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Nintendo |
June 1986 |
Action |
1-2 Players
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Mario and Donkey
Kong switch roles in this sequel to the blockbuster
arcade game. This time, the plumber's the villain,
holding Donkey Kong in a cage while sending wild animals
and animated bear traps after you, the captive gorilla's
son. The vine-filled jungle setting means that
you'll need to do a whole lot of climbing to free your
father from Mario's clutches.
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Nintendo |
October 1985 |
Education |
1-2
Players |
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It's Mortal Kong-bat
as Donkey Kong Jr. and his sister compete to solve math
problems by adding, subtracting, multiplying, and
dividing numbers scattered throughout the screen.
The gameplay does feel like Donkey Kong Jr., with the
same emphasis on climbing. However, without most
of the original game's fun features, Donkey Kong Jr.
Math doesn't add up to a good time.
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GameTek/Rare |
April 1990 |
Game Show |
1-2
Players |
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That icky, sticky
game show we all loved as children fares pretty well on
the NES. GameTek's video game version of Double
Dare is very faithful to the Nickelodeon television
series, with silly questions and a close cartoon
likeness of Marc Summers. The physical challenges
aren't as fun or frantic as they could have been,
though, relying on timing more than anything
else.
FAST
FACT: Unbelievably, Double Dare host Marc
Summers was an obsessive-compulsive with an irrational
fear of getting dirty. Either he picked the wrong
show to host, or he signed on hoping to get some free
immersion therapy.
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Tradewest/Technos |
June 1988 |
Fighting |
1-2
Players |
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OK, so it's not a
perfect translation of the arcade game. The two
player action is restricted to a special versus mode,
and most of your attacks have to be earned with
experience points. Then there's the issue of the
magical vanishing weapons... hey, I was using that
baseball bat! Still, this is a really enjoyable
fighting game... it's fun to play, the graphics are
loaded with detail (especially in the versus mode), and
the levels offer plenty of variety. |
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Double Dragon II: The Revenge
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Acclaim/Technos |
January 1990 |
Fighting |
1-2
Players |
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Technos has taken a
great fighting game and made it even better.
Double Dragon II has larger characters and the two
player cooperative mode that was missing from the
original. There's also a new bi-directional combat
system which helps you deal with enemies who try to
sneak up behind you. The new control scheme may be
a little tricky to learn at first, but it's worth the
effort. |
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Double Dragon III: The Sacred Stones
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Acclaim/Technos |
February 1991 |
Fighting |
1-2
Players |
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Oh, how the mighty
have fallen. Down a flight of stairs, out the
window of a three-story building, and onto a barbed wire
fence. Double Dragon III is a crushing
disappointment after the incredible Double Dragon II,
with tiny, indistinctly drawn characters and unforgiving
gameplay. Sure, you can play as new heroes, but
they hardly make up for the game's many
flaws. |
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Konami |
September 1987 |
Sports |
1-2
Players |
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This early
basketball game may have been a favorite of sports fans
in the 1980's, but these days, it's really showing its
age. There's only a few teams, no customization
options, and a computer opponent who loves to
cheat. You can't score baskets to save your life,
but every time the OTHER team shoots for the hoop, it's
nothin' but net, baby!
FAST
FACT: Double Dribble was best known for
introducing dramatic cut scenes to sports games.
When you went in for a slam dunk, you'd be rewarded with
a full screen animation of your player takin' it to the
hoop. Due to the system's color limitations,
however, all the characters in these brief cinematics
look like they should be given out at the Oscars, or
sold by the Franklin Mint (they're made from fine
pew-tah!). |
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FCI/Marionette |
November 1988 |
Action/Adventure |
1 Player |
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You won't be donning
a tinfoil mask in this game. That'd be
Professor Chaos! Instead, you'll explore
the mansion of a mad scientist responsible for creating
hundreds of bizarre monsters. You'll usually see
this house of horrors from a side view perspective, but
there's also a 3D viewpoint which you'll use to uncover
crucial items. The bosses are the only thing in
this strange hybrid of Goonies II and The Legend of
Zelda II that make much of an
impression.
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