* *** **** *** **** _____ ____ *** **** \ \ / / **** ****** \ \/ / **** ****** \ / ___ ___ *___***___ ___ ___ ____ ____ / /\ \ /__/ / _ \ /__ /*//_\| /__/ /__ | /___/ / / / / \ \ //_/-/ / / / / //_//*/___ | //_/-/ //_/_ \ / / \__ \ /__/ \__\/--=-/ /_/ /_/ \--/***** || /--=-/ /___/ \_\ /_/ /___/ **** **\--/| **** **\--/ **** **** **** *** **** ** **** * **** *** ** %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % XENOGEARS FAQ % % Version 1.0 % % by Fritz Fraundorf % % fritz@gaming-intelligence.com % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% In memory of Daniel Seltzer The most recent version of this FAQ, and a HTMLized version with maps and other goodes, are available at the Gaming Intelligence Agency: http://www.gaming-intelligence.com (look under Features) Other nifty Xenogears stuff can be found at X-Contact: http://start.at/X-Contact -----------------------------------+++++------------------------------- This FAQ is copyright 1999 by Fritz Fraundorf and the Gaming Intelligence Agency and is intended for personal use only. It is not to be distributed, posted on any site, modified, or reproduced in any form without explicit permission from the author. -----------------------------------+++++------------------------------- %%%%TABLE OF CONTENTS%%%% I. Revision History II. Frequently Asked Questions III. Walkthrough: Disc One [arranged by chapter... too many to list ^_^] IV. Walkthrough: Disc Two [arranged by chapter] V. Abilities Character Deathblows Character Abilities Gear Deathblows Gear Options VI. Items and Equipment Character Weapons Character Armor Character Helmets Character Accessories Items Gear Weapons Gear Frames Gear Engines Gear Armor Gear Accessories VII. Charts and Info Status Ailments Character Evaluations Stores Save File List FMV List Jukebox List Quote Collection Did You Notice? VIII. Playing the Game AP and Deathblows Gears Guns and Ammo Infinity Level IX. Story Info Story FAQ Dramatis Personae Plot Summary X. Credits / Disclaimer ******************************************************* I. REVISION HISTORY ******************************************************* Version 1.0 (2/19/99): - First version - Yes, I know this is incredibly late, but I wasn't really planning on doing a Xenogears FAQ... it was only after I couldn't find a complete FAQ on the game that I stepped in. And now, here it is, my biggest FAQ ever. Enjoy ^_^. ******************************************************* II. FREQUENTLY ASKED QUESTIONS ******************************************************* Q. How come Midori didn't take her ring back? A. You don't give it back to until her later, on Disc 2. Q. I can barely even touch Calamity! What am I doing wrong? A. You need the upgraded Gear equipment from Ol' Man Bal to beat him. Without it, you don't have a chance. Q. What do I have to do to learn Gear Deathblows? A. You'll get them automatically when you learn character Deathblows. Q. How do I beat Ramsus and Miang in Bledavik? A. See the corresponding walkthrough section. Q. What's the secret to defeating Redrum? A. Have Citan cast Renki, then Suiseii to boost everyone's fire defense. Then just attack him. Q. How do I use Billy's guns? A. See the "Guns and Ammo" section under Playing The Game. Q. WHERE ARE THE @#$%*&IN' STONES? A. The Dawn Stone is located across from the palace, search the city wall. The Dusk Stone is in the hands of a doll in the war memorial. The Dark Stone is in the fountain in the plaza, jump up on top and use the Spider Web to fish. Oh, and your sedatives are in the mail. Q. How do I beat the boss of the second Anima Dungeon? A. When he turns red, you can just red away to avoid the explosion, but then you won't get the Trader Card. If you want the card, equip items to boost your Response, and charge up to Infinity Attack Level. As soon as he turns red, pound him. Q. Help, I don't understand the story at all. What's going on? A. First of all, if you haven't beaten the game yet, keep in mind that a lot of things *aren't* supposed to make sense right away... they're revealed later on. If you've beaten the game and are still confused, check out the Storyline section. Q. What's up with that line at the end? A. See the Story FAQ. Q. What is that voice saying during the boss music? A. Everyone has their own interpretation, but I personally think it sounds like "A CAT scan of Homer Simpson set to music." Q. Is it true that Ramsus is a secret character? A. Nope. Woulda been cool, though. Q. Okay, if he isn't a secret character, then where is he at the end of the game? A. He went to the Minus World, along with Palmer, Jane Maxwell, and Bubbles and Gingerelle. ******************************************************* III. WALKTHROUGH: DISC ONE ******************************************************* ---Chapter 1: Lahan Village--- ITEMS TO GET: 320G, Aquasol (x4), Spider Web, Eyeball, Power Ring, RPS Badge, Mermaid Tear After watching the intro (and, if you're bored, counting the number of times the word "evacuate" is used), you'll take control of Fei in Lahan Village. First, examine Fei's bed (in the room you're in) for 200 G (you can also use it to sleep in the future if you need healing). Head into the storeroom on the west and search both barrels for two Aquasols (healing items). Jump up and grab the spider web off the wall (it may take a few tries); it'll come in handy later. You can also talk to the maid for a bit of background information. Head upstairs and talk to Timothy. You'll be filled in on Timothy and Alice's wedding. When you go to leave (through the door to the east), Fei's friend (?) Dan will enter and ask to talk to you outside. Leave Fei's house, but don't go talk to Dan just yet. Instead, look around the village and talk to the woman by the well. Answer the second choice to her question (she's not weird), and she'll give you another Aquasol. Head south a little and jump down the well three times; each time you'll earn one item (an Eyeball, an Aquasol, and then a Power Ring). Equip the Power Ring in place of the Martial Cap that you have on already (there's no separate slots for armor in Xenogears, it all goes in the same category). Go to the southwest building; this is where you can get a brief tutorial on the game's mechanics. Yes, the woman with the purple hair is Lucca from Chrono Trigger; she'll teach you how to use save points, but then she'll charge you some money for it (*after* the explanation). Since it's not exactly too hard to figure out how to use a save point, don't talk to her. Do, however, use the save point -- just stand on it and go to the File menu. After saving, go to the southeast house in Lahan. Downstairs, you'll find a woman who will give you 120 G if you say that you like Lahan (second choice). Back upstairs, the guy in the corner will challenge you to a rock-paper-scissors game with a 50 G pot each game (you win, you get 50 G; he wins, you lose 50 G). If you can beat him 5 times in a row, he'll give you the RPS Badge, which you can use later. It seems that his pattern is to pick whatever what beat your last pick -- for example, if your last pick was rock, he'll pick paper, so you should pick scissors (I'm not sure that that's right, though). The only catch is that it's easy to use up all your money, and there's no enemies in this area that give you money when you kill them. That's why you should be sure to save before you start playing RPS. If you can't manage to get the badge, don't worry about it; you don't really need it. Win or lose, go to the bar, in the northeast corner of the town square. Talk to the guy in the back left and tell him that drinking won't solve his problems (third choice). He'll give you a Mermaid Tear, which once again will come in handy later on. Depart and talk to Dan; he should be standing right outside the bar. He thinks Fei should elope with Alice before the wedding. Turn him down (of course), then go to Alice's house (center east house in the town square). Head upstairs and talk to Alice. After some dialogue, Alice will ask you to go to Citan's house in the mountains and borrow a camera for the wedding. ---Chapter 2: Mountain Path--- ITEMS TO GET: Aquasol (x2), Spider, [Midori's Ring] To get to the mountains, you can either leave Lahan via the south exit and walk there on the world map, or just take the north exit from Lahan. Since the enemies on the world map can actually be kinda tough, I recommend the latter. Once you arrive at the mountains, use the save point just ahead of you to save your game. You'll have your first battles here, but they shouldn't be too big of a deal. Both the Jackals and Hobgobs can be taken out in one round of attacks, and they do pretty minimal damage to you. Just use lots of Triangle attacks to work towards your first Deathblow (for more info on how the Deathblow and other systems work, see the Playing the Game section). Anyway, take the west fork and continue past the sign. Loop around up to a higher level, with a cliff to your north. Head to the northeast corner of this area and jump across the short gap (use Circle to jump). Head east as far as you can, then go south until you reach a dead end. Spin the camera around and you should see a chest in a little nook. Jump up and grab it for an Aquasol, then head back the way you came. Jump back across the short gap and head southeast. You'll see a kid here who tells you that the bridge is out and you have to jump across. Head left to the gap and hop over (easy), then go north across the rope bridge. Once across the bridge, turn west and loop down under the bridge. Open the partially-concealled chest here for another Aquasol, then go back up to the top of the bridge. Go right and you'll reach another signpost pointing to Citan's house. Before you go there, however, jump up in the tree to the west of the exit and a spider will start moving up and down in it. Time another jump up and grab it with X (this will probably take a few tries). And what does this spider do for you? Well, I'm afraid it's another item that you'll just have to hang on to and use later ^_^. Take the exit to the north and you'll be at Citan's house (the music will change). Before you go inside, climb up the stairs near the door. At the first balcony, go in one of the doors and a chicken will run out. Ignore it and go on into the doorway. Hit X and you'll receive another Aquasol. You can continue up the stairway to use the obligatory telescope, otherwise, go back down and in the main door. Talk to Yui and Midori, then go back outside. Hop over the flowerbeds on the west side of the house (or maybe it's the east side, I forget ^_^), then turn around and search them; one of them has Midori's Ring in it. It won't appear in your inventory, but you do have it. Then go to the small building in the rear. When you approach, Citan will hop down from the roof and talk to you. You'll go inside the storeroom, where Fei and Citan listen to a music box... until it explodes. Back outside, go back in the front door of the house proper. ---Chapter 3: Fallen Shadows--- ITEMS TO GET: None After Fei eats dinner, it will be nighttime. Head back down the mountain until you get to the rope bridge. Fei will then look out into the sky and see some Gears flying towards Lahan. Citan will run and say you should hurry to Lahan. Hop down the mountain, save if you want, and go back to Lahan. Lahan is under attack by Kislev's Gears. Fei and Citan will talk with Timothy, then Citan leaves to evacuate the town. Fei ends up hopping in the Weltall, one of the Gears, and taking on two enemy Gears. Don't worry, this battle is impossible to lose. Just attack with the X button and they'll go down in no time. Afterwards, there will be another anime scene in which Timothy is shot, and Fei's Gear goes berserk, wiping out the entire town. ---Chapter 4: Into the Woods--- ITEMS TO GET: Aquasol When Fei comes to, he finds himself being kicked out of the village by the survivors. You end up on the world map, next to a toasted Lahan. Head south to the Blackmoon Forest, but watch out for the Hoppers along the way -- they're pretty tough. If you run into one, use your Raijin Deathblow (Triangle, X) to take it out -- assuming you've learned it, that is. Once inside the forest, you won't find any more Hoppers; instead you'll fight more Jackals and Hobgobs, plus the new Armor Grub. The Armor Grubs will only take 1 damage from any physical attack, so go to the Chi option and use Guided Shot on them; it kills them in one hit. As for the other enemies, keep using a lot of Triangle attacks on them to build towards your second Deathblow, Senretsu (Triangle, Triangle, X). Go south and take the east route around the rocks blocking your path. Hop on the small rock on the ground, then use it to jump up the circle of rocks until you're on top of the mound. Jump onto the log and walk west until you see another log below. You have to jump down onto that one, which can actually be kinda tricky. The easiest way is to rotate the camera until the log is pointed straight up and down on the screen, and then you can just walk down onto it. Head southwest along the log and grab the bag at the end for Aquasol, then drop down onto the forest floor. Head to the southwest corner of the area and you'll see a tree with large roots. Hop up between the roots (just follow the Hobgob) to the cliff. Just avoid the Hobgob (you wouldn't want to kill him after he showed you the way up, would you? ^_^) and head north, saving if you want, to the next log. Kill the Hobgob and the boulder will start to roll towards Fei. You're supposed to run from it down the log, but the easiest way is to just jump back onto the cliff you came from and the boulder will roll by harmlessly. After it's passed, jump back onto the log and head west. The camera will become locked, and a few steps later you'll see another anime scene, in which Elly appears and threatens Fei with her mighty powers of bad dubbing ^_^. Just as Fei is about to get Elly to shoot him, two Forest Elves drop down and attack. Just take them out with Raijin; one hit each should do the trick. Afterwards, Elly joins, and you make camp. ---Chapter 5: Girl in Forest--- ITEMS TO GET: Arcane Rod, Aquasol, Survival Tent You're now in the second section of forest. The enemies here include the same old enemies, plus Forest Elves (the same ones you fought to save Elly) and Dive Bombers. The Dive Bombers will sit up in a tree, out of harm's way, until you take out the other enemies, then immediately fly down and attack with Flutter. The trick to beating them is to simply have Elly use her magic to take them out from a distance while Fei beats up the enemies on the ground. Anyway, head south and you'll see a sign. Go east up onto the cliff, where there's another sign. Avoid the Hobgobs and walk out to the edge of the cliff, to the west. Run and jump down to the southern of the two ledges (the one with the chest), and open it for the Arcane Rod. Equip it on Elly, then jump down and head south a little ways. Pick up the bag lying against the cliff for Aquasol, then go back up to where the second sign was. This time, hug the east wall and jump south onto the cliff there. Open the chest for a Survival Tent, but don't bother using it. Just save the game at the save point, and head west across the stone bridge. Continue southwest, and Fei and Elly will start talking. Elly convinces Fei that the destruction of Lahan was all his fault, then storms off, only to be attacked by the Rankar Dragon. Heal up if you're low on HP, then run south to confront the dragon. You can't beat this guy, so just defend (he can kill *you*, however, so heal yourself if need be). After a few turns, Citan will fly in in his Land Crab and drop Fei the Weltall, and the game switches over to a Gear battle. Alternate between X button attacks (when at Attack Level 0), and Raigeki -- push Triangle, then X (when at Attack Level 1). You'll need to have learned Raijin in order to use Raigeki, but it's unlikely you won't have it by now. Note that there's no way to heal your Gears (not yet, anyway), but you shouldn't need to anyway. Also note that Guided Shot doesn't do any damage, so don't use it. After you defeat the Rankar, it will roll over (right onto Elly ^_^) and die. Citan and Elly will talk while Fei sleeps, and Elly will leave. Citan then tells Fei they should go to the desert to find some parts to repair Weltall. Leave the clearing and you'll be back on the world map. ---Chapter 6: Dazil--- ITEMS TO GET: None Head west across the desert to Dazil (the glowing dot on your map). While in the desert, you may run across groups of Tusken Raiders, OOPS I mean, Sand Men. They're kinda tough, use your Deathblows against them. Speaking of Deathblows, if Fei has gotten 100% on Senretsu (you probably can't actually learn it yet, as you're not at a high enough level, but you can get a full bar so that you'll learn it as soon as you reach the right level), have him start using lots of Square button attacks so he can advance on his third Deathblow. Once you reach Dazil, you'll have to hunt around it a bit for the entrance (you can only get in from one side) before you can get into the town proper. First, go to the weapon shop, the person behind the row of tires straight ahead of you. Buy some Fencing Wear and equip it on Fei (don't bother with any of the other stuff). You can also go to the item shop to the north, but you're better off saving your money for later. If you need to save, the save point's in the building closest to the Ethos HQ. You can also pay a visit to the bar (right behind the weapon shop) to meet up with Big Joe, whom you'll be seeing plenty of later. Now go to the buggy store, south and west from the weapon shop (from the entrance, it's the first building past the guard stations). Talk to the owner, then go to the Ethos HQ in the northeast corner of town. Citan will inquire about the parts needed to fix Weltall, but they're not available. Go outside and Citan and Fei will talk briefly about what to do with Weltall. Head back to the buggy place and you'll see a buggy outside now. Pop inside and talk to the store owner, and Citan will rent the buggy to go search for parts in the desert. After he leaves, the owner suggests that Fei accompany Citan (why doesn't he mention this *before* Citan leaves?). Save again if you want to, then go back out onto the world map. Head north from Dazil and the scene should change into a close-up in the desert (if you can't find it at first, just keep wandering around until you hit the right spot). Some Kislev Gears will fly by. Follow them northwest two screens, at which point you'll stop and see a flying saucer crashing into the ground. Once you regain control of Fei, go northeast two more screens. Be sure to keep up your health by using healing items between battles -- preferably Hob Jerky, as it can only be used out of battles, whereas Aquasol can be used at any time (and thus should be conserved for battles). Fei will swipe a bike from an Aveh soldier and take off across the desert. This is all automatic; he'll eventually be caught by two Troopers, but Citan comes to the rescue in Weltall and you fight another Gear battle. This time, just use Square or X button attacks to conserve fuel; don't use any Deathblows. The two Troopers will go down easily, but then there will be some more scenes introducing Grahf, one of the game's main villains, and you'll have to fight a Wyrm. The Wyrm is immune to all regular attacks, so you can either use Triangle attacks to build up to Attack Level 1 and then use Deathblows, or just use the Guided Shot ether. Either way, you should be able to kill it in 3 or 4 hits. Grahf then departs, but more Aveh soldiers arrive, forcing Fei and Citan to surrender. ---Chapter 7: Desert Attack!--- ITEMS TO GET: Survival Tent, Rosesol, Leather Vest Fei and Citan end up on board an Aveh sandship. Talk to Citan and he'll suggest that Fei get some rest. Agree and another anime scene will be triggered [I might have this scene wrong... let me know if I do]. Meanwhile, the sandship is attacked by another vessel and starts to sink. Save your game, then head out into the hall. Run to your right and into the room at the far end. Grab the blue chest for a Survival Tent, then run all the way back down the hall to the last room on that side. Duck in there for a Rosesol, then head to the very end of the hall and hit X to go up the ladder (BTW, if you sink into the sand, nothing bad happens; you just have to start this level over, but you get to keep any items you got ^_^). On the next floor, you'll start encountering enemies, and you can use Citan in battle for the first time. The enemies are weak, though; you shouldn't have any trouble with them. Just head up and right, climb up the stairs onto the red girder, and follow it west and north. Go all the way north to a chest with a Leather Vest in it. Equip it on Fei since he's always in your party, then go east and climb up the next ladder. Just run through this room (you can save if you want, though you don't really need to) to the ladder, and ascend. You're now up on top of the sandship. Citan will take command of the ship's crane and send Fei to retrieve Weltall. *Carefully* hop down on to the girders below you and walk along them. You'll have to go back and forth between them to get around the barriers in the way. It's actually easier to jump from one girder to the other than to try to walk on the little bridges connecting them. If you do slip and fall, quickly hit X while Fei is clinging to the girder to pull yourself back up. Once you reach the end of the girder, Citan will lift up Weltall and Fei will hop in. The pair will attempt to escape, only to run into the pirates that attacked the ship in the first place. Bart, the leader, will challenge Fei to a duel. Just alternate between X button attacks and Deathblows (use whichever one is the strongest) 'til you beat him, at which point you'll both be sucked into... ---Chapter 8: Stalactite Cave--- ITEMS TO GET: Gold Nugget, Iron GWhip ...an underground cave. Fei and Bart agree to temporarily put aside their differences to get out of the cave. This is the first Gear dungeon, so if you still don't get how Gears work, it might be a good idea to go read the "Gears" section of Playing The Game. Be sure to stay in your Gears at all time in here; the monsters will make short work of you if you don't. Speaking of monsters, the enemies you'll encounter include Medusoids (one Square button attack will take them out), Tin Robos (two X buttons should do it), May Flies (use X attacks and Deathblows; they have a lot of HP), and Sand Men (use Triangle attacks to save fuel, and take them out last, since they can't do any actual damage to you). Be sure to save before you go anywhere; there's a bug in the game ahead and you can get stuck. Go southwest and spin the camera around so you can see the south wall. Look for a big gray boulder and carefully inch up to it, hitting X until you trigger an event. If you're too close to the boulder when you examine it, Fei will end up inside the boulder when he tries to push it, and you will be stuck there, forcing you to reset the game (yes, this is a bug). Assuming you *don't* get stuck, Fei and Bart will push the boulder out of the way, allowing you to proceed through into the "Great Hall" area. Remember the scenery here; you'll be back later. For now, just go south and pick up the Gold Nugget in the chest, then exit to the west. You'll be in a long, organic-looking, hallway. Just proceed through into the Waterfall Grotto area. Head southwest through here until you reach a white robot (it just tells you some generic info if you talk to it). Remember its location, then continue south into the Stepping Stones area. Go south here and hop up the steps to the cave. Approach it and you will automatically get off your Gears and enter. The cave is home to Balthazar, aka Ol' Man Bal. He's surprised to see Fei and Bart in his cave, and correctly assumes that they must have been sucked down through the sand. Balthazar says he'll open the exit if Fei and Bart can find the two Sand Sensors and turn them off. Before you leave, talk to Bal again. Choose to buy Gear items from him, and you get the Gear upgrade menu. First, refuel and heal your Gears, then upgrade their engines, frame, and armor. You will really need all this stuff, so if you don't have the money, go outside and fight some enemies to get the cash. You may not notice an immediate difference (aside from the HP boost, and you can now probably kill Tin Robos in one hit instead of two), but you'll need the upgrades against the boss. Head back to the white Gear you found in the Waterfall Grotto area and take a west turn. Go north at the next turn and you'll reach a small circular area. Hop up on the platforms to the Sand Sensor, and examine it to turn it off. Before you leave, hop up to the top platform (in the northwest corner) and open the chest for the Iron GWhip. Equip it on Brigandier for a slight boost in attack power. Return to the Stepping Stones area, and jump up and left until you reach a small path in the northwest corner (make sure it's the northwest corner, and not the way you just came). Follow this path and you'll end up above the Waterfall. Continue along the path, through another organic hallway, until you end up back in the Great Hall, but on a high ledge (be careful not to fall off!). Proceed along the ledge to the second Sand Sensor. Deactivate it, then jump down it. You're now back where you rolled the boulder, so just retrace your steps until you reach Balthazar's cave. Balthazar opens the sand gate, then volunteers to take a look at your Gears. He soon returns, shaken by the appearance of Fei's Gear and calling it "the vessel of the slayer of god". He quickly evicts you from his cave (I think you can still go back and buy stuff, though, but I forgot to check ^_^). In any case, head to the southwest corner of the Stepping Stones area and pass through the now-open sand gate. Continue south to the next screen. Here, get out of your Gears (R2+L2) and board the tram to your right. It will take you over to a small ledge with a power generator. Turn the generator on, the ride the tram back to your Gears. Board them again, then stand on the elevator and activate the control panel (it's in the corner; it's kinda hard to see) to ride down to the lower level. Go south and make your way across the chasm. Save at the save point, then proceed down the highway. As you descend, you'll see a scene of a white Gear circling around overhead. Hop across the gap in the highway and turn east. As soon as you do, the Gear (Calamity) will fly down and attack. A lot of people have trouble with this battle, but it's really not that hard. Basically, you'll want to fight the same way you did against Brigandier, except you have two characters now. Calamity's attacks include a rocket punch (about 200 damage), a missile barrage (about 450 damage), and a simple charge (150 damage), but none of them are that damaging. As long as you upgraded your Gears at Bal's cave, you shouldn't have any trouble winning... but if you didn't, it's a whole different story. When Calamity is defeated, it will collapse, only to reform moments later. The Weltall goes out of control again and destroys the Calamity with its Kishin attack. After the scene ends, head east and jump up the steps onto the highway. Exit to the south. ---Chapter 9: Pirate's Lair--- ITEMS TO GET: Iron Whip, Beam Coat After some more scenes, you'll end up in the Gear Dock of the Yggdrasil, Bart's sandship. Go to the northeast corner and you'll find a small building. Inside is a Gear shop, where you can upgrade your Gears (and don't forget to refuel them, too). You may not be able to afford everything, but at least try to upgrade Weltall, since it sees the most action. Items and character equipment aren't that important in this game; most of your money should go to upgrading your Gears. Once you've finished your upgrades, exit the Gear Dock and take the door to the north. To your left is the barracks, where you can rest. The first door on the right is where you can change characters (in the future), and the second door on the right is the nurse's room, where you can see if your characters are over- or underweight. The door at the end of the hall is Maison's room, where you can buy items and weapons, and save your game. In the northwest corner is the elevator, which takes you up to the exit (the ladder) and the bridge (south door), which holds another save point and Franz the penguin, who plays random sound effects (whoopee). The bridge is where you want to go; talk to Sigurd and you'll set "sail" for Bart's hideout. At the hideout, follow Maison to the dining room. He'll give you a long speech about the history of the Fatimas, which is interrupted by Bart. Bart invites you to go look at the royal scrolls in the projection room with him, and he, Citan, and Maison leave. Go out into the main hall (BTW, there's a store in the dining room, but the stuff is inferior to what you can get back on the Yggdrasil) and take the southeast exit into Bart's room (just ignore the sign ^_^). Open the chest for the Iron Whip, then take the northeast exit from the main hall into the projection room. Talk to Bart and he'll show you the Royal Scrolls. After that scene, go back into the main hall and two kids will take the lift down. Leave and come back, and the lift will be back again. Ride down to the Yggdrasil and try to enter. Bart will hop out and talk to you. When all is said and done there, follow the girder along to another elevator. Ride it down to the Gear hangar. If you look around, you'll see Weltall and Brigandier, as well as the currently pilotless Heimdal, and a generic Deurmod (pirate Gear). Talk to the guy on the girders behind Weltall and he'll tell you about the Gear's mysterious construction. Sigurd then shows up and there's more dialogue in which Fei is asked to help out Bart's band. Fei says he'll think about. Head back to the main hall and take the northwest exit (the door, not the passage leading outside) into the barracks. Save, then talk to the guy closest to the door to rest. Fei is awakened by an alarm. Head to the center lift and ride it down to the Yggdrasil dock. The scene then switches over to Bart and two Deurmods taking on one the Gebler gears, Swordknight. Bart should just whatever Gear Deathblows he has, while the Deurmods use X button attacks (they don't have any Deathblows). You shouldn't have any trouble winning. Citan then takes command of the Heimdal to fight Broyer's Aegisknight. It can use an attack that lowers your armor value, but it's otherwise a wimp. Just use X button attacks and Deathblows and it will go down quickly. Citan and Bart then team up to fight two Wandknights. Attack one until it's defeated (it should only take two rounds), then take out the other. Meanwhile, Fei finally comes to his senses and boards the Weltall to fight Vance's Clawknight. Again, just use X button attacks and Deathblows to defeat him. All three of your characters then fight the Schpariel. It has more HP than the others, but it still can't do much in the way of damage. Beat it as you did the others and collect a Beam Coat for your efforts. Afterwards, Fei will agree to help Bart and Sigurd rescue Margie (gosh, who would have expected that?). If you watch closely, you'll notice that Sigurd's name is misspelled in one of his lines. ---Chapter 10: Operation Aveh--- ITEMS TO GET: H&S Badge Your next mission is to go to Bledavik (the capital of Aveh) and rescue Margie from Shakhan, but there's no hurry -- you can take the Yggdrasil around wherever you want, and even go all the way back to Lahan (not that there's anything left to see ^_^). In fact, it's probably a good idea to take some to time to learn Deathblows using... ***THE SUPER MUCHACHO DEATHBLOW-LEARNING TRICK*** This trick can only be done in an area where you can fight both in and out of your Gears (fortunately, the world map is one of these ^_^). Use the "Gear" option on the menu to put your most advanced character (since they won't be doing any learning) in a Gear, and the other two on foot. Wander around until you get into a fight against some Gear-sized (polygonal) enemies. These enemies will always attack the character in a Gear, and leave the ones on foot alone. Have the Gear-riding character just use Triangle button attacks (they don't do much damage), while the ones on foot use the patterns for whatever Deathblows you want to learn. The Gear enemies have loads of HP, so it will take forever to kill them with this method -- which of course is the point, as you can make huge progress towards learning Deathblows. You'll want to periodically change which character is riding the Gear, so everybody can get a chance to learn Deathblows. At this point, you'll want to have all three characters learn their first three Deathblows. You can't learn any more, since those require more than 5 AP. You'll also earn a fair amount of cash, which will be useful when you arrive in Bledavik -- and, surprise surprise, that's exactly where you should go next. When you first arrive on the Bledavik map (yes, Bledavik has its own map screen), you'll see a scene of the Kefeinzel landing, then you're free to explore. Head forward and enter the main street. Bledavik is a huge place, with a lot of shops and other buildings. First off, talk to the woman near the entrance and tell her you don't have a hotel. She'll recommend one off to the west side of town. Go down the main street and head up the staircase (or just jump onto the stall roofs, then off the kid's head). The southern-most building is the Gear shop, but they just sell the same stuff available at Bart's HQ. North and west from the Gear shop is the inn. Here you'll find a member of the Nisan sect, who is pleased to hear that you are planning on rescuing Margie. Talk to the innkeeper and say that you have a recommendation. When prompted as to who recommended you, chooes the third option ("I don't know") and you'll get a 30 G discount if you want to stay and fill up your HP and EP. Also on the west side of the main street, you'll find a restaurant, where you buy food to restore your HP and EP -- but it's a lot more expensive than the inn, so skip it. Down the main street, you'll find a lot of stalls sending various food items. These don't really serve any purpose, so skip them. The northeast-most stall will buy your Fangs, Eyeballs, and Scales, but you can better prices for them soon, so don't sell them. Also, if you talk to the northwest stall owner, two kids will run by and steal some money from the stand while you are talking. If you follow them into the alley, you'll find a secret stairway leading up to the roof of a house. The kids are here; if you talk to them they'll explain that they're poor, and ask you to give them 1000 G. Giving it to them doesn't seem to do anything, so I wouldn't bother (but if anybody finds a purpose to this, please let me know). On the east side of the main street, you'll find all the shops. The Weapon Shop is in the southeast corner, with the Armor Shop just across the street. Be sure to buy the WhippaSnappa whip for Bart at the Weapon Shop, and check the Armor Shop to see if there's any better gear you can afford. Also, you'll want lots of Aquasol for the upcoming sequence, so be sure you're carrying at least 15 (and some Rosesol would be a good idea too). If you head north down the main street and through the gate, you'll be back on the Bledavik map. Head north a little ways to the next green pyramid and enter Shakhan Square. There's a couple of shops here selling various items (be sure to buy some Bartweiser and check out the nifty tilting-camera effect ^_^); the Spiced Cakes will increase your weight, while the Iced Cakes will lower it. Also, if you buy a Minigear, you can give it to the kid with the eagle mask on for a tip about the Gold Nuggest in the restaurant... but since you have this FAQ, why would you need to do that? Also, the guy outside the big tent (which you can't get right now) will give you a balloon if you talk to him. Yay. Now that you've seen the whole place, it's time to get down to business. Go back to the hotel and take the top door on the right. Talk to the sister there, then head through Shakhan Square towards the palace (Bart will leave when you try to exit Shakhan Square). At the palace grounds, Citan will suggest that Fei enter in the martial arts tournament. Go talk to one of the guys blocking the gates and sign up for the tournament. The name you enter under doesn't matter; just pick one (I chose "Wandering Squire"). After registering, go back to Shakhan Square to pick up Bart, then go to the main area of Bledavik. Head to the far east side of town, behind the weapon shop. Talk to the woman, then try to open up the grate. The old guy will yell at you and ask you what you want. Tell him you're trying to save Margie and he'll explain that the key is missing. It's been taken by the hide-and-seek kid, and now you have to go find him (an homage to BOF3, perhaps... either that or a rip-off ^_^). First, go back through