Ms. Pac-man 5200
release Developer/US publisher: Atari
Ms. Pac-man 400/800
release Developer/US publisher: Atari
Those who
bought the new Atari systems during the era of the crash may have
infinitely regretted their purchases, but at least they got the only
decent home conversions of the Pac games at the time. Ms. Pac was very
much like the arcade version for these systems except the playfield was
horizantal.
Pac &
Pal Arcade release Developer:
Namco US publisher: Atari
The Pac-man sequel no one ever
speaks of. Atari apparently released it to the States in an extremely
limited amount of arcades. After playing it, it's obvious why. Pac
doesn't eat anything in this game. He just runs around flipping over cards
to unlock doors where, with the "help" of an annoying little monster named
Pal, he collects a few items. The monsters are still around, and this time
there are no power pellets Pac can use for defense. Instead, there are a
couple strange powerups that give Pac abilities from other Namco games,
which he can use to stun the monsters. Even though each level had the
same layout (didn't Namco learn anything from Ms. Pac-man?), the game was
just too complicated to be any fun.
Professor
Pac-man Arcade release Developer/US
publisher: Bally Midway
This was an ambitious project by
Midway, a typical quiz game with Pac-man graphics. Midway hoped to have
these machines in bars all over America, and they planned to update the
machines often with new questions. The game was a spectacular failure.
400 machines were made, and nobody played them.
Pac-man Intellivision
release Developer/US publisher: Atarisoft
Pac-man IBM PC
release Developer/US publisher: Atarisoft
Pac-man C64 release Developer/US
publisher: Atarisoft
Pac-man Vic-20 release Developer/US
publisher: Atarisoft
Pac-man Apple Computer
release Developer/US publisher: Atarisoft
Pac-man TI-99/4A release Developer/US
publisher: Atarisoft
Pac-man Sinclair Spectrum
release Developer/US publisher: Atarisoft
And here we
hit the period of Atari's nutty third-party phase. Here is where Pac gets
its first release on the home computer systems, which were becoming all
the rage... way back in the day when Bill Gates was just getting started
with his plans to screw Steve Jobs and then the rest of the known planet.
Back when 640k really was all the memory anyone would ever need. Where was
I?
Jr.
Pac-man Arcade release Developer/US
publisher: Midway
Finally, Midway gives the unauthorized
Pac-man sequels a rest after this one. Yet another family member is being
pursued by monsters, this one being Pac Jr. This was a very difficult game
with large mazes that wouldn't fit on the screen; they scrolled
horizantally. Even with two extra power pellets, the monsters were just
too hard to avoid, expecially since there were no escape tunnels. Yet
another Pac clone that didn't make it very far. Clyde once again sits
this game out and another orange monster named Tim takes his place, for no
known reason. The game also introduced Yum-Yum, a monster Jr. falls in
love with. In the intermissions, we see them run away from their parents,
who don't approve of the forbidden love. It's all really cute. Too bad
it's impossible to see them all, along with the 5 maze layouts.
Pac Land Arcade
release Developer: Namco US publisher:
None
Pac Land was not only a side-scroller with awkward controls
that no one played... it was actually one of the first games of its
kind... An action platform game involving the rescue of a princess that
has an ending. So it did serve a purpose of inspiring much better games
down the road like Super Mario Bros. Pac, Ms Pac, and their baby appear,
along with several clones of the monsters, who've apparently taken over
the entire city.
Pac Land Arcade
release Developer: Namco/Midway US Publisher: Bally
Midway
The already-incredibly-gay arcade game becomes even more gay
when Midway "Americanizes" it by altering the graphics to resemble the
Hanna Barbera cartoon that was playing at the time. Pac-man's outfit
changed, the monsters got hats, and other stuff... but the gameplay (if
you can call it that) was left intact.
Pac-man Intellivision
release Developer/US publisher: INTV INTV puts out
another version of Pac-man for the Intellivision. Why? Who
knows...
Ms. Pac-man IBM PC
release Developer/US publisher: Atarisoft
Ms. Pac-man C64 release Developer/US
publisher: Atarisoft
Ms. Pac-man Vic-20
release Developer/US publisher: Atarisoft
Ms. Pac-man Apple Computer
release Developer/US publisher: Atarisoft
Ms. Pac-man TI-99/4A
release Developer/US publisher: Atarisoft
Ms. Pac-man Spectrum
release Developer/US publisher: Atarisoft
The
Atarisoft legacy (?) continues with their mass release of Ms.
Pac-man.
Jr. Pac-man 2600
release Developer/US publisher: Atari
A decent 2600
conversion of the less-than-decent coin-op. Looked and played similar to
the 2600 Ms. Pac-man, with a vertically-scrolling playfield.
Pac-man Famicon
release Developer: Namcot US publisher: not for a
while
One would think the 8-bit Family Computer should be perfectly
capable of recreating the Pac-man experience flawlessly. Alas... the
gameplay was there, but the graphics were washed out and flickery. But
keep in mind that the Famicon was brand new at the time... Nintendo
couldn't even fit all the levels of their own Donkey Kong game on a single
cartridge back then...
Pac-man MSX
release Developer: Namcot US publisher:
none
The MSX has to be the weirdest case of a game system developed
in America, having had little success outside of Japan... anyway, as
required by Namco law, it got a version of Pac-man.
Pac
Land Famicon release Developer:
Namcot US publisher: none
The Famicon gets another
Pac-man translation in its infant stage. This game was never released in
the US. Trust me, once you see it, it becomes obvious why.
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THE INCREDIBLY FUCKING COMPLETE PAC-MAN GAME
LIST VERSION 1
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