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Qu's Marsh - Reviews
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Legend of Legaia
It's not easy to be innovative. It often seems that every character,
storyline, or battle system imaginable has already appeared in an RPG.
Developers haven't quite reached total stagnation, however, as Contrail
proves with its second RPG offering, Legend of Legaia. Apparently
taking to heart criticisms that its first work, Wild Arms, was too
derivative of other RPGs, Contrail went back to the drawing board and
crafted a far more innovative game that breaks new ground in a number
of areas, particularly the battle system.
|  Kick, punch, it's all in the mind |
Legaia's battle system can be summed up as Xenogears on steroids.
As in Xenogears, you attack by stringing hits together to form a combo,
but Legaia uses the four directions (up, down, left, and right) instead
of the usual weak/medium/strong. These various attacks are functionally
different; high kicks are good against flying enemies but miss short
enemies, who should be targeted with a low attack. Entering the right
sequence of directions allows you to execute "Arts", the equivalent of
Xenogears' Deathblows. These Arts can be strung together to form
massive combos -- for example, if one Art is executed by pressing
right, right, and up, it can be linked to another that consists of
right, up, and down. Both Arts could be executed in succession by
simply pushing right, right, up, and down. Creating combos in this
manner is essential to success in Legaia.
The magic system is equally innovative, and ties in perfectly
with the game's storyline. Each party member possesses a Ra-Seru, a
magical creature that allows them to absorb enemy Seru (Seru are
special kinds of enemies denoted by an elemental sign before their
name). Once assimilated, these Seru can be summoned, thus becoming the
game's spells. Seru will also gain in strength with repeated use, and
sometimes gain new powers -- a heal spell will upgrade to also cure
poisoning, for example. In a twist from many recent RPGs, it's very
easy to run out of MP. Casting your strongest spells two or three times
will exhaust your entire supply of magic, forcing you to smartly budget
your MP.
 Summoning a Seru | |
Yes, if you're looking for more strategy in battles, you've come
to the right place. Legend of Legaia featuers some of the most brutal
bosses this side of Velius; bosses who will eradicate your entire party
in two rounds if given half a chance. Although not quite as impossible
as you may have heard elsewhere, most fights certainly can't be won
without a struggle. The solution, for once, is not level-building,
which actually does little good, given how slowly you earn experience.
The bosses can all be beaten by simply devising an effective strategy;
it just might takes you five tries to find it. If you're not the type
that enjoys a challenge, then for your own sake avoid this game as you
would an unmarked package from Theodore Kaczynski.
Even while you're getting crushed by the bosses, you can still
enjoy Legaia's realistic battle scenes. All the attacks are
motion-captured and animate fluidly, but the most impressive aspect of
them is the addition of many animations never before seen in an RPG:
When hit by a strong attack, characters fall to the ground and then
pick themselves back up (weak attacks won't even knock a fighter off
his feet), and most bosses will limp when low on HP, providing a visual
clue that the battle is winding down. Rather than stand in a line for
the whole battle, your characters will cross the battlefield to attack
an enemy and then stay there. All in all, the battles resemble an actual fight much more than those of most RPGs do.
Perhaps one of the most intriguing features of Legend of Legaia,
however, is a "sensation" that no other RPG offers: the feeling that
you're actually beating up your opponents. Every hit of every combo is
accompanied by appropriate sound effects and a Dual Shock jolt. It's
infinitely more satisfying than just a bunch of numbers bouncing in the
air -- nothing beats unleashing a 15-hit combo on a monster and
relishing every hit of it. (Just remember that monsters will be all too
eager to return the favor.) If you don't have a Dual Shock controller,
you're missing out on one of Legaia's best features.
Outside of the battles, you'll find a unique story. Instead of
overthrowing an evil empire or slaying an ancient demon, your goal is
to rid the world of a mysterious mist. Seru, the symbiotic organisms
that all humans wield, are turned against their owners by this Mist,
and the survivors have retreated into walled cities to avoid the
rampaging monsters. The only way to free humanity is to revive the
Genesis Trees scattered around the world, which will push back the Mist
and return the Seru to normal.
|  We just couldn't resist |
Your party includes but three characters -- Vahn, the generic
sword-wielding, blue-haired, hero; Noa, an orphan girl raised by a
talking wolf; and Gala, a monk studying the Biron martial arts.
Character development is minimal, though the characters do have some
interesting personalities. Vahn is just another mute bum, but Noa is
cute, and the ever-serious Gala proves a good counterpoint to her
antics. One of the major villains is reminiscent of Kefka; he spents a
great deal of time jumping around and throwing insults as you before
each battle.
What Legaia lacks in character development, it makes up for in
plot and sheer atmosphere -- it's easily one of the most atmospheric
games out there. The story of the Mist lends the game a slightly darker
feel than most, a mood backed up by the excellent music (excellent
except for the dirge-like battle music). Despite using excellent sound
samples, the music unfortunately sounds poor through TV speakers --
it's too bass-heavy. A better set of speakers is needed to fully
appreciate it.
|  It's not what it sounds like, honest! |
No game is perfect, of course, and Legaia contains one gaping
flaw: The graphics. It's actually a little puzzling how they ended up
this bad. Contrail made Wild Arms two years before this game, and it
had better graphics. Legaia's characters are horribly blocky, and your
party members all seem to have overdosed on hair gel; either that or
their hair is made up of about three polygons (we're guessing its the
latter). To be fair, the art direction is quite good -- the
bio-mechanical enemies and buildings look quite Panzer Dragoon-esque,
and most of the dungeons feature well-designed scenery. It's just that
everything suffers from such a low polygon count that even the best
areas can't really be considered "good". The only saving grace is the
inclusion of frequently changing facial expressions on each of the
characters. It may not seem like a lot, but it actually adds quite a
bit of personality to the cast.
|  The pain, the horror... |
Another extremely annoying feature in Legaia is its world map.
Your characters move with such an alarming lack of speed that
travelling the map has been known to cause actual brain damage in lab
animals. This tortorous experience is only further accentuated by a
ridiculously high encounter rate, higher than in actual dungeons.
Fortunately, you can purchase items to warp to places you've already
visited, and your characters move at a rapid clip indoors, so the
situation is far better than it could have been. Still, Vahn's walking
speed could have been easily fixed, so it's difficult to look the other
way.
In the end, Legend of Legaia delivers an addictive and innovative
mix of traditional game design and a modern storyline... and, hey, the
manual even smells nice! It's not an instant classic, but it delivers
in all categories save graphics. Recommended for both old- and
new-school RPGers alike.
SCORE: 3 out of 5
(Back to the main GIA reviews page.)
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