the alley in the west side of town (where you went to chase the kids that stole the money) and up the stairs. The Hide and Seek kid is the green kid. Talk to him and he'll announce that you've found him, then say he has a better hiding place. Go inside a building and come out, and he'll be gone. You now have to find him four more times: o Behind the arch leading to Shakhan Square. Step just past the arch, then turn the camera around so you can see him (he's to the east). He'll fork over the key, but keep playing to earn the Hide and Seek Badge (although if you didn't get the RPS Badge, the H&S Badge won't do you any good). o In the alley the west of the Gear shop, behind some barrels. o To the south of the restaurant, there's an arch leading west. The kid's hiding just behind the arch. o Finally, he's on the platform in the far southeast corner (near the entrance), tucked away behind the weapon shop. When you find him here, he gives up Hide and Seek and gives you his H&S Badge. Now that you have the key and have signed up for the tournament, go back to the inn and talk to the sister of Nisan. You will get a last chance to explore the city. If you want, you can now head back to Shakhan Square and enter the tent (which Citan wouldn't let you in before). There's three games you can play, each costing 10 G. They don't give you very good prizes, though, so you can skip them unless you're desperate for entertainment ^_^. The third door leads to a magic mirror that does absolutely nothing; don't waste your money. ---Chapter 11: The Tournament--- ITEMS TO GET: SurvivalTent (x2), Metal Vest, WeddingDress, Gold Nuggest, Rosesol S, Aquasol S, CobraCracka When you're ready to finally get on with the game, go talk to your friends at the hotel and choose to "Get some rest". The following day, you'll be controlling Fei and Citan. Go up to Fatima Castle and talk to one of the guards to be admitted. Enter the tent in the northeast corner, where you'll meet the mysterious Wiseman (in blue) and... Dan. When you talk to Dan, he and Fei will argue for a while, then the game will switch over to Bart. Just leave the hotel and go down to the pump near the Gear shop (*not* the one on the east side of town). Use the key to open it and enter. You now switch back and forth between Fei and Bart; you mostly play as Bart, but the game occasionally switches over to another tournament battle with Fei. Since this is kinda random, I'll list all of the tournament battles first, and then cover Bart's mission. o Round 1: Gonzales. Remember, you're trying to stall for as long as possible, so don't take him out right away. Use a Triangle attack, then hit Circle to cancel and add the rest of the AP to your Combo meter. Build all the way up to 28 AP (healing when necessary... Fei's faster than he is, so you can heal on a round before he gets to attack), and cast Iron Valor. Then just defend until you're almost dead, at which point go to the Combo option and use all 28 of your AP to defeat him (you can prolong this even longer by using Inner Healing if you want). A menu will pop up; use Hob-Jerky to heal Fei, and also use a Rosesol if you expended more than 10 EP. (You'll also get a SurvivalTent when you win) o Round 2: Big Joe! Big Joe is a pathetic fighter; all he does is attack and take off 1 HP (or 2 if he does his "combo"). Occasionally his fans will heal him or throw stuff at you (doing about 60 damage), but they will only do this if you use any Deathblows on Big Joe. Build up your AP again, then just defend until you're down to about 10 HP or so (remember, you're trying to stall as long as possible), then wipe him out with your combo. You'll receive a Metal Vest; be sure to equip it on Fei right away (and also heal). o Round 3: Scud (the Disposable Assassin?). If you've got the Metal Vest on, Scud should barely be able to hurt you. Again, build up your AP and cast Iron Valor, then stall as long as possible. Scud can poison you; if this happens, use a Physisol to cure it. This is the last fight you can stall on, so try to waste as much time as possible. o Round 4: Dan. Don't attack him! Just sit back and defend, healing when necessary. He'll mostly use weak physical attacks on you, but occasionally he'll use Guided Shot (except it looks like the Gear version of Guided Shot... how does he do that?) and take off about 100 HP, so stay healed. If you don't attack him, he'll eventually give you the WeddingDress (good armor, it raises your Ether defense, and, despite what you may expect, can be equipped by male characters too) and run off. If you attack him at all, you get jack squat. o Round 5: Wiseman. This isn't really a battle; you can't hurt Wiseman, but all he does is jump up and down and say "What a wimp!" Just sit around for a while 'til he runs away, and you "win" the tournament. With Bart, swim north and then northeast (note that sometimes the current will pick up and you won't be able to move forward. Just swim in place until it stops, then continue). Ignore the passage to the southeast and keep going until you reach a pole. Climb up it and you'll be in the fish tank in the restaurant. Grab the chest for a Gold Nugget, then climb back down into the waterways. Continue northeast, and take an east turn at the next intersection. Get the Rosesol S in the bag at the end, then go back to the last intersection and go north. At the next intersection, you can either go east, north, southeast, and then south to get a SurvivalTent (and then retrace your steps), or just skip it and go northwest. Continue on to the next intersection, and go south for an Aquasol S. Head back up north and follow the passage until you reach a four-way junction. Go north and wait until the watergate opens, then swim north. You're now in the basement of Fatima Castle, where you'll be greeted by one of Bart's former followers. After you talk to him, cross the short bridge and flip the switch on the back wall to close the watergate. Actually, I have no idea what this does, but you might as well do it. Save your game at the provided Memory Cube and climb up the ladder. This area and all the ones past it will have guards partrolling them; the longer Fei stalls in the battles, the fewer guards there will be (if you stalled long enough, there won't be *any* guards). If the guards see you, they'll chase after you at speeds you cannot outrun. Fortunately, they're easy to beat. From the courtyard, go south. The door here is probably guarded; if it is, just run by the guards and duck into the nearest door. Then just leave again and head east (there may be guards patrolling the hallways). Enter the southeast-most room and open the chest for the CobraCracka whip. It's not as strong as the WhippaSnappa, so you won't want to use it normally, but it'll come in very handy in an upcoming battle. If there was a guard outside, use the "Take a peek" command when you go to leave the room to see if he's around. If he is, wait until he leaves before you go out. Go back to the door you came in through. There's another door just to its south; go through there to a new screen. Climb up the staircase (the guards up on top are nearly impossible to avoid; don't worry about trying to elude them). There's a bunch of side rooms here, but all of them are empty. Just exit north through the double doors and you'll be back in the courtyard, but now up on the balcony. You can go either west or east from here; it doesn't matter which route you take, as they both end up at doors leading back inside. Indoors, climb up two flights of stairs (be sure you're taking the *up* stairs, not the down ones ^_^). There's more stairs, but ignore them and head to the northeast corner of the room. Fight the guard blocking the door and then go through. Head north and off the guard there, then go through the door to your right into Margie's room. Margie will grab Chu-Chu (the horror has only begun...) and then tag along with you. ---Chapter 12: Margie's Rescue--- ITEMS TO GET: None Before leaving Margie's room, be sure to save your game; the next battle can be kinda tricky. Equip the CobraCracka whip if you're not using it, and restore Bart's HP and EP completely. As soon as you leave Margie's room, Ramsus and Miang will enter, and you'll have to fight. You're really just fighting against Ramsus; all Miang does is to heal Ramsus (you can't even attack her). Margie does the same for Bart on your side, though. The trick to avoiding this is the CobraCracka -- it poisions Ramsus when you hit him with it, thus forcing Miang to waste her turn curing the poison instead of healing. Just keep attacking Ramsus with Rhythm Shock (Square, X) until he uses Mirror Stance. If you attack him while he's in Mirror Stance, he'll use a powerful counterattack, so don't do it. Just heal up, and then keep casting Wild Smile on him (don't bother with Heaven Cent, it only does 1 damage) to lower his accuracy. By the time he ends Mirror Stance, his accuracy should be so low he can rarely hit you. Then just keep attacking him until Fei shows up. Bart trades some more insults with Ramsus, the fight begins anew. Unfortunately, Ramsus is now immune to poison, so there's no way to stop Miang from healing him... on the other hand, you have two characters now. Use both characters' Square, X attacks, and have Fei use Inner Healing to heal. When Ramsus does Mirror Stance, Bart should use Wild Smile again, and Fei should cast Iron Valor repeatedly to build his attack power. Miang will heal Ramsus during this time, but after Ramsus de-Mirror Stances, you should be able to finish him off. Margie summons a bunch of rats to distract Ramsus, and the three of you escape into the elevator just as Dominia comes out of it. The elevator takes you down into the hangar underground. Just go east through the door, and the rest is automatic. ---Chapter 13: Road to Nisan--- ITEMS TO GET: Ether Veiler Back on the Yggdrasil, try to enter the bridge, and you'll be blocked by a stuffed animal... it's Chu-Chu! Bart says they'll have to get Margie to move it (why can't he move it himself? Or just step over it), so go down to the empty room on B1, next to the nurse's office -- it's now Margie's room. Talk to her and you'll get a chance to name Chu-Chu. Chu-Chu will then enter and declare her love for Fei (o_O). Talk to her again and she'll give you an Ether Veiler in exchange for the Spider you picked up back in Lahan (er, you did pick it up, didn't you?). It halves the amount of damage you take from Ether attacks; don't equip it out, save it for Citan when he rejoins you shortly. Now go back up to the bridge and talk to Sigurd to get control of the Yggdrasil again. Go to the northwest corner of the desert and you'll see a lone tree. Move up to it and "Road to Nisan" will appear. Hit X to enter. There will be a few more scenes, and Citan rejoins. ---Chapter 14: City of Peace--- ITEMS TO GET: None In Nisan, you'll be greeted by some people from the city. Talk to Margie, then follow the people out of the gear dock onto the Nisan map. If you want to go outside, you can take the south exit. There's nothing out there, but you can build up your Deathblows if you didn't earlier. Then enter the city proper. There's not much to do in Nisan. The first building on your left is the inn; it's full, but you can get some Special Herb Tea (reduces weight) by talking to the innkeeper. If you head north a little, then take the northwest path, you can find the shop (on the right), and past that is the town hall (on the left). Other than that, just head to the far north end of town and talk to the sister there. Follow Margie north to the monastery. At the monastery, Margie is greeted by Sister Agnes and the other members of the Sect, and there will be some dialogue. Then find the door to the east and follow Margie along on her tour of the facilities until you reach Sofia's room. There's a lot of talking here, and a mysterious flashback. Afterwards, leave the room and enter the one nearby to talk to Sister Agnes (this is optional). Then leave the monastery and go back to the town. Head towards the entrance and you'll run into Maison along the way. He escorts you to the house where you're to be staying. Inside, you talk to Sigurd, who reveals that he and Citan used to be part of the Solaris army, and that Citan was born in Solaris. After a long question-and-answer session, Bart goes outside. Follow him out and go talk to him (he's on the green bridge in the northeast area). When that conversation is over, go to the town hall (next to the item shop) for, surprise, more conversation, in which Citan comes up with a plan to liberate Aveh. You'll then be taken back to the house where you're staying. Save your game, and go buy items you might need (you don't really need any items, though ^_^). If you want to quit playing, do so now, 'cause you won't be able to save for a while. Then talk to Sigurd and say that you're ready. ---Chapter 15: Recapture Aveh--- ITEMS TO GET: MagneticCoat, Extra Ar+2, Rosesol S, Gold Nugget You start off controlling Citan in the Yggdrasil. Just go talk to Maison, then go up to the deck of the Yggdrasil (use the ladder in the room outside the bridge). Citan will overhear a conversation between Sigurd and Bart, and then you see some scenes with Ramsus and Miang. Eventually, you switch over to Fei's band at the Kislev border. The enemies here are really wimpy; they're just the same guys you fought back in the Stalactite Cave. The sole new enemy is the Edelweiss, which isn't too much tougher than any of the other enemies. Head east and then north, keeping to the grass. When you reach the end of the grass, hop up on the ledges to the south so that you can reach the high cliff on the south edge. Head southwest along that cliff and open the chest for an Extra Ar+2 (equip it if it's better than what Weltall's got). Then jump back down to the grass and head northeast again. This time, jump up the cliffs to the northeast, and head north until you reach a high cliff that you can't jump onto (sorry if this is a little vague, this area is hard to describe). Now jump east to the next ledge, and then south. You should now be on a long, skinny, ledge running north and south, with a high cliff to the east and a small platform to the west. Jump onto the platform to the west, then get a running start and leap from there onto the high cliff (this jump might take you a couple tries). From there, go south and pick up the MagneticCoat from the chest. Equip it; it gives you a big Response boost. Then go north and hop onto the ledge. Exit through the cave. You emerge into another cliff area (notice how the entrance to the cave led northeast, but the exit does too? Weird...). Hop left two ledges, then jump up onto the high ledge to your right. From there, jump back left. Jump up two more ledges, then take a big leap to the right. Hop up a bunch more ledges until there's no ledge directly above you. Go southeast for a Rosesol S in a chest, then go northwest. When you reach the end of the ledge, jump across the gap to the west (watch out, if you fall, you have a long way to climb back up). Then jump up another two levels and collect another Gold Nugget from the chest to the southwest. Jump up to the next level and then jump across the gap to the right. Jump up a few more levels and you'll see another white repair bot. Talk to it and you can buy Gear parts and items. There's nothing really worth buying, but be sure to refuel you Gear. Save, equip the Beam Coat, and exit to the northwest. Upon exiting the cave, you'll immediately be attacked by Elly's Gebler force. First, you'll square off against two Wandknights. If you equipped the Beam Coat, they should barely be able to hurt you, so just take them down one at a time using the standard X button/Deathblow pattern. Afterwards, you'll have to fight the Aegisknight, Swordknight, and Clawknight. This fight is a bit trickier, but still easy. Attack Swordknight first, since it does the most damage. Once it's defeated, go after Clawknight, and then Aegisknight (since the latter can barely hurt you, and it also has the most HP). Aegisknight will use Pile Driver to weaken your armor; if it does this a lot, use Inner Healing to restore your armor. You really shouldn't have too much trouble; just try to minimize the damage you take. Finally, you'll have to fight a stoned Elly in her new Gear, Vierge. This isn't really a battle; just keep using your attacks whenever you have a chance, and after enough dialogue, it will end. You then emerge back into the second cliff area. Get healed by the repair bot, then hop up the cliffs to the northeast. This is straight-forward; just follow the path until you get to the beam of light. Walk up against the back wall and hit X. Fei will fly out onto the cliff. You now switch back to Bart and Citan in the Fatima Castle basement. Don't worry, you don't have to go through the whole thing again. Just save your game at the save point (and stop if you want, you won't have another chance to save for a looooong time), and climb up the ladder to say hello to Shakhan. ---Chapter 16: Desert Despair--- ITEMS TO GET: Extra Ar+3 Meanwhile, Fei's team is attacking the Kefeinzel. You get to play a nifty little mini-game where you have to fly west (up) through the desert, dodging enemy Gears and mines. The Gears are kinda difficult to dodge; try to lure them to one side and then dart by. Don't worry if you run into them, you just have to fight them, and they're really weak. The mines and gunfire are easy to dodge, though they barely do any damage to you anyway ^_^. If you do need healing, hit Square to bring up the menu. Note that you *do* have to keep moving forward and not just stay in place (although the ground moves below you, you're still in the same position relative to the enemies). After you fly along for a while, you'll see a scene with Vanderkaum on the Kefeinzel, and then the mini-game resumes. Dodge through the row of mines and then turn north. Loop around in front of the destroyer and turn back south. You'll get a message from Falkon, and then you'll have to fight the Kefeinzel's main gun. This fight is really, really, easy. Just attack the Main Gun with Deathblows and ignore the Small Guns (since they can't even hurt you). The Main Gun will count down (ah, yes, where would an RPG be without a boss that counted down to some powerful attack?) and eventually fire, but it's not even that strong, and you can probably destroy it before it even gets to fire anyway. Honestly, if you can't win this fight, you need help. It's not over yet, though -- Vanderkaum will emerge in his Gear, the Dora, and Fei and two Deurmods fight it. This is a tough battle, so watch out. Vanderkaum will pick up the two Deurmods in his claws, rendering them unusable, and then use them to attack Fei. He'll eventually drop them, doing a lot of damage to the Deurmods. Just attack with X button attacks until Weltall reaches attack level 2, then use Hagan. After a few more hits, you should get a message that says "Head cover broken" and the Dora's defense will drop drastically (the Deurmods can now actually damage it). Just pound it then until it's defeated. You'll receive an Extra Ar+3 when you win. There's now a *lot* of scenes, in which a *lot* of stuff happens (I'm trying not to spoil too much in the walkthrough). When it comes time for Bart to fight, you can't win, so just attack until you get wasted. Afterwards, there will be a brief FMV sequence, and you'll finally get a chance to save your game. Do so, then de-equip Bart of any good equipment he's got on. Then there's a few more brief scenes introducing Sigmund, the Kaiser (emperor) of Kislev. ---Chapter 17: Kislev Capital--- ITEMS TO GET: Metal Jacket, 4000G Fei awakens in Nortune, the capital of Kislev (actually, Nortune seems to be the only thing in Kislev ^_^). The doctor will chat with him a while, then he will be taken to meet Blanka, er, Rico and his men, so they can conduct their "Baptismal Ceremony". Save your game and make sure you're equipped with the Metal Vest, then talk to one of them to begin. You first fight is against Leonardo. He should be pretty easy; just take him down with 3 or 4 Hagans. You immediately move on to Heinrich (you don't get a chance to heal). He's a bit tougher; his attacks take off about 16 HP each, but still not too tough. Again, just use Hagan 'til you beat him. The third fight is against Vargas, and it's a bit trickier. Whenever you attack Vargas, he'll use a combo counterattack that does about 30 damage if you just hit him with a Deathblow, or 10 if you used a regular attack. The secret, of course, is not to use Deathblows. Just hit him with single regular attacks, then use Circle to cancel and build up your combo meter. Once it's high, heal up (so you'll be healthy going into the next fight) and take him out with a combo. The fourth fight is against Suzarn. At the beginning of the fight, she will use a scythe attack to drain away all your EP, and will use it again if you try to restore your EP, so don't bother. Just use items to heal, and keep attacking with Hagan. Her attacks can take off 40-70 HP (depending on which one she uses), so stay healed. If you manage to win, you'll receive a Metal Jacket, and then you'll have to fight Rico. You can't win this fight (not without a GameShark, anyway ^_^); Rico will cream you with a combo for over 1,000 damage (how come he can't do that when he joins you?). Fei awakens back in the barracks, where the doctor congratulates him on his accomplishments. Don't forget to equip the Metal Jacket afterwards. You're now free to walk around; if you go through the door on this level, you can find a scale to weigh your characters. Up the ladder is the main dorm room; there's a guy in the southeast corner who will tell you a bit about D Block. After talking to everyone, take the west exit, and follow the main street until you get to the bar (with the flashing light outside). Here you'll meet the game's coolest character, the one and only HAMMER! Hammer will try to sell some stuff to Fei; none of it is really worth buying, though. To the north of the bar are another door into the dormitory and B-Exchange, where you can exchange Fangs, Eyeballs, and Scales for G (and Hob-Jerky, but you don't want to sell that). If you need the money, go for it, but if you wait a little while, the exchange rates will go up. Anyway, continue north past those two buildings until you reach the guard at the end of the street. He'll tell Fei that someone from the Battling Committee is looking for him at either the dorm or the bar. First, go back to the dorm, but you won't find anyone there. Now go to the bar and you'll meet with Rue Cohen, who tries to persuade Fei to join Battling. Despite Hammer's attempts to convince him to do so, Fei declines. After that scene is over, go back to the dorm. Hammer will run in (again) and tell Fei that his "sources" have told him that there's a new doctor. Go downstairs and into the room where the doctor used to be. The doctor will enter -- it's Citan! Citan explains the situation to Fei and offers to try to remove his explosive collar. Agree; you won't be able to get it off, but Citan will sell the safety device to Hammer for a nice 4000 G. Fei then decides that, although he hates Gears, he will enter the Battling tournament. Hammer immediately runs off to register him, while Fei gets some rest. ---Chapter 18: Brave Battlers--- ITEMS TO GET: None The next day, go upstairs. Hammer will rush in as usual and announce that he's registered Fei as a Battler. Leave the dorm and go north to where the guard is. He'll now let you pass, and you can continue on to the Nortune map. The only place you can go here right now (besides back into D Block) is C Block, where Battling is held. Go there. In C Block, you'll meet with Rue again. She says to talk to her when you're ready to fight. Since there's nothing else you can do here, just go talk to her. Fei will go to the paddock to get his Gear, and, surprise, surprise, it's the Weltall. You then get a chance to practice Battling; unless you've already played the game before, it's a good idea to run through the tutorial and practice mode. Your first battle is against Leonardo's Ganador. Just attack for a while; as soon as his life bar gets low, Fei's Gear will overheat and explode. ---Chapter 19: Sewer Horror--- ITEMS TO GET: 3350G, Aquasol S, Physisol, Kislev Map, Sewer Keys, Poison Guard, Cool Shades, Gallant Belt, Knight Helm, Zetasol DX, Mentsol, Bell Amulet, Ether Veiler Fei wakes up back in the barracks (again). Despite what just happened, he wants to get back to Battling immediately. Go back to C Block, but before you enter, talk to Hammer. He'll offer you some powerful new Gear parts. You should have plenty of money, so be sure to upgrade (if you don't have the money right now, you'll be able to get enough from Battling). Talk to the woman on the right at the counter to enter. The first battle is against a Tin Robo, which should be really easy. Just get some practice fighting here. After you win 2 rounds, you'll receive 400 G, and can move on to the next round. The second battle is against the Titan. This guy is prone to overheating himself; if he does, rush in and attack (and be careful not to overheat yourself; if you do, run into the water to cool off). Also, whenever he dashes, he will pause for a moment, giving you a chance to attack. When you defeat him, you'll receive 700 G in prize money. Leave the arena and it will be night on the Nortune map. Return to D Block, go to Fei's bed in the dorm, and rest. The next day, return to C Block for the third day of matches, the first of which is against W-Shaver. W-Shaver is a bit stronger than its predecessors; it will fire its laser at you frequently, so be prepared to block. When it stops shooting, dash in close and attack. The prize money for this round is 950 G. Next up is Musha (Metallic Uniframe Super Hybrid Armor!). It has a laser as well, plus a sword. Block its lasers, then move in close, waiting for it to attack. As soon as it does, dash away or block, then start kicking it 'til it goes down for 1300 G in prize money. It's night time again, so return to the dorm and rest up. The next morning, Rico will pay Fei a visit and explain the situation in the sewers. He and Citan then join you. Talk to Hammer and see if there's any equipment worth buying them, and stock up on items... believe me, you'll need them. Save your game, and then head up the ladder just outside the west exit of the dorm. Hop across the pipe and descend into the sewers via the manhole (yes, there's a manhole on a ROOF... don't ask me...) The Kislev sewers are one of the most annoying dungeons in the game; they go on forever and are stocked with pesky enemies. They also have a number of environmental hazards -- drainage pipes (just jump over them) and spinning fans (jump when the fan is pointed sideways; easier said that done ^_^). As for the enemies, they include: o Acid Frogs. Little brown guys who use a water attack that hits your whole party and heals them; they can also poison you. Not too annoying unless they start "summoning friends", in which case you should use Deathblows to finish them off quickly. o Batrats. These enemies are really annoying; they will constantly confuse your party members, making them act randomly. You can cure this with a Mentsol, or just finish the Batrats off with your remaining characters (all status changes are cured after battle).. o Armor Wasps. You don't see these too much, as they appear only on the top floor (where you start). They have a high defense, so use Deathblows on them. o Rotten Sods. These appear only on the lower levels. If you hit them with Deathblows, they'll counterattack, so just use regular attacks. They will also occasionally put you to sleep. o Mullets. Like the Rotten Sods, Mullets only appear on the lower two floors. They spend their first turn in the water, where they won't attack, but can't be attacked either (except with Guided Shot, and that doesn't do much damage). Use this chance to heal up, because as soon as they jump out of the water, they'll hit you with a really strong attack. Use Deathblows to finish them off. And speaking of Deathblows, since you now have 6 AP, you should start working on learning your first 6 AP Deathblow, the Tr, Tr, Tr, X one. Although not necessary, it will come in quite handy against the boss. Rico only has his first two Deathblows, so he needs to learn his Sq, X one (Banderas) first. Start off in the sewers by crossing the bridge to your noth. Go east, then north a little ways. Cross the bridge and go north. Search the remains and there will be a brief conversation. Then turn back south and follow that path to a chest with an Aquasol S. Head back west, then north to the bridge you crossed earlier. Go back across it and then south, around the corner. Go all the way west, past both bridges, to a chest with the all-important Kislev Map. You can now press Select to look at a map of the current floor. This can be used to corraborate your position with my fully-annotated maps, which are available online at http://www.gaming-intelligence.com (plug plug). After getting the map, go back east and cross the first bridge to the south. Then go east again and follow the path to the next bridge. Cross it and go south to a chest with a Physisol. Get it, then return to the last bridge and go back west across it. Turn south and look around for another murder site. Examine it, then turn north and follow the ledge (without crossing any bridges) to the ladder down. If you've investigated both murder sites, you'll be able to descend to B3. On B3, go south, past the bridges, until you reach another chest, containing the "Cool Shades". Believe it or not, these prevent you from being confused. Equip them on Citan, not only is he generally your best character, you'll need him to stay unconfused in the upcoming boss battle. Then go back a little ways and cross the bridge you just skipped. Head southwest and you'll see another murder site. Examine it, then go back east and cross back over the bridge. Head west, then north, and cross the bridge adjacent to the ladder. Turn north and follow the path past the fans (careful, don't get hit ^_^). Skip the first bridge, but cross the second. Just to your south is a handy save point, but where you really want to go is to you north -- just follow the route until you see a small broken robot. Examine it once and your party will have a brief conversation. Afterwards, examine it a second time for the all-important Sewer Keys. Now, retrace your steps back south and cross the bridge. Head back north and east, and cross the first bridge you come to. After crossing it, turn west and follow that route to a chest with the Poison Guard accessory (not really worth equipping, but you might as well get it). Now just head east until you get to a door. Go through and you'll be up on B2. Head southeast, then east. When you reach a bridge, cross it. Take the east fork and continue along until you reach another bridge. Cross it. If you head southeast from here, you'll find another save point; use it if you want. Otherwise, turn west and head straight that way. Skip the stairs (they lead back to B3) and keep going past the fan. Examine the murder site you come across, then keep going north and go through the door to B2. Head west and open the chest for the Knight Helm, a very powerful helmet. Equip it on Rico, since he has the weakest defense. Then go back east through the door back to B2. Retrace your steps south past the fan and stairs, then east, north across the bridge, east, north, west, and north across the second bridge. Go northeast, and cross the bridge there. Take a north turn and go pick up the Gallant Belt from the chest. The Belt raises your maximum HP by 10%; it's worth equipping on somebody. Next, go southeast, past the bridge, until you get to "Gramps", a little green midget guy. Talk to him if you want, then continue east past him. Dodge the fan and continue north and east to the final murder site. Examine it, pick up the Gold Nugget at the end of the path, then go back to where Gramps is. Cross the bridge near him and take the west fork for a Zetasol DX. Now go back east and cross the bridge (not the one you just came across, the second one you come to). Go south for a Mentsol, then head north past the fan to a door. Open it with the Sewer Keys (you DID get them, didn't you?) and enter. The monster isn't here, but you can find its Bell Amulet in the chest. Before you leave, jump up the flat parts of the pipes to the chest, which holds another Ether Veiler (if you don't feel like jumping, skip it; it's not that important). The game is a little unclear as to what to do now, but you have to find the only slime-covered pipe without a murder site nearby. Fortunately, it's not that hard to find. Just retrace your steps to where Gramps is, and go north 'til you get to it. (If you want to save, cross the bridge just south of the pipe, then go due south until you reach the save point). Heal up, make sure Citan is equipped with the Cool Shades, and then examine the pipe to fight Redrum ("murder" spelled backwards; as seen in The Shining). Redrum is definitely the toughest boss so far (which isn't saying a whole lot ^_^), but with the right strategy he can be beaten. He'll start off by using Gel to confuse two of your party members, but if Citan has the Cool Shades equipped, he won't be affected. Have Citan cast Renki (making his next Ether affect the whole party), then Suiseii. This will boost your whole party's fire defense, making them mostly immune to Redrum's Bloody Rain attack. Meanwhile, Fei and Rico should use Iron Valor and Steel Fist (respectively) to boost their attack power, then attack with their strongest Deathblows. Citan should take care of all your healing; have him use Renki and Sazanami to heal the whole party. When Redrum is about half dead, he will start using Murder, which instantly kills a single character. If one character goes down, revive them with Zetasol as soon as you can, but make sure your other characters are healthy first (but if two characters die, revive someone ASAP!). Also, after you revive someone, you'll need to recast Suiseii on them, as well as Iron Valor/Steel Fist. Redrum has about 4750 HP; as long as you use Suiseii, you shouldn't have too much trouble beating him. Afterwards, you'll receive a load of EXP, and are automatically warped out of the sewers (hallelujah!). ---Chapter 20: Battling Champ--- ITEMS TO GET: 8300G Back in D Block, Rico parts ways with you, but says he'll see you again in the tournament. After resting up, return to the Battling arena. Yes, it's Battling time again, and your first opponent is Hatamoto. Hatamoto has a long spear, so stay out of range and throw Ether Bullets. When he charges you, just block and he'll dash away again. Hit him with some more Ether Bullets (watch out, don't overheat your Gear) and repeat 'til you win. You receive 1900 G in prize money. Next up is Firewheel; definitely the coolest- looking Gear in the tournament. It's hard to hit, and blocks frequently. Again, just stay at a distance and use Ether Bullets. Prize money: 2500 G. The last fight of the day (yes, there's three fights today) is against Silver Star. Surprisingly, it's really easy to beat; although it's fast and jumps around a lot, it can't fight at all up close. Hit it with a single Ether Bullet at the start to stop it from dashing, then run in and wail on it. You can probably beat this guy without being hit ^_^. Afterwards, you'll get 3500 G in prize money. As Hammer suggests, go save your game at the nearby save point before leaving. When you go back to D Block, there will be some scenes with Weltall, and then Wiseman will appear and abruptly attack Fei. Wiseman has two main attacks; a fireball attack that does about 50 damage, and a punch that does about 80. Use Iron Valor, then attack with your strongest Deathblow (hopefully Hoten), while healing with InnerHealing. After you do enough damage to him, Wiseman will step us his attacks, and his evade rate increases. Once this happens, just start using single Triangle button attacks to build up your combo meter, then hit him with a full 28 AP combo. If this doesn't take him out, a few more hits should do the trick. Note that you don't have to win this battle; if you lose, nothing bad happens (except that you don't get any experience) -- so don't waste a lot of items trying to beat him; it doesn't really matter. After the battle, Wiseman will instruct Fei on how to defeat Rico, then tell him a bit about his father's history. He then departs as abruptly as he arrived. The next day, return to the Battling arena (or maybe you go there automatically, I don't remember) to fight Rico. Like Wiseman said, don't fight up close. Instead, keep your distance and attack with Ether Bullets. Don't block Rico's attacks; you'll still take a lot of damage -- instead, dodge them. To avoid his Ether Bullets, you'll have to jump and dash backwards. Also, dashing while in the air doesn't overheat your Gear, so you can use this technique to get around without