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Enix |
October 1992 |
Role-Playing |
1 Player |
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Enix puts a
stronger focus on the storyline in the final NES
installment of the Dragon Warrior series. You're
ordered by the king to investigate the sudden
disappearance of the kingdom's children, and it will
take several plot twists and about a million slain
monsters before you get to the bottom of the
mystery. The gameplay is exactly what you'd expect
from the series.
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Sony/MotiveTime |
December 1990 |
Action |
1-2 Players
(alt) |
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If ever there was an
arcade game that SHOULDN'T have been translated to the
NES, it was this one. The one and only thing that
made Dragon's Lair special was the fantastic full-screen
animation provided by Sullivan Bluth Studios. Take
that away, and you're left with a monumentally
frustrating action game that demands absolute precision
from your every move. |
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Nintendo |
October 1985 |
Light Gun |
1-2 Players
(alt) |
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The name pretty much
says it all. You're in a forest glen, waiting for
your trusty dog to flush out ducks hiding in some nearby
bushes. You'll need to blast the frightened
waterfowl with your Zapper when they try to make their
escape. Get enough of them and you'll move on to
the next stage. Mess up and your wet-nosed hunting
partner will never let you forget it!
FAST
FACT: The dog that earned so much of the
video game community's contempt can actually be fired
upon in the arcade version of Duck Hunt. If you
nick him during an arcade-exclusive bonus round, he
hobbles toward the center of the
screen wearing a leg cast and angrily warns
you, "Shoot the ducks, not ME!" |
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Capcom |
September 1989 |
Action |
1 Player |
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Capcom put some of
their best work into this NES game based on the popular
Disney cartoon. It's got all the clever cartoon
artwork you'd expect from the creators of Mega Man,
along with a fresh new play mechanic... Scrooge's cane
acts as both a pogo stick and a golf club, allowing him
to cross gaping chasms and fling boulders at his
enemies. |
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Capcom |
June 1993 |
Action |
1 Player |
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Scrooge is off on
another treasure hunt, but this time, he's found some
new uses for his favorite cane. He can now drag
blocks to different locations, helping him reach items
perched on high ledges, and launch rafts, letting him
drift to the other side of rivers. The rest of the
gameplay is the same, although just a touch easier than
it was in the first Ducktales. |
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Dungeon Magic: Sword of the Elements
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Taito/Natsume |
July 1990 |
Role-Playing |
1 Player |
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Dungeon Magic takes
your average role-playing game, then adds a choppy
first-person perspective that frustrates and confuses
the player. Because you have almost no peripheral
vision or any idea of your current location, even the
simplest tasks are made infuriatingly difficult.
It's a neverending quest just to find the nearest inn,
let alone the villain threatening the
world. |
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Dusty Diamond's All-Star Softball
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Broderbund/Tonkin House |
July 1990 |
Sports |
1-2
Players |
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I'm a big kid, look
what I can do! I can play some softball,
too! Er, sorry... the game's suspiciously familiar
theme music got to me for a minute there. Anyway,
this sports title for younger players has an enormous
number of characters you can select. The graphics
aren't fantastic and the fielding is pretty slow, but
there have been far worse baseball games on the
NES.
OTAKU
ALERT! When this game was first released
in Japan, it had a much different cast of characters,
ranging from mummies to teddy bears to thinly disguised
Japanese cartoon heroes. It also had a different
title, Softball Heaven. |
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Dynowarz: Destruction of Spondylus
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Bandai |
April 1990 |
Action |
1 Player |
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Go, go, Power
Rangers? Not quite, but I can certainly understand
your confusion. Dynowarz is split between two
styles of gameplay... at first, you play a soldier,
picking off flying robots and wall-mounted cannons with
your laser pistol. Then, you jump in your dinosaur
mech and duke it out with other iron lizards. No
matter how you play it, Dynowarz is pretty
unspectacular. |
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