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Qu's Marsh - Reviews
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Shining Force II
Suppose someone made a game in which you travel around the
world, collecting party members and equipping them with
items purchased in shops. Later in the game, you acquire
a number of vehicles, which allows you to travel back to
earlier areas quickly and hunt for secrets. Okay, that
describes just about every RPG ever made... but what if
it was a strategy-RPG?
The infamous Chess Army battle | |
All strategy-RPGs have varying degrees of RPG features,
but Shining Force II was the first strategy-RPG (and, aside
from the Arc the Lad series, still the only) that
actually functioned like an RPG. Unlike traditionally
linear strategy-RPGs, you can wander the world on the
map screen and return to previous locations (a feature
unfortunately missing in Shining Force III).
You can even explore towns and talk to people, just as you
would in a traditional RPG.
Of course, despite its non-linear trimmings, Shining Force
II is at heart a strategy-RPG, and it doesn't fail to
deliver in that department. The battles require actual
strategy to complete; don't expect to succeed by rushing
in without a plan. They never grow too difficult, though,
and you learn from your mistakes -- after a couple of tries,
you can almost always prevail. You'll have to keep adapting
your strategies, though, as almost every battle is unique in
some regard. In one, you square off against an army of chess
pieces, while in another, you desperately try to stay alive as
the raft you're riding is assaulted from all directions. SF2 even
goes so far as to include four difficulty levels (ranging from
Normal to "Ouch!") to keep you challenged after you beat the
game.
The Shining series is famous for its creative characters,
and SF2 is the best example of all. Among the 30 different
characters you can obtain (12 of which can be used in your
team at a time) are a phoenix, several centaurs, a robot,
a rat ninja, and even a golem. Some of these unusual
party members are in fact among the best characters in the
game -- but almost everybody has some value, certainly a
welcome sight after games stocked with utterly useless
characters. (Rafa and Malak, anyone?)
Hidden characters abound | |
If you're expecting to be given all these characters,
though, guess again. Around a third of the characters
are hidden -- some easy to find, some obscurely tucked
away. It's extremely unlikely you'll find them all your
first time through, and even if you do, there's plenty of
other secrets to uncover, such as all the hidden pieces of
Mithril, which can be used to forge special weapons.
Being a Genesis game, you obviously can't
expect a whole lot in the audio-visual department, though SF2
puts up a decent effort. You wouldn't want to listen to
any of the music outside of the game, but it is catchy, and
tends to get stuck in your head, like it or not. And
although the graphics can be detailed at times, they're
motionless, and only occasionally manage to cough up a single
layer of parallax. On the more positive side of things, the
animated character portraits are a great touch.
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How do you reach this chest? Beats me. |
Shining Force II focuses on gameplay, but its storyline
actually clocks in at an above-average level (especially
for 1994). It still all boils down to
"Use the Legendary Sword to kill the Big Bad Demon King",
but there's a number of clever plot twists, and a great cast
of villains. The ending in particuar deserves mention;
it's quite long and holds a number of surprises.
Indeed, the only thing really wrong with this
game is... ... ...okay, there isn't anything wrong
with this game. Simply put, Shining Force II is one of the
best strategy-RPGs ever made. If you haven't experienced it
yet, drop everything and go play it now. It's one of those
rare games that stays entertaining no matter how
old it gets, and is just an all-around great game. As
cliché as it is to call a game a classic, this is
one game that truly deserves the moniker -- Shining Force II
was, and still is, a true classic.
(Back to the main GIA reviews page.)
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