raising your heat level to high. Stay near the water so you can cool off when needed; although you can't throw Ether Bullets when in the water, you can throw them when in the air *above* the water. Remember, avoid close-range combat and just use Ether Bullets. The only exception is if he jumps with you nearby, in which case you should quickly hit him with an Ether Bullet. If you do it right, he'll be knocked onto his back, allowing you to run in and hit him with one three-string of attacks (then run anyway before he clobbers you). It's okay if you lose one or two rounds, as is this a best of 5 match instead of the usual best of 3 (and even if you do lose 3 rounds to him, you just try again). You don't get any money for beating Rico; instead, Fei is crowned Battling champion. Rico's men complain, but Rico tells them off and departs. Rue then congratulates Fei on his victory and takes him to... ---Chapter 21: Gear Dock Raid--- ITEMS TO GET: Insulated Ar, Power Magic, Momento Locket, Knight Mail, Minigear, Master Key, Frame HP330, SurvivalTent ...the champion's room, which is now his. He also now has free roam of the city, as the collars have been removed. In the small room adjoining the main room, you'll find a save point, as well as a bed with which to rest. Leave D Block and go to the Kislev map. The two red pyramids will take you out on the world map, though there's nothing to do out there (unless you want a breath of fresh air ^_^). The three green pyramids all lead to A Block, the civilian block, but there's nothing really important there (there's a few stores, but they all sell the same stuff that Hammer was selling). The yellowish pyramid leads to the administritative district, which is where you want to go. Talk to the guards outside and they'll escort you inside. Take a right turn and go in the eastern of the two doors leading north. Descend the stairs to another hallway, and take the west exit into the crane room, which holds a nifty little (optional) mini-game of sorts. Before you start, though, jump up onto the red barrels, then onto the brown crates near tem. From there, you can just barely jump to the platform with the chest on it, which holds Insulated Ar. It's good Gear armor, though you can't equip it right now as you don't have a Gear. Now examine the control panel in the upper left to activate the crane. You have to guide the crane left and right to the other end of the room, so you can use it as a stepping stone. The important thing to note is that the crane will keep moving in one direction until you move it in another. Move it to the right of the crates, and when it's about halfway past the crates, swing it back left. If you time it right, you'll be able to barely get by the pile of metal (if you goof up, just leave the room and come back in). Then swing it to the right around the shelves and crate, then left around the forklift. Crash the crane into the either of yellow boxes, then go over to it and hit X on it. Fei will make a comment, then you can jump on it, and from there jump onto the yellow boxes. Drop down into the corner and pick up the Power Magic, another Gear item. You're done here, so return to the main hall and go through the big double doors into the elevators. Ride the elevator up, then go west once you emerge into the Kaiser's room. While Fei is chatting with the Kaiser, Rico will drop down and run off. There will be a bunch of scenes, after which you end up in the queen's room with Rico (briefly) in your party. Search the mirror at the back of the room for the Memento Locket, an accessory that only Rico can equip (it's not very good, though). Leave the room and the Kaiser will show up with his guards to arrest Rico (which Rico seems to take pretty well ^_^). Afterwards, go back up to the Kaiser's room. He's not here anymore, leaving you free to open up that nice shiny chest by the organ for some Knight Mail. When you leave the administrative district, Citan will remark that Hammer has now had enough time to gather his information (Go Go Gadget Plot Contrivance!). You're automatically taken to A Block, where Hammer tells you that Weltall is being stored in an underground gear dock accessible by supply train. Buy any items you need, then look around for Big Joe. He'll charge you 5000 G to see his special secret, which turns out to be an empty alley. Go ahead and pay him, though; you'll be able to get an item later if you do. Now return to D Block. You'll be greeted by some of Rico's underlings, who explain the situation to you. Save your game, then use the bed to rest. At night, leave the bar and climb up on the roof (via the ladder outside the dorm). Climb up the red ladder to your south onto the control tower and talk to the amazoness. As soon as the dialogue concludes, run to the east side of the tower. When the train appears, quickly jump off the tower (you don't have to land exactly on the train as long as you end up over it). You'll ride the train into the tunnel, only to have it start to fall apart. Quickly run and jump to the front car. You'll then automatically ride the rest of the way to the Gear facility. After you land, save if you want. You can either take the south exit into an office and search the place for a Minigear (getting it will trigger a battle against some Swordsmen, which is worth doing just for the guard's quote ^_^), or just hop up the boxes and exit through the pipe. The ever-annoying Batrats are back, and are joined by Mechanics and Swordsmen. Both of these use mostly physical attacks that take off 50-100 HP, but the Swordsmen have less HP. Also, the Swordsmen will occasionally drop Evasion Rings, which boost your evade rate and are definitely worth equipping. Go south past the stairs, and continue south and east to a door. Go through into a tall vertical room. Hop down to the bottom and push the solitary crate to the west a little. Use it to jump up onto the western pile of crates, and climb up the exit. Go west as far can, then head south. Turn east and continue to the next room. After the soldiers leave, search the bookcase in the back for the Master Key and a Frame HP 30. The latter is a very useful Gear accessory that allows you to regenerate HP in battle by activating it from the Special Option menu. Continue east from the office and keep going until you get to a locked door. Examine the control panel next to it to open it with the Master Key and go through. In the next hallway, exit through the northwest door and you'll be back in the room where you got (or didn't get) the Minigear. Go north back to the start room, then open the east door with the Master Key. Head north and descend the stairs. Collect the SurvivalTent from the narrow alley to the south of the stairs, then go west until you reach the Gear hangar. Descend the nearby stairs (good luck seeing your characters) and head around to the north side of the central divider, and face the divider. Push the button next to the easternmost compartment (the ones with Gears in them) until you see Weltall. Get close to it and hit R2 and L2 to get in. Now go talk to the white repair bot and you can buy parts from it. Buy the WELT-05100 frame, and also pick up a Hot RodG for the Vierge (which you'll be getting shortly). If you didn't upgrade your engine and armor earlier, do so as well. Then equip the Frame HP 30, Insulated Ar, and Beam Coat on the Weltall. Hop in one of the elevators and you'll be taken up to the arena. ---Chapter 22: Night Purge--- ITEMS TO GET: HP Drive Weltall comes to the rescue just as Rico is forced to fight a Rankar Dragon, and you fight the first Gear battle in quite some time. It's also a really, really, easy one -- the Rankar here is just the same as the first one. Use weak attacks to conserve fuel. After defeating it, Citan, Rico, and Hammer will evacuate the city, while Fei blasts off to stop Gebler. Your first battle is against the Aegisknight R, which is as weak as always. It still uses Pile Driver to lower your defense, but just whack it with some Deathblows a couple times and it's on to the next battle, against the Swordknight R. This is where it gets interesting. Swordknight R can do about 500 damage in a single attack, and it's also faster then Weltall -- so turn on Booster! If you've never used the Booster before, it's on the second screen of menu options. Using it will drain your fuel quickly, but boost your speed. Then charge up to Attack Level 2 and hit it with a Ryuten (or Hazan). If you get low on HP, use your Frame HP 30 to heal. Next up is the Clawknight R, which is significantly easier -- its attack only does 90-150 damage, or 250 if it uses its throw attack (rare). You probably used a lot of Fuel in the last battle, so just sit back and Charge for a few turns (note that you recover more fuel if you're at a higher Attack Level, so you might want to build up to AL 2 and then Charge). If you're low on HP, also use the Frame HP 30. Then take out the Clawknight; you shouldn't have any trouble. Fei will be joined ny Rico (on board Stier, of course), and then the two of you fight the two Wandknight Rs. They're a bit tougher than the Clawknight R, but not very challenging. Just focus your attacks on one until it goes down, then take out the other. If you have the Beam Coat equipped on Weltall, they should barely be able to touch you. Next up is... nobody. There's some hokey scenes with Fei and Elly, then you get a chance to save your game. Go ahead, and quit if you want, though there's not much more left to this section -- in fact, there's just one battle and a bunch of story scenes (go figure). The one battle is against Dominia, on board the Hecht. She mostly uses Aerods to attack, which does around 150 damage to both characters (less if you have the Beam Coat). Hit her with your Level 2 Deathblows (Rico's Grand Slam does over 1000 damage). After a while, a big brown thing will come down. Just ignore it and keep attacking Dominia. The brown thing will explode and use Super Aerods on you for about 1000 damage, but that's not really any big deal. Just keep up your attacks and you'll have no problem winning. You'll receive an HP Drive when you win; it can be used to permanently boost a character's maximum HP. ---Chapter 23: Secret Weapon--- ITEMS TO GET: M Disk, O2 Cylinder, Mica, Gold Nugget, Ground Fei awakens in a house in A Block. Hammer promptly enters and announces his latest scheme: Fei should go steal Kislev's new Goliath airship. He then asks to talk to Elly for a moment (don't worry about this scene, it's not important). Then head out of the house and try to leave via the south exit. You'll be stopped by three guards. Choose to stay and fight (why are they making such a big deal out of three wimpy guards?) and Rico will suddenly show up and knock out the guards. He then joins you, and despite his claim that he's only sticking with you until you get outside the city, is now permanently in your party. Now that you've got Rico in your party, go to the accessory shop, which has some new armor. Buy a Hot Rod, Metal Jacket, and Metal Helmet for Elly, and anything that would improve Rico's stats. Also, go back into the alley where Big Joe ripped you off earlier and search the end of it for the M Disk. If you take this to the jukebox in the bar, you can play some music. Leave A Block (BTW, if you haven't noticed, D Block is totalled; you can never go back). If you look carefully, you'll see Big Joe nearby on the Kislev map (he's hard to see 'cuz he blends in with the background). If you talk to him, he'll tell you about the M Disk, and also give you some "super muchacho information" -- you can change your characters at the bar by talking to the new waitress. Outside, on the world map, you might want to take some time to use the Super Muchacho Deathblow-Learning Trick to help Elly and Rico learn some Deathblows. Elly will also learn four new Ethers, one after each of her first four fights. Also, don't forget to equip Elly's Vierge with the Hot RodG that you bought in the Gear dock. When you're ready to get on with things, change your party to Fei, Citan, and Rico (Elly, sad to say, is just about useless) hop in your Gears and head southeast until you get to the forest. Get out on foot (Gears can't go through forests) and cross through the forest, then get back in your Gears. Continue north until you see a path through the mountains. Head east through the pass, then go north. You'll see the Goliath factory soon, it's the big gray door embedded in the mountains (it's impossible to miss, really). First of all, you can ride your Gears in the factory, so don't go anywhere on foot. Head west, and take the first turn north. Keep going until you come across Hammer in a repair bot Gear. Talk to him and you can change characters (if you brought Elly along by accident), and, more importantly, buy a whole load of new Gear stuff. Pick up new frames for Vierge and Stier, and the works for Heimdal (armor, engine, frame). Also check out the gear accessories; there might be something work picking up. Finally, after upgrading your Gears, be sure to refuel them to boost their HP to the new maximums (and also for the fuel; you'll need every drop of fuel you can get in here). Say goodbye to Hammer (for now) and go north into the next room. As you walk forward, you'll be ambushed by three Harquebus Mk 10s, which are no sweat -- one X-button attack each from Weltall and Heimdal can probably take out one, and Stier can handle one with one X-button attack. After beating them, proceed forward a bit more to fight three NeoMusha Mk100s. These are even easier; you can take them out with a Square and an X attack. Keep going north for the third fight, against two more Harquebi. After defeating them, head through the door into the next hallway. You'll now start encountering random enemies; they're the same ones you fought in the previous room, except they're often accompanied by Engineers, who will heal them. Generally, you should take out the Gears first, since you can probably kill them before the Engineers can do anything. When fighting the Hatamoto Mk IIIs however, you should take out the Engineers as the Hatamotos have quite a bit more HP. Follow the path along until you get to an intersection. The south fork leads to a save point (big whoop), the west one continues on. At the next fork, go east and get the O2 Cylinder from the chest, then go west and up. Pass through the door into another large room. Here you'll have to fight 2 Harquebi (oh no, scary), followed by 2 Hatamotos, who accompanied by two Engineers (a bit tougher). After beating the Hatamotos, step on one of the platforms and activate the blue light to rise up onto the conveyor. The conveyor belt will take you west into a small room. Jump down and walk north under the conveyor belt. Get out of your Gears, run to the chest (Extra Ar +3), then run back and get in (if you get into a fight while on foot, use Call Gear to get back in your Gears). Now flick the yellow switch in the southeast corner to reverse the conveyor. Hop back on and ride east until you reach the end of the belt. There's three switches in this room; the one that you want is the one that's underneath the north-south conveyor belt (it's the only one that you have to face west to push). Flick it, then jump on the north-south conveyor and ride it to the next room. Again, there's three switches here. Hit the northwest one to make two chests appear (Mica and a Gold Nugget), then save your game at the save point. Go up to the black doorway on the east and hit X to enter (for some reason, you have to press X, you can't just walk through). You'll be taken to just outside the Goliath, but before you can enter, you'll have to fight the Fis-6. Watch out; this fight is tougher than it looks. Attack with regular attacks to start off with, and try to converse fuel (i.e., don't use big fuel-sucking Deathblows). Every so often, the Fis-6 will use Shift Up to boost its stats. Once it gets tougher, break out your Deathblows and start pounding on it. Eventually it will overheat, and four Fis-6 Mechanics will appear. This is where things get interesting. Not only do the Mechanics attack you, they will also continually heal the Fis-6. Leave it alone and concentrate on taking out the Mechanics with Deathblows as fast as you can (they have a lot more HP than regular Mechanics). Meanwhile, the Fis-6 will cool off and start attacking as well. Once this happens, use your level 2 (or 3, if you have any) Deathblows to attack the Fis-6, while using your generic "build up" attacks against the Mechanics. Of course, all this is a huge drain on your fuel, so you're going to have to do some serious Charging... remember, you recharge more fuel the higher your Attack Level, so build up, *then* Charge. Once you get rid of all the Mechanics, you shouldn't have any trouble finishing off the Fis-6. Victory nets you a tremendous amount of experience, as well as a Ground (Gear accessory). Once on board the Goliath, use a SurvivalTent at the save point to heal -- you'll need it. Talk to Elly, Hammer, and Rico, then go talk to Citan. He'll ask you if you're ready to take off; choose "Yes" (unless you need to change your equipment or something first). The Goliath will take off away from Kislev, only to be attacked by everyone's favorite sombrero- wearing villain, Grahf. Fei, Elly, and Rico automatically go to fight him on top of the plane. Grahf will start off the battle by toasting you with his Super Guided Shot, which does 2500-3500 damage, depending on whom he hits. He then slips into mostly physical attacks, which still take off about 1000 HP. However, he almost exclusively attacks Fei (in fact, he always seems to attack Fei when he's using physical attack), which is the key to beating him. Just have Fei use Frame HP 30 to recover his HP, while Rico and Elly use X attacks on Grahf. It's not easy, but you should be able to win. Then sit back and watch in awe as Hammer demonstrates his MAD SKILLZ. When you're back on the Goliath, save the game. There's a lot of dialogue scenes coming up ahead, so if you want to quit, you'd better do so now. Otherwise, just go talk to Citan to begin the festivities. ---Chapter 24: Escape Ignas--- ITEMS TO GET: None This has to be the shortest chapter in the entire game. Just go to the bridge (you know where it is; it's the same as before) and talk to Bart. ---Chapter 25: Adrift at Sea--- ITEMS TO GET: None This ain't much longer. Go down to the gun room and talk to Maison, then go to Gear dock and enter the Gear shop (BTW, you can buy a lot of better Gear parts here, though you don't really need them now). Talk to Citan, then leave and go over to the Stier (in the southwest corner). When you approach, Bart will talk with Rico and convince him to stay on board. ---Chapter 26: Men of the Sea--- ITEMS TO GET: Lunar Rod, D Circuit, Serpent GWhip, SuperGoggles, PremiumShoes, Mentsol, [Ygg D.Charge] Meanwhile, Fei and Elly are picked up by the floating city Thames, where you meet Hans, another penguin. He tells you to go speak with the Captain, then wanders off, leaving you free to explore. On the Armor Ground (where you are), you can find item and equipment shops, in the upper-right and upper-left corners, respectively. These stores have a lot of great stuff, including new weapons for Elly and Bart, and better armor. Go ahead and buy stuff for characters who aren't in your active party right now; you can equip it on them later. There's also a save point, should you want it. Leave the Armor Ground screen and go to the Salvage Dock (both entrances will take you to exactly the same place). Head north across the big black gun onto the crates. Drop down to th east and walk across the wooden plank and the giant knife (if you fall off, just go up the stairs to the south and try again). Hop up the hanging platforms and grab the Lunar Rod from the chest. It's not as strong as the Marshall Rod, but it puts enemies to sleep. Generally, it's not worth using. Head to the south area of the dock, on the lower level. Go into the small room and walk to the southwest corner. Drop off the south edge into the room below (you should land on a crate). Drop down to the north and collect a D Circuit from the chest. It boosts your agility underwater; equip it on either Weltall or Vierge, then give the O2 Cylinder (from the Goliath Factory) to the other. In the upper-left corner, you'll find a kid who will challenge you to a game of Speed (the card game). If you're not familiar with the game, the kid does a pretty good job of explaining the rules. You can play either the R1 and L1 buttons, or the Triangle and Square buttons. Although the former might seem more intuitive, I find it's easy to get them mixed up with the directional buttons, so I recommend using Triangle and Square instead. There's really not a lot of strategy to this game (it's just reflexes), but here's a few tips: o If you get into a "one-two" situation, position yourself over a card before the "one-two" call. This way, you might be able to play the card as soon as the new cards are turned up. o If there's no plays available for you, turn over some cards in the empty spots. Try to always have as many cards face-up as you can (but go for actual plays first). o If you get into a situation where your opponent can't play any cards but you can, stop for a moment and figure out how you can play as many cards as possible in the shortest amount of time. The game will wait for you; you can plan as long as you want. Really, the key to this game is just seeing the available plays and making them as fast as you can. In any case, you should be able to dust the kid after a few tries; he'll then fork over the SuperGoggles and refuse to play you any more. Give the SuperGoggles to Elly; they'll help shore up her horrendously low hit rate. Jump up on the crate just to the east of the Speed kid, and from there leap over the fence. Grab the Serpent GWhip from the chest, then exit via the barrel. The guy you're now standing next to is the Gear Shop; buy two Grounds (you should now have three; counting the one you picked up in the factory) and a D Circuit. Equip one of the Grounds on both of your Gears. Then refit Weltall, Vierge, and Brigandier with new frames, engines, and armor (don't bother upgrading Heimdal and Stier, you won't be using them for a while). BTW, there's one other chest in this area; it's the one that's one the moving platform overhead. However, I have no idea how to get to it; if anybody can tell me how to get it and what's in it, it would be appreciated. To travel to the rest of the ship, you'll need to use the Screw Elevator. There's two entrances to it; one near the Gear shop and one on the main deck. To use it, go inside and then exit again; you'll be presented with a list of floors. First, go to the sick bay on the second floor. Here, you can rest by talking to the doctor. Then take the west exit up to the third floor, the Beer Hall. In the southwest corner (you'll have to rotate the camera to see him) is a guy whom you can play Speed against; he'll reward you with the PremiumShoes if you beat him. Also, climb up the ladder onto the pipe and talk to the kid for a free Mentsol. The fourth floor is the Bridge; you can reach here either from the northern door in the Beer Hall or just from the Screw Elevator. Talk to the walrus guy in the red clothing; he's the Captain. After performing his famous "Man of the Sea" routine, he'll invite you to join him in the Beer Hall. Go back there and talk to him. There will be some scenes introducing Kelvena (should be Cherubina), the leader of the Elements. Afterwards, go back to the bridge and talk to the Captain again. He'll bring up your Gears so you can fight the Solaris forces. If you didn't upgrade your Gears earlier, go back to the Gear Shop and make sure Weltall and Vierge both have Grounds and O2 Cylinders/D Circuits. Otherwise, just go straight to the deck (the "map"), where your Gears are waiting. Go up to them and enter. You'll automatically fly to the Yggdrasil, where Bart joins you to take on the Haisho/Haishao (it's called the Haisho in battle, but Haishao in the dialogue) underwater. This isn't too difficult a battle; the Haisho will open the battle by using Nereid Cyclone to do about 900 damage to each member of your party, but then it degenerates into using Electric Arm, which only hits one character for about 350 (and even less if you've got Grounds equipped). Just pound it on with your Deathblows and you should win pretty easily. After you do enough damage to it, Bart will call in a strike from the Yggdrasil, and Brigandier will receive the Yggdrasil Depth Charge Option. ---Chapter 27: Friends Again--- ITEMS TO GET: None This is identical to chapter 24. Just go to the bridge and talk to Bart. Yawn. ---Chapter 28: Betrayal--- ITEMS TO GET: LongDarkCoat Go back to the Thames and ride the elevator up to the bridge. After some dialogue, Bart will rejoin you. Go back down to the Yggdrasil and you'll see Big Joe standing on the deck. Talk to him and tell him you're interrupting his "amore time", which will prompt him to challenge you to a game of Speed. He's a lot easier than Queenie; you should be able to beat him in a couple tries. He'll then fork over the LongDarkCoat and flee. Descend into the Yggdrasil and go to the engine room (if you forgot how to get there, go down the stairs in the gun room and head to the end of the hall). Citan will rush in and stop the engine from exploding. Talk to him, then try to leave and the engine guy will enter. After he's finished talking, talk to Citan again. ---Chapter 29: Ramsus' Attack--- ITEMS TO GET: STR Drive, [Aerods] Go to the medical room and talk to Elly. She will insist on going with Bart to stop the latest Solaris attack. You have to a chance to equip your characters; give Brigandier a Frame HP50, Ground, and D Circuit. First, you take on Dominia in her Bladegash gear. Weltall and Brigandier should just attack, while Elly uses Thermo Dragon in Vierge. (Note that whenever you use an elemental attack on Bladegash, it will absorb that element, and start attacking you with it. This doesn't seem to have any strategical significance, but I thought I should mention it for completeness's sake). Her regular attack only does about 450-500 HP damage, though her occasional special attack does about 2200. After you beat her, you'll get a STR Drive, then dive underwater and fight the Haisho again. Ramsus is piloting the Haisho this time, and (as usual) he's accompanied by Miang (in her cleverly-named Miang's Gear), who does nothing but heal him. The Haisho uses a claw attack that hits three times (usually targetting different people) for 400-800 HP, but otherwise it's basically the same fight as last time. When you "win", Ramsus will clobber Fei, and the Vierge will receive Aerods, by far the best Option in the game. ---Chapter 30: A Young Priest--- ITEMS TO GET: None Return to the Thames and pay a visit the Armor Grounds. You'll automatically go into a scene introducing the Black family: Primera, Jessie, and Billy. Afterwards, go back to the Yggdrasil and talk to Sigurd. He'll now let you control the Yggdrasil, and you can sail around (you can only get off at beaches, though). Don't go anyway right now, though; instead, go down to Margie's room and talk to her. She'll allow you to change party members. You're stuck with Elly, but put Bart and Citan in as your other characters. Take control of the Yggdrasil and leave the Thames. Note that you do fight enemies at sea, but they're pretty easy (you can take them all out with one Aerods). Just watch out for the Death Scythes; you can only hurt them with Deathblows. Use Triangle attacks (they use less fuel) to build up your attack level, then let them have it. Sail due north until you reach the Ethos HQ (you can also go to the Orphanage and Babel Tower, but there's nothing to do at eithr of them). You'll have to land on the west side of the island with the HQ, then cross it on land. Be sure to ride your Gears on land, the Etones will crush you if you don't. At the Ethos HQ, head north and speak with Billy. Follow him to the west and talk to him again. Go west some more, talk to Billy again, and go down the stairs into a high-tech-looking area. Go east and talk to Billy. Follow him into the infirmary, where Elly will leave you briefly. Go back out of the high-tech area and head east. The next door on your south leads to the library; go in here and talk to everyone. Leave the library and Elly should come back (if not, look around the rest of the church and talk to more people). Return to the infirmary for more dialogue, then it's back to the Yggdrasil. ---Chapter 31: The Orphanage--- ITEMS TO GET: Tag Badge, Book 1, Book 2, Book 3 Sail southeast from the Ethos HQ. Your destination is the Orphanage; the southeast dot in Aquvy (if you need a map, go talk to Jerico on the Yggdrasil bridge). When you get there, land the Yggdrasil and enter the Orphanage. Once inside the Orphanage area (not the actual building), go to the west side and talk to the guy in the chicken coop. He'll ask you to round up all the escaped chickens. Find one of the chickens and talk to it. It will start to follow you for a while; head back towards the chicken coop. When the chicken stops, you've lost control of it, go talk to it again and it will follow you again for a little while. Just keep doing this until you make it back into the chicken coop. Talk to the kid to confirm it, then go find another chicken, and repeat until you've caught all three. The kid will then inexplicably give you the Tag Badge, the third of the three badges. Enter the Orphanage proper and talk to Billy. Billy will tell you his story in a bunch of flashbacks, then Sigurd will come and he, Citan, and Jessie will all leave for the Yggdrasil. Rico will then pop into your party to replace Citan. You're still in the first room, so climb up the ladder and talk to the kid up there. Tell him you can keep a secret and he'll give you Book 1, "The Adventures of Big Joe". Go north to the next room and take the southeast door into Primera's room. Talk to the kid on the bed. If you have Rico along (and it's impossible not too ^_^), you will trade Redrum's Bell Amulet for the second Book. Leave that room and try to go in the one just to the north; the bathroom. A kid will come out and give you Book 3 (uh...). Then go north and try to put the books in the bookshelf (on the east wall). Billy will enter and stop you, then you go outside and meet Bishop Stone. Stone asks Billy to go to the Solaris transport and eradicate the Wels inside. Since the party was going there anyway, Bart offers to take Billy along. Yes, it's time for that most prominent of RPG dungeons, the ghost ship! ---Chapter 32: Reaper's Ship--- ITEMS TO GET: Penguin Coat, B&JM10S Ammo, SurvivalTent, Cabin Key, Silver Beret, ShotG60 Ammo Leave the Orphanage and you'll automatically return to the Yggdrasil. Go to the gun room and talk to Sigurd. Once he leaves, talk to Billy (also in the gun room) and he'll explain how to use his guns (if you don't get it, read the "Guns And Ammo" section under Playing The Game). Billy then joins, and you have to pick one character to bring along; choose Citan. Now that you have Billy, things get a lot easier, not only are his attacks powerful (and cool-looking), he has all the healing magic. Also, if you go back to Margie's room, Primera will be there; talk to her for a brief scene (she'll also repeat the gun info if you need it). While you're still on the Yggdrasil, go back to Maison's shop, which is now carrying the stuff they had back on the Thames. Buy a healthy stock of Zetasols, and check to see if there's any equipment upgrades you can make (don't worry about buying ammo for Billy; you'll get plenty from defeated enemies). You can also buy stuff at the Gear shop, though you won't be using your Gears for a while. Go to the room outside the bridge and climb up the ladder onto the Solaris transport. This area is *great* for building up experience; the enemies (Abandons and Wels) are both easy to beat, and Billy's healing magic lets you stay in for a long time. Use this time to help get any characters who are lacking in Deathblows (Elly in particular, but also Bart and Rico) at least their first five. To get through the actual dungeon; head north into the transport and jump at the crates to knock them down. Go north and flip the light switch on the east wall. Jump at the next set of crates to knock them down, then knock over the crates to your west. Go that way and pick up a PenguinCoat from the chest. Now climb up the ladder onto the roof of the transport. Up here, you'll fight more Wels, as well as Shellbelles, who begin every battle by putting your characters to sleep. Once Billy wakes up, have him cast Purity Light to wake up the other characters. Anyway, head north to the next "car" and go down the ladder. Pick up the B&JM10S Ammo from the chest and equip it on Billy, then go south. Dodge the swinging cocoons (though it doesn't seem to hurt you if you touch them) and flick the switch on the east wall. This will open the door back to the first car, and allow you access to the save point. Pick up the SurvivalTent from the chest just to the south, then exit north to the third "car". Check the first room on the west for a funny little sequence, then collect the Cabin Key from the room just across the hall. Next, drop in the second room on the west for a Silver Beret, and finally get the ShotG60 Ammo (better shotgun ammo) from the third room on the left. Use the Cabin Key to unlock the door at the end of the hallway. It won't open, however, so you'll have to charge it. Back up a little and run into the door (with the Circle button). It will shake a little. Repeat until the door is smashed down. Continue north to the next ladder and ascend. If you're still rolling up points, turn back now; the boss is ahead. If you're here for business, you should have Billy, Elly, and Citan in your party. Go north and use the save point at the rear of the ship, then head south a little and jump through the open chute. As soon as you land, you'll be attacked by Bloody. Bloody is really just Redrum all over again (he even looks the same), so fight him the same way: have Citan use Renki, then Suiseii to give you all defense against Bloody Rain, then attack. Citan should use his best Deathblow, which should do a lot of damage. Billy should also attack, but be careful not to use his right-hand Ether gun (the one with the fire ammo in it), it will heal Bloody. Just use his Tr,Tr,Tr,X Deathblow and you'll be fine. As for Elly, have her cast Aqua Ice; Bloody is weak against water. Bloody uses Murder a lot more than his cousin, so keep using those Zetasols. You now have the advantage of Billy's healing Ethers, though (plus Bloody doesn't confuse you), so in general he's actually easier. After you defeat Bloody, there will be a bit of weird dialogue. Exit to the south and there will be a cute sequence in which Billy's Gear, Renmazuo, appears. You then have to fight a Gear battle against a Giant Wels. It has an incredibly high defense and is consequently immune to any physical attacks. Use Renmazuo's Ether guns, and when it reaches attack level 2, use the Square, Triangle Deathblow. Elly should cast Thermo Dragon, which do will over 1000 damage, in addition to making the Wels grow. Every time it grows, it will become stronger, but its defense will go down. Keep this pattern up and eventually you will be able to hurt it with physical attacks, at which point the battle is almost over. Finish it off with Heimdal's Deathblows. ---Chapter 33: Burning Souls--- ITEMS TO GET: Gold Nugget, Aquasol DX, Seal Ar Back on the Yggdrasil, take the helm and return to the Orphanage. Now that Billy is in your party, you can put the three books into the bookcase in the back room. It will move slightly, and you can then push it out of the way. Go through the door it was blocking and collect the B&J686 Gun from the chest. It's better than the B&JM, but you can't use it yet, since you don't have any ammo. Now return to the Ethos HQ, where you'll find all the priests murdered. Head north through the wire gate, then enter the door on the left (where Billy led you earlier). As soon as you set foot in here, you'll have to fight four Assassins; two short ones and two tall ones. The short ones will use claw attacks; when they say "Next turn you'll die", they won't actually kill next to turn; just use a strong attack (for about 100 damage). Fortunately, you can kill them before they ever get a chance ^_^. As for the taller (priest-like) assassins, they mostly use Seal (for about 80 damage), but they occasionally use a Net attack to paralyze you. Anyway, after taking care of the assassins, go all the way west down the hallway and enter the door at the end. This is the pontiff's room, which you previously couldn't enter. Go through the open doorway and descend the stairs. Talk to the dying bishop, then continue down the stairs and exit into the high-tech area. Go down the hallway and take the second door on your left (leading north). Climb up all the stairs and you'll be back in the