list & smart-ass reviews by
Josh screencaps and smart-ass captions by Jess
Puckman (a.k.a.)
Pac-man Arcade release Developer:
Namco US publisher: Midway
Created by Tohru Iwatani, this
was the game which, to coin a phrase, started it all. The hero was named
"Puckman" evidently due to his shape. Before its release in the United
States, the title was changed to "Pac-man" because "Puckman" was an easy
target for vandals to convert into a vulgarity. It introduced the yellow
hero along with the four monsters The monsters' original movements were
pre-defined at first. People racked up ridiculous scores when their
movements were memorized, so a later version of the game gave the monsters
more random movement, each with their own personalities. The Red
monster is Oikake, "Chaser." This is the monster players will most often
find on their tail throughout the game. Nicknamed Akabei, "aka" being
Japanese for "red." Also known as Shadow or Inky in the US. The Blue
monster is Machibuse, "Ambusher." His strategy is to head toward the
opposite end of whatever tunnel Pac is going through. Nicknamed Aosuke,
"ao" being Japanese for "blue." Also known as Bashful or Blinky in the
US. The Pink monster is Kimagure, "Whimsy." His US name is Speedy,
though he's not the fastest monster (Akabei is). He just goes in the
general direction Pac is located. Nicknamed "Pinky" in both Japan and the
US. The Orange monster is Otoboke, "Plays dumb." He goes in random
directions that tend to gravitate toward Pac. Nicknamed Guzuta, "gu" being
Japanese for "stupid." Also known as Pokey or Clyde in the
US. Obviously, the Orange monster was originally meant to be the
dumbest of the four, and the Red one was the smartest. The Hanna Barbera
producers obviously didn't notice this, making Clyde the LEADER of the
four in their cartoon. The original design for Pac-man outside the game
is pretty much the same as it is now, except he had a really large
Pinnochio-like nose. This was the Japanese design, of course. The US
design was COMPLETELY puzzling. I'm not sure how the artists at Midway
managed to picture Pac as a little yellow guy with two big feet and a
deranged grin on his face.
Pac-man Atari 2600
release Developer/US publisher: Atari
Probably one of
the most infamous arcade translations ever. The 2600 was 4 years old at
the time yet this game must have made use of 1% of its abilities. Atari
obviously rushed this out as fast as they could to make money off the
Pac-man craze. They didn't even give him more than two directions to
face.
Ms.
Pac-man Arcade release Developer/US
publisher: Midway Owned by: Namco (acquired the rights in
1982)
Because Namco has owned the rights to this
game since a year after its initial release, a lot of people make the
mistake of thinking they had anything to do with its production other than
making the original game engine. Nope... not only was this sequel
developed in the US, it was originally created as a hack of the original
Pac-man game, named Crazy Otto. Thing is, unlike other Pac-man hacks, this
one did not suck ass, so the programmers racked up the courage to show it
to Midway. Midway liked it, bought it, made some changes, and the result
was Ms. Pac-man. Despite what was said in the Wayne's World movie,
there were more upgrades other than the bow added to the top of Pac's
head. They also added an eye AND a mole. =) Plus there are 4 new maze
layouts, each with their own color scheme. There are also different
fruits, all of which are now able to move around the maze. Finally,
there's some new music and some new intermissions. Also, the monsters
start going solely by their US nicknames at this point, and after some
surgery, Clyde is now known as "Sue." Baby Pac-man is introduced in one
of the intermissions, who would eventually star in his own weird-ass
game. Midway did not get Namco's permission to release this game. In
the end, they decided to give up the rights of this game to Namco to avoid
a potential lawsuit. Of course, Midway continued to make unauthorized
Pac-man sequels after this, and while none were particularly successful,
it did strain the companies' relationship enough for Namco to switch to
Atari as its US partner by 1987.
Of Pac-man's
many spinoffs and sequels, none have been nearly as successful as this
one. It's one of the two classic machines that can still be found in
almost all of today's arcades, Galaga being the other.
Ms. Pac-man Atari 2600
release Developer/US publisher: Atari
Unlike its
predecessor, Ms. Pac was decently made. Yup.
Exciting New
Pac-man Plus Arcade release Developer/US
publisher: Midway
This was a half-assed "upgrade" to Pac-man
offered to arcades by Midway as they waited for Super Pac-man to come in.
Essentially the same as Pac-man but with a different color scheme, faster
monsters, different fruit, stupid random effects like the maze
dissapearing when Pac eats the fruit, and power pellets that didn't work
as well as they did before. The game was a big mistake. It wasn't
really needed, because people were still playing Ms. Pac, and the gameplay
was a step down in just about all respects. Didn't do too well. Most
arcade owners restored their "upgrades" back to the original Pac machine
pretty quickly. This is one of the few classic arcade games that still
is not available on the net in emulated form. Apparently, no one finds
this game worth emulating, even for the sake of nostalgia. The only
thing I know of that comes close to experiencing this game at home is via
a hidden mode in Jess's Pac-mon game. =)
Pac-man 5200 release Developer/US
publisher: Atari
Pac-man 400/800 release Developer/US
publisher: Atari
The Atari systems that followed the 2600 never
did too well, but the arcade translations on these machines WERE pretty
top-notch for the time...
Super
Pac-man Arcade release Developer:
Namco US publisher: Bally Midway
Super Pac-man
is the first "True" Pac sequel in the sense that it's the first one to be
developed by its original creator. Namco gave Pac a more complicated
playfield where he had to eat keys to unlock certain parts of the maze.
But they also gave him a new power up that turns him into Super
Pac-man. The Super Pellet appears to make Pac grow to a huge size, but
Namco's actual intention was to have him FLY above the maze (because he's
Super!). Thus while he appears to be moving through the monsters in his
Super state, he's actually flying above them. Of course, one has to wonder
why he doesn't fly above all the edible items as well... This game was
pretty dissappointing overall, with only one maze to navigate and a design
that made the first 6 levels too easy and the rest too hard. Plus the
whole concept of Pac eating anything but pellets didn't seem right. Most
Pac players enjoyed this for a couple weeks, then went back to playing Ms.
Pac-man.
Mr. & Ms.
Pac-man Arcade release Developer/US
publisher: Bally
Midway continued their attempt to milk Pac for
all he's worth by having their Bally partner release a pinball title based
on the yellow guy.
Baby
Pac-man Arcade release Developer/US
publisher: Bally Midway
This was one of 2 pinball/console combo
games released by Bally Midway. On the console you have the typical pac
game where Baby Pac is pitted against the monsters, but the power pellets
are missing! Baby Pac can only get these by going through the escape
tunnels at the bottom and unlocking pellets via the pinball game. Not a
particularly popular game, but kind of a neat concept that was never
really tried again until 1999 when Williams kicked off something sort of
similar with its Pinball 2000 series of games.
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THE INCREDIBLY FUCKING COMPLETE PAC-MAN GAME
LIST VERSION 1
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