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Bandai/Advance |
April 1989 |
Action...? |
1 Player |
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It took a carefully
concocted formula to turn Dr. Jeckyll into a raving
madman, but a copy of this game is all you'll need to
make you foam at the mouth. Dr. Jeckyll and Mr.
Hyde defies all logic with its mindbending gameplay,
which will leave you feeling helpless ("why can't I
defend myself!?"), then confused ("what's the point to
all this?"), then very, very angry.
OTAKU
ALERT!: The Japanese version of this game
sucks slightly less than its US counterpart thanks
to the inclusion of two additional stages and a lady of
ill repute who can restore Dr. Jeckyll's health.
Yeah, it's a Hot Coffee kind of thing, which is why the
feature (as legitimately useful as it was) was removed
from the American release. |
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Nintendo |
October 1990 |
Puzzle |
1 Player |
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Hoping to build on
the success of its last puzzle game Tetris, Nintendo
released the mediocre Dr. Mario. In this game, you
use medicine capsules to kill pesky germs. Each
pill is an antidote to a like-colored virus... when you
match them up in rows or columns of four, both the
capsules and germs vanish. It won't be long before
you'll wish the game would vanish along with
them!
TO BE
CONTINUED...?: Dr. Mario has appeared on
several Nintendo game systems (GameBoy, Super NES, and
Nintendo 64), and even underwent a name change when it
was included as a bonus on Brain Age 2 for the Nintendo
DS. There, it's known as Virus Buster. The
game is enhanced with touchscreen control and the
inclusion of a real doctor, famed Japanese
neuroscientist Ryuta Kawashima. |
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Sofel/Natsume |
January 1992 |
Action |
1 Player |
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It seems like just
another generic side-scrolling action game with a
monster-slaying hero, but there's a secret hidden in
Dragon Fighter. Vanquishing enemies builds up
energy which can be used to transform your knight into
that king of mythological beasts, the dragon.
Careful use of this ability is a must if you hope to
survive to the end of each brutally difficult
stage.
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Bandai |
March 1988 |
Action |
1 Player |
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They know better
now, but back when the NES was first released, Bandai
was convinced that Americans would never relate to the
Dragon Ball cartoon series. That's why they
changed all the characters in this simplistic and silly
overhead view action game before releasing it in the
United States. It doesn't take a genius to figure
out its true origins, however. |
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Dragon Spirit: The New Legend
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Bandai/Namco |
June 1990 |
Shooter |
1 Player |
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The best part of
this overhead view shooter has to be the soundtrack...
there's some very well-written music here that sounds as
though it would be more at home in a role-playing
game. There's also a prologue which determines the
game's difficulty... blow it while you're fighting Zawel
and the game eases up on you, but you won't get the best
possible ending when you win.
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Nintendo/Enix |
August 1989 |
Role-Playing |
1 Player |
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One of the first
console role-playing games, Dragon Warrior offers all
the standard features we've come to expect from the
genre. You slay foul beasts, find hidden treasure
chests, collect gold, and purchase items which
strengthen your character. However, because of its
advanced age, Dragon Warrior only gives players the
barest of RPG essentials.
FAST
FACT: Nintendo pushed hard to make
role-playing games like Dragon Warrior "the next
Tetris" in the United States.
However, Americans weren't ready for
turn-based adventures on a game console, leaving
Nintendo with a lot of copies of Dragon Warrior it
couldn't sell. Hoping to make the best of a bad
situation, the company gave away copies of Dragon
Warrior as a bonus to subscribers of its monthly
magazine, Nintendo Power. |
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Enix |
September 1990 |
Role-Playing |
1 Player |
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The sequel to Dragon
Warrior introduces an important feature to the series
which has since become a standard in role-playing
games... a party of heroes. Although you start out
on your own, you'll eventually team up with a magic user
and a warrior princess, both crucial allies in your
fight against the forces of evil. This brings
depth to the otherwise unchanged gameplay. |
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Enix |
March 1992 |
Role-Playing |
1 Player |
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Dragon Warrior III
gets things rolling quickly by letting you assemble a
team of wizards and warriors right from the start,
rather than having to search the ends of the Earth for
partners. The graphics are also a lot more
detailed than they were in the first
two installments. However, at its core,
Dragon Warrior III is the same as the previous two games
in the series, with a no-frills combat system and a
melodramatic fantasy soundtrack. |
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