church. Open the chest for a Gold Nugget, then go south into a room with two more chests, which contain Aquasol DX and Seal Ar. Now go back down into the high-tech area and exit to the east. You'll see the pontiff getting shredded by three of the short assassins; then you'll have to fight them. Kill them, then continue east through the doorway to a fork in the road. Take a left turn and follow that hallway to three doors. Enter the middle door and talk to the guy there, who is from Shevat. After the dialogue is done, go back out and enter the eastmost door to free Big Joe. Then go back to the fork and continue east. Go through the door, then turn turn north and get on the nifty-looky elevator. Ride it down. Once it stops, go north and enter the first door on your right. There will a lot of plot exposition. Afterwards, go outside and there will be more scenes. Follow Jessie north into the door at the end of the hall. Stone's Gear will take off, and there will be a bunch more scenes in which you are introduced to Krelian, another one of the game's principal villains. ---Chapter 34: Ocean Floor--- ITEMS TO GET: B&J686AAmmo, Sleep Guard, Panalphasol, Black Snake After all is said and done and you regain control, head back to the Thames. Don't worry about healing up; by the time you get there, things have settled down. Just talk to the Captain and Hans to find out where the "giant fishbowl" went, then go back to the Yggdrasil. Go talk to Margie to create a new party; you'll need to include Citan, but the other two characters you can choose. You'll definitely want Billy for his healing abilities, and I recommend taking Bart as your other character. Then go buy some Fire Rings from Maison and equip them on all three of your characters. Don't worry about your Gears; you don't need them at all. Head towards the new dot on your map, between the Thames and the Ethos HQ. When you arrive at the island with the small gray building, get off the Yggdrasil and enter. Hop on the cool-looking elevator and ride it down into the Solaris dig site. As soon as you enter the next room, you'll fight four Gebler Guards, the main type of enemy in this area. They mostly toss grenades at you, which your Fire Rings should protect you against. They'll also occasionally hit you with a blaster attack. Since they're pretty easy, you might want to try to learn some new Deathblows. After defeating the guards, get in the elevator to the north and ride down. When you emerge, take the east exit and cross the long bridge. You'll next come to some stairs, ascend them and go through the door at the top. Proceed north to a save point. You can use it if you want, though it's not really necessary. Just continue east and you'll be in a I-shaped hallway with lots of doors. Most of them cannot be opened, so don't even bother with them. The only one you can open is the southeast door (guarded by four more Gebler Guards, of course), which leads to -- gasp! -- another elevator. Once this elevator stops, go north until you reach an intersection. Take a west turn for some ammo in a chest, then go east and keep going straight (you'll fight several groups of guards on the way) until you get to a room with a chest in it. Open it for a Sleep Guard, then leave the room and head back east. Take the first door to the south (once again, it's the only one that can be opened) into another stairwell. Descend the stairs and exit north. The east fork is a dead end, so go west, instead, to a door in a slight alcove. Head through that door and the room that follows. Continue straight along the path; you'll fight two sets of Gebler Guards and another battle with two Carriers. At the end of the hallway is another room with a save point and a chest with Panalphasol. Grab the chest, then go back outside and go through the first door to the north. More stairs here; go down them and try to go through the door at the bottom. You'll be denied access, so go back up to the hallway and head west. When the hall starts to curve, enter the door to your north (I don't you could get in here before) and you'll be in a computer room. Examine the computers to turn off the lock on the door, and get the Black Snake whip for Bart from the chest. If you're using him, equip it right now. You might want to go back to the room where you got the Panalphasol (at the east end of the hallway) to save. Otherwise, just head back down the stairs and through the now-unlocked door. ---Chapter 35: Deep Sea Girl--- ITEMS TO GET: VIT Drive, ETH Drive, E Circuit, [JessieCannon] Go west into the computer room and examine the computer. Citan will show a bunch of records of Zeboim, then you mysteriously appear in the hallway just to the south of the room where you were. It's where you want to be, though; head south a bit more into the room you saw in the flashbacks. Walk around behind the cylinder and examine it. Just as you free the girl, Stone's men show up and take her captive. He then sics the two other members of the Elements, Tolone and Seraphita, on you. This isn't too tough a battle; it's more just warmup for what comes later. Seraphita will cast fire spells that do about 150-200 damage to the party, but you should be protected with the Fire Rings. She'll also sap your EP, which can be annoying. As for Tolone, she uses Positron Beam (about 30 damage to one character), and a physical attack (80-90 damage to one character), and some other attack (can't read my writing, sorry ;_;) that does about 40 damage to everyone. Citan should just attack with his best Deathblow, as should Bart (but have Bart cast Red Cologne first to boost his attack power). Billy should heal, and attack when he has the chance -- but don't use his Ether guns, they'll heal the enemy. Seraphita has less HP (around 1500), so concentrate on taking out her first. Once she's down (she'll sit down), go after Tolone and her 2500 HP. You'll receive VIT and ETH Drives when you win the battle. Seraphita and Tolone then flee. Make your way back through the dungeon (argh). You'll now fight Hammerheads as well, which have an attack that steals 10 EP (their attack only does about 50 HP damage, though). Don't worry about the EP loss right now, just keep going 'til you get back to the long black room with the Memory Cube. Be sure to save here, and use a SurvivalTent to replenish all your lost EP. Then continue south, and when you get to the bridge, Id (the guy who trashed the Yggdrasil) will make his first appearance in person. Yes, it's fight time. Id is the toughest on-foot boss in the game; he's fast and his attacks can do up to 400 HP damage. I don't recommend trying to heal (he hits you faster than you can heal), just attack him as fast as possible to try to defeat him before he returns the favor. Don't even bother with spells to boost your attack; they're not worth it. There's a lot of luck involved here -- sometimes Id will use his combo all the time, while other times he'll waste a lot of turns casting Radiance (which never does more than 100 damage). He has 3000 HP. Wiseman will fly down and stop Id, allowing you to escape back to the Yggdrasil. Go down below deck and you'll see everyone looking for Fei. The first order of business, however, is to go to the Gear shop and make some important adjustments. First, upgrade Renmazuo's parts (engine, armor, etc.), and buy some M686 ammo. Then equip it with the G-M686 Gun (you already have it in your inventory). Also equip the Seal Ar on Renmazuo, and the Deathblower 1 (if you have it). Go save your game, then return to the Gear dock. Weltall has mysteriously returned; approach it and you'll find Fei. There's no time to talk however, as Stone is attacking in his Alkanshel. You have to form a new party with Billy; I recommend using Elly (for her Ethers) and Rico. You'll probably notice right away that you can't hurt Alkanshel. There's nothing you can do about this, so don't waste any EP. After a few rounds, Jessie will show up, and there will be some scenes in which the Alkanshel's barrier is destroyed, and then the fight really begins. The Alkanshel will mostly use a Seal attack, which is why you equipped the Seal Ar. It will also occasionally use Mass Limit, which halves everyone's HP. Basically, you'll want to have Rico attack normally, and Elly use her Ethers. If you equipped the Deathblower on Renmazuo, have it use one X attack to build up to Attack Level 1, then use the special Deathblower attack (Triangle, X), which only costs 20 Fuel but does over 1,000 damage. If not, you'll have to fight normally. This is a pretty tough battle; you'll definitely have to use your Frame HPs to heal, and you'll probably run out of fuel. You'll probably even lose a character or two; the important thing is just to keep Renmazuo alive, since it's doing most of the damage. Be warned, once you actually defeat the Alkanshel, it will explode and do about 400 damage to the party. It has about 14,000 HP. You'll receive an E Circuit (big whoop) for winning, and in the scenes that follow, the Renmazuo will get a (useless) Gear Option, the Jessie Cannon. Fei then finally rejoins! Woohoo! ---Chapter 36: Babel Tower--- ITEMS TO GET: Ether Ar (x2), EarthVeilAr, Lite Ar+1, Gold Nugget (x3), Old Circuit, Ground, O2 Cylinder, E Circuit, Veil Doubler, Wind Veil Ar, Ice RodG, Fire Veil Ar, Stone RodG, G-M10S Ammo, Gold Bullion, GG060 Ammo, Flare Rod, Water Veil Ar First of all, the Yggdrasil has new Gear parts available, so be sure to upgrade -- you'll definitely want better armor and frames, and there's better ammo for Billy's Renmazuo. Note that you already have the G-M686 in your possession; it just needs to be equipped ^_^. And speaking of the M686, you can also finally buy some ammo for the hand M686 at Maison's shop. You may not be able to afford it all, but at least upgrade the Gears you're going to be using: Weltall, Stier, and either Vierge or Renmazuo. Ether attacks are good against enemies in the next dungeon, so you'll want Vierge (spells and Aerods) or Renmazuo (Ether guns). Stier is also a good Gear, but, more importantly, Rico is essential in the dungeon after this one. Unfortunately, there's no place that's any good for learning Deathblows, so you're pretty much stuck with moving on. If you haven't gotten the DeathBlower 1 from the Thames, though, go back and try again -- it really comes in handy if you can get. If you do have the DeathBlower, equip it on Vierge/Renmazuo (whichever you're using). After you've finished with your preparations, take the Yggdrasil to Babel Tower, in the center of Aquvy. Sail up next to the tower and hit X to go to a separate screen in your Gears. Be warned: As soon as you go through the door, you'll fall down and be stuck inside the tower, so make sure you've taken care of anything before proceeding. Inside Babel Tower, hop onto the top of the pipe and carefully follow it to the end. Drop down onto the small ledge at the end, then walk back west inside the tube. Exit through the opening to the south to reach a chest with Ether Armor. It's Gear equipment that boosts your Ether defense (big surprise, huh?); since there's a lot of Ether-using enemies here, you might want to equip it. After getting it, jump down into the water and you'll end up on a ledge in the bottom corner (this is also where you'd end up if you fell off earlier). Every time you fall in the water in this area, you'll be taken back here... I hope you like platforming ^_^. Fortunately, there's no random battles here, just set encounters with enemies called Traffic Jams. They always come in pairs of three; have each of your three characters attack a different one with an X button attack. Then, on your next turns, use Deathblows to finish them all off -- except have Stier and Vierge/Renmazuo switch the ones they're attacking, since Stier does a lot of damage and Vierge (in particular) does little. They're really easy to beat, but they get extremely tedious. Jump up two ledges to the southwest and grab the Earth Veil Armor from under the overhang. Don't bother using it here; it's only good where there's lots of enemies using Earth attacks (which is, like, never). Jump up onto the big ledge overhead and head west. Go north along the narrow strip and collect the agility-boosting Lite Ar+1 from the chest. Then go back to the center of the big ledge and jump onto the smaller ledge to the east. If you hop, skip, and jump along the ledges to the north, you'll get back to the chest with the Ether Armor, in case you fell in the water before you got it earlier. Otherwise, hop south one ledge and descend the ramps to a rope hanging from the ceiling. Jump and grab hold of the rope; you'll start swinging. Rotate the camera to get a side view of your characters, then start pushing left and right in time with your swinging to pick up speed. When you're going as fast as you can, spin to a diagonal view that shows your Gears' backs. Wait until you reach the front of your swing, then leap off the rope onto the machinery on the other side. Climb up to the beam at the top. If you advance forward on this beam, it will start wildly swinging up and down. If it swings too steeply, you'll slide off into the water, and then yo' gotta do it again. Basically, what you want to do is to run forward and jump off to the north (onto the small ledge adjacent to the hole in the pipe) when you're as far along the beam as you can without falling off. If you can get really high on the beam, you can jump ONTO the pipe and get the chest there. I couldn't manage it, though, and after being dunked in the water a couple times, I got kind of sick of it and gave up ^_^... if anybody knows what's in the chest, let me know and I'll add it. Assuming you do land on the ledge, enter the pipe and head east to another rope. Approach this and jump at it. You'll automatically climb up it to a different scene. This area has random enemies again; you'll face Gun Drones, who have a variety of elemental attacks, but an extremely low HP level, and Conjurers, who will hit you with a Conjure attack for about 450 HP of ether damage to a single character. Use the save point if you'd like; otherwise, go left to the end of the ledge. Get out of your Gears (R2+L2) and push north. You should find a door you can get through, and you'll end up in a small computer room with a Gold Nugget in a chest. Search both panels to summon the shuttle, then go back outside and get on board. Hop up the crates to the top level. Open the chests here for another set of Ether Ar, and... well, I didn't write down what's in the other chest, so I don't know. Anyone? Get out of your Gears and, on foot, approach one of the two ladders in the east corners from behind. Fei should grab hold of it; once he does, climb up to the top and walk across the beam to the door. The next room contains another Gold Nugget and an Old Circuit, as well as the shuttle controls. Activate them and the shuttle will take off. There will be some nifty scenes as your shuttle comes under fire from Solaris. Yup, it's Ramsus again, and once again he's accompanied by Miang. Miang, as usual, just heals Ramsus (for 1200 HP each time) and can't be attacked. Ramsus, though, *does* attack you -- his main attack is a combo that does around 1300 HP damage. If you're using Vierge, have Elly cast her spells on Ramsus (the Jessie Cannon might be effective if you're using Renmazuo, but I haven't tried it), as they do quite a bit of damage. Meanwhile Weltall and Stier should just pummel him with Deathblows. When you do around 7,000 damage to Ramsus, the battle will end, and there will be a few more brief scenes. After you regain control, you'll be standing on a ledge on the outside of the tower, with a handy save point nearby. You might want to take a break now; there's a long and frustrating section of dungeon ahead with no more save points -- like it or not, you're only halfway done. The northern door is non-functional, so go in the southern one. In addition to the normal enemies, you'll also sometimes encounter an enemy called Fuel Tank around here. If you just sit still, it will refuel you (good), but if you attack it, it will explode and do about 1000 damage to each character (bad). Just Charge and let it heal you, then run away. Inside the tower, head east and then south. You'll come to a small pit, drop down in and grab the Ground from the chest. Believe it or not, there's actually a door down here too, but it's impossible to see. Just get out of your Gears and push against the northeasr corner until you go inside another computer room. Head straight across the room and get the O2 Cylinder from the chest, then jump down onto the huge display panel. Grab the E Circuit in the southwest corner, then examine the northernmost of the four panels to turn off the door locks. Now, to get out of the room, hop on top of the panel you were just using, and then jump onto the ledges overhead. Jump to the second ledge from the wall, and from there jump to the stairs -- you should be able to just catch the bottom of them. Leave the computer room, get back in your Gears, and hop out of the pit by jumping on the pipes. Continue south to the next door, which you'll be able to open if you turned off the door locks. Keep going past that door until you reach a pit. Jump on in and you'll land in another featureless hallway. Go north and get the Veil Doubler and Wind Veil Armor at the end of the hallway, then turn south and start walking. Eventually, the path will start to slope. Use the ledges to hop up to the higher level. Now, if you were to use the higher-up ledges to jump to the upper level to the north, you could get back to the pit you jumped in, but on the other side. There is NO point in doing this, so don't. Go *south*. The hall terminates with a door leading into a squarish room with more jumping. It's actually pretty easy, though. First, get the Ice RodG from the chest and equip it on Vierge if Elly is in your party. Then hop up onto the "rim" of the center platform, and then down onto the part in the middle. Jump to the south side of the rim, and from there to the southernmost ledge. Collect the Fire Veil Armor from the chest and exit south. You're outside now, which means it's jumping time again. Fortunately, there's only set battles here; you just fight more Traffic Jams. There's a new kind of Traffic Jam (it's still called a Traffic Jam, though) that has a propeller on it; it's slightly stronger, but is still easy to kill. And if you need an HP or Fuel refill, there's a friendly repair bot right next to the entrance to this area. First, go south on the lower level and search under the bridge for the Stone RodG. After you get it, head back north a little ways and climb up the stairs onto the bridge. Head to the south wall. See the green thing that looks like a giant Traffic Jam? Jump onto it from above and you'll fight a standard Traffic Jam battle. After you win the fight, the giant Traffic Jam (I'll call it a green platform from now on) will start moving and allow you to ride up to the next tier. On the second tier, hop north along the platforms until you get to the end. Before you jump onto the green platform, do a diagonal jump over to the chest, which contains some ammo for Renmazuo. Then jump *back* to the previous ledge, and from there jump onto the green platform (don't try to jump from the ledge with the chest to the platform, you can't do it). Kill the Traffic Jams and ride up to Tier 3. Hop down to the slightly-lower ledge to the south. you'll start having random battles again down here; either that or the set battles aren't Traffic James anymore. Anyway, go south, grab the Gold Bullion from the chest halfway through, and jump up onto the ledge at the end. Jump onto the green platform and do the standard routine. This green platform will take you up to a separate screen for the fourth tier. Watch out, you can still fall back down to the first screen here, and if you do, you'll have to refight all the random battles, which is NOT fun. Fortunately, you're nearing the end. Go north under the arches, and look behind the piece of rubble jutting up for some cleverly-concealed GG060 Ammo. Go north a little more and jump up on the higher level to the east. There's a black area in the far corner; drop down in here. It's actually not a pit, just a ledge that's colored black. Pick up the Flare RodG, equip it if you're using Vierge (it's 4 points stronger than the Ice or Stone rods), then jump back out of the black area. Loop around and hop down to the stairs on the west side of the tier to the green platform. Jump on board and you'll be taken up to the fifth and final tier. Climb up the ramp and leap across to the ramp on the next ledge. Jump down to the chest and get the Water Veil Armor, then jump onto the green platform midway between the two ledges (at least that's what I *think* you do here, my notes aren't too clear, I'm afraid ^_^). From there, you can jump to the south end of the tier, where some pipes are awaited. Go up to them and climb up to the roof of the tower. Finally, you've reached the top! There's only small thing to care of now... save the game, and head southwest to fight Maria's Siebzehn (NOTE: The game refers to it as "Seibzehn", which is simply wrong ["Siebzehn" is 17 in German]... I'm going to be referring to it by its correct spelling because "Seibzehn" sounds stupid). This is a rather non-descript battle; just use your Deathblows (particularly the DeathBlower1 attack) and Vierge's magic. The Siebzehn does 500-1000 damage per physical attack, and around 500-600 with Missile Pod. It will also occasionally heal itself for about 400 HP. I think Sieb has about 6500 HP; it's not a very tough fight. After you beat Maria, Queen Zephyr calls to Maria and tells her to allow your party passage. You then end up in... ---Chapter 37: Sky City Shevat--- ITEMS TO GET: Charger A, Power Ring S, Dawn Rock, Dusk Rock, Dark Rock, Power Crisis, Panalphasol, Hob-Steak, Physimentsol, Samson's Hair, Yamato Belt, Hard Star, Speed Star, ETH Drive, VIT Drive, STR Drive, ETHDEF Drive, HP Drive, EP Drive, Chu-chu Idol ...the Gear Dock of the floating city of Shevat. Go west through the blue hallway to the Siebzehn's hangar and talk to Maria to learn about her past (this is optional, but there's no harm in doing it and Maria has cool theme music). Then return to the room you first appeared in and stand on the platform in the center. Hit X and choose to go up. On the Shevat map, go to the other triangle, Aphel Aura (the capital). This is really cool-looking place, though it's a bit prone to slowdown ^_^. From where you start, if you go forward, there will be a Stepping Stone on the ground that you can ride down to a save point (should you wish to stop). Otherwise, proceed forward to the first building, which is guarded by a really freaky-looking giant dog. If you hop up the first few Stepping Stones, you can reach the upper door, which leads to an empty bar (you can work the jukebox, though). Up on the very top of the building is some guy who gives you a long rambling speech if you talk to him, so avoid him. If you head east from the dog, you'll loop all the way around the building to another door on the west side. Brace yourself, for beyond this door lies the most horrifying moment of the game... ...a room full of Chu-chus! AAAAAH! Unfortunately, you really have to go in here, as it contains both the item shop (at the counter) and the weapon shop (the green Chu-chu on the upper level). The item shop has a lot of new items, but you're better off saving your money for Gear parts. Do stop by the weapon shop, though, and pick up the Dynamite Rod for Elly. You needn't bother buying a whip for Bart, though; you'll find a better one soon. The shop also sells all the different elemental Ether Gun ammo; be sure to buy the Earth and Water Ammo (since you only have Fire and Wind right now). If you want, you could get two of each kind so you can always have the most effective Ether Gun combination possible, but it's not really necessary (and many enemies are immune to Ether Guns anyway). Talk to the green Chu-chu in the center of the room and you can trade all three Badges (assuming you collected them) for the Charger A and a Power Ring S. It's not that great, but there's nothing else to do with the Badges. Also, if you go up onto the upper level and stand on the weapon shop guy's head, you can jump from there over to the chandelier with the pink Chu-chu on it and talk to it as you're falling. It will give you a riddle that points to the location of three Stones: o The Dawn Rock is back on the Shevat map. Walk in the direction the big angel statue (the palace) is facing, across the bridge, to a dead-end. Search the dead-end and you'll get the Dawn Rock. o To get the Dusk Rock, search the doll on the table downstairs in the war memorial house (see below) in Aphel Aura. o The Dark Rock is the trickiest to get; to find it, take the Stepping Stone in the back of the Chu-chu Tribe room down to the Aqua Paradise plaza. Jump up on top of the fountain and hit X to start fishing with the Spider Web (if you didn't pick up the Spider Web back in Lahan, you can buy one from the woman to the west of the plaza for 50G). Tap up, then left, and you should catch a fish (you may need to wait a while). Select the second option, then the first to reel it in. The Dark Rock is in its mouth. Once you have all three rocks, go back to the room with the save point at the front of Aphel Aura. Go down the stairs in the southwest corner and use the door to get outside. Put the stones into the broken Stepping Stone to fix it, then ride it up to the Sage's room. Once inside the Sage's room, search the shelf and watch the goodies roll in (everything listed above except the stuff you get for trading the badges). After you finish collecting your loot, search the little shrine on the wall for the Chu-chu Idol. Then ride the Stepping Stone back out of the Sage's room. If you continue east past the Chu-chu Tribe's room, you'll end up outside a small building on the north end of town. Go in the building and take the Stepping Stone down. Talk to the guy in brown (I think) in the southeast corner; he's the Gear shop. There's a lot more Gear equipment here, but it's really spendy and there's no way you can afford it all. Just upgrade the Weltall, Vierge, Stier, and Renmazuo; you can worry about the others later. Back outside the Gear shop building, there's another Stepping Stone. This one will take you down to a short ledge that leads to a damaged house (the war memorial). Here, you can find the Dusk Rock in the arms of the doll on the table if you haven't picked it up already. Also, on the south wall, there's a cabinet which can be opened to reveal a mirror. If you examine the mirror and then start pressing buttons, your character will dance o_O. Open the closed door and go up the stairs into a child's room. Searching the cabinet will give you a weird message that you found a child's memory (???); I have no idea what this means. Search the rocking horse, though, and Maria will show up and talk for a while, then invite you to the palace. Go back to the Shevat map and walk up to the angel statue, which is actually the palace. Enter and talk to Maria to get by the guards. There's not really a whole lot to do in the palace (save to talk to people), but the northeast-most door has beds you can sleep in and a save point. In the southeast room, on the lower floor, you'll find Yui and Midori, whom you can talk to (I tried bringing Citan along here, but nothing special happened). The northwest room on the top floor is the library, where you can find out about more about the Solaris-Shevat war, Krelian, and the Diabolos. Once you've finished exploring the palace, go through the big double doors at the north end and go up the stairs. Talk to Wiseman and Maria, then go north into the palace. Walk up to the edge of the platform and jump onto one of the Stepping Stones, which will automatically take you to Queen Zephyr. And, as you can probably guess, as soon as you talk to her, the bad guys will attack (gosh, I never saw *that* coming). Maria will join your party (d'oh), and you will have to pick one character to leave behind. You'll definitely want Rico for the next dungeon, so leave Billy or Elly behind (of course, if you didn't bring Rico because you ignored everything I said, then I guess you'll have to take somebody else... you asked for it...) ---Chapter 38: Intruder Alert!--- ITEMS TO GET: Shevat Map, Queen's Rod, Battle Apron, Ruby Helmet, Aquasol DX, Rosesol DX, Whip-Lasher, Economether If you need items, you can buy them from the orange Chu-chu in the main hall. You don't really need much in the way of items, though (since Fei has a healing spell), so try to save your money for Gear upgrades. Go back to the dock (where you first arrived at Shevat). The elevator will stop partway down, and you will be forced to use the emergency entrance to get to the Gear dock. This dungeon is second only to the Kislev sewers in general annoyingness. First of all, you're stuck with Maria in your party, who is by far the most useless character in the game (on foot, at least). She has no Deathblows, and only does 1 damage with each hit, plus her defense is rather minimal. Just let her get killed off and don't worry about healing her, or you'll waste all your EP. You'll run into three types of enemies in here: Gimmicks, Forbiddens, and Tears. The Gimmicks are the easiest; every attack does just 1 HP damage to them, but since they only have 6 HP, you can kill them with a string of six Triangle attacks (wow, something Maria can actually hurt). Try to kill them quickly, though, or they'll suck away all your EP. The Forbiddens are a bit tougher; they're locked in sarcophagi at the start, but after a round or so will break loose and use Mighty Blow on you, which will do an amount of damage equal to however much damage they've received so far. The trick to beating them is to concentrate all your attacks on one and you should be able to kill it before it breaks out. Then, when the other one breaks out, Mighty Blow won't do any damage, since it hasn't been hurt you. If you've got good Deathblows, though, you can actually kill both of them by having Rico attack one (which should take it out in one hit), while Fei attacks the other and Maria uses magic on it. The toughest enemies, though, are the Tears. They always come in pairs and start off weak, but once you kill one, the other becomes stronger and starts doing 200 HP combos on you. Thus, spread out your attacks between both of them, so that as soon as one dies, you can quickly kill the other. Okay, on with the dungeon. Head north and take the west route at the fork for the Shevat Map. Then take the east route, hop over the rubble, and go through the doorway (if one of your characters gets "stuck" behind the door, just hit a button to free them). Descend the stairs and go through the door at the bottom. Take the east fork and ride the platform down. Outside, grab the Queen's Rod from the chest, then go back up, and take the left fork. Ride the platform down. Outside, go west (right on the screen), and climb down the ladder. Activate the green crystal switch to reverse the windmill, so that you can hop onto one of the blades. Ride it across and jump off onto the ledge on the other side (if you fall off, just climb up the ladder and try again). Go down the ladder and activate the platform. You're now in the big maze section of the shaft, but fortunately you have a map (hit Select to look at it). Start off by going due south until you reach a chest with the Battle Apron (o-kaaayy...). Then go back north and head down the first passage you come to on the west until you see a door. Go through and descend the stairs. At the bottom, get the Ruby Helmet, Aquasol DX, and Rosesol DX from the three chests (the Ruby Helmet can only be used by female characters; save it for Elly 'cuz Maria sucks). Then go back up the stairs and continue west. Turn north at the corner. Skip the door to the west, it leads to more stairs, but at the bottom all you find is a broken door (and Big Joe ^_^). Instead, keep going north, then east. Continue along until you find a door to the south. Go through it and descend the stairs. At the bottom of the stairs, exit through the door and you'll be in the "gray" area of the map. Go west and turn south at the first fork for the Whip-Lasher whip. Continue west to the next fork and take a south turn. At the bottom of the stairs, you'll find a chest with the Economether, which halves EP usage. Give it to Maria, she's actually semi-useful with it. Then go back up and continue north to a platform. Ride it down and you'll be outside again. There's a save point here; use a SurvivalTent to recover your HP and EP. Then go left, over the platform (don't ride it, just walk on top of it), and hop down the broken ramp to the left (again, if you fall, climb up the ladder and try again). At the end of the ramp, go left some more and climb down the ladder. There's another windmill here; I recommend rotating the camera so that West is at the top. This makes it a lot easier to jump onto the first windmill and from there to the next windmill. Then jump onto the ledge and ride the platform down yet again. Back inside, follow the straightforward path until you reach an intersection. There's another save point to the west, but since there's no boss, you needn't use it. Just go south and climb down the manhole. This room should appear familiar; it's the first room of Shevat that you reached. Go west through the blue hallway to Siebzehn's hangar. After that, it's all automatic. ---Chapter 39: Raid of Shevat--- ITEMS TO GET: [Graviton Cannon], Wizardry Ring Your party members (but where's Hammer!?) and Queen Zephyr hold a meeting, which, as usual, is interrupted by the arrival of enemy troops. Citan will give you a brief report on the enemy forces, and you have to assign one Gear to fight at each Gate generator. Send Elly to the first Gate, Citan or Billy to the second, Fei to the third, and Rico to the fourth. Citan then gives you a chance to prepare; use this time to go save your game. You can also buy any Gear parts you want from the orange Chu-chu (be sure to upgrade Stier and Weltall, those are the key Gears). When you're ready, go to Citan and tell him just that. You can fight the Gate battles in any order, but be sure to go with Gate 1 first. You'll have a chance to equip your Gear; equip a Beam Jammer (though it's not really necessary). This battle sees you fighting against two Gears and a whole mob of Solaris troops. You should be using Vierge, so just use Aerods to wipe out all the soldiers at once. Gate 2 is up next, it's a bit more difficult, but not too challenging. Just use regular attacks and Deathblows to take out the White Knights. There's really nothing distinctive about this one. Now it gets interesting. Select the third Gate, and then equip the Silver Ar on Weltall (if you didn't get any, you can still manage, it's just a bit more difficult). You have to fight a difficult battle against two White Knights and the Citadel. Use X button attacks on the Knights; don't waste any Deathblows. The Knights shouldn't be able to do any damage to you, so you just have the Citadel to worry about. It has a number of nasty attacks, including Sonic Boom (3000-4000 points of sonic damage), Gel Breath (3000 HP damage, but only around 1800 if you have the Silver Ar), and a machine gun that probably can't hurt you -- just hope it uses that more than Sonic Boom. First, heal up with your Frame HP, then hit the Citadel with the Deathblow you've been charging up. Then just just alternate between X attacks and level 1 Deathblows. It's got about 4000 HP; hopefully you can destroy it before it does the same to you. You may receive a Gold Ar when you win the battle. The final battle pits Stier against 2 White Knights and the Avalanche. Take out the White Knights first with X button attacks (again, they can't even hurt you), then go after the Avalanche with a strong Deathblow. It's only got around 5000 HP and can't do much do damage to you, so if you can beat the Citadel, you should be able to beat this. It will sometimes give you a Noise Filter for winning. After you've completed all four battles, Achtzehn will freeze all the Gears, leaving only person left to stop it... brace yourself for the shocking spectacle that follows. Fortunately, the fight is easy; just keep using X button attacks over and over. After you do at least 6000 HP damage, Maria takes over the battle. Maria's Gear already comes with a complete set of Deathblows, so you might want to build up to a high Attack Level and use one just for show ^_^. Don't use her Missile Pod option; it sucks (it's far weaker than a regular attack). Achtzehn has 15,000 HP this time around, so things should be a bit more interesting. You'll receive a Wizardry Ring (speeds up learning Deathblows) and Siebzehn's Graviton Cannon option when you win the battle. Then there will be a bunch of scenes, in which Gaspar trains your characters to have 7 AP, and the Yggdrasil gains the ability to fly. ---Chapter 40: Protect Nisan!