROM images, and other games lock up the emulator, eventually triggering a system shutdown. This is not an emulator for the inexperienced or the easily frustrated user.

However, fMSX holds great rewards for those willing to fight their way through the obfuscated setup process. Great games like Zanac EX and Metal Gear 2: Solid Snake can only be enjoyed on the PSP with this emulator. As of this writing, fMSX is also the only option for classic gaming fans searching for a portable Pitfall! fix.  The system's hardware is so close to that of the ColecoVision that many of its releases were ported directly to the MSX, including Pitfall!, Pitfall 2, and H.E.R.O., best described as Pitfall's hard-working but underappreciated cousin.

With its software library filled to overflowing with arcade oldies and quirky Japanese titles, this emulator may not be relevant enough to some gamers to be worth their time.  However, more adventurous PSP owners who are looking for something new and different to play will be very happy they tuned into fMSX.

 
 
     
     
     
 


 
 
  PSPGenesis  

  Genesis   Sougen  

It's been said that the Genesis does what Nintendon't. That may have been true in the early 1990's, but on the PSP, even the best Genesis emulator isn't on par with uoSNES9x, or even NesterJ.

PSPGenesis certainly has promise. It accurately reproduces the Genesis' signature sound, and with the PSP set to its maximum clock speed, the emulator comes very close to running the system's games at their original speed and frame rate.

However, PSPGenesis suffers from two serious problems... an inconsistent frame rate and the inability to control it. Even with the PSP running at 333MHz, games are peppered with unpredictable choppiness that breaks the flow of the gameplay, taking a lot of the fun from even the best games the Genesis has to offer.

Most PSP emulators let you address this problem by letting you select your own frame rate, but this is not an option in PSPGenesis. In fact, the emulator's stripped down interface robs the user of a lot of useful customization options. You can't select a button configuration, you can't play games with the analog stick, you can't display the current frame rate... there's not even a convenient way to escape the emulator once you're finished with it.

To its credit, PSPGenesis is the best Genesis emulator currently available on the PSP. However, its designer will have to set his sights much higher before his creation can rival the likes of PCEP or NesterJ.

 
 
     
     
     
 


 
 
  MAME071t  

   Various Arcade Machines   TMK  

Porting MAME to a home game console is always a difficult proposition. This emulator has grown faster than the Master Control Program from Tron, adding support for thousands of increasingly complex arcade games in the decade since it was first introduced. Many of today's game systems simply don't have the power to contain the towering beast of emulation that MAME has become.

The PSP is no exception... as the designer of this emulator realized. Instead of biting off more than he could chew, he wisely chose to port an earlier, more streamlined version of MAME to the system. This means that you won't be playing Tekken or Dodonpachi on your PSP, but you will be able to enjoy arcade classics like Pengo at full speed, with sound that varies from merely tolerable to fairly good.

MAME071t does its job, but not without many loose strings trailing behind it. It's a sloppy port of the popular PC emulator, as evidenced by references to nonexistant keys in the input menu screen and the number of "supported" games that lock up your system or complain of missing ROMs. Once you've actually started a game, it can be hell trying to break out of it. Try any combination of buttons, even the home key that acts as the PSP's panic button, and you'll be stuck in Phoenix until you shut the system off completely.

Many of the games offered in this conversion of MAME are on home game systems; systems that the PSP can emulate without MAME071t's aggravating quirks. However, if you want the complete coin-op experience, this is the only way you'll get it until Namco and Midway's respective classic game collections are released.

 
 
     
     
     
 


 
 
  SMS PSP  

  Sega Master System   Yoshihiro  

The Master System was always a step behind the Nintendo Entertainment System in sales and third-party support.  With this in mind, it's fitting that the PSP emulator designed to play Master System games doesn't measure up to NesterJ.

That's not to say that SMS PSP is a bad emulator, mind you. It handles both Master System and Game Gear games reasonably well, running its games at full speed and with a full frame rate. However, the audio, never the Master System's strong point, is made even worse on SMS PSP with scratchy, high-pitched playback that doesn't compare to the quality sound offered by NesterJ.

The interface also comes up short in SMS PSP. It looks very barren and primitive, and offers precious little in the way of customization. It's impossible to stretch or resize the screen to fit the PSP's display... instead, you'll have to settle for border graphics that only serve to make the screen seem that much smaller, especially when playing Game Gear titles.

For all the features SMS PSP currently lacks, it does offer the option to turn off the rough sound. This leaves you with a silent but ultimately satisfactory way to play all your favorite Master System titles on the go. Don't put away that Game Gear just yet, though... it won't be completely obsolete until the designer of SMS PSP spends a couple of months perfecting his work.

 
 
     
     
     
 


 
 
  ngPSP  

  Neo-Geo Pocket   Nexis2600  

ngPSP brings the best handheld game system of 2000 to the most powerful handheld console available today. However, the designer of this emulator will need to do a lot more work before the transition is complete.

The good news is that ngPSP runs the vast majority of games available for the Neo-Geo Pocket, including advanced titles like Match of the Millennium and Rockman Battle and Fighters which stubbornly refuse to work on other Neo-Geo Pocket emulators.

The bad news is that, no matter WHAT you're playing, the game in question will run more slowly than obese South Town wrestler Raiden through a river of quick drying cement. It's a frustrating flaw, and one that's hard to swallow when you consider that far more impressive game systems have been emulated far more efficiently on the PSP.

On the positive side, ngPSP offers a simple but attractive interface that's loaded with customization options, and you can play any game with either the digital pad or the analog stick. It's a welcome feature in an emulator whose library consists primarily of fighting games.

ngPSP's sluggish performance sinks it to the bottom of this list, but with a solid interface and high compatibility, there's as much potential here as there is room for improvement.