--- ITEMS TO GET: Desert Worm, Deathblower 1 Now that you have 7 AP, you might want to take some time to build up your Deathblows (don't forget about the Wizardy Ring!). Unfortunately, there isn't any really good place to do so, so you might just have to wait on it for the moment. Now that you have the flying Yggdrasil, you can also go back and take care of some things you might have missed earlier, like getting the M686 Gun, collecting all the badges (and trading them in), and getting the Rocks in Shevat. Actually, I don't really know whether you can do this stuff now because I did it the first time through the respective locations, so let me know if I'm wrong on this. To continue with the game (warning: the upcoming sequence is pretty long, so don't start it if you still have stuff to take care of elsewhere), fly to Nisan and enter the town. It's strangely vacated, but for now just look around and kill all the guards (don't worry; they're *really* easy). You can use the fights as a chance to work on your Deathblows, though. After completing this extremely difficult sequence, you'll probably want to rest for a couple hours (I mean, beating up some helpless guards, that's just about impossible), but, no, the game contains on. Your party meets in the town hall, where Bart reveals the secret of the Fatima Jasper. You then have to pick one character to go with Bart and Fei to the Fatima mausoleum. The choice is yours, just don't pick Maria. If you need supplies, go to the item shop and search the counter; you can leave the money there and "buy" things (there's no Gear shop, though). There's also a save point in the item shop, but if you save here, be sure to save in a separate slot (you can't leave Nisan; you don't want to end up stuck here with no other save). Then leave the town via one of the side exits and walk around behind the cathedral on the Nisan map. Margie is here, but you can't really see her; just talk to the colored splotch (that's Margie) to enter the Fatima mausoleum. Go down the long, long, flight of stairs (FF7 anyone?). At the very bottom, you'll reach a brownish cave room. You can either have Margie open the mausoleum for you (second option, I think), or do it on your own (first option) by jumping around in the northeast corner and pressing X. Go inside the mausoleum and you'll immediately encounter four Shakhan Guards and two Shakhan Monks. The Guards are the same ones you fought in Nisan, and the Monks are basically pumped-up versions of the priest Assassins from the Ethos HQ -- they mainly use Net (no bif deal, Margie will cure you if you get Stopped) and Seal, though they can also now cast healing spells. Take out the soldiers first, then the monks. There will be a bit of dialogue, and then you're free to move around. Walk up onto the little platform and examine the control panel to ride the elevator up into the building. There's no monsters in here; it's just a maze. Proceed along the path until you get to the sealed entrance. Bart and Margie will open it up, and you can continue. Take a left fork at the intersection to the control room. You can't do anything here right now; just open the chest for the Desert Worm whip and equip it on Bart. Go out either door and head east to another elevator (what is it with this game and elevators? They're everywhere!). Ride it up. On the next floor, go west to the intersection, then take the fork leading southwest. You'll come to a door; go through. You're now in a long circular hallway. Most of the doors just lead to rooms with generators; there's nothing in these -- so skip the first door you come to. Go in the second and get another Deathblower 1 from the chest at the very end of the hallway. Equip it right away (preferably on Weltall or Brigandier). Then continue down the circular hallway to the third door. Go through it and head down the hallway until you get to the first door on the left. Pop in that room and examine the control panel to do another retinal scan. Afterwards, go outside and take the door just to the northeast. This is another generator room, except there's no generator. Look around for some blue lights on the floor and follow those to a separate screen, with the Fatima treasure -- the Andvari. Walk straight up to the Andvari and examine the gray panel in front of it to turn on the lights. Now go all the way back to the control room on the previous floor. The tool shop guy will appear and ask you if you want to buy any items. Go ahead and buy anything you think you need (though you don't really need anything for the next part; it's easy). Save your game, then examine the second control panel from the north. There will be a bunch of weird scenes, and then Shakhan shows up to crash the party. Leave the control room and head east towards the elevator. On the way, you'll run into two Freelancers. They're pretty weak; they only have two special attacks, Target Arms (attack down, oh no), and Target Legs (causes Stop, but, again, Margie will cure you). Beat them up (and earn 15 Silver Points ^_^), then continue to the elevator and ride it up. On the next floor, you'll have to fight 4 Shakhan Guards and 2 Shakhan Monks, just like the battle back in the mausoleum. Defeat them and take the north fork this time (it just leads to the other end of the circular hallway, but it's closer to the room with Andvari). As soon as you set foot through the door, you'll have to find 3 Freelancers, and to the east a little more is another one of the Guard / Monk assortments. Continue to the second door, and enter (this is the hallway that leads to Andvari; you've been here before). Go north and you'll have to fight another set of Guards and Monk. After beating them, Shakhan himself will show up and surround you, but Sig and Citan come to your rescue. After the retinal scan sequence, go through the northeast door into the room with Andvari. There will be a bunch of scenes, and then Bart will take control of the Gear. You have to fight two Neo Etones in a Gear battle; they're not too tough, but their Seal attack is pretty strong (it does about 3000 HP damage). ---Chapter 41: Gate 1 - Margie--- ITEMS TO GET: None The party returns to Nisan, where you learn that Shakhan's remaining forces are headed to the cave with the Gate. You can change your third character (Fei and Bart are stuck in the party) if you want by talking to that character. Since the next area has a tough Gear battle, it's actually a good idea to drop whomever you're using and put in Maria (since she has a really strong Gear). If you need Gear parts, drop by the item shop. Be sure not to change any of Andvari's parts, though; they're all better then the parts you can buy in the store. Also, equip some armor to protect against Seal attacks, and possibly some Fire Veil Armor as well. The fight itself is located in a cave southwest of Nisan. It can be kinda hard to find (well, it was for me ^_^; the best way to get there is to go southwest from Nisan to the patch of desert, then turn due west. You'll find the cave on the south side of a cluster of mountains. Inside, you'll battle two more Neo Etones. Take care of them, then proceed down the linear path to the room with the Gate (a rather short dungeon, no?), where you'll finally get a chance to fight Shakhan. Shakhan begins by latching onto the Gate and doing nothing. Have all your characters turn on Booster to raise their speed level, then start attacking. As always, use the DeathBlower1 attacks if you have it. After a while, Shakhan will cast Ignas Storm (about 2000 fire damage to each character), and then deattach himself. He's now active, and will attack you with Seal Punch and a regular attack that does about 600 damage. Keep on pummeling him and he'll eventually hook himself up to the Gate again and start healing himself. Don't attack him during this time or he'll just "counterattack" by healing himself. Just have all your characters Charge (or use Frame HPs if you need them). Eventually Shakhan will use Ignas Storm again and break free, allowing you to attack him. He has 24,000 HP (or thereabouts), so expect this battle to drag on for a while. When you do defeat Shakhan, there will be a whole bunch of scenes, and the Yggdrasil will appear again. ---Chapter 42: Gate 2 - Babel--- ITEMS TO GET: None (but you usually get some Drives from the Elements) Your next mission is to shut down the second of the three Gates. If you'd like, you can revisit all the towns in Ignas and the people will have new things to say (big whoop). Also, there are some kids in Bledavik who have a cute little play about Bart and the gang ^_^. Fly the Yggdrasil to Babel Tower and enter (yeah, from the air). You'll be left on the ledge where you fought Ramsus and Miang the last time you were hear. Enter the tower and proceed until you get to that pit. Drop down in, get out of your Gears, and go in the door down there. Search the second panel from the south side of the room to rotate the lens into position. Citan will stay behind; leave the room, get in your Gears, and go back the way you came. Dominia and Kelvena will show up, and you'll fight. This battle is pathetically easy; all you have to do is have Weltall attack each Gear once and Vierge use Aerods, and, bingo, no more Elements. You now have to assemble a party to go to Ft. Jasper, led by Billy. Although the game says Chu-Chu is going with you, don't take her along; you're sure to get killed. Put Maria and Rico in your party instead, and equip either Fire Veil Armor or Wind Veil Armor (or both) on those two characters' Gears. Make sure one of them (preferably Siebzehn) has the DeathBlower1 as well. At Fort Jasper, Billy will leave the party to man the controls while the other characters fight the remaining two Elements in their Gears. This battle is a whole lot tougher than the one at Babel Tower, as you're left without Aerods. The Skyghene has a very high evade rate, so attack Sera's Grandgrowl first and take it out. Once the Grandgrowl is out, Tolone will heal herself, but if you haven't attacked her, it's irrelevant. Start using Square button attacks on Skyghene (it's immune to X attacks) to build up your Attack Level, then hit it with Deathblows. It can do up to 2000 damage with its flight attack, so stay healed! After you beat both sets of Elements, Billy will fire the Ft. Jasper cannon, but miss. While he readies a second shot, you have to fight the Elements battles a second time. The one against Bladegash and Marinebasher as just as easy, but Skyghene and Grandgrowl will probably give you even more trouble since you have less HP. Use the same strategy as before. This time, Billy *will* succeed (which is a good thing, I sure wouldn't want to fight Skyghene and Grandgrowl again), and the Second Gate is destroyed. Two down, one to go... ---Chapter 43: Gate 3 - The Deep--- ITEMS TO GET: Mermaid Mail, Dark Rod, DeathBlower 2 Fly back to the Thames and talk with the Captain (on the bridge, as usual). He'll agree to help you get to Sargasso. Why? That's because... He is! A man! Of the sea! There's also some new Gear equipment you can buy at the shop, though it's also available on the Yggdrasil (of particular note is the G-Matchlock gun for Renmazuo). Be sure to equip all your characters with D Circuits to boost their agility in water, since the next dungeon takes place underwater. Equipping some Gear accessories to boost your electrical defense would probably be a good idea too. When you're ready to leave, go to the bridge of the Yggdrasil, talk to Sigurd, and choose to depart for Sargasso (if you want to go elsewhere, just choose that option). The Yggdrasil dives underwater (maybe it's me, but I don't see how the Thames actually does anything here...) and you'll end up in your Gears underwater. First of all, if you want to go back up, just jump up and you'll return to the Yggdrasil. Moving around in Sargasso is kind of weird; you have to hit the jump button repeatedly to propel yourself forward through the water. Just head down the tunnel, following its twists and turns. Along the way you'll fight Medusoids, who have a high evade rate but little HP, thus making Deathblows the only way to kill them; and Death Scythes, which have a tremendous amount of HP -- again, use Deathblows as much as possible. When you reach the first fork, go right and you'll switch to a new screen. The Death Scythes will stop appearing here and be replaced with Mermen, submersible Gears that use electrical attacks. They're generally easier (though Siebzehn has a hard time hurting them for some reason), so this is a welcome change. At the second fork, take the eastern fork to a third screen. This screen appears to be a dead-end, but walk to the very end of the passage and start hopping around until you end up on another screen above water. Get the Mermaid Mail from the chest at the north end of the room, then go back underwater and take the west fork to the *real* third screen. This screen is populated mostly by Aragonites, annoying enemies that seem to be immune to both regular attacks and Ethers -- you have to use Deathblows to kill them. And once again, there's a fork in the passage; take the west fork this time (you'll have to fight through the current first). It will take you to another "dead end" room; again, jump up out of the water and into the cave Open the two chests. One of them holds the Dark Rod for Elly, and the other is actually a switch to stop the current below. Go back to the previous intersection and take the seaweed-filled passage to the east. As you walk through here, the screen will change, which can be disoriented (especially since you can't see your Gears between all the seaweed ^_^). Just keep going northeast until you come to another dead end. You probably know what to do here by now -- jump up the wall and out of the water. In this room, grab the DeathBlower2 from the chest and equip it immediately. Although not quite as useful as the DeathBlower1 (since you need to charge up two rounds to use it), it's still very powerful. Now de-equip all those D Circuits (you don't need them anymore), and equip any Wind Veil Armors that you have. Then go north through the big doors to the Gate room, where you'll have to fight Emeralda's Crescens. Emeralda has a variety of attacks: A physical attack (1200-1800 HP damage), lightning (around 1400 damage), and a throw move (1750 or so). Attack with the standard strategy: X button attack, Deathblow, X button, etc. Be sure to use your DeathBlower attacks! When Emeralda has lost about half of her 15,000 HP, her Gear's wings will droop. She will then start casting Anemo Omega (although it's not labeled as such), a cool-looking spell that hits your party for about 2000-4000 points of wind damage. If you've got Billy or Citan along, have one of them use magic (Chiseii / Earth Shield) to boost your wind damage. Otherwise, just keep up the same pattern, and stay healed up. When the Crescens is defeated, the Gate will explode. Your party returns with Emeralda to the Yggdrasil, where, after some dialogue, she joins "Kim". ---Chapter 44: Into Solaris--- ITEMS TO GET: Work Permit, Aquasol DX, Tickets Your party automatically goes to Shevat, where you speak briefly with Queen Zephyr. You'll then have the chance to move around, and you can go back down to the dock to board the Yggdrasil. This is your last chance to go back to any towns or do anything out on the world map, because once you go to Solaris, you'll be locked into a track until the very end of the game (and then you still won't be able to revisit the towns). You might also want to keep a backup save here in case you later find your party isn't strong enough to make it through (which is unlikely, since XG is a really easy game). Talk to Queen Zephyr again and say that you're ready to go to Solaris. Maria will use Siebzehn to disarm the barrier, while Fei, Elly, and Citan sneak into the city. You end up upside down (a rather cool special effect) on the exterior of Solaris. Just head west and search the top of the pod there. Fei falls in and is transported down to the F Block of Solaris. Examine the computer to leave the pod and ride the blue platform down into the city. There's not a whole lot to do here; just head for the third platform (including the one you just came down on) and hop on board. It will take you to Samson's house. Apparently undisturbed by the fact that Fei has his hair, Samson explains how he and Fei can escape F Block. After he's done talking, leave the house and go to the westmost blue platform. Take it up to a house where you'll find... Elly! She promptly rejoins the party. Go back to Samson's house again and talk to Samson again. He gives you a faux Work Permit and tells you to meet him at the watchtower. Since there's nothing else to do in F Block, go straight to the wathctower, located to the east of Samson's house. Talk to the guard outside -- it's actually Samson, and he'll let you inside. There's no fights in here; it's just a (small) maze. On the first floor, head northeast and board the second elevator you come to. Hit X to go up to the second floor. Descend the stairs, and go out through the door. Watch out, there's a Security Cube wandering around here. If it lines up with you, it'll see you (it can see in all directions), and you'll be sent back to the entrance. Use the flat ledges for cover as you head northwest and then southwest. Enter the door at the end and take the elevator up. Head northwest one room and take the elevator back down. Grab the Aquasol DX from the chest and go back up. Continue northeast several screens until you get to the ID checkpoint. Samson attempts to cross through, only to be disintegrated. Fortunately, Elly's ID is still valid, so she and Fei can pass through. Proceed to the next room and take the lengthy elevator up (there's elevators everywhere in this game, aren't there?) to Etrenank. You'll arrive in some sort of bureaucratic office; just exit east into the city proper (and is it just me, or is the music here *really* inappropriate? It sounds like something from Diddy Kong Racing). Head to the northwest corner of the city and enter the shopping mall. The counter on the right is the item shop, and the middle counter is the weapon/armor shop. Be sure to buy the Matchlock gun for Billy, and pick up Feathered Caps and Crimson Vets for Fei, Elly, and Citan. You could buy some for other characters, but it's not necessary as you'll get some better equipment fairly soon. (Note: There's also a kid here who wants some Pogo-Shoes -- is there any way to find them and give them to the kid, or is this just background?) Once you're done shopping, go east from the shopping mall to the next door, on the east side of town. Here, take the elevator (...) up stairs and talk to the woman in the south room. She'll give you a pair of tickets for Emperor Cain's speech. You can also save your game in the north room, though it's not really necessary. Tickets in hand, head to the southeast corner of Etrenank and talk to the guy blocking the path to get by. Proceed forward to the Arebato Grounds, where Cain is giving his speech. He and Krelian talk for a while, then Fei and Elly are spotted. You automatically flee and jump into the sewers. ---Chapter 45: Escape Solaris--- ITEMS TO GET: Crimson Vest, Aquasol DX, Feathered Cap, Psycho Rod As soon as you land in here, press Start to pause. Basically, what you're going to be doing in here is running west while being chased by Security Cubes. If they catch up to you, you'll have to fight them, and then another one will appear to continue the chase. Fortunately, the fights are pretty easy -- the Cubes will either raise their ether defense and lower their defense, or raise their defense and lower their ether defense. If they do the former, just use any Deathblow to kill them, but if they do the latter, use Elly's Ethers. Don't forget, you can pause at any time to check the directions here. When you're ready to go, unpause the game and start running west. Cross the flat panel serving as bridge and continue west. Cross on the next panel and run until you get to the ladder. Hop over the blockade in front of it, then climb up the ladder and keep running. There will be two blockades you have to jump over, and then you'll come to a gap. You can either drop down, run across the pit, and climb up the ladder at the other side, or run across the narrow red pipe directly to the other side. Go ahead and run across the pipe, but don't take too long -- if you fall off, you fall off; you don't lose that much time. On the other side of the gap, keep running west and stick to the bottom to dodge the barrier. Once you pass it, run up to the top to dodge the next barrier, then back south to end up on the south side of the river of sewage. You'll see another flat panel bridge; you can cross it, run back to the right, get a Crimson Vest from the chest, and then go back across the panel, but it will guarantee you a fight. Since the fights are easy, and a Crimson Vest is handy to have, go for it. Then continue west, hop over the barricade, and scramble up the ladder. Stick to the south side again until you get to the flat panel bridge. Cross this one, then either go east for an Aquasol DX (again, you'll be forced into a fight) or just go straight west. Jump up onto the higher platform and you'll reach another red pipe. This time, there's no ladder on the other side, so you *have* to walk across the pipe. If you turn the camera so that west is at the top of the screen, you shouldn't have too much trouble. On the other side of the gap, move to the middle of the sewer to cross the next flat panel bridge. Move to the top and double back east for a Feathered Cap, then run west again. Jump over the barricade, climb up the ladder, and jump down onto the south side of the sewer. Now just run straight west until you hit the ladder. Hurry up it and you'll emerge at Elly's house. Isn't the music here great? Um, anyway, go up to the front door and enter. You'll meet Elly's mother Medena, and there will be a few "scenes" (I hate that word, but what else am I going to call them?). In Elly's room, save your game, and go out to the hall. Go through the door in the east corner and talk to the maid. She'll give you the Psycho Rod, the best weapon for Elly in the game. Be sure to equip it right away. Then go into the southwest-most room and talk to Medena. She will leave the house, allowing you go into Elly's parents' room, the one in the northeast corner. Examine the computer and Elly will use it to find out how to get into the palace... only to be caught by her father Erich. ---Chapter 46: Lone Wolf--- ITEMS TO GET: Army Cardkey, Hob-Steak (x2), Aquasol DX, Hob-Meat, Hob-Jerky, Fang, Gold Nugget (x2), Gold Bullion, Zetasol After all that is over, Fei will wind up alone back in Etrenank. Since he doesn't speak Solarian, you won't be able to talk to any of the people here, or buy stuff at the shop. Just go back to the bureaucratic office that has the elevator to the watchtower, and talk to the guard blocking the elevator. It's Citan, and he'll rejoin you (don't forget to equip him with a Crimson Vest and Feathered Cap). If you need to go back to buy something (I recommend having a large stock of items for the grueling dungeon ahead), you can now -- otherwise, retrace your steps through the watchtower to F Block. There, go to the dust chute west of Samson's house (or what *used* to be Samson's house ^_^) and jump in. Examine the blinking green light and Elly will show up, bringing an Army Cardkey with her. Examine the light again and use the Army Cardkey to activate the chute. It will suck you through and you'll end up in a blue-colored area. There's very few enemies in here, but the ones that you do fight are Security Cubes (the same ones from the sewers) and Solaris Guards (generic soldier enemies). You may not even see them at all, though. Just go through the door at the back of the room you're currently in and ascend all the stairs. Go through the door and climb down the short ladder onto the rim around the fan. Don't hit the fan; it'll knock 50 HP off all your party members. Carefully move across the room and get behind the gray block in the southwest corner. Push it into the fan to stop the blades from spinning. Now move to the north edge of the pit and jump in. Immediately hold up on the D-pad to grab the ladder, then climb up it and go through the door at the top. If you miss the lader, you'll just fall down to the initial room; it's no big deal. Beyond the door, you'll face different enemies, and more of them -- in addition to the Security Cubes and Solaris Guards, you'll also face Orphans (big gray monsters that suck your HP and EP and have a tremendous amount of HP; you might just want to run from them) and the oddly-named Dorothy monster, which can only be killed by using heal spells or items on it (all actual attacks will cause it to *gain* HP). You might want to equip Cool Shades or Mind Guards on your characters, as the Dorothies can also confuse you. Head northeast, then turn at the corner and go southeast. Skip the first side passage you come to and keep going to the end of the current passage for a chest with a Hob-Steak. Then go back to the passage you skipped and follow it to a door. Go through, descend the stairs, and head to the north side of the room. Before you go through the door, jump on the low crate to the west, then up to the higher one, then across to the eastern crate. Open the chest for an Aquasol DX, then drop down and go through the door (there will be a bit of dialogue before you can go through). The music changes in the next section. Climb up the ladder and go northwest. At the second turn to your right, descend the ramp and jump across to the next girder. Go up the steps and head southeast. Jump on the conveyor belt and then off onto the small moving platform on the other side. It will move over to form a bridge between the stairs at the start and a higher ledge. Jump up on to that higher ledge and open the chest for Hob-Meat. Beyond the door you'll also find Hob-Jerky and a Fang. Search the computer for some decidedly-unhelpful "instructions" on how to solve the puzzle in this area. Now hop down the stairs back to the entrance of the green room. Climb up the ladder again, but this time continue straight all the way to the other side. Get the Hob-Steak from the chest, then go through the door. Search the large control panel on the right and a weird puzzle will pop. To be honest, I have no clue at all how this puzzle works and I solved it through simple trial and error. First, don't change any of the lights, and just hit the Done option. A chest will fall down with a Gold Nugget. Get it, then leave the room and come back in. Use the panel again, and this time turn all four panels in the top row off. Choose Done and a chest with a Gold Bullion will come down get it. Grab it, leave, and come back in again. Okay, so far so good, but this is where I got a little stuck. Here's what I *think* you do: - Turn the second panel off, then choose Done. - Next, turn the first panel off, and choose Done. - Turn the fourth panel off, Done. - Turn the third panel off, Done. The panels on the bottom row should now be in this pattern: off, on, off, on. If they are, the conveyor security system will be go off, and you can leave. If they aren't, then I goofed, and you're on your own ^_^ (BTW, if anybody could explain this puzzle and its solution to me, it would be greatly appreciated). When you finally manage to turn the security system off, leave the control room and go back across the girder to the first set of stairs you come to. Descend and hop onto the conveyor belt. Now that the security system is off, you can walk across it to the exit. In the next room, you'll learn the truth about Solaris's Soylent System. When Citan is done talking, grab all the chests and exit through the southwest door. There's a save point here, which I suggest you use. There's a monstrous dungeon coming up without a lot of save points, so if you want to quit, do so now. Otherwise, go east and ride the elevator up to... ---Chapter 47: Krelian's Lab--- ITEMS TO GET: SurvivalTent (x3), Aquasol DX (x3), Hob-Meat (x2), Muscle Belt, Scales, Angelic Robe, Eyeball (x2), Hob-Steak, Extra Ar+6 (x4), Gold Nugget, Ether Veiler, DeathBlower 3, Dark Armor, Dark Helm, B&JM686S Ammo, Silver Ar+1, Extra Ar DX, Sonic Wave, Speed Ring S You will hate this chapter. Believe me. It consists entirely of a two-hour-long dungeon with the same enemies over and over again and monotonous scenery as well. But enough ranting; I'll leave you to hate it on your own ^_^. Enemy-wise, this place is the same as before (which is part of the reason why it's so boring) -- the only new addition are the easy-to-beat Neo Wels. Leave the elevator room and head southeast until you reach a colorful room with a second tier above you. Take the northeast door (it's the only one you can get through right now) and proceed to the first side path. Head down that one and go in the room to get an Aquasol DX (in the back). You can also examine the blue panel of light to turn it off, but I don't know what this does... it wouldn't hurt to do it, though. Then go back into the main hall and continue to the second side hall. Go into the door in that to grab a SurvivalTent from the chest in the corner (there's also a save point), then continue to the end of the main hall. Take the door to the southeast and you'll be in a dark room. Just push your way down the stairs until you get to the control panel. Activate it to turn on the lights and reveal Solaris's Omnigear. After a bit of dialogue, you will be free to continue on to the other end of the room and the door there. In the next segment, the music stops, and you get a bunch of weird sounds instead. Continue southeast and go through the door into a room with a bunch of cages. Each of these can be opened by the control panel to its right, which will allow you to get the chest inside, but also force you to fight the monster inside. The two side ones just contain garbage, but the middle one has a handy Muscle Belt; go ahead and get that one -- but be warned, you'll have to fight an Orphan to get it. The elevator can't be used (yet), so just keep going southwest to the next cage room. This time, the cage you want to open is the one on the right, which contains the Angelic Robe (and a Dorothy to fight). It's strong armor and also boosts your ether defense and evade rate; equip it on Elly. Leave the cage rooms via the exit in the southwest and the music will return to normal. Head northwest along the corridor, and take the first side path you come to. Go through the black "door" and enter the first real door you come to. Grab the Extra Ar+6 from the chest and exit (the chest in the adjacent room just contains a measly Eyeball). Continue down the main hall to the next black door and go through that. Enter the first room, get the Gold Nugget, and exit (you can visit the room further southwest for a Hob-Meat, but why bother?). Continue down the main hall and follow its turn to the northeast. You'll see yet another door, this one on the southeast wall. Go through it, grab the Aquasol DX off the table, and search the computer at the back of the room to turn off some locks. Now go back out of that room and continue northeast to another door. Go through and you'll be back in the first room -- except now the upper door has opened. Ascend the circular stairs and go southeast past where the door was. Open the two chests for another Aquasol DX and a Survival Tent, then keep going southeast to the next screen. Here, the two side wings lead to elevators, which will take you back down to the cage rooms. Why you'd want to go back there is beyond me since there's nothing new, so don't bother with them and keep going straight, past the side exit, to a save point. Save, *then* go back to the side hall and go through the door. There's another cage here, which is absolutely loaded with monsters. The chests inside contain the DeathBlower3 and an Ether Veiler, so they're worth getting. Open up the cage and try to lure out as many monsters as you can (you can jump over them to dodge them). Then run in, grab the chests, and run out as fast as you can. All of the enemies but one are Wels, and the one other is the Bloodly Bros -- two clones of Bloodly (from the Wels ship in Aquvy). While their physical attacks are nothing to worry about (they shouldn't even be able to damage you), they both will use Murder frequently. Revive your characters as fast as you can and concentrate taking out one Bloodly before the other. If you can't manage to get out with the goods, or don't want to bother fighting all those guys (I don't blame you), you don't have to... that's why you saved it. Back at the save point, use a SurvivalTent and continue southeast into a tube running through space. Does this mean you're getting near the end of the lab? Nope, you're only halfway done. Arrrgh! Keep going south through a series of passages and eventually you'll find a fork in the road. Go southwest and continue until you get to a doorway. Go through and get the Dark Helm from the chest in the corner. Now, if you examine the big black boxes, they will play a series of sounds... remember them. Equip the Dark Helm on somebody (probably Fei since he's always in your party), then continue in the hallway to the next door. This room holds the Dark Armor. It's not as strong as a Crimson Vest, but it boosts your Ether Defense. Give it somebody, then continue down the hallway to the last room, which has some measly B&JM686S Ammo in it. Now go all the back to the fork after the space hallway, and this tme go northeast. You'll reach a door that's sealed with the aforementioned audio lock. You can figure it out on your own if you want, but if you don't, the answer is up, down, up, left, right. Beyond the audio lock door, you can either go southeast or southwest; go southwest. The next three doors you come to all lead to stairs. They're all the same, but each has a different chest along the way: the north one has a SurvivalTent, the middle one Extra Ar+6, and the south one Silver Ar+1. I recommend getting the Extra Ar+6, though you could get one chest, go back down the stairs, and go up another one to get all the items if you want (but at this point, you're probably just desperate to get out of here ^_^). In any case, the stairs all lead to the same place, which is the final floor (whew!). First, go northwest and get the Extra Ar DX from the chest, then head southeast down the hall. Take the first side door you come to (not counting the three leading to the stairs) into a room with a computer. Ignore the computer (it doesn't do anything) and walk down on the green beam off to the sides. At the bottom of the area, you'll find a chest with the Sonic Wave whip for Bart. Grab it, then go back to the hall and continue to the next side room. It's an identical room, except it contains another Extra Ar+6. The third side door also leads to a computer room, this time with a Gold Nugget. You'll then to come to a turn in the hallway that sends you southwest. Pop in the first door you come to and you'll find a collection of holograms of your characters. Just ignore them and get the Speed Ring S from the chest in the back. Leave the room and continue southwest to a door in the middle of the hall. Go through and the game (or, rather, Elly ^_^) will take over. The lights will suddenly go out, and Elly and Citan disappear. Just continue southwest down the hall and keep pushing against the southern wall until you find a door. Go through and into the SOL-9000 data bank, where a lot of plot exposition will occur. ---Chapter 48: Tears for Fears--- ITEMS TO GET: B&JM686S Ammo, ShotG70 Ammo, Panalphasol (x2), Aquasol DX (x2), SurvivalTent (x2) After Fei is rescued by Billy and Bart, you'll end up in a duct over Krelian's lab. Equip Bart with the Sonic Wave and Billy with the Matchlock, then head southwest and drop down the hole into Krelian's lab to rescue Elly. You'll automatically leave the lab afterwards; head sotuheast and through the first door you come to. All the characters (except Maria, but why would you want to use her anyway?) are assembled here. You can talk to Hammer to buy stuff, which is probably a good idea. The blue thing that looks like a save spot is a character change spot; you can stand on it and hit X to switch party members. Pick any characters you want (note that Citan finally his sword; giving him a new set of Deathblows). Billy is probably a good pick because of healing abilities. Note that once you leave the screen, all the characters will be gone if you come back. While you will still be able to use the character change point, Hammer will be gone, so be sure to buy anything you need *before* you start off. Go southeast and through the door. Follow the path along to the first door on the south (note: like the Solaris dig site, most of the doors here are unopenable; don't worry about them) and go through. Grab the M686S Ammo from the chest, then leave the room and continue south and west until you get to a four-way intersection. Remember where this is, then go north and west, through the door, to a hallway leading northeast (once again, you might want to consult the maps available at http://www.gaming-intelligence.com). Enter the first door on the north side of the hall and you'll be in a room with a bunch of cannons, save and character change points, and a chest with a Panalphasol. Open the chest, use the save/switch spots if you want, then go back to the four-way intersection you visited earlier. Go south at the intersection and head east through the first passage you come to. Enter the room and retrieve the ShotG70 Ammo from the chest, then leave and go south some more. You'll come to a door that takes you into a different-looking passage. Pass through there and you'll be back in the normal-looking area. Keep going southwest, past the first side passage, until the hall turns northwest. Go northwest until you get to a door on the east side of the hall. Go through the door into a room with an Aquasol DX in the chest. Get it, leave the room, and continue northwest. When you reach another four-way intersection, go southwest and grab the Panalphasol from the chest out in the open. Return to the intersection and continue northwest. The passage will eventually turn southwest; follow it to yet another intersection. Go northwest through the door and into another gun room with save and switch spots, and a SurvivalTent in a chest. Don't bother with the save spot; there's another one soon. Leave the room and continue southwest (if you want, you can take the passage to the southeast to get an Aquasol DX, but it's not really worth it since you can just buy them anyways). You'll eventually come to another door that takes you into a weird passage. Go through here and you'll end up in a new high-tech area that resembles the Ethos HQ basement. You'll see a fuzzy black spot on the south wall; that's actually a doorway. Go southeast through there and follow the series of rooms until the path forks. You can find a save point to the southeast if you want to save (don't bother); otherwise continue southwest through several more rooms to yet another fork. Go northwest and through the door to get a SurvivalTent, then head southeast. Keep going through the rooms until you end up outside. There's another save and switch spot here. Heal up and save, and put Billy in your party if he isn't already (assuming he has Goddess Wake -- if not, use Chu-Chu instead). As you head southwest, Hammer will suddenly start talking, and there will be a bunch of scenes (poor Hammer... ::sniff::). Grahf will appear again, accompanied by the Executioner, and you'll have to fight. First, go after the Executioner, as she can use an instant death spell on you (this is why you brought Billy or Chu-Chu). She only has about 4500 HP, so you should be able to take her out pretty quickly. Once you do, cast some stat-boosting spells (Iron Valor, Steel Fist, Red Cologne, whatever) and go after Grahf. The Seeker of Power has a number of powerful attacks (especially the dive bomb one that does about 400 damage), so keep healing. Equipping Yamato and Gallant Belts also helps out a lot. Grahf's got approximately 7000 HP; when both he and the Executioner are defeated, you'll receive a load of EXP and win the battle. There will be about an hour's worth of the ubiquitous "scenes", and then you get a chance to save before moving on to Disc 2. ******************************************************* IV. WALKTHROUGH: DISC TWO ******************************************************* ---Chapter 49: Shot Down!--- ITEMS TO GET: [System Id] Sit through the scenes (yawn) and Fei will eventually wake up in Taura Melchior's cabin. Head west out into the main room and speak with Citan and Taura. Elly wakes up and joins you, and you are sent outside. When Taura calls, head around to the west side of the hill (actually Taura's house) and go in the door at the bottom. Save, then go back into the east room and talk to Taura. He'll give you Fei a bracelet that allows him to control when he turns into Id, thus giving his Weltall-2 (Bal tuned up his Gear; it's now the Weltall-2) the almighty System Id ability, as well as Thor Wave and Flaming Hell (both of which are totally useless). Someone knocks on the door. Go back into the west room, where an emissary from Shevat will ask Fei to go to Ignas to stop the Solarian forces. Fei agrees, and off he goes by himself. After a couple of scenes, you'll fight Ramsus in his Omnigear. Fei automatically activates System Id, putting you in Infinity attack level. Just hit Ramsus with your Square button attacks, and you should do about 5000 damage each time. If System Id wears off before you beat him (unlikely), just go to the Options menu and use it again. Ramsus mostly just charges up a Megaflare attack that does about 3000 damage, but he probably won't even get to use it. Piece of cake, really. ---Chapter 50: Break the Seal--- ITEMS TO GET: None First, you'll see some scenes of Elly and Emeralda in the Mass Driver facility. Nope, it's not a dungeon, you just get to pretend it's one ^_^. Next, Fei and Bart head to Kislev and take control of the Yggdrasil IV. This is a really easy battle (you have 99,999 HP); you couldn't lose it if you tried. Go ahead and use the Yggdra-4's spiffy Yggdra Cannon (under Options); it's actually a big waste of fuel, but it looks cool. Then just use a few X attacks to finish it off. Don't get cocky, it's gonna get rocky; move down to the next, ya jockey now. There will be another non-dungeon, and then you have to fight the Sufal Mass. You'll get a chance to change your party and use the menu; note that you're not required to use Fei in your party -- in fact, you probably shouldn't; I'd go with Citan, Billy, and Rico. The Sufal Mass comes accompanied by four flunky Sufals; Citan and Rico can each take them out in one hit, and Billy can probably kill the other in two. Then you have to fight the Sufal Mass itself; it's kinda tough, as it can use Murder (well, it's not actually called Murder, but it has the same effect). Use your strongest Deathblows on it, but watch out -- it absorbs Billy's Ether Guns. If it kills Citan or Billy, revive them, but just leave Rico dead -- even if you revive him, the Sufal Mass will kill him before he gets a turn. Don't bother healing your characters; just keep reviving them. Because Citan is so fast, he can attack the Sufal Mass and then revive someone else before he gets killed. Just keep up the pattern and you should win; it's got about 7,000 HP. You'll probably receive a bunch of items after the battle (in my case, I got a Gold Nugget, a Gold Bullion, and a Pilot Shield). After the Sufal Mass goes down, there will be a anime scene, followed by more some dialogue. ---Chapter 51: Soul Vessel--- ITEMS TO GET: Ether Guard, Zetasol DX (x2), King's Helm, Gold Bullion, SurvivalTent, STR Drive, VIT Drive, ETH Drive, ETHDEF Drive, Kishin Sword Yay, an actual dungeon! First of all, go talk to the robot nearby; it's actually Johnny the storekeeper. He has lots of equipment and Gear upgrades; upgrade the characters and Gears you plan on using first. For this dungeon, I strongly recommend using Bart, and then either Elly and Emeralda. And before you even enter, squeeze through the narrow passage east of Johnny and then go north to find a chest with an Ether Guard. Head north past Johnny and cross the ruined highway to the main dungeon entrance. Don't go in, though; instead, get off your Gears and hop along the pipe to the right. Circle all the way around behind the building and collect the Zetasol DX and King's Helm you find there (don't forget to equip the helmet!). Then go back to the front door and enter. The main enemies in here are the multi-faceted Defencers. Possessing about 1000 HP, they can hit you with a variety of attacks, including a laser (about 100 HP damage), Net (causes Stop), EP Buster (almost assuredly kills you), and Explode (halves the party's HP). Also be warned that there's often more of them you can see, as they have a tendency to get graphically "stacked" on top of each other. Go straight until you get to the big four-way intersection. Take a west to find a Gold Bullion, then go east. Ascend the stairs and go north (past the side hall) until you can go no further. Head west through the door and into a dark room. Search the crate in the southwest and you'll find a fuse (it doesn't appear in your inventory; but you'll have it). Leave the dark room and go south to the side hall you passed up earlier. Go west through the door there, which leads to the upper level of a large circular room. Walk along the balcony to the next door and go through. You're now in the other half of the dark room. Put the fuse in the glowing fusebox (in the northwest corner) to turn the lights on, then examine the computer. Fei will use it to turn off the "A" level door locks, such as the one on the door to the north. Go through there. Head west down the corridor until you reach the fork. Keep going due west and you'll reach a chest with a Survival Tent. Get it, go back to the fork, and go southwest. The passage turns south; walk that direction until you get to the end of the hall. Exit west into another control room. Grab the Zetasol DX, then activate the terminal in the upper-right. Enter 0320 as the password (it relates to the position of the lockers behind you) to activate the other computers. Use the one on the west wall to remove the "B" door locks. Leave the control room and go back north. Take the first exit to the east to reach another elevator (Square sure seems to have an elevator fetish...) and descend. Exit east and you'll be on the lower level of the large circular room you saw earlier. You'll run into some purple monsters here (didn't catch the name; sorry) that use fire attacks; hit them with water attacks to kill them. They'll often drop Gold Bullions. In the circular room, go north through the door (you have to have released the "B" locks to get through). Examine all the control panels to find out about the Anima Relic puzzle and to activate the elevator (o_O). Leave that tiny room and stand in the panel in the center of the circular room. Hit X and go down to the puzzle room. This puzzle isn't that difficult once you figure out what to do; just examine the gray box on the west side of the room to see a pattern of numbers. You have to fill in the four blank spaces (by inputting the numbers at the respective terminals) to make the row and column have the same value. Just put 8 in the west terminal, 4 in the north terminal, 2 in the east terminal, and 5 in the south terminal, then go back to the gray box to activate -- wait for it -- the elevator. Go hop on it and choose to go down. On B3, head east through the bazillion doors to the Anima Relic room. Examine the control panel and Billy and Elly will enter (if they're not already with you). The Anima Relic will bond with Billy, upgrading the Renmazuo into a new model. On your way back out of the dungeon, you'll encounter the Elements, ready for one final battle (or two, as the case may be ^_^). First, try to take out Tolone and Seraphita, since they're the weakest. They both have only 2000 HP, and you can probably knock them out in one Deathblow or Ether of the correct element (earth against Tolone, wind [I think] against Seraphita). Kelvena is a bit tougher since she absorbs all elemental damage, so just use physical attacks on her. When the other Elements are all down, Dominia will step up her attacks and start using a combo that does 200-300 HP damage. Have Bart use Water Mode and Red Cologne, then attack her with non-elemental Deathblows (if he has Tornado, though, that's even better; use that). Fei should cast Iron Valor, then attack with Suikei (if he doesn't have it, use Ryujin -- Square, Triangle, X -- instead). Your third character (Elly or Emeralda) should use her water-elemental Ethers. Dominia has somewhere between 4000 and 4500 HP. You'll get the customary collection of Drives when you win, but things aren't over yet. The Elements then hop in their Gears and merge into the G Elements. The focus of this battle is the G Elements's shifting elements, depending on who's piloting it (there will be a message when the pilot changes... and if you didn't know already, Tolone is air, Seraphita is fire, Kelvena is water, and Dominia is earth). Have Elly / Emeralda cast Ethers of the opposing element, and have Bart's Andvari use the ____ Mode spells to change its attack element. Weltall-2, of course, should just use System Id and pound on the G Elements with Goten X or Kishin (Kishin is better, if you've learned it). Watch out, once Dominia takes control near the end of the battle, it will start using a Kishin Sword attack that does 5000-6000 damage per attack... hope you've got some Frame HPs handy. At that point, it's only got about 10,000 HP left, though, so just keep attacking and you'll finish it off. You'll receive the Kishin Sword, a powerful sword for Citan's Gear, after the battle. ---Chapter 52: The Stars Know--- ITEMS TO GET: Ether Guard, Aquasol DX (x2), SurvivalTent, Rose Tabard, Beastly Robe, King's Helm, Ether Doubler, Trader Card There's a few bits of dialogue, and then you end up in the second Anima Dungeon, a pyramid-ish location. Johnny is here again, with the same stuff as before. However, you'll probably want to use different characters in here (specifically, Rico and Maria) as it's a Gear dungeon, so you may need to buy more stuff. Sad to say, it took me an hour just to figure out how to get past the first room. First, jump down the stairs to the bottom of the cave. Grab the Ether Guard and Aquasol DX from the chests, then jump back up to your starting point. See the big rock against the north wall? Get to the west and north of it and start pushing it south and east to try to roll it away from the door it's blocking. Once it locks into position, get out of your Gears and go through the character-sized door it was blocking. This is a weird little room. Read the four inscriptions on the wall, and the three on the north sides of the pillars. After you have read them all, move to the southwest corner and keep walking around pushing X until a block falls down. Go jump on top of that one, then just keep jumping around that are and hitting X until another block falls down. Push that up against the center pillar, and use it to jump on top of the pillar. Jump up and hit X and the third block will fall. Now push all three blocks onto the switches to trigger an earthquake outside. Leave the room and you'll see that the two pillars have fallen towards each other. Use them to jump across to the other side of the canyon. Go east to the next screen and follow the land around the side of the lake. You'll eventually a point where the path becomes too narrow to cross on your Gears; get out and walk the rest of the way to the door, which leads inside the actual pyramid. Head north and east and jump on the ledge you see at the bend. Grab the SurvivalTent from the chest, then jump back down and keep going east. Ignore the door to the south and go through the door to the east. The next room is rigged with pit traps, so watch out (if you fall in one, though, just go west to get back to where you were). Jump on top of the first chest, then drop off it and open it for the Rose Tabard. Jump to the next chest and open it in the same way for an Aquasol DX. Now just walk east until you fall in a pit. HOLD RIGHT as you fall and you should land in a secret passage. Go through the door and leap to the center platform. The ceiling will start to fall, but just stay still. There's a hole in the middle, and you're safe there. Once the ceiling stops falling, jump onto the top of it and let it carry you back up. Get off at the door you find up there and go east into a really aggravating puzzle room. First of all, since the directions are not only hard to find (they're the little bits of text on the wall) but vague as well, here's what you're supposed to do so that you can try to solve the puzzle on your own. There's two tanks, and two buttons. If you examine one of the tanks, you can choose which one is the active one -- one is 3 gallons, and the other is 7 gallons. Then, you can push one of the buttons in the center to change the water level by that amount (either 3 or 7). The left button adds water; the right button subtracts it. Your goal is to get the pond from 10 gallons to 5 gallons. Make sense? If you can't solve the puzzle, though, or are just plain lazy, then here's what to do: Activate the 3-gallon tank, then hit the left button three times to remove 9 gallons of water (leaving the pond with 1). Now, activate the 7-gallon tank, and press the button on the right to add 7 gallons (bringing the water level up to 8). Switch back to the 3-gallon tank and subtract another 3 gallons to bring it down to 5. All the water will then drain, and a bridge will appear where the water used to be. Cross it to the door and go through into the cave area. Head south and push the boulder west, allowing you to climb down. Before you do, go further south and get the Beastly Robe from the chest. Then head down the boulder path and go west. Return to where you left your Gears and get back in them. Now that the pond has been drained, you can drop down it. Open up the two chests for another King's Helm and Ether Doubler, then go east through the door. There's a save spot here; be *sure* to save. Now it's time to do a bit of re-equipping. Equip all your Gears with Lite Ar and Magnetic Coats / Old Circuits to boost their speed and response. You might also want to equip Silver or Gold Armor to boost your Gel defense, or a DeathBlower 3 to use a last resort if Infinity Level fails. Once you're all equipped, continue northeast until you get to the Anima Relic room. The Anima Relic will upgrade Rico's Stier into a really cool-looking new version. You'll then automatically head out, only to encounter Hammer, now merged with a Gear. Sadly (he was my favorite character!!), you're forced to fight him. This battle will require some tricky manuevering if you want to be able to get the Trader Card. Fei, as usual, should use System Id and pound on Hammer with Kishin. Siebzehn and Stier, however, should not use ANY Deathblow -- just have them attack with X button attacks to build up their Attack Level. Once you get to Attack Level 3, keep using X button attacks to try to hit Infinity Level (see Infinity Level under Playing The Game if you don't know about how it works). The idea is to have all your characters at Infinity Level when Hammer turns red. Once you've done 28,000 or so damage to Hammer, his Gear will sit down and start to glow red. This means he's about to self-destruct, and will kill your party when he does so. You can either just run away (in which case you don't get the Trader Card), or stay and fight. You'll need to do another 22,000 points of damage to kill him, though, and that's not easy -- you'll need Infinity Level attacks from all your characters (if you're not in Infinity Level, use a Level 3 Deathblow instead), and one character may need to attack twice (since each IL attack hits for a little less than 5500). It's doable, but not easy -- if Hammer's MAD SKILLZ are simply proving too much for you, just run away from instead -- you miss the Trader Card, but it's not essential (all it does is boost the chance that you win items after battle). If you're like me and need to get everything, though, just keep trying until you win. Oh, and in addition to the Trader Card, you also get about 110,000 EXP per character if you can kill Hammer. ---Chapter 53: Above Mahanon--- ITEMS TO GET: None After a bunch of dialogue, you will be in control of Fei aboard the Yggdrasil. Go down the stairs in the gun room and enter the southernmost door to talk to Elly, who will leave the party for good. D'oh. ---Chapter 54: Paradise--- ITEMS TO GET: None Inside the Eldridge, you'll get a chance to make a new party. Put Chu-Chu and two other characters of your choice in, then exit the menu to fight Deus. This is a really weird battle, as you can't actually fight Deus -- every time you hit it, it heals itself, so don't attack it. Instead, just sit back and charge fuel, while Chu-Chu takes cares of the healing (if one of the Gears gets seriously hurt, use your Frame HP to heal). Every one in a while, Deus will use a spell to halve everyone's HP, include its own. After it does this three times, it will be down to 5,000 HP, so just finish it off with a strong attack. Watch out; it will counterattack whomever killed it for about 12,000 HP. After you fight Deus, you will automatically proceed to the core of the Eldridge, where you encounter Krelian's gang. You'll have to fight Grahf in his Alpha Weltall; this is one of those fights you can't win (since Grahf does about 10,000-15,000 HP damage with each attack). Just let him crush you and you'll be taken captive. ---Chapter 55: Promised Land--- ITEMS TO GET: None There will be lots and lots of scenes (including a fight you can watch but can't control), and then you will eventually have a chance to save. Many more scenes are ahead, so you'll probably want to use this chance to take a break. Then there will be still more scenes... do I see a pattern here? ^_^ ---Chapter 56: Merkava Calls--- ITEMS TO GET: Golden Vest, Executor Gown You'll wind up in Merkava, with convient save and character change points. Save the game right now, before making any equipment modifications (so you have your original equipment in case you screw up). Put Citan and Maria in your party, then go east two screens to find Johnny. Make sure all your current party members the best Frame, then change all their engines to the S50-6600 (because of its higher Fuel level) and their armor to Z Alloy 60/25 (for ether defense). Equip everyone with a Frame HP30 (*not* anything higher, they use up too much Fuel!), Ether Ar+3 (Johnny sells them), and some sort of Beam defense item (the stronger the better, obviously). Now, go north from the room you started and you'll encounter Ramsus in a brand new Gear, Amphysvena (maybe they meant "emphysema"?). After a lot of dialogue, Ramsus attacks. The trick here is to save fuel, because you'll need it for the battle that's just after this one. Ramsus will start off by using his Wave #3 Demiser to drop all your characters to 1 HP. Have everyone use their Frame HP to recharge, then start attacking. Weltall-2 should use System Id ONCE (any more will use up too much Fuel) and the customary Kishins. You want to save fuel, so don't use Boosters, and don't heal (if someone dies, just reset). When he's almost down, Ramsus will use Wave #3 Demiser again. Have each character use their Frame HP again, then quickly finish him off before he can hurt you. You'll win a Golden Vest and 50,000 G, and then immediately fight against Miang's Opiomorph. This is THE toughest fight in the game. Miang's defense will go up every time you hit her, and when it gets high enough, she'll cast Wave #4 Devastator, doing around 2500 damage to the party, and then reset her stats. And after you do enough damage to her, Miang's defense and Ether power will rise continually, and she will cast Wave #4 Devastator on every turn... ouch. Basically, what you want to do is have Weltall-2 use System Id and attack with Kishin (off course!). The Opiomorph can only be hit with X button attacks when its defense is at minimum (at the very start of the battle, or just after it casts Wave #4 Devastator); use them any other time and they will miss (so use Square attacks instead). Healing takes precedence over attacking -- after all, if you're dead, you can't attack at all. The advantage to having weak frame HPs is that you can heal without worrying about maxing out your HP and thus wasting fuel. I can almost guarantee this battle will take you several tries, but keep trying and refining your strategy and you should eventually manage to win (if anybody has any additional tips for here, let me know), netting you a well-deserved 60,000 (or so) EXP and the Executor Gown armor. ---Chapter 57: Dreams...--- ITEMS TO GET: None After a lot of scenes, you will get a chance to save, then you have to make a party to fight a Gear battle. Just pick any characters; it doesn't matter. You'll then have to fight Id, but he's really easy. His strongest attack (the telekinesis one) can only take off 4000 HP, but he doesn't even use it that much. He has a low evade rate, so just pound on him. He has 30,000 HP, so the battle will last a while, but it's not difficult at all. Afterwards, you'll be presented with still more dialogue (if this gets any MORE exciting, I'm not sure I could take it). ---Chapter 58: Fallen Star--- ITEMS TO GET: None Fei receives the Xenogears, and then you get a chance to save (you might want to quit now; there's a lot of dialogue ahead). Truth to be told, the Xenogears is inferior to the Weltall-2, as it can't use System Id. It does have always a 99% Hyper Level, though, so it's not all that bad. Anyway, you'll now have to fight one final battle against Grahf's True Weltall. This is another easy battle, especially since Grahf only has 15,000 HP. Defeat him and there will be the requisite dialogue... don't worry, this the last segment. ---Chapter 59: First and Last (part one)--- ITEMS TO GET: [Jessie Blasta] Emer Jr. Doll, Hero Costume, Yamato Belt, Hercules Ring (x2), Vivid Turban, Speed Shoes, Wizardry Ring, Kijin Sword FREE AT LAST! Yes, you're actually in control of your party again! Woohoo! You're now in the Snowfield Hideout, a crashed-down version of Shevat (although it's never exactly clear *why* Shevat fell). Billy also now inexplicably has a new Gear Option, the Jessie Blasta; don't ask me where that came from. Head out of the room you're in and you'll be in the main room of the hideout. The guy right next to you is the Item Shop, and one of the people on the grey platform on the west side (which is the exit, BTW) sells weapons. You probably have accumulated a lot of equipment over the course of Disc 2, though, so be sure to equip all the stuff out of your inventory before you buy anything -- and since the last dungeon is all Gears anyway, you don't really need to buy any weapons at all. Fortunately, there's also a Gear shop (the blue shack) stocked with new parts. Don't upgrade Stier's or Siebzehn's Frames, or anybody's armor, though... you can buy better ones at another location. There's plenty of other things to do here as well. If you jump over the bar counter, you can exit south into a forked hallway. The east path leads to the war memorial (big whoop), but the west one will take you to Hans! He'll explain the story of what happened to the Thames, and then the Man of the Sea himself will show up. Aside from getting to see the Captain again, this doesn't really do anything, but if you talk to Kanna, you can play speed against her. The first time you beat her, she'll give you an Emer Jr. Doll. I've also heard that if you can win several games in a row, you can get other (crummier) prizes, but since I don't really like the card game, I didn't take the time to find out ;_;. In the main room, you'll find a guy who wants to sell you his birds for 20,000 G. It's a hefty price, but be sure to take him up on his offer -- it will allow you to access the Stepping Stone, which takes you up into the Chu-Chu shop... except the Chu-Chus aren't there, 'cuz they're dead! HA HA HA HA!! Er, anyway, search all three tables and the shelves upstairs for a whole range of loot, including the ever-popular Speed Shoes. The northeast door in the main room leads to a snow-filled hall. The southeast door here takes you to a room with Midori and Dan. Talk to them for a few "scenes" -- also, if you picked up Midori's Ring WAAAY back at the start of the game, Midori will give you a Hercules Ring in exchange. Then go back out into the snow-filled hallway and take the stairs up in the northwest. You'll be outside at what used to be the palace tower. Go up to the top and talk to Zephyr for some more scenes about Ramsus (and, no, you can't get him in your party). Finally, go north into the cave behind the Gear Shop and drop down the hole. You'll be down in the Gear hangar; go talk to the guy at the far left end of the area and he will upgrade Fenrir's Kijin Sword into the even stronger Kishin Sword (note that you must have the Kijin Sword unequipped for him to do this). Leave the Snowfield Hideout and board the Yggdrasil. Go talk to Margie and she'll say that she hasn't seen Chu-Chu around. Head down to the Gear Dock to find her; she's where Vierge used to be. After talking to her, go up to the bridge and talk to Sigurd to take off. You're now ready to go to the final dungeon (Merkava), but there's a few minor sidequests you can do at various spots around the world that you'll probably want to take care of first. BTW, you'll probably notice right away that, aside from Kislev, all the locations from Disc 1 are inaccessible (well, you can get into Blackmoon Forest and the Mountain Path, but there's nothing there). You *can* revisit the Anima Dungeons, though, but they have nothing of interest. ---Sidequest 1: Taura's House--- ITEMS TO GET: Manly Mantle, Goddess Robe This isn't really a sidequest, but I had to mention it somewhere. Fly to the upper of the two dots in the southeast-most island (the bottom one is Anima Dungeon 1), and enter the house there (you'll have to get off your Gears to get through the forest). Taura's in the back room; talk to him and he'll give you a Manly Mantle and Goddess Robe, both of which are good armor. ---Sidequest 2: Lighthouse--- ITEMS TO GET: DeathBlower3, DeathBlower2, SurvivalTent, DeathBlower1, G-Godfather, Z Charger, Mermaid Ring Fly to the large, empty, landmass north of Aquvy. On the northwest corner of this island is a lighthouse that doesn't show up on your map (though it does after you've been there once). Bring Emeralda along and enter the lighthouse. Hop in the elevator and ride down, and you'll end up in some Zeboim ruins. The enemies down here are a piece of cake if you're on your Gears; most of them are character-sized. The only tough ones are the Gear-sized Dragons and Griffons, but they're still not too tough (as long as you're on your Gears... they're deadly if you're on foot). Go south down the street until you reach a chest with a DeathBlower3. Get it, then go right to a four-way intersection. Head south and follow the loop for a DeathBlower2, then return to the intersection. Go north and you'll see two lighted doorways. Hop off your Gears and enter the northern doorway. There's a save point here, and a chest with a SurvivalTent. Upstairs, you'll find a bunch of monitors, examine the northeast-most one to see some clips of Zeboim's history. Leave the TV studio the way you came in and go through the doorway just to the south. You won't switch to a separate screen; run around in the invisible path and keep hitting X until you open the chest with the G-Godfather, the best Gear gun. Then exit out of the north side of the tunnel and get back in your Gears. Cross the street, get out again, and enter the door. Here you'll find Big Joe, surrounded by four chests. The chests just contain garbage items (oddly enough, they'll reset every time you leave the Lighthouse and come back), but if you talk to Big Joe, you can buy items and Gear parts from him. He sells the best armor in the game; get the Z Alloy80/30 (for its Ether Defense), and also buy the high-level frames for Stier and Siebzehn. Also, if you can afford it, get a GNRS50 (or even a GNRS20)... it boosts your engine output by a whopping 50%, which will raise your attack power by several hundred points. Stay away from his engines, though; they're utter garbage (they have no fuel!). Oh, and he also sells ammo for the G-Godfather gun you just picked up. A little to the west of Joe's house, you'll find another doorway that leads to an abandoned shop. Here, you can learn about how Infinity Level works and what fueled the Eldrige's engine (like you care) by examining the various stacks of paper scattered around. Upstairs, you'll also find a DeathBlower1 in a chest. You've completely looted the place now, so get in your Gears and go to the parking lot in the southeast corner of the area. Walk around in the southwest corner of the parking lot until Fei says something. Now get out of your Gears and look for the nearby hole in the ground -- it's almost impossible to see, but it *is* there. Go down it and you'll be in a subway terminal. Follow the tracks west until you get to another terminal. Before you leave, go inside the subway car and search around the west side -- there's a Z Charger hidden in a chest there. Then exit west and go up the stairs. Walk to the end of the platform and you'll see some gratuitous flashbacks, and then Emeralda will transform from a child to an adult. That's all you can do here, so make your way back to the elevator and hit the road. Keeping Emmy in your party, fly back to the Snowfield Hideout and take the southeast exit from the main hub. Go through the prison and all the hallways, and you'll eventually find a woman at the end of the stairs. Talk to her and, if you have the Mermaid Tear from Lahan (yes, the one you've carried the whole game), she'll exchange it for a Mermaid Ring, an accessory that can boosts Emeralda's ether power and ether defense by 10 each. Yippee. ---Sidequest 3: Duneman Isle--- ITEMS TO GET: Yamato Sword, Kingly Armor, Godfather The other main sidequest lies on Duneman Isle, due west of Bart's HQ. You'll have to land the Yggdrasil at the south tip of the island and then walk up to enter. This place is an on-foot location, so bring Billy and one other character. Upon entering, you'll be confronting by the rapping Dune Men, who will warn you to leave. Turn them down and you'll have to fight them... fortunately, they're wimps. After you clean their clock, you'll wind up in everyone's favorite RPG dungeon, the endless desert area! There's a wide variety of enemies here, including more Dune Men, Sand Sharks (use elemental Deathblows or Ethers to kill them), Wyrms (use Billy's Ether Guns), Tin Robos, and Dragons. The Dragons are the toughest to kill, as they will hit you Dragon Breath and wipe out anyone without a Yamato Belt (and who isn't Citan ^_^). Have Billy cast Goddess Call on Fei to boost his speed and attack with Kokei or Yamikei. Also, if you have the Trader Card, you can get a bunch of nice items from the Dragons, including the Mumyo Sword (best sword for Citan), Blessed Habits, and Kaiser Helms. To get out of the desert, go south one screen, east three, then north one. You'll see a weird scene with some jumping Sand Sharks; go north another screen after that and you'll stumble across a cool-looking dragon skeleton. Walk around behind it and jump up the plates on the tailbones to its back. Hop along the ribs to the sword on the front shoulder. Go up to it and draw it; the skeleton will collapse, but you'll get the Yamato Sword. If you've already managed to acquire a Mumyo Sword, though, the Mumyo is better. Head west one screen from the skeleton, then south one. You'll end up on top of the sand falls seen at the start. There's two chests you can get here; one has the Kingly Armor, and the other has the Godfather (character version). You can't get both, though, since you have to slide down the falls to get them. The first time, just hold left and slide to the rock with the Kingly Armor chest (don't forget, you can pause the game if you need to see what you're doing). After you get the armor, fall down and you'll have to fight a Wyrm. Kill it with Billy's Ether Guns; it's a pansy. Then repeat the same sequence to get back up to the sand falls again. This time, move right a little and slide onto the first rock in that direction. From here, you can jump-slide from rock to rock until you reach the Godfather. Once you've claimed both items, exit to the southwest from the starting area. A Dune Man will call for your help. Go talk to him and he'll ask you to help start his jeep. Push against the keep and keep hitting X to get it start. The Dune Man will then give you a ride out of the desert (note clown car effect). ---Sidequest 4: Battling--- ITEMS TO GET: None If you fly back to Nortune, you'll find that you can actually enter the city. All the actual city parts of town are off-limits, but you can "talk" to the blue crystal in the center of town to sell your monster trinkets (fangs, scales, etc.). You've probably got a lot of them, so be sure to do so -- you can use the money to buy Big Joe's Gear stuff. More importantly, you can return to the Battling arena. A bunch of new Gears have joined the ones playable back on Disc 1, and there's a higher difficulty level. You can also use the jukebox Big Joe's brought in (assuming you have the M Disk) to listen to any of the music in the game while you fight -- see the Jukebox List under "Charts and Info". Before, earning BP was kind of hard, but with the new difficulty level (where you earn more BP) and the Xenogears, you should be able to rack it up quickly. Just use X to fire off streams of homing lasers at guys; you can win a lot of fights without being hit and be awarded extra points: Normal win Decisive win* Gear Level 0 145 BP, 210 G 215 BP, 500 G Gear Level 1 175 BP, 330 G 300 BP, 700 G Gear Level 2 450 BP, 550 G 900 BP, 1000 G * You pretty much have to be at full life to get this, though if you have about 95% of your bar, you'll still receive a decisive win. Your BP, of course, is used to buy items from the woman on the east side of the counter. All the "Normal" items take away from your Current BP when you purchase them. The "Rare" items are either totally free if you have a certain number of Total BP (TBP), or items that cost both BP and TBP. Also, you can only get each Rare item once. NORMAL ITEMS Anoret Seed 250 BP Water Ring 2000 BP Bulimy Seed 250 BP Wind Veil Ar 3500 BP Samson'sHair 800 BP EarthVeil Ar 3500 BP Anoret Fruit 750 BP Fire Veil Ar 3500 BP Bulimy Fruit 750 BP WaterVeil Ar 3500 BP Lite Ar+1 750 BP Element Aero 4500 BP Lite Ar+2 1000 BP ElementTerra 4500 BP Lite Ar+3 1250 BP Element Pyro 4500 BP Mirror Ar 1500 BP ElementHydro 4500 BP Wind Ring 2000 BP EtherStoneLg 7500 BP Earth Ring 2000 BP AntiEthRockL 8000 BP Fire Ring 2000 BP RARE ITEMS M. Disk 3500 BP, 4500 TBP Power Ring S Free at 2000 TBP StaminaRingS Free at 3000 TBP Speed Ring S Free at 4500 TBP Gallant Belt Free at 6000 TBP Fei Jr.Doll 500 BP, 3000 TBP Bart Jr.Doll 500 BP, 3000 TBP BillyJr.Doll 500 BP, 3000 TBP Body Guard 500 BP, 4000 TBP Mind Guard 750 BP, 4500 TBP Ether Doubler Free at 8000 TBP Ether Guard Free at 8500 TBP Life Stone Free at 9000 TBP S Charger 2500 BP, 10,000 TBP X Charger 3000 BP, 12,500 TBP GNRS50 5000 BP, 15,000 TBP DeathBlower3 7500 BP, 18,000 TBP Speed Shoes 4500 BP, 30,000 TBP Also, there's two extra Gears you can make playable in Battle Mode 1. One of them is Elly's Regrs, which you can get by simply playing through the last dungeon and exiting through the escape hatch at the end. The other is the mysterious Argento. To get this guy, go to Battle Mode 1, set the difficulty to hard, and pick a Gear (preferably Xenogears). Fight the first enemy Gear in the list (Vierge, unless you're using somebody else) and win. After that battle, reselect your Gear, and push right to choose the next enemy Gear in the list. Go through all the Gears in this manner until you've beaten everyone, then change Gears and win against the one you just were. If you can do all this without losing, Argento should become playable. ---Chapter 59: First and Last (part two)--- ITEMS TO GET: Merkava Map, G-Godson Ammo, Pilot Shield The final dungeon lies on the round island west of Nisan, and, amazingly enough, it CONTAINS NO ELEVATORS -- how did that happen? Er, anyway, put your best Gears (which should be Xenogears, Stier, and either Fenrir or Siebzehn) in your party, fly to Deus in the Yggdrasil, and enter. You'll be on a blue platform. Just walk northwest and jump down the hole. As soon as you land in here, you'll receive a map that you can activate by hitting Select (BTW, if you want to leave, just step in the orange beam and hit X). There's only two chests anywhere in the dungeon, and they're not even worth getting, so this is a pretty straightforward dungeon. The only thing that distuingishes it are the fairly tough enemies. On this floor, you'll fight Eagle Blades (easy due to their low HP, though they can heal themselves), Eagle Armor (a bit tougher, they do 800 damage per attack and can attack twice a turn), Wind Seraphs (they can cast the nasty Halo spell that does 2500 - 3000 damage to the party; use Stier since it's the only one that can really hurt them), Edins (rare, and easy to kill), and Water Seraphs (even more rare; they use a different Halo attac that does 9999 damage to one character). Both kinds of Seraphs drop Angel Armor, which you might want to equip to reduce the amount of damage Halo does to you. From the starting point, go north and take a right at the first fork. At the next fork, go due north and jump over the laser beam. Turn northeast at the third fork, then go southeast at the fork after that. Next, go northeast and jump over the laser. There's a save point to the southeast, and the exit is to the north. It leads to a room with a ledge and a pipe below you; jump on in! You'll have to dodge a series of lasers as you fly through the tunnel, but it shouldn't be too hard. You land on the next floor, which is basically a huge (and cool) puzzle. You have to use buttons to rotate the two-tiered platforms in such a way that you can reach the exit. To start with, take the elevator down, then go south one platform. Ride the elevator there up and go south all the way to the door. Go through in the ducts. There's fights in here, and they're tougher down here. You'll fight Fire, Earth, and Power Seraphs (in ascending order of difficulty). All are basically the same; just keep attacking them to bring them down and equip all the better anti-Angel items you get. Occasionally Heal Seraphs show up; they're easily identified by their big smiley face. They'll heal whomever attacks them until the Heal Seraphs run out of HP and die. Use them to fill up whenever you see them. Inside the ducts, go south and take the turn to the east (don't forget about your map!). At the next junction, go north and exit back out of the ducts. Walk around to the north side of the platform and grab the G-Godson Ammo from the chest. Return to the ducts and take the southeast-most passage to a door. Exit through there and head west to the platform. Ride the elevator up. To the west, you'll find a handy Repair Bot that will restore your Fuel and HP for free. Use his services, then go back into the ducts and head north until you reach the three-way fork. Go southwest and continue until the path splits in two again. Go due south (the other way is a dead-end) and exit out into the puzzle area. Head south to the first platform and go east from it to another platform with a beam of light up on top. Hop up the ladder-like thing on the front of the pillar to get to the beam, then press X on it. This will create part of the bridge you need to get to the exit. Go west one platform, then southwest one. Ride the elevator up, and go south one platform. Head west and through the door into a new section of ducts. Go south at the first turn and you'll reach another turn right away. The south route will lead you to a chest with a Pilot Shield, but do you really need that at this point? Just go north and then west, and exit the ducts. At the first platform, ride the elevator up and go west a platform. Hop up the pillar and activate the switch at the top. This will cause the pillar to rotate, altering the pattern of bridges (check your map to see the difference). To the north, you'll find the Repair Bot; you might as well have him heal you again. Then go south one platform (from the spinning one) and ride the elevator down. Go south two platforms and ride the elevator up. There's another spinner switch on top of the pyramid; jump up and flick it to spin this platform. Ride the elevator back down, and go right one platform, then up one. Ride the elevator up, go northeast one platform, and hop up to the beam of light atop the pillar. Hit X to complete the bridge to the exit. Now, return to the last spinning platform and use the spinning switch again to spin it back the way it was. Retrace your steps to the first spinning platform, then go east, back into the ducts. In the ducts, go east, south, and then east at the intersection. At the next fork, go northwest and follow the path to yet another insection. Go north and continue along that route until you emerge from the ducts. Cross the bridge to the southeast to a platform. Ride its elevator down and go east to the exit, which is another tube. Jump through and do some more laser-dodging. You're in what should be pretty familiar territory. Johnny is still in his usual post to the right, if you need to buy stuff from him. Also, you can use the escape chute to leave Deus, but after you've come this far, why would you want to? (It's there if you need it, though) Just save your game at the save spot and go north past the room where you fought Ramsus to the room where Deus was. Walk up to the hole and jump in. The hole leads to the extremely impressive core of Deus. Yes, it's time for the big showdown with the head honcho. Now, what you are "supposed" to do is destroy the four orbs surrounding Deus (each is a separate boss) with your less important characters in order to weaken Deus. This is a big fat waste of time, because Deus is really easy if you know the right strategy. Here's the big, earthshaking, strategy: Equip Fei with the Speed Shoes (yes, they work while you're on your Gears, too... I think it's a goof). That's basically it, though a GNRS50 or 20 is highly recommended for the Xenogears. As for the other two characters, put Stier and Siebzehn in because of their high HP, and equip them DeathBlower1s. Also equip everyone with Ether Ar+3 and a Frame HP50. Then rotate the camera so Deus is due north, then carefully dodge between the orbs to attack Deus's core. Deus has a huge range of attacks. They are: Earthly Anointment, does 3000-5000 earth damage to party; Healing/Restore, restores 4000 HP to Dues; Heavenly Anointment, causes power loss in all Gears and thereby reducing attack power; Fuel Drain, sucks 400 Fuel from each Gear (this and three previous attacks can be eliminated by killing the minibosses, but it's hardly necessary); Deus' Thunderbolt, 3000 HP in Angel damage to party (rare); and an unnamed laser attack that does about 8000 damage (the worst of the bunch). Here's your strategy: Siebzehn and Stier alternate between X button attacks and their Triangle, X Deathblows. Xenogears attacks with X button attacks until it reaches Infinity Level (which is very quick if you've got the Speed Shoes), then hits Deus with three Kishins, each of which will do 9999 damage if you've got a GNRS50. After Infinity Level wears off, simply build back up and do it again. Oh, and heal as necessary, of course -- as long as all three characters are alive, Deus will be forced to spread out its attacks and will have a hard time killing you. After you do 38,000 damage to Deus, the Anima and Animus figures in his hands will fly off and start attacking you at the start of each round for about 2000 damage each, plus Deus will get a few new attacks. This will make things tougher; you have to be sure to stay above 14,000 HP at all times because Deus's annoyingly-long Ultimate Break does that much damage (fortunately, he can only do it once... well, I've never *seen* him cast it more than once, at least). He also has a weaker attack called Cosmic Crusher that does 6000 damage to a single characters. Just keep up the same pattern of hitting and healing; it may take a few tries, but if you have a GNRS50, you shouldn't have too much difficulty and inflicting the remaining 30,000 points of damage needed to kill Deus. And then it's over... or IS it? My pathetic final time, which I'm sure you can beat: 83 hours, 40 minutes. Ugh. ******************************************************* V. ABILITIES ******************************************************* %%%CHARACTER DEATHBLOWS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Fei Fong Wong--- LVL MOTION AP NOTES Raijin 5 Tr,X 4 Senretsu 10 Tr,Tr,X 5 Hagan ? Sq,X 5 Hoten 26 Tr,Tr,Tr,X 6 Tenbu 30 Tr,Sq,X 6 Ryujin 38 Sq,Tr,X 6 Koho 46 X,X 6 Fukei ? Tr,Tr,Tr,Tr,X 7 Wind damage Chikei ? Tr,Tr,Sq,X 7 Earth damage Kakei ? Tr,Sq,Tr,X 7 Fire damage Suikei ? Sq,Tr,Tr,X 7 Water damage Kokei 70 Sq,Sq,X 7 Holy damage Yamikei 80 X,Tr,X 7 Darkness damage ---Elhaym Van Houten--- LVL MOTION AP NOTES Screamer 5 Tr,X 4 Cyclone Kick 10 Tr,Tr,X 5 Breakthrough ? Sq,X 5 Double Shock 26 Tr,Tr,Tr,X 6 Sky Attack 30 Tr,Sq,X 6 Bright Spark 38 Sq,Tr,X 6 Spark Kick 46 X,X 6 Anemo Zap ? Tr,Tr,Tr,Tr,X 7 Wind damage Terra Charge ? Tr,Tr,Sq,X 7 Earth damage Thermo Thump ? Tr,Sq,Tr,X 7 Fire damage Aqua Frost ? Sq,Tr,Tr,X 7 Water damage ---Citan Uzuki (without sword)--- LVL MOTION AP NOTES Ukigumo 5 Tr,X 4 Mufu 10 Tr,Tr,X 5 Jinrai ? Sq,X 5 Shinrai 26 Tr,Tr,Tr,X 6 Renken 30 Tr,Sq,X 6 Hakai 38 Sq,Tr,X 6 Ougi 46 X,X 6 Willow Wind ? Tr,Tr,Tr,Tr,X 7 Wind damage Rare Earth ? Tr,Tr,Sq,X 7 Earth damage Hell Fire ? Tr,Sq,Tr,X 7 Fire damage Tsunami Ice ? Sq,Tr,Tr,X 7 Water damage ---Citan Uzuki (with sword)--- LVL MOTION AP NOTES Amaoto 5 Tr,X 4 Engetsu 10 Tr,Tr,X 5 Amagumo ? Sq,X 5 Himatsu 26 Tr,Tr,Tr,X 6 Yako 30 Tr,Sq,X 6 Zanretsu 38 Sq,Tr,X 6 Myogetsu 46 X,X 6 Festive Wind ? Tr,Tr,Tr,Tr,X 7 Wind damage Rumble Earth ? Tr,Tr,Sq,X 7 Earth damage Haze of Fire ? Tr,Sq,Tr,X 7 Fire damage CrystalWater ? Sq,Tr,Tr,X 7 Water damage ---Bartholomew Fatima--- LVL MOTION AP NOTES Head Hunter 5 Tr,X 4 Twin Sonic 10 Tr,Tr,X 5 Rhythm Shock ? Sq,X 5 Dynamic 26 Tr,Tr,Tr,X 6 All-elemental (?) Astral 30 Tr,Sq,X 6 Bracer 38 Sq,Tr,X 6 Justice 46 X,X 6 Angel ? Tr,Tr,Tr,Tr,X 7 Wind damage Land Break ? Tr,Tr,Sq,X 7 Earth damage Prominence ? Tr,Sq,Tr,X 7 Fire damage Tornado ? Sq,Tr,Tr,X 7 Water damage ---Ricardo Banderas--- LVL MOTION AP NOTES Rico Rocket Strt Tr,X 4 Death Drive Strt Tr,Tr,X 5 Banderas ? Sq,X 5 Dragon Fist 26 Tr,Tr,Tr,X 6 Fire Bomb 30 Tr,Sq,X 6 Pile Crusher 38 Sq,Tr,X 6 Spin Strike 46 X,X 6 Death Roll ? Tr,Tr,Tr,Tr,X 7 Doesn't work on Gears Flame Lariat ? Tr,Tr,Sq,X 7 Fire damage Hell Splash ? Tr,Sq,Tr,X 7 Earth damage ---Billy Lee Black--- LVL MOTION AP NOTES Adams Apple Strt Tr,X 4 Gunholic Strt Tr,Tr,X 5 Hell Blast Strt Sq,X 5 Nut Cracker Strt Tr,Tr,Tr,X 6 Sky Walker 30 Tr,Sq,X 6 Hell Blast 38 Sq,Tr,X 6 Banfrau 46 X,X 6 True Dream ? Tr,Tr,Tr,Tr,X 7 Holy Gate ? Tr,Tr,Sq,X 7 Dear Friend ? Tr,Sq,Tr,X 7 ---Emeralda Kasim--- LVL MOTION AP NOTES Leg Cutter Strt Tr,X 4 Wave Cutter Strt Tr,Tr,X 5 Leg Spin Strt Sq,X 5 Hammerhead Strt Tr,Tr,Tr,X 6 Grand Arm Strt Tr,Sq,X 6 Divider Strt Sq,Tr,X 6 Flying Arm Strt X,X 6 Tornado Arm ? Tr,Tr,Tr,Tr,X 7 Wind damage Reycount ? Tr,Tr,Sq,X 7 Dark Beast ? Tr,Sq,Tr,X 7 %%%CHARACTER ABILITIES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% A * after an ability's name indicates that is usable while on a Gear. Note that any ability which restores HP on foot restores defense when in your Gears (except for Chu-Chu's Forest Dance). ---Fei Fong Wong--- LVL EP EFFECT Guided Shot* Strt 2 Ether attack / single InnerHealing* 10 2 Restores HP / single Iron Valor 15 4 Raises attack power / self CounterForce 35 4 Automatic counterattack when attacked Yang Power* 48 5 Defense up, attack down / self Yin Power* 48 5 Attack up, defense down / self Radiance* 55 10 Ether attack / single Big Bang* 65 20 Ether attack / all ---Elhaym Van Houten--- LVL EP EFFECT Anemo Bolt* Strt 2 Air attack / single Terra Lance* Strt 2 Earth attack / single Thermo Cube* Strt 2 Fire attack / single Aqua Ice* Strt 2 Ice attack / single Anemo Burn* 29 6 Air attack / group Terra Storm* 29 6 Earth attack / group Thermo Dragon*29 6 Fire attack / group Aqua Mist* 29 6 Ice attack / group Anemo Wave* 56 10 Air attack / all Terra Ghost* 56 10 Earth attack / all Thermo Largo* 56 10 Fire attack / all Aqua Lord* 56 10 Ice attack / all ---Citan Uzuki--- LVL EP EFFFECT Sazanami* Strt 2 Restores HP / single Renki* 15 2 Citan's next Ether affects all targets Fuuseii* 25 4 Earth def. up, wind def. down / single Chiseii* 25 4 Wind def. up, earth def. down / single Suiseii* 25 4 Fire def. up, water def. down / single Kaseii* 25 4 Water def. up, fire def. down / single Ryukusho 40 3 Cures physical status changes / single Reisho ? 3 Cures mental status changes / single Koga* 56 2 Defense up, attack down / single Yamiga* 56 2 Attack up, defense down / single Senkei 60 6 Makes AT bar charge faster / single ---Bartholomew Fatima--- LVL EP EFFECT Wild Smile* Strt 2 Lowers accuracy / single Heaven Cent* 20 2 Ether attack / single White Lure ? 3 Makes enemies focus attacks on Bart Red Cologne 38 4 Attack up / self Blue Cologne 42 6 Accuracy and evade rate up / self White Cologne 54 6 Automatic counterattack when attacked Wind Mode* 56 4 Bart's attacks do wind damage Earth Mode* 56 4 Bart's attacks do earth damage Fire Mode* 56 4 Bart's attacks do fire damage Water Mode* 56 4 Bart's attacks do water damage ---Ricardo Banderas--- LVL EP EFFECT Steel Fist Strt 2 Raises attack / self Steel Body Strt 2 Raises defense / self Steel Spirit 50 2 Raises ether defense / self Steel Mettle* 60 4 Ether attack / single ---Billy Lee Black--- LVL EP EFFECT Purity Light Strt 2 Cures all status changes / single HealingLight* Strt 2 Restores HP / single Holy Light* Strt 4 Restores HP / all Goddess Call Strt 4 Makes AT bar charge faster / single Goddess Eyes Strt 4 Raises defense / single Wind Shield* 55 4 Immune to earth attacks / single Earth Shield* 55 4 Immune to wind attacks / single Fire Shield* 55 4 Immune to water attacks / single Water Shield* 55 4 Immune to fire attacks / single Goddess Wake 60 8 Revives dead character / single ---Maria Balthazar--- LVL EP EFFECT Robo Beam Strt 2 Ether attack / single Robo Missile Strt 4 Ether attack / single Robo Punch 49 5 Physical attack / area Robo Kick 50 8 Physical attack / area Graviton Gun N/A* 30 Ether attack / all * Maria learns Graviton Gun when her Gear receives the Graviton Cannon Option. ---Chu-Chu--- LVL EP EFFECT Forest Dance* Strt 2 Restores HP / single Culen Prayer Strt 2 Cures physical status change / single Myrm Prayer Strt 2 Cures mental status changes / single Play Dead Strt 2 Enemies ignore Chu-Chu Maiden Kiss 52 8 Revives dead character / single Forest Wind 52 4 Wind attack / single Earth Gnome 55 8 Earth attack / area Ancient Myth 65 10 Ether attack / all ---Emeralda Kasim--- LVL EP EFFECT Anemo Dharm* Strt 2 Air attack / single Terra Feist* Strt 2 Earth attack / single Thermo Gord* Strt 2 Fire attack / single Aqua Aroum* Strt 2 Ice attack / single Anemo Omega* Strt 6 Air attack / all Terra Holz* Strt 6 Earth attack / all Thermo Giest* Strt 6 Fire attack / all Aqua Dhaum* Strt 6 Ice attack / all %%%GEAR DEATHBLOWS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Weltall (Fei)--- MOTION FUEL AL NOTES Raigeki Tr,Tr 40 1 Reppu Tr,Sq 50 1 Raigo Tr,X 10 1 Requires DeathBlower1 Hazan Sq,Tr 70 2 Ryuten Sq,Sq 80 2 Juji Sq,X 20 2 Requires DeathBlower2 Raibu X,Tr 100 3 Ryubu X,Sq 110 3 Shinrai X,X 30 3 Requires DeathBlower3 Kosho X Tr 10 oo Goten X Sq 20 oo Kishin X 30 oo ---Xenogears (Fei)--- MOTION FUEL AL NOTES Raigeki Tr,Tr 40 1 Reppu Tr,Sq 50 1 Raigo Tr,X 10 1 Requires DeathBlower1 Hasan Sq,Tr 70 2 Ryuten Sq,Sq 80 2 Jyuji Sq,X 20 2 Requires DeathBlower2 Raimai X,Tr 100 3 Ryumai X,Sq 110 3 Shinrai X,X 30 3 Requires DeathBlower3 Kosho X Tr 10 oo Goten X Sq 20 oo Kishin X 30 oo ---Vierge (Elly)--- MOTION FUEL AL NOTES DoubleImpact Tr,Tr 40 1 Hard Smash Tr,Sq 50 1 Beat Storm Tr,X 10 1 Requires DeathBlower1 Sonic Drive Sq,Tr 70 2 Heart Strike Sq,Sq 80 2 Mega Impact Sq,X 20 2 Requires DeathBlower2 Flash Drive X,Tr 100 3 High Diva X,Sq 110 3 Blaze Dance X,X 30 3 Requires DeathBlower3 Flash Flail Tr 10 oo Blue Blast Sq 20 oo Dark Diva X 30 oo ---Heimdal (Citan)--- MOTION FUEL AL NOTES Kentsui Tr,Tr 40 1 Reppu Tr,Sq 50 1 Ryuei Tr,X 10 1 Requires DeathBlower1 Shinrai Sq,Tr 70 2 Fujin Sq,Sq 80 2 Ryuga Sq,X 20 2 Requires DeathBlower2 Hakai X,Tr 100 3 Kenjin X,Sq 110 3 Tensho X,X 30 3 Requires DeathBlower3 ---Fenrir (Citan)--- MOTION FUEL AL Kentsui Tr,Tr 40 1 Reppu Tr,Sq 50 1 Ryukage Tr,X 10 1 Requires DeathBlower1 Shinrai Sq,Tr 70 2 Fujin Sq,Sq 80 2 Ryuga Sq,X 20 2 Requires DeathBlower2 Hakai X,Tr 100 3 Kenjin X,Sq 110 3 Tensho X,X 30 3 Requires DeathBlower3 Ochiba Tr 10 oo Zanretsu Sq 20 oo Enken X 30 oo ---Brigandier / Andvari (Bart)--- MOTION FUEL AL NOTES Chain Whip Tr,Tr 40 1 Beat Serpent Tr,Sq 50 1 Spark Wave Tr,X 10 1 Requires DeathBlower1 Blood Whip Sq,Tr 70 2 Hit Storm Sq,Sq 80 2 Dead Cannon Sq,X 20 2 Requires DeathBlower2 Dance Wave X,Tr 100 3 Twin Snake X,Sq 110 3 Sky Drive X,X 30 3 Requires DeathBlower3 Meteor Fall Tr 10 oo Dead Dance Sq 20 oo Soul End X 30 oo ---Stier (Rico)--- MOTION FUEL AL NOTES Drill War Tr,Tr 40 1 Bomber Head Tr,Sq 50 1 Drill Driver Tr,X 10 1 Requires DeathBlower1 Grand Slam Sq,Tr 70 2 Twister D Sq,Sq 80 2 Hammer G Sq,X 20 2 Requires DeathBlower2 Mega Body X,Tr 100 3 Sky Drive X,Sq 110 3 Scrap X,X 30 3 Requires DeathBlower3 Drill Kaiser Tr 10 oo Drive Kaiser Sq 20 oo Iron Kaiser X 30 oo ---Renmazuo (Billy)--- MOTION FUEL AL NOTES Double Snap Tr,Tr 40 1 Hard Snap Tr,Sq 50 1 Hard Gun Tr,X 10 1 Requires DeathBlower1 Gun Blaze Sq,Tr 70 2 Impact Gun Sq,Sq 80 2 Holy Fist Sq,X 20 2 Requires DeathBlower2 Blaze Shot X,Tr 100 3 Hard Gatling X,Sq 110 3 Sky Gatling X,X 30 3 Requires DeathBlower3 Thousand Tr 10 oo Holy Climb Sq 20 oo Holy damage (?) Holy Soul X 30 oo ---Siebzehn (Maria)--- MOTION FUEL AL NOTES Mega Hammer Tr,Tr 40 1 Dyna Flight Tr,Sq 50 1 Gravity Fist Tr,X 10 1 Requires DeathBlower1 Dyna Rush Sq,Tr 70 2 Head Dive Sq,Sq 80 2 Gravity Press Sq,X 20 2 Requires DeathBlower2 Meteor Press X,Tr 100 3 Iron Break X,Sq 110 3 Iron Storm X,X 30 3 Requires DeathBlower3 Fire Drive Tr 10 oo Fire damage (?) Magneto Sq 20 oo Maria Beat X 30 oo ---Crescens (Emeralda)--- MOTION FUEL AL NOTES Arm Bash Tr,Tr 40 1 Air Bash Tr,Sq 50 1 Dance Bash Tr,X 10 1 Requires DeathBlower1 Devil Hand Sq,Tr 70 2 Devil Hold Sq,Sq 80 2 Devil Bird Sq,X 20 2 Requires DeathBlower2 Dead Spin X,Tr 100 3 Dead Drive X,Sq 110 3 Dead Melody X,X 30 3 Requires DeathBlower3 Dark Wave Tr 10 oo Dark Force Sq 20 oo Dark World X 30 oo %%%GEAR OPTIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Weltall-2 (Fei)--- FUEL EFFECT System Id 1000 Infinite attack level for 3 turns Thor Wave 600 Ether attack / single Flaming Hell 1000 Fire attack / all ---Vierge (Elly)--- FUEL EFFECT Aerods 400 Ether attack / all ---Brigandier (Bart)--- FUEL EFFECT Ygg D.Charge 600 Ether attack / area ---Yggdra-4 (Bart)--- FUEL EFFECT YggdraCannon 9000 Ether attack / all ---Renmazuo (Billy)--- FUEL EFFECT JessieCannon 500 Ether attack / area JessieBlasta 1000 Ether attack / area ---Siebzehn (Maria)--- FUEL EFFECT Missile Pod 400 Ether attack / single Grav. Cannon 1000 Ether attack / all ---Generic--- FUEL EFFECT Fix Frame HP [10] * Restores 10% of Gear HP Fix Frame HP [30] * Restores 30% of Gear HP Fix Frame HP [50] * Restores 50% of Gear HP Fix Frame HP [70] * Restores 70% of Gear HP Fix Frame HP [90] * Restores 90% of Gear HP ******************************************************* VI. ITEMS AND EQUIPMENT ******************************************************* %%%CHARACTER WEAPONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Rods (Elly)--- ATK PRICE NOTES Magical Rod 4 50 Arcane Rod 6 100 Hot Rod 8 250 Lunar Rod 10 600 Causes sleep Marshal Rod 14 1000 Queen's Rod 20 3200 Makes enemy support effects shorter Dynamite Rod 22 4500 Dark Rod 24 5800 Psycho Rod 30 12000 Prevents ETH attack (?) ---Whips (Bart)--- ATK PRICE NOTES Leather Whip 2 60 Iron Whip 4 120 Cobra Cracka 5 700 Causes poison WhippaSnappa 6 280 SerpentSting 7 1200 Black Snake 7 2400 Lowers target's ether defense Whip-Lasher 10 3400 Desert Worm 12 4800 Sonic Wave 14 5600 Wonder Whip 16 6200 Thor'sThunda 20 7500 ---Swords (Citan)--- ATK PRICE NOTES Sengoku Sword 30 8000 Yamame Sword 32 12000 Yamoto Sword 35 20000 Mumyo Sword 40 34465 ---Guns (Billy)--- RANK PRICE NOTES B&J M10 Gun A 2000 B&JM686 Gun AA 3500 Matchlock AA 12000 Godfather AAA 20000 ---Handgun Ammo (Billy)--- ATK PRICE NOTES B&JM10A Ammo 18 20 B&JM10S Ammo 21 40 B&JM10X Ammo 24 60 B&JM686AAmmo 30 40 B&JM686SAmmo 36 60 B&JM686XAmmo 42 80 MatAero Ammo 48 150 Wind damage MatTerraAmmo 48 150 Earth damage MatPyro Ammo 48 150 Fire damage MatHydroAmmo 48 150 Water damage Godson Ammo 60 200 ---Ether Ammo (Billy)--- ATK PRICE NOTES EthWind Ammo 0 1000 Wind damage EthFire Ammo 0 1000 Fire damage EthWaterAmmo 0 1000 Water damage EthEarthAmmo 0 1000 Earth damage ---Shotgun Ammo (Billy)--- ATK PRICE NOTES ShotG50 Ammo 30 30 ShotG60 Ammo 36 60 ShotG70 Ammo 42 90 ShotG80 Ammo 48 120 %%%ARMOR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Unisex Armor--- DEF PRICE NOTES Martial Wear 2 50 Fencing Wear 4 80 Leather Vest 10 150 WeddingDress* 14 2000 Ether defense + 5 Metal Vest 18 350 Metal Jacket 28 550 Penguin Coat 40 1000 Holy Habit 42 1200 War Mail 52 1800 Crimson Vest 64 2800 BlackLeather 76 4200 Golden Vest 90 5800 * This is not a mistake. The Wedding Dress really is unisex. ---Male Armor--- DEF PRICE NOTES Red Mail 14 220 Knight Mail 34 1800 Dark Armor 60 2400 Ether defense + 10 Rose Tabard 85 5400 Manly Mantle 105 10000 Defense up when ally down Hero Costume 112 10000 Defense down when ally down Kingly Armor 120 12000 Defense up when ally down ---Female Armor--- DEF PRICE NOTES PilotUniform 6 5000 DervishDress 44 1400 Fuzzy Frock 50 2000 Battle Dress 56 1900 Mermaid Mail 58 2200 Angelic Robe 60 10000 Evade + 10%, eth.def + 10 Devil Dress 62 3500 Goddess Robe 80 12000 Ether + 10, eth.def + 10 Beastly Robe 82 5000 BlessedHabit 100 15000 ExecutorGown 100 7000 %%%HELMETS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Unisex Helmets--- DEF PRICE NOTES Martial Cap 1 30 Fencing Cap 2 40 Leather Hat 6 80 Iron Helmet 10 200 Metal Helmet 10 200 War Helm 20 600 Feathered Cap 28 1200 Black Helmet 35 2000 ---Male Helmets--- DEF PRICE NOTES Knight Helm 18 1000 Dark Helm 35 1800 Ether defense + 5 King's Helm 40 2800 Kaiser Helm 54 5200 ---Female Helmets--- DEF PRICE NOTES White Beret 8 150 Silver Beret 24 800 Ruby Helmet 32 1600 Vivid Turban 50 4800 %%%ACCESSORIES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PRICE EFFECT AntiEthRockL 2000 Ether defense + 5 AntiEthStone 500 Ether defense + 2 Bart Jr.Doll 60000 ???? Battle Apron 6000 Attack + 5, Defense + 5 BillyJr.Doll 60000 ???? Body Guard 8000 Immune to physical status changes Brain Guard 1500 Immune to Forget status Chu-chu Idol 40000 ????, Chu-chu only Cool Shades 1500 Immune to Confusion status Earth Ring 5000 Earth defense up Economether 12000 Halves EP usage in battle Emer Jr.Doll 60000 ???? EtherDoubler 38000 Use 2x EP for 2x effect Ether Guard 8000 Immune to EP absorb attacks Ether Stone 500 Ether + 2 EtherStoneLg 2000 Ether + 5 Ether Veiler 10000 Doubles elemental defense Evasion Ring 3000 Evade rate up Fei Jr.Doll 60000 ???? Fire Ring 5000 Fire defense up Gallant Belt 2000 Max HP + 10% Glasses 150 Hit rate + 2% GuardianRing 2000 Defense + ? HerculesRing 16000 Gain 50% more experience Holy Pendant 8000 Doubles support effect length Life Stone 20000 Character's HP restored 2x normal LongDarkCoat 12000 Attack + 10, Ether Defense + 10 Mermaid Ring 10000 Ether + 10, eth.def+10, Emeralda only MomentoChain 100 Ether + 6, eth. def+6, Rico only Muscle Belt 3000 Raises defense (?) Poison Guard 1500 Immune to Poison status Power Crisis 15000 Attack up as HP decreases Power Ring 200 Attack + 2 Power Ring S 800 Attack + 5 PremierShoes 600 Evade rate + 5% Sleep Guard 1500 Immune to Sleep status Speed Ring 1200 Speed + 1 Speed Ring S 3000 Speed + 2 Speed Shoes 5000 Doubles AT charge rate Stamina Ring 150 Defense + 2 StaminaRingS 600 Defense + 5 Step Shoes 150 Defense + 2, Evade rate + 2% SuperGoggles 600 Hit rate + 5% Trader Card 50000 Always get items from enemies Water Ring 5000 Water defense up Wind Ring 5000 Wind defense up WizardryRing 20000 Learn Deathblows faster Yamato Belt 4000 Max HP + 25% %%%ITEMS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Usable Items--- PRICE EFFECT Aquasol 20 Restores 50 HP Aquasol S 100 Restores 150 HP Aquasol DX 300 Restores 500 HP Alphasol 1000 Restores all HP Panalphasol 10000 Restores all HP to party Rosesol 100 Restores 10 EP Rosesol S 300 Restores 20 EP Rosesol DX 800 Restores 30 EP Sigmasol 3000 Restores all EP Zetasol 100 Revives dead character Zetasol DX 1000 Revives dead character with full HP Physisol 10 Removes physical status ailments Mentisol 20 Removes mental status ailments Physimentsol 50 Removes all status ailments White Star 500 Wind def. up, earth def. down / single Brown Star 500 Earth def. up, wind def. down / single Red Star 500 Fire def. up, water def. down / single Blue Star 500 Water def. up, fire def. down / single Hard Star 800 Raises defense in battle / single Speed Star 1000 Raises speed in battle / single Igissol 2000 Prevents physical status ailments / single Aegissol 2000 Prevents mental status ailments / single Omegasol 50 Recovers all HP+EP when not in battle SurvivalTent 150 Recovers party's HP+EP on save points Hob-Jerky 10 Restores 50 HP when not in battle Hob-Meat 200 Restores 150 HP when not in battle Bizfruit 10 Restores 10 EP when not in battle Ariberry 10 Restores 50 HP when not in battle Elfanana 10 Restores 50 HP when not in battle Anoret Seed 10 Lose weight / single Bulimy Seed 10 Gain weight / single Anoret Fruit 100 Lose lots of weight / single Bulimy Fruit 100 Gain lots of weight / single Tragedienne 10 Causes "Play Dead" status / single Comedienne 10 Removes "Play Dead" status / single Samson'sHair 1000 Raises attack power by 50% / single HP Drive 20000 Max HP + 20 permanently EP Drive 20000 Max EP + 5 permanently STR Drive 10000 Strength + 1 permanently VIT Drive 10000 Vitality + 1 permanently ETH Drive 10000 Ether + 1 permanently ETHDEF Drive 10000 Ether defense + 1 permanently ---Event Items--- PRICE EFFECT Army Cardkey -- Opens dust chute entrance Bell Amulet -- Summons Redrum Book 1 -- Opens door in Orphanage w/ other books Book 2 -- Opens door in Orphanage w/ other books Book 3 -- Opens door in Orphanage w/ other books Cabin Key -- Unlocks transport ship cabin door Dawn Rock -- One of 3 rocks to open Sage's room Dog Food -- ??? Dusk Rock -- One of 3 rocks to open Sage's room Eyeball 400 Sell at certain locations Fang 200 Sell at certain locations Gold Bullion 8000 Sell for money Gold Nugget 4000 Sell for money H&S Badge -- Trade to a Chu-chu in Shevat Ivory 30000 Sell at certain locations Kislev Map -- Push Select in Kislev Sewers for map Master Keys -- Opens door in Nortune Gear Dock M Disk -- Use in jukebox in Nortune A Block Merkava Map -- Push Select in Merkava for map Mermaid Tear -- Trade for Mermaid Ring in Snowfield Minigear 150 Trade for waterways tip in Bledavik Radish 10 ??? RPS Badge -- Trade to a Chu-chu in Shevat Scales ? Sell at certain locations Shevat Map -- Push Select in Shevat Gear Dock for map Sewer Keys -- Opens reservoir in Kislev Sewers Spider -- Give to Chu-Chu for Ether Veiler Spider Web -- Use to fish in Shevat Tag Badge -- Trade to a Chu-Chu in Shevat Toy Gun 80 ??? UFO Photo -- ??? Work Permit -- Needed to enter Solaris watchtower %%%GEAR WEAPONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Rods (Vierge)--- ATK PRICE NOTES Magic RodG 22 200 Hot RodG 24 4200 Ice RodG 60 8200 Water damage Stone RodG 60 8200 Earth damage Thunder RodG 60 8200 Wind damage Flare RodG 65 8800 Fire damage Chrono RodG 75 10000 Causes Slow status Chaos RodG 80 13200 ---Swords (Fenrir)--- ATK PRICE NOTES SengokuSword 90 9000 Yamame Sword 110 13000 Kishin Sword 120 14000 Kijin Sword 200 36000 ---Whips (Brigandier/Andvari)--- ATK PRICE NOTES LeatherGWhip 10 1000 Iron GWhip 16 1600 SnapperGWhip 18 2000 SerpentGWhip 35 4500 BSnake GWhip 50 6800 SBlood GWhip 56 7600 Thor GWhip 100 13000 Causes power loss Sonic GWhip 120 16800 Causes silence ---Guns (Renmazuo)--- RNK PRICE NOTES G-M10 Gun A 4000 G-M686 Gun AA 7800 G-Matchlock AA 20000 G-Godfather AAA 24000 ---Gear Gun Ammo (Renmazuo)--- ATK PRICE NOTES G-M10A Ammo 18 100 G-M10S Ammo 30 200 G-M10X Ammo 42 300 G-M686A Ammo 24 200 G-M686S Ammo 36 300 G-M686X Ammo 48 400 G-MAero Ammo 60 500 Wind damage G-MTerraAmmo 60 500 Earth damage G-MPyro Ammo 60 500 Fire damage G-MHydroAmmo 60 500 Water damage G-GodsonAmmo 72 1000 ---Gatling Gun Ammo (Renmazuo)--- ATK PRICE NOTES G-GG040 Ammo 24 100 G-GG060 Ammo 36 200 G-GG080 Ammo 48 300 G-GG100 Ammo 60 400 %%%GEAR FRAMES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Weltall/Xenogears--- HP PRICE WELT-01800 1800 150 WELT-02100 2100 400 WELT-02500 2500 800 WELT-03000 3000 1400 WELT-03600 3600 2200 WELT-04300 4300 3200 WELT-05100 5100 4400 WELT-06100 6100 4700 WELT-07300 7300 6100 WELT-08700 8700 8000 WELT-10400 10400 8900 WELT-12400 12400 11300 WELT-21200 21200 15100 XENO-30400 30400 16200 ---Vierge--- HP PRICE VIER-01500 1500 100 VIER-04000 4000 2900 VIER-04800 4800 3900 VIER-05800 5800 4100 VIER-07000 7000 5200 VIER-08400 8400 7200 VIER-09800 9800 8100 VIER-12000 12000 10600 VIER-17000 17000 15600 ---Heimdal/Fenrir--- HP PRICE HEIM-03200 3200 1800 HEIM-05400 5400 4600 HEIM-06400 6400 4900 HEIM-07800 7800 6700 HEIM-09200 9200 7700 HEIM-11000 11000 9700 HEIM-13000 13000 11200 HEIM-19000 19000 13300 HEIM-27000 27000 17400 ---Brigandier/Andvari--- HP PRICE BRIG-01900 1900 250 BRIG-02200 2200 500 BRIG-02700 2700 900 BRIG-05400 5400 4600 BRIG-06400 6400 4800 BRIG-07700 7700 6300 BRIG-09100 9100 7100 BRIG-11000 11000 9900 BRIG-13000 13000 11200 BRIG-18500 18500 13200 BRIG-22200 22200 15000 BRIG-26000 26000 16200 ---Stier--- HP PRICE STIE-05800 5800 4300 STIE-06900 6900 5600 STIE-08200 8200 7200 STIE-09800 9800 8300 STIE-11700 11700 10000 STIE-13800 13800 12000 STIE-16500 16500 13000 STIE-20000 20000 14200 STIE-30000 30000 17400 STIE-36000 36000 30000 ---Renmazuo--- HP PRICE RENM-06000 6000 4400 RENM-07200 7200 6000 RENM-08600 8600 7600 RENM-10200 10200 8600 RENM-12000 12000 10700 RENM-14200 14200 12800 RENM-20800 20800 14900 RENM-24800 24800 16200 ---Siebzehn--- HP PRICE #17-18000 18000 13000 #17-22000 22000 15000 #17-30000 30000 16200 #17-38000 38000 40000 ---Crescens--- HP PRICE CRES-17200 17200 12500 CRES-20800 20800 14500 %%%GEAR ENGINES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FUEL OUT PRICE G4-1200 1200 4 800 G6-1200 1200 6 1200 Z9-1500 1500 9 1800 V10-2000 2000 10 2000 V12-2000 2000 12 2600 V15-2000 2000 15 3000 V18-2000 2000 18 4000 E20-2700 2700 20 4000 R23-3000 3000 23 6000 V28-2200 2200 28 6000 B30-4200 4200 30 10000 K35-3500 3500 35 12000 G45-4600 4600 45 18000 S50-6600 6600 50 24000 N55-5800 5800 55 24000 X60-7000 7000 60 32000 Y70-8000 8000 70 50000 V80-2000 2000 80 65000 Z90-1500 1500 90 65000 OMEGA100 1000 100 65000 %%%GEAR ARMOR%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ARMOR ETH. PRICE MS 3 30 0 50 MS 5 50 0 500 MS 7.5 75 0 1000 MS 9 90 0 1500 MS 12 120 0 2500 MS 15 150 0 3500 Z Alloy 20/5 200 50 5000 XMS 25 250 0 6500 XMS 30 300 0 8000 Z Alloy30/10 300 100 10000 XMS 40 400 0 10000 RX Metal 50 500 0 12500 Z Alloy50/20 500 200 15000 RX Metal 60 600 0 15000 Z Alloy60/25 600 250 20000 RX Metal 70 700 0 20000 RX Metal 80 800 0 25000 Z Alloy80/30 800 300 29000 RX Metal 90 900 0 31000 Z Gold 100 1000 0 32500 %%%GEAR ACCESSORIES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PRICE EFFECT A/C 2500 Raises agility in desert A Charger 2500 Charging restores 50 Fuel Angel Ar 900 Angel damage down 30%, defense + 50 Angel Ar+1 1800 Angel damage down 50%, defense + 100 Angel Ar S 2400 Angel damage down 50%, eth. def + 50 AntiAngelSys 2500 Immune to angel damage Ar Repairer 4000 Prevents loss of armor B Circuit 250 Raises agility in snow Beam Coat 600 Beam damage down 50% Beam Jammer 1000 Beam damage down 75% Cast Ar 4000 Armor + 2 C Circuit 250 Raises agility in desert D Circuit 250 Raises agility in water DeathBlower1 10000 Allows use of Tr,X Deathblow DeathBlower2 10000 Allows use of Sq,X Deathblow DeathBlower3 10000 Allows use of X,X Deathblow Def Circuit 2500 Defense + ? EarthVeil Ar 5000 Raises wind defense E Circuit 250 Ether + 4, ether defense + 10 Engine Guard 5000 Protects engine (?) Ether Ar 1000 Ether defense + 50 Ether Ar+1 2000 Ether defense + 100 Ether Ar+2 3000 Ether defense + 150 Ether Ar+3 4000 Ether defense + 200 Extra Ar 25 Armor + 2 Extra Ar+1 50 Armor + 5 Extra Ar+2 75 Armor + 8 Extra Ar+3 100 Armor + 10 Extra Ar+4 150 Armor + 20 Extra Ar+5 ? Armor + ? Extra Ar+6 250 Armor + 50 Extra Ar DX 500 Armor + 100 Fire Veil Ar 5000 Raises water defense Frame HP10 250 Recovers 10% of maximum HP Frame HP30 750 Recovers 30% of maximum HP Frame HP50 1250 Recovers 50% of maximum HP Frame HP70 1750 Recovers 70% of maximum HP Frame HP90 2500 Recovers 90% of maximum HP FX Cleaner 5000 Can cure status effects by charging GNRS20 35000 Engine output up 20% GNRS50 65000 Engine output up 50% Gold Plate 15000 Immune to gel damage Ground 1250 Electric damage down 50% Insulated Ar 1500 Electric damage down 30%, armor + 10 Lens Cover 2500 Immune to "Camera Malfunction" status Lite Ar+1 150 Armor + 15, Response + 5 Lite Ar+2 400 Armor + ?, Response + 5 Lite Ar+3 600 Armor + 60, Response + 5 Magic Guard 3250 Immune to Silence status MagneticCoat 4000 Response + 25 Mica 750 Electric damage down 30% Mirror Ar 1200 Beam damage down 50%, armor + 50 MotionGuard 4000 Immune to "Slow" status Noise Filter 2000 Immune to sonic damage O2 Cylinder 2500 Raises agility in water Old Circuit 2500 Response + 10 Pilot Shield 4000 Immune to confusion Power Magic 3000 Ether + 8 Resp Circuit 2500 Response + 20 S Charger 10000 Charging restores 100 Fuel Seal Ar 1400 Seal damage down 50% Seal Barrier 3000 Immune to seal damage Silver Ar 300 Gel damage down 50%, armor + 10 Silver Ar+1 500 Gel damage down 50%, armor + 50 Tank Guard 3000 Prevents loss of fuel Veil Doulber 3000 Doubles elemental defenses WaterVeil Ar 5000 Raises fire defense Wind Veil Ar 5000 Raises earth defense X Charger 30000 Charging restores 200 Fuel Z Charger 50000 Charging restores 500 Fuel ******************************************************* VII. CHARTS AND INFO ******************************************************* %%%STATUS AILMENTS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% PHYSICAL Stop -- AT gauge freezes, can't take action Slow -- AT gauge fills slowly Poison -- Lose some HP every turn Play Dead -- Can't take action; enemies won't attack you ___ Down -- ___ statistic decreases (except Ether and Ether defense) MENTAL Confusion -- Act randomly Forget -- Can't use magic Sleep -- Lose all turns until you wake up ___ Down -- ___ statistic decreases (Ether + Ether Def) GEAR Armor Damage -- Lowers armor value Camera Damaged -- Hit and evade rates down Ether Machine Damaged -- Can't use magic Fuel Leak -- Lose Fuel (as if you had Booster on) Out of Fuel -- Must charge more Fuel before acting Pilot Confused -- Act randomly Power Loss -- Attack down Stop -- AT gauge freezes, can't take action Slow -- AT gauge fills slowly %%%CHARACTER EVALUATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---Wong Fei Fong--- ON FOOT: Well, it's a good thing Fei is the main character, or otherwise nobody would use him. He doesn't excel in any particular area -- aside from his above-average HP level, most of stats are fairly generic. The only Ethers of his that are worth using are InnerHealing and Iron Valor (the latter is good against bosses), and his attack spells are a joke. Near the very end of the game, he starts to gain in power as he picks up stronger Deathblows that other characters can't use (Kokei and Yamikei) -- but by that time, you don't fight on foot any more anyway. Since you're stuck with him, try to boost his stats with accessories and Drives. Attack: C Defense: B Ethers: C Speed: C OVERALL: C GEAR: The Weltall starts off powerful; easily stronger than Brigandier or Heimdal. By the time you get to the Thames, though, it starts to become less useful as Fei's long absence during that period keep him from learning new skills. Once on Disc 2, Fei gets the mighty Weltall-2, possessor of System Id -- which lets you deliver three 9000 HP+ attacks for only 1030 Fuel. The Xenogears, while not quite as powerful, has stronger regular attacks. All of Fei's Gears are speedy as well. You're stuck with him, but you'd want to use his Gears even if you could choose. Attack: A Defense: B Ethers: A/D* Speed: B OVERALL: A * Weltall-2/others ---Elhaym Van Houten--- ON FOOT: Early in the game, Elly is mostly useless, as her spells miss too much and her attack is weak. Later, she starts getting strong weapons, and her attack actually becomes better than Fei's. Although only useful in selected situations, her Ether spells are good against the occasional enemy that is resistant to physical attacks. Her hit rate is abysmally low, though, so give her Citan's Glasses and later the SuperGoggles. Her defense isn't very good, either, but she's still one of the better characters. Don't pull all your eggs in this basket, though, as she leaves permanently near the end of the game. Attack: B Defense: D Ethers: B Speed: C OVERALL: B GEAR: Vierge possesses the best attack option in the game, Aerods, but unfortunately that's the limit of Vierge's abilities, and since Aerods uses up a lot of fuel, you can't use it consistently. Its attack power is pathetic (it can't even hurt some enemies), and it has the second-lowest HP of any Gear. In a few select situations (the Tower of Babel), it's good because of its Ethers, but that's about it. Attack: D Defense: C Ethers: A Speed: C OVERALL: C ---Citan Uzuki--- ON FOOT: Citan's so powerful it's not even funny. Despite his goofy animation, he easily beats any other character on foot. His HP is by far the highest of any character's, and he's so fast that he gets two turns for every one turn the other characters get. Heck, he even seems to learn Deathblows faster than normal. His Ethers are extremely handy early in the game, before you get Billy, but most of them are duplicated once Mr. Black joins. Citan's so powerful he actually makes the game less fun to play (you feel guilty for trashing the enemies so badly); try not using him to make it more of a challenge ^_^. Attack: B Defense: A Ethers: C Speed: A OVERALL: A GEAR: Unfortunately, Citan's Gear lacks many of his positive traits, such as his overpowering speed and strong defense. There's nothing really bad about it, but it doesn't hit that hard and simply isn't as good as some of the other Gears. Once you get his Omnigear and the ability to use swords, his attack improves, moving it up to a solid 4th place behind Weltall, Siebzehn, and Stier. Attack: B Defense: B Ethers: C Speed: B OVERALL: B ---Bartholomew Fatima--- ON FOOT: Aside from the fact that he's pretty fast, and his HP is rather low, there isn't much to be said about Bart. He's just a pretty generic fighter character without any particularly special traits. His Ethers are crummy (only Red Cologne will ever see any use), though he does have a set of elemental Deathblows. He does gets the award for having the best-looking Deathblows (especially Angel and the Dig-Dug one where he inflates the enemy with his whip), and he has a lot of funny lines. Attack: B Defense: C Ethers: D Speed: B OVERALL: C GEAR: They have a good defense, but that's the only thing going for Brigandier and Andvari. Their defense is weak, they're not that fast, and their attack is just average. His Option, Yggdrasil Depth Charge, rarely does more than 1000 damage... Wild Smile can be good on occasion, though. Attack: C Defense: B Ethers: D Speed: C OVERALL: D ---Ricardo Banderas--- ON FOOT: The strong fighter who's slow and bad at magic... every game's gotta have one, and Rico is Xenogears's. He's one of the better characters in the game, though, as his attack is extremely strong -- he can do more damage with a regular attack than most characters can with a Deathblow. The only things that keeps him from being stronger than Citan are his somewhat weaker defense (but not bad by any means), and his complete and total lack of speed. Give him a Speed Ring or Speed Ring S at all times or he'll never see any action. One slight disadvantage to Rico is that he seems to learn Deathblows slower than other people, but that doesn't really matter when even the weak ones do so much damage. Equip him with a Power Crisis and he becomes even more powerful. Yeah, his Ethers suck, but who cares? He's a great fighter, and magic is inconsequential in Xenogears anyway. Attack: A Defense: B Ethers: F Speed: F OVERALL: B GEAR: Stier retains all of Rico's positive traits (high attack power, and, uh, high attack power) and builds on them with a better defense (it has the second-highest HP of any Gear) and improved speed. It has no Options and only one Ether, which does a whopping 20 damage and isn't learned until late in the game, but, again, who cares? You can count on Stier to serve you well in a number of key boss battles, including the final boss itself. Attack: A Defense: A Ethers: F Speed: C OVERALL: A ---Billy Lee Black--- ON FOOT: Billy is your healer -- he's got the only group heal spell, and one of only two revive spells (and the other one belongs to Chu-Chu o_O), which makes him useful right there, especially in long dungeons. His fighting style is a bit unusual, as he uses guns (see "Guns and Ammo" under Playing The Game). Ammo is rarely a problem, since it's so cheap, but the guns present one other problem -- his Square Button Ether Guns do elemental damage, which many enemies will absorb. This limits you to a select group of Deathblows (i.e., the ones that don't use Square) in several situations, and makes fighting with him rather cumbersome. He's great in large areas, but otherwise leave him out. Attack: C Defense: B Ethers: A Speed: C OVERALL: B GEAR: Billy's main selling point is his healing magic, an ability his Gear unfortunately lacks. All it has are sub-par attacks and defense, and two crapola Options that do about 500 damage. It also shares the Ether Gun problem with on-foot Billy, though it's not quite as much of a problem with a Gear (since you only use 1 button at a time). The weakest Gear available. Attack: C Defense: C Ethers: D Speed: B OVERALL: D ---Chu-Chu--- ON FOOT: Like Maria, CC has no Deathblows, so all she can use are plain attacks. This puts a serious damper on her offensive capabilities, but at least she does more than 1 damage per hit. Chu-Chu's more a magic-user anyway, as she has a variety of spells that range from healing (Forest Dance, Maiden Kiss) to attack (Ancient Myth) to weird stuff (Play Dead). Although none of them are really very good, they can be fairly handy -- you can get by with her in your party, but there's no reason that you'd want to choose Chu-Chu over somebody who isn't so sickeningly cute. Attack: D Defense: D Ethers: C Speed: C OVERALL: D GIANT MODE: As much as the civilized world hates to admit it, Chu-Chu is pretty good in her Gear-sized form, mostly because her sole Ether, Forest Dance, is the only spell in the game that can restore Gear HP. This abilty makes her immediately valuable, especially in Disc 2. Her attack is poor due to her low hit rate, and she's extremely slow, but the healing abilities make her important in some areas. And since her stats are based on her foot-mode stats, not on frames and armor, she is potentially the strongest "Gear" in the game, if you feed her enough Drive. Given the cost of Drive, though, this is feasible only with a GameShark. Attack: D Defense: C Ethers: B Speed: D OVERALL: C ---Maria Balthasar--- ON FOOT: Okay, we've got the strong fighter, the healer, the magic-user, and the animal sidekick, but there's still something left out... wait! I know! It's the totally useless character! Well, here she is. Let's put it this way: Don't use Maria on foot. Ever (aside from the one dungeon where you have to use her, of course). She only does 1 damage per hit, her low HP gets her killed in a few turns, and she doesn't even have any Deathblows. If you give her the Economether, her Ethers can be kinda useful (Graviton Gun is good for clearing out large groups of enemies), but they're hardly enough to justify including her in your party. Attack: F Defense: F Ethers: C Speed: C OVERALL: F GEAR: Is this the same character? Aside from Weltall-2 (and maybe Xenogears), Siebzehn is hands-down the best Gear in the game. It has the most HP of any Gear, and also the strongest attack, though it's a bit on the pokey side. Equip the Siebzehn with a DeathBlower 1 and it does about 5,000 damage every 2 rounds. Avoid its Options like a package from Theodore Kaczynski; they're both weaker than regular attacks. Attack: A Defense: A Ethers: F Speed: C OVERALL: A ---Emeralda Kasim--- ON FOOT: Emeralda is basically a clone of Elly with a more annoying voice, a weaker attack (she doesn't have a weapon), and better Ethers. Unlike Elly's, her Ethers never miss, and they also do more damage. Other than that, there's nothing distinctive about here; you can use her if you want, but she isn't a key member. Attack: C Defense: C Ethers: B Speed: C OVERALL: C GEAR: Like its owner, Crescens is a mildly useful Gear with some powerful Ethers. It's fast and has a decent attack, but its HP level is very low -- even with the best frame available, it never passes 20,000. This lack of HP renders it nearly useless in major battles, but its speed can be useful for smaller areas and tasks. Attack: C Defense: D Ethers: C Speed: A OVERALL: C %%%STORES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---LAHAN VILLAGE--- INN: Free (in Fei's room) ITEM SHOP: Aquasol 20G Omegasol 50G Rosesol 100G SurvivalTent 150G ---DAJIL--- ITEM SHOP: Aquasol 20G Mentisol 20G Rosesol 100G SurvivalTent 150G Physisol 10G WEAPON SHOP: Magical Rod 50G Martial Cap 30G Arcane Rod 100G Fencing Cap 40G Leather Whip 60G Power Ring 200G Martial Wear 30G Stamina Ring 150G Fencing Wear 80G ---STALACTITE CAVE--- BAL'S SHOP: Extra Ar+1 50G HEIM-03200 1800G G6-1200 1200G BRIG-02200 500G WELT-02100 400G BRIG-02700 900G WELT-02500 500G MS 6 500G ---YGGDRASIL (Chapters 9-16)--- INN: Free MAISON: Aquasol 20G Red Star 500G Aquasol S 100G White Star 500G Rosesol 100G Blue Star 500G Rosesol S 300G Hard Star 800G Zetasol 100G Speed Star 1000G Physisol 10G Omegasol 50G Mentsol 20G SurvivalTent 150G Brown Star 500G GEAR SHOP: Z9-1500 1800G MS 9 1500G WELT-03000 1400G ---BART'S HQ--- INN: Free GEAR SHOP: G6-1200 1200G C Circuit 250G WELT-02500 500G MagneticCoat 4000G HEIM-03200 1800G Lens Cover 2500G BRIG-02700 900G Engine Guard 5000G MS 7.5 1000G Tank Guard 3000G Iron GWhip 1600G Ar Repairer 4000G Resp Circuit 2500G Motion Guard 4000G Def Circuit 2500G ---BLEDAVIK--- INN: 150G (120G with discount) STALL 1: Radish 10G STALL 2: Ariberry 10G STALL 3: Fang 150G Scale 600G (sell) Eyeball 300G STALL 4: Elfanana 10G ITEM SHOP: Aquasol 20G Mentisol 20G Rosesol 100G Omegasol 50G Zetasol 100G SurvivalTent 150G Physisol 10G WEAPON SHOP: Magical Rod 50G Iron Whip 120G Arcane Rod 100G WhippaSnappa 280G ARMOR SHOP: Leather Vest 150G Power Ring 200G Leather Hat 80G Speed Ring 1200G GEAR SHOP: G6-1200 1200G C Circuit 250G WELT-02500 500G MagneticCoat 4000G HEIM-03200 1800G Lens Cover 2500G BRIG-02700 900G Engine Guard 5000G MS 7.5 1000G Tank Guard 3000G Iron GWhip 1600G Ar Repairer 4000G Resp Circuit 2500G Motion Guard 4000G Def Circuit 2500G TENT 1: Toy Gun 80G Minigear 120G TENT 2: Spiced Cake 20G Icy Cake 30G TENT 3: Bartweiser Lite 50G ---NISAN--- ITEM SHOP: Aquasol 20G Mentisol 20G Rosesol 100G Omegasol 50G Zetasol 100G SurvivalTent 150G Physisol 10G ACCESSORY Power Ring 200G Holy Pendant 8000G SHOP: Stamina Ring 150G Life Stone 20000G Speed Ring 1200G EtherDoubler 38000G Guardian Ring 2000G GEAR SHOP: Z9-1500 1800G C Circuit 250G WELT-03000 1400G MagneticCoat 4000G MS 9 1500G Lens Cover 2500G Iron GWhip 1600G Engine Guard 5000G SnapperGWhip 2000G Tank Guard 3000G Resp Circuit 2500G Ar Repairer 4000G Def Circuit 2500G Motion Guard 4000G ---ROCKIES--- REPAIR BOT: Aquasol 20G Omegasol 50G (ITEMS) Rosesol 100G SurvivalTent 150G REPAIR BOT: Z9-1500 1800G C Circuit 250G (GEAR) WELT-03000 1400G MagneticCoat 4000G MS 9 1500G Lens Cover 2500G Iron GWhip 1600G Engine Guard 5000G SnapperGWhip 2000G Tank Guard 3000G Resp Circuit 2500G Ar Repairer 4000G Def Circuit 2500G Motion Guard 4000G ---NORTUNE--- INN: Free HAMMER'S Aquasol 20G Mentisol 20G ITEMS: Rosesol 100G Omegasol 50G Zetasol 100G SurvivalTent 150G Physisol 10G HAMMER'S Metal Jacket 550G Sleep Guard 1500G ACCESSORIES: Metal Helmet 200G Brain Guard 1500G Poison Guard 1500G GuardianRing 2000G HAMMER'S V10-2000 2000G MS 12 2500G GEAR PARTS: V12-2000 2600G MS 15 3500G WELT-03600 2200G Extra Ar+1 50G WELT-04300 3200G Extra Ar+2 75G B-EXCHANGE: Hob-Jerky 50G Eyeball 150G (sell) Fang 100G Scale 1200G B-EXCHANGE*: Hob-Jerky 100G Eyeball 200G (sell) Fang 150G Scale 1500G ACCESSORY: Hot Rod 250G Poison Guard 1500G SHOP** Metal Jacket 550G Sleep Guard 1500G Metal Helmet 200G Brain Guard 1500G White Beret 150G Guardian Ring 2000G * as Battler ** after Hecht sequence Note: The shops in A Block sell exactly the same stuff that Hammer does, so I didn't bother to list them. ---GEAR DOCK--- REPAIR BOT: V10-2000 2000G MS 15 3500G V12-2000 2600G Hot RodG 4200G WELT-04300 3200G Extra Ar+1 50G WELT-05100 4400G Extra Ar+2 75G VIER-04000 2900G Extra Ar+3 100G HEIM-05400 4600G Resp Circuit 2500G HEIM-06400 4900G Def Circuit 2500G STIE-06900 5600G Frame HP10 250G MS 12 2500G ---GOLIATH FACTORY--- HAMMER: V10-2000 2000G MS 15 3500G V12-2000 2600G Hot RodG 4200G WELT-04300 3200G Extra Ar+1 50G WELT-05100 4400G Extra Ar+2 75G VIER-04000 2900G Extra Ar+3 100G HEIM-05400 4600G Resp Circuit 2500G HEIM-06400 4900G Def Circuit 2500G STIE-06900 5600G Frame HP10 250G MS 12 2500G ---YGGDRASIL (Chapters 24-30)--- INN: Free MAISON: Aquasol 20G Red Star 500G Aquasol S 100G White Star 500G Rosesol 100G Blue Star 500G Rosesol S 300G Hard Star 800G Zetasol 100G Speed Star 1000G Physisol 10G Omegasol 50G Mentsol 20G SurvivalTent 150G Brown Star 500G GEAR SHOP: G-M10A Ammo 100G V15-2000 3000G G-M686A Ammo 200G V18-2000 4000G G-GG040 Ammo 100G WELT-05100 4400G Extra Ar+4 150G WELT-06100 4700G Lite Ar+1 150G VIER-04800 3900G A Circuit 250G VIER-05800 4100G D Circuit 250G HEIM-05400 4600G E Circuit 250G HEIM-06400 4900G Beam Jammer 1000G BRIG-05400 4600G Ground 1250G BRIG-06400 4800G Frame HP10 250G RENM-07200 6000G Frame HP30 750G Z Alloy 20/5 5000G Frame HP50 1250G XMS 25 6500G ---THAMES--- INN: Free ITEM SHOP: Aquasol 20G Brown Star 500G Aquasol S 100G Red Star 500G Rosesol 100G Blue Star 500G Rosesol S 300G Hard Star 800G Zetasol 100G Speed Star 1000G Physisol 10G Igissol 2000G Mentsol 20G Aegissol 2000G Physimentsol 50G Omegasol 50G White Star 500G SurvivalTent 150G WEAPON SHOP: Marshal Rod 1000G DervishDress 1400G SerpentSting 1200G Wind Ring 5000G B&JM10A Ammo 20G Earth Ring 5000G ShotG50 Ammo 30G Fire Ring 5000G Penguin Coat 1000G Water Ring 5000G GEAR SHOP: G-M10A Ammo 100G V15-2000 3000G G-M686A Ammo 200G V18-2000 4000G G-GG040 Ammo 100G WELT-05100 4400G Extra Ar+4 150G WELT-06100 4700G Lite Ar+1 150G VIER-04800 3900G A Circuit 250G VIER-05800 4100G D Circuit 250G HEIM-05400 4600G E Circuit 250G HEIM-06400 4900G Beam Jammer 1000G BRIG-05400 4600G Ground 1250G BRIG-06400 4800G Frame HP10 250G RENM-07200 6000G Frame HP30 750G Z Alloy 20/5 5000G Frame HP50 1250G XMS 25 6500G ---YGGDRASIL (Chapters 31-35)--- INN: Free MAISON: Aquasol 20G Omegasol 50G Aquasol S 100G SurvivalTent 150G Rosesol 100G Marshal Rod 1000G Rosesol S 300G SerpentSting 1200G Zetasol 100G B&JM10A Ammo 20G Physisol 10G ShotG50 Ammo 30G Mentsol 20G Penguin Coat 1000G Brown Star 500G DervishDress 1400G Red Star 500G Wind Ring 5000G White Star 500G Earth Ring 5000G Blue Star 500G Fire Ring 5000G Hard Star 800G Water Ring 5000G Speed Star 1000G GEAR SHOP: G-M10A Ammo 100G V15-2000 3000G G-M686A Ammo 200G V18-2000 4000G G-GG040 Ammo 100G WELT-05100 4400G Extra Ar+4 150G WELT-06100 4700G Lite Ar+1 150G VIER-04800 3900G A Circuit 250G VIER-05800 4100G D Circuit 250G HEIM-05400 4600G E Circuit 250G HEIM-06400 4900G Beam Jammer 1000G BRIG-05400 4600G Ground 1250G BRIG-06400 4800G Frame HP10 250G RENM-07200 6000G Frame HP20 750G Z Alloy 20/5 5000G Frame HP30 1250G XMS 25 6500G ---ORPHANAGE--- INN: Free ---YGGDRASIL (Chapters 36-42)--- INN: Free MAISON: Aquasol 20G Omegasol 50G Aquasol S 100G SurvivalTent 150G Rosesol 100G Marshal Rod 1000G Rosesol S 300G SerpentSting 1200G Zetasol 100G B&JM10A Ammo 20G Physisol 10G ShotG50 Ammo 30G Mentsol 20G Penguin Coat 1000G Brown Star 500G DervishDress 1400G Red Star 500G Wind Ring 5000G White Star 500G Earth Ring 5000G Blue Star 500G Fire Ring 5000G Hard Star 800G Water Ring 5000G Speed Star 1000G GEAR SHOP: BSnake GWhip 6800G Frame HP50 1250G SBlood GWhip 7600G E20-2700 4000G G-M10A Ammo 100G R23-3000 6000G G-M10S Ammo 200G V28-2200 6000G G-M686A Ammo 200G WELT-07300 6100G G-M686S Ammo 300G WELT-08700 8000G G-GG040 Ammo 100G VIER-07000 5200G G-GG060 Ammo 200G VIER-08400 7200G A Circuit 250G HEIM-07800 6700G D Circuit 250G HEIM-09200 7700G E Circuit 250G BRIG-07700 6300G Lens Cover 2500G BRIG-09100 7100G Engine Guard 5000G STIE-08200 7200G Tank Guard 3000G STIE-09800 8300G Ar Repairer 4000G RENM-08600 7600G Frame HP10 250G XMS 30 8000G Frame HP30 750G Z Alloy30/10 10000G ---SHEVAT--- INN: Free (in palace) ITEM SHOP: Aquasol S 100G Red Star 500G Aquasol DX 300G Blue Star 500G Alphasol 1000G Hard Star 800G Rosesol 100G Speed Star 1000G Rosesol S 300G ElementAero 1200G Rosesol DX 800G ElementTerra 1200G Sigmasol 1500G ElementPyro 1200G Zetasol 100G ElementAqua 1200G Physimentsol 50G Omegasol 50G White Star 500G SurvivalTent 150G Brown Star 500G WEAPON SHOP: Thunder Rod 2200G EthEarthAmmo 1000G Stone Rod 2200G EthFire Ammo 1000G Flare Rod 2600G EthWaterAmmo 1000G Ice Rod 2200G War Mail 1800G Dynamite Rod 4500G War Helm 600G Silver Blood 2800G EtherStone 500G EthWind Ammo 1000G GEAR SHOP: ThunderRodG 8200G K35-3500 12000G Stone RodG 8200G WELT-10400 8900G Flare RodG 8800G WELT-12400 11300G Ice RodG 8200G VIER-09800 8100G Chrono RodG 10000G VIER-12000 10600G BSnake GWhip 6800G HEIM-11000 9700G SBlood GWhip 7600G HEIM-13000 11200G Ether Ar 1000G BRIG-11100 9900G Wind Veil Ar 5000G BRIG-13000 11200G EarthVeil Ar 5000G STIE-11700 10000G Fire Veil Ar 5000G STIE-13800 12000G WaterVeil Ar 5000G RENM-10200 8600G Power Magic 3000G RENM-12000 10700G Veil Doubler 3000G Z Alloy 30/10 10000G Magic Guard 3250G XMS 40 10000G Pilot Shield 4000G RX Metal 50 12500G B30-4200 10000G ---NISAN (Second Visit)--- INN*: Free ITEM SHOP: Aquasol S 100G Red Star 500G Aquasol DX 300G Blue Star 500G Alphasol 1000G Hard Star 800G Rosesol 100G Speed Star 1000G Rosesol S 300G ElementAero 1200G Rosesol DX 800G ElementTerra 1200G Sigmasol 1500G ElementPyro 1200G Zetasol 100G ElementAqua 1200G Physimentsol 50G Omegasol 50G White Star 500G SurvivalTent 150G Brown Star 500G WEAPON SHOP: Thunder Rod 2200G EthEarthAmmo 1000G Stone Rod 2200G EthFire Ammo 1000G Flare Rod 2600G EthWaterAmmo 1000G Ice Rod 2200G War Mail 1800G Dynamite Rod 4500G War Helm 600G Silver Blood 2800G EtherStone 500G EthWind Ammo 1000G GEAR SHOP*: ThunderRodG 8200G K35-3500 12000G Stone RodG 8200G WELT-10400 8900G Flare RodG 8800G WELT-12400 11300G Ice RodG 8200G VIER-09800 8100G Chrono RodG 10000G VIER-12000 10600G BSnake GWhip 6800G HEIM-11000 9700G SBlood GWhip 7600G HEIM-13000 11200G Ether Ar 1000G BRIG-11100 9900G Wind Veil Ar 5000G BRIG-13000 11200G EarthVeil Ar 5000G STIE-11700 10000G Fire Veil Ar 5000G STIE-13800 12000G WaterVeil Ar 5000G RENM-10200 8600G Power Magic 3000G RENM-12000 10700G Veil Doubler 3000G Z Alloy 30/10 10000G Magic Guard 3250G XMS 40 10000G Pilot Shield 4000G RX Metal 50 12500G B30-4200 10000G * Only available after getting Andvari. ---THAMES (Second Visit)--- INN: Free ITEM SHOP: Aquasol 20G Brown Star 500G Aquasol S 100G Red Star 500G Rosesol 100G Blue Star 500G Rosesol S 300G Hard Star 800G Zetasol 100G Speed Star 1000G Physisol 10G Igissol 2000G Mentsol 20G Aegissol 2000G Physimentsol 50G Omegasol 50G White Star 500G SurvivalTent 150G WEAPON SHOP: Marshal Rod 1000G DervishDress 1400G SerpentSting 1200G Wind Ring 5000G B&JM10A Ammo 20G Earth Ring 5000G ShotG50 Ammo 30G Fire Ring 5000G Penguin Coat 1000G Water Ring 5000G GEAR SHOP: Chaos RodG 13200G Motion Guard 4000G G-Matchlock 20000G Frame HP10 250G G-M10A Ammo 100G Frame HP30 750G G-M10S Ammo 200G Frame HP50 1250G G-M10X Ammo 300G F40-5400 13000G G-M686A Ammo 200G WELT-14800 11900G G-M686S Ammo 300G VIER-14300 13600G G-M686X Ammo 400G HEIM-13000 11200G G-MAero Ammo 500G BRIG-15800 12400G G-MTerraAmmo 500G STIE-16500 13000G G-MPyro Ammo 500G RENM-14200 12800G G-MHydroAmmo 500G Z Alloy 40/15 12500G Lens Cover 2500G RX Metal 50 12500G Engine Guard 5000G Tank Guard 3000G Ar Repairer 4000G ---YGGDRASIL (Chapters 43-44)--- INN: Free MAISON: Aquasol 20G Omegasol 50G Aquasol S 100G SurvivalTent 150G Rosesol 100G Marshal Rod 1000G Rosesol S 300G SerpentSting 1200G Zetasol 100G B&JM10A Ammo 20G Physisol 10G ShotG50 Ammo 30G Mentsol 20G Penguin Coat 1000G Brown Star 500G DervishDress 1400G Red Star 500G Wind Ring 5000G White Star 500G Earth Ring 5000G Blue Star 500G Fire Ring 5000G Hard Star 800G Water Ring 5000G Speed Star 1000G GEAR SHOP: Chaos RodG 13200G Motion Guard 4000G G-Matchlock 20000G Frame HP10 250G G-M10A Ammo 100G Frame HP30 750G G-M10S Ammo 200G Frame HP50 1250G G-M10X Ammo 300G F40-5400 13000G G-M686A Ammo 200G WELT-14800 11900G G-M686S Ammo 300G VIER-14300 13600G G-M686X Ammo 400G HEIM-13000 11200G G-MAero Ammo 500G BRIG-15800 12400G G-MTerraAmmo 500G STIE-16500 13000G G-MPyro Ammo 500G RENM-14200 12800G G-MHydroAmmo 500G Z Alloy 40/15 12500G Lens Cover 2500G RX Metal 50 12500G Engine Guard 5000G Tank Guard 3000G Ar Repairer 4000G ---ETRENANK--- WEAPON SHOP: Matchlock 12000G MatTerraAmmo 150G B&JM10X Ammo 60G MatPyro Ammo 150G B&JM686XAmmo 80G MatHydroAmmo 150G ShotG70 Ammo 90G Crimson Vest 2800G MatAero Ammo 150G FeatheredCap 1200G ITEM SHOP: Aquasol S 100G Red Star 500G Aquasol DX 300G Blue Star 500G Alphasol 1000G Hard Star 800G Rosesol 100G Speed Star 1000G Rosesol S 300G ElementAero 1200G Rosesol DX 800G ElementTerra 1200G Sigmasol 1500G ElementPyro 1200G Zetasol 100G ElementAqua 1200G Physimentsol 50G Omegasol 50G White Star 500G SurvivalTent 150G Brown Star 500G ---ZEBOIM RUINS (ANIMA DUNGEON 1)--- JOHNNY'S Aquasol 20G Brown Star 500G ITEMS: Aquasol S 100G Red Star 500G Aquasol DX 300G Blue Star 500G Rosesol 100G Hard Star 800G Rosesol S 300G Speed Star 1000G Zetasol 100G Igissol 2000G Physisol 10G Aegissol 2000G Mentsol 20G Omegasol 50G Physimentsol 50G SurvivalTent 150G White Star 500G JOHNNY'S Wonder Whip 6200G MatAero Ammo 150G WEAPONS: Yamame Sword 12000G MatTerraAmmo 150G B&JM10A Ammo 20G MatPyro Ammo 150G B&JM10S Ammo 40G MatHydroAmmo 150G B&JM10X Ammo 60G BlackLeather 4200G B&JM686AAmmo 40G Black Helmet 2000G B&JM686SAmmo 60G Power Ring S 800G B&JM686XAmmo 80G StaminaRingS 600G Godson Ammo 200G Speed Ring 1200G ShotG50 Ammo 30G GuardianRing 2000G ShotG60 Ammo 60G Evasion Ring 3000G ShotG70 Ammo 90G Body Guard 8000G ShotG80 Ammo 120G Mind Guard 8000G JOHNNY'S Sonic GWhip 16800G Frame HP90 2500G GEAR PARTS: Yamame Sword 13000G Tank Guard 3000G G-Matchlock 20000G G45-4600 18000G G-M10X Ammo 300G S50-6600 24000G G-M686X Ammo 400G N55-5800 24000G G-GG080 Ammo 300G WELT-21200 15100G G-GG100 Ammo 400G VIER-17000 15600G G-MAero Ammo 500G HEIM-19000 13300G G-MTerraAmmo 500G BRIG-18500 12400G G-MPyro Ammo 500G BRIG-22200 15000G G-MHydroAmmo 500G STIE-16500 13000G Extra Ar+7 400G STIE-20000 14200G Ether Ar+1 2000G RENM-14200 12800G Lite Ar+3 600G RENM-20800 14900G FX Cleaner 5000G #17-22000 15000G A Charger 2500G CRES-17200 12500G Frame HP10 250G Z Alloy50/20 15000G Frame HP30 750G RX Metal 60 15000G Frame HP50 1250G Z Alloy60/25 20000G Frame HP70 1750G RX Metal 70 20000G ---PYRAMID (ANIMA DUNGEON 2)--- Same as Anima Dungeon 1. ---MERKAVA (First visit)--- JOHNNY'S Aquasol 20G Omegasol 50G ITEMS: Rosesol 100G SurvivalTent 150G JOHNNY'S Sonic GWhip 16800G Lite Ar+3 600G GEAR PARTS: Yamame Sword 13000G FX Cleaner 5000G G-M10X Ammo 300G A Charger 2500G G-GG080 Ammo 300G Frame HP10 250G G-GG100 Ammo 400G Frame HP50 1250G Extra Ar DX 500G Frame HP70 1750G Ether Ar+3 4000G Frame HP90 2500G ---SNOWFIELD HIDEOUT--- INN: Free GEAR SHOP: Thor GWhip 13000G Frame HP30 750G G-M686X Ammo 400G Frame HP50 1250G G-GG100 Ammo 400G Frame HP70 1750G G-MAero Ammo 500G Frame HP90 2500G G-MTerraAmmo 500G X60-7000 32000G G-MPyro Ammo 500G Y70-8000 50000G G-MHydroAmmo 500G HEIM-27000 17400G B Circuit 250G BRIG-26000 16200G Extra Ar+7 400G STIE-30000 17400G Ether Ar+2 3000G RENM-24800 16200G Lite Ar+3 600G #17-30000 16200G FX Cleaner 5000G CRES-20800 14500G A Charger 2500G Z Alloy 60/25 20000G Frame HP10 250G RX Metal 70 20000G ---YGGDRASIL (Ch.59)--- INN: Free ITEM SHOP: Aquasol 20G Brown Star 500G Aquasol S 100G Red Star 500G Aquasol DX 300G Blue Star 500G Rosesol 100G Hard Star 800G Rosesol S 300G Speed Star 1000G Zetasol 100G Igissol 2000G Physisol 10G Aegissol 2000G Mentsol 20G Omegasol 50G Physimentsol 50G SurvivalTent 150G White Star 500G GEAR SHOP: Thor GWhip 13000G Frame HP30 750G G-M686X Ammo 400G Frame HP50 1250G G-GG100 Ammo 400G Frame HP70 1750G G-MAero Ammo 500G Frame HP90 2500G G-MTerraAmmo 500G X60-7000 32000G G-MPyro Ammo 500G Y70-8000 50000G G-MHydroAmmo 500G HEIM-27000 17400G B Circuit 250G BRIG-26000 16200G Extra Ar+7 400G STIE-30000 17400G Ether Ar+2 3000G RENM-24800 16200G Lite Ar+3 600G #17-30000 16200G FX Cleaner 5000G CRES-20800 14500G A Charger 2500G Z Alloy 60/25 20000G Frame HP10 250G RX Metal 70 20000G ---KISLEV (Disc 2)--- BLUECRYSTAL: Hob-Jerky 75G Hob-Meat 225G (sell) Fang 150G Hob-Steak 530G Eyeball 200G Ivory 2000G Scale 1500G ---LIGHTHOUSE--- JOE'S ITEMS: Sigmasol 1500G HP Drive 20000G STR Drive 10000G EP Drive 20000G VIT Drive 10000G Tragedienne 10G ETH Drive 10000G Comedienne 10G ETHDEF Drive 10000G Samson'sHair 1500G JOE'S G-GodsonAmmo 1000G V80-2000 65000G GEAR PARTS: Power Magic 3000G Z90-1500 65000G Veil Doubler 3000G OMEGA100 65000G Pilot Shield 4000G STIE-36000 30000G GNRS20 35000G #17-38000 40000G GNRS50 65000G RX Metal 80 25000G A Charger 2500G Z Alloy80/30 29000G S Charger 10000G RX Metal 90 31000G X Charger 30000G Z Gold 100 32500G Z Charger 50000G ---MERKAVA (Second visit)--- JOHNNY'S Aquasol 20G Omegasol 50G ITEMS: Rosesol 100G SurvivalTent 150G JOHNNY'S Thor GWhip 13000G Frame HP30 750G GEAR PARTS: G-M686X Ammo 400G Frame HP50 1250G G-GG100 Ammo 400G Frame HP70 1750G G-MAero Ammo 500G Frame HP90 2500G G-MTerraAmmo 500G X60-7000 32000G G-MPyro Ammo 500G Y70-8000 50000G G-MHydroAmmo 500G HEIM-27000 17400G B Circuit 250G BRIG-26000 16200G Extra Ar+7 400G STIE-30000 17400G Ether Ar+2 3000G RENM-24800 16200G Lite Ar+3 600G #17-30000 16200G FX Cleaner 5000G CRES-20800 14500G A Charger 2500G Z Alloy 60/25 20000G Frame HP10 250G RX Metal 70 20000G %%%SAVE FILE LIST%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 01. Lahan Village 19. Sewer Horror 02. Mountain Path 20. Battling Champ 03. Fallen Shadows 21. Gear Dock Raid 04. Into the Woods 22. Night Purge 05. Girl in Forest 23. Secret Weapon 06. Dazil 24. Escape Ignas 07. Desert Attack! 25. Adrift at Sea 08. Stalactite Cave 26. Men of the Sea 09. Pirate's Lair 27. Friends Again 10. Operation Aveh 28. Betrayal 11. The Tournament 29. Ramsus' Attack 12. Margie's Rescue 30. A Young Priest 13. Road to Nisan 31. The Orphanage 14. City of Peace 32. Reaper's Ship 15. Recapture Aveh 33. Burning Souls 16. Desert Despair 34. Ocean Floor 17. Kislev Capital 35. Deep Sea Girl 18. Brave Battlers 36. Babel Tower 37. Sky City Shevat 55. Promised Land 38. Intruder Alert! 56. Merkava Calls 39. Raid of Shevat 57. Dreams... 40. Protect Nisan! 58. Fallen Star 41. Gate1 -Margie 59. First and Last 42. Gate2 -Babel 43. Gate3 -The Deep 44. Into Solaris 45. Escape Solaris 46. Lone Wolf 47. Krelian's Lab 48. Tears for Fears 49. Shot Down! 50. Break the Seal 51. Soul Vessel 52. The Stars Know 53. Above Mahanon 54. Paradise %%%FMV LIST%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Dunno why you'd want this, but if you're interested... Anime #01: Intro (Ch.1) Anime #02: Fei sees Weltall (Ch.3) Anime #03: Destruction of Lahan (Ch.3) Anime #04: Fei meets Elly (Ch.4) Anime #05: Desert flashback (Ch.5) Anime #06: Elly's flashback (Ch.5) Anime #07: First meeting with Grahf (Ch.6) CG #01: Weltall takes off (Ch.14) CG #02: Escape pod leaves Yggdrasil (Ch.16) CG #03: Weltall transforms (Ch.48) CG #04: Solaris destruction part 1 (Ch.48) CG #05: Solaris destruction part 2 (Ch.48) CG #06: Solaris destruction part 3 (Ch.48) Anime #08: Elly rescues Fei (Ch.48) Anime #09: Sufal Mass (Ch.50) Anime #10: Fei and Elly kiss (Ch.53) CG #07: Exploring the Eldridge (Ch.54) Anime #11: Miang returns (Ch.56) CG #08: Merkava rises, part 1 (Ch.56) CG #09: Merkava rises, part 2 (Ch.56) CG #10: Sophia's ship (Ch.57) Anime #12: Id unleashed (Ch.57) CG #11: Merkava assault, part 1 (Ch.58) CG #12: Merkava assault, part 2 (Ch.58) CG #13: Merkava assault, part 3 (Ch.58) CG #14: Merkava assault, part 4 (Ch.58) CG #15: Evolution (Ch.58) Anime #13: Ending part 1 (Ch.59) CG #16: Ending part 2 (Ch.59) Anime #14: Ending part 3 (Ch.59) Anime #15: Credits (Ch.59) %%%NORTUNE JUKEBOX LIST%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% A Theme 00: Shattering Egg of Dreams (Bart's sad theme) 01: Lost... Broken Shards 02: Bonds of Sea and Fire (Bart's theme) 03: The Sky, the Clouds, and You (Chu-Chu's theme) 04: Gathering Stars in the Night Sky (Maria's theme) 05: Flight (*not* the flying music) 06: June Mermaid (Emeralda's theme) 07: Blackmoon Forest 08: Grahf, Emperor of Darkness (Grahf's theme) 09: The One Who Is Torn Apart (Id's theme) A Battle 00: Stage of Death (battle) 01: Knight of Fire (boss battle) 02: Steel Giant (Battling/Speed) Dungeons 00: Stalactite Cave (ambience) 01: Bledavik Waterways (ambience) 02: Goliath Factory (ambience) 03: ??? (ambience) 04: ??? (ambience) 05: Blackmoon Forest 06: Omen (Babel Tower/Merkava) 07: Jaws of Ice (Shevat emergency shaft) Nature 00: Night (ambience) 01: Mountain Path (ambience) 02: Blackmoon Forest 03: ??? (ambience) 04: ??? (ambience) 05: ??? (ambience) 06: Underwater (ambience) 07: ??? (ambience) The World 00: Emotions (world map) 01: My Village is Number One (Lahan) 02: The Valley Where Wind is Born (Citan's House/Orphanage) 03: Dajil: City of Burning Sands 04: Bart's theme - heroic version 05: Singing of the Gentle Wind (Nisan) 06: Aveh, the Ancient Dance (Bledavik) 07: Leftovers of the Dreams of the Strong (Yggdrasil) 08: Invasion (Fatima Castle/Kislev) 09: Tamusu, the Man of the Sea (Thames) 10: Shevat: The Wind is Calling 11: Solaris, Eden of Heaven (Etrenank) 12: Ship of Regret and Sleep (Billy's theme) 13: Wings (flying) Requiem 00: Back to Sleep (inn happy music) - version 1 01: Back to Sleep (inn happy music) - version 2 02: In A Dark Sleep (game over) 03: The Wounded Shall Advance Into the Light (Nisan cathedral) 04: Plot twist 05: Faraway Promise (music box) 06: The Treasure Which Cannot Be Stolen (Elly's theme) 07: Pray for the People's Joy Emotion 00: Tears of the Sky, Hearts of the People 01: The Blue Traveller 02: Fuse 03: Jaws of Ice (Shevat emergency shaft) 04: Invasion (Fatima Castle/Kislev) %%%QUOTE COLLECTION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% After some debating, I decided to arrange these by speaker, not in chronological order. If you think having them in the order they appear in the game would be better, let me know and I might change it in a future version. ---Bart--- "Hey, stop looking so glum, chum. I guess I'll have to go get you back to your friend soon or you'll die from fretting or something." -- to Fei "The people who started the war are the reason. And unless you fight to get rid of the reason, nothing will ever change. I fight to get rid of the reason." "See ya, you bald geezer! We'll settle this later! 'Till then, get your head waxed!" -- to Shakhan "There's no way we can lose! No one will die in vain!" "Today's my unlucky day. Why does this have to happen now?" -- on the Yggdrasil attack "Sig! What has Gebler's 'Mr. Puniverse' got to say?" "Well, if it isn't Dr. Uzuki and his... errh, very big friend." -- to Citan and Rico "Actually our Yggdrasil II did a good job of shooting down that airplane. It was great!" "Of course, I'm Bart the immortal, whaddya trying to say...?" "Cute, kid, REAL cute." -- to Billy "Citan, so some guy named Krelian took the kid... so who cares?" -- about Emeralda "I don't like the idea of working for free... but I don't like the idea of turning tail and running from them even more!" "I've never fouled things up yet, have I?" "They all look the same. Let's start hitting some buttons." "What can you do now? How about killing yourself honorably?" -- to Shakhan "If my father knew I was set up by a jerk like this, he'd turn in his grave." -- on Shakhan "Hmph... if Billy says it, you listen." -- to Fei "This is freakin' stupid! How the hell could it all end like this?? What were we all fighting for up to now!?" ---Big Joe--- "Well, young man, if all in this world was that easy, huh? You know, I can't just let you go see for free!" "You gotta hear my super muchacho information!" "There was a deep, deep, reason, deeper than the deepest ocean for doing what I did." -- about stealing Fei's money "Hey, hombre, you disturbin' our amore time?" "You came all the way to save me, eh? Well done, well done! Someday you'll brag about saving me! Adios amigos!" ---Billy--- "We are father and son in blood only! I have nothing to do with that man!" "Stay out of my life." -- to Jessie "We Etones are merely fulfilling our divine mission." "What was it that I believed in... all this time?" "...Do you guys just have too much free time on your hands?" -- to Seraphita and Tolone "An honorable person? I certainly don't think you are honorable anymore." -- to Stone "Salvation by faith is something that everyone should have an equal chance at." "Rest in peace, agents of evil. May all of you turn to dust." ---The Captain--- "That's because... I am! A man! Of the sea!" "Haaaaaaaaaaaaaaaans! I'll welcome the guests! You take care of the rest!" "Hey, kiddo. You supposed to be some kind of pirate?" -- to Bart "Oi, he's interrupting our men of the sea talk. That Hans, he's such an unrefined chap." "Thanks to this beer hall, everyone is too sloshed to worry!" "Hans! Look alive! Take the helm! We'll show how real men of the sea retreat!" "Blimey. I think he's got it." -- after Fei does the "Men of the Sea" routine "A walrus with a penguin for a son! Ghar, har, har!" "Don't know where it is! Don't have a ship! Don't worry with details! Don't you know that attitude of yours is why that kid won't talk to you?" -- to Hans ---Chu-Chu--- "Nice chu meet chu! I'm Chu-Chu! I fell in love with you when I first saw you in Bledavik!! Wherever you go, I shall go chu! Oh my! I just declared my love!" -- Chu-Chu introduces herself to Fei "Munchu munchu! Presents are the way chu a woman's heart! Here's your reward." -- after eating the Spider "My eyes dry out when pretending chu be a stuffed animal. Ouchu!" "I'm changing, so don't chu come in." "If I break something, Fei will comfort me, right? So what should I break?" "Fei, still sleeping? A maiden's kiss might wake you up. Oh, what am I saying? This is chu embarassing!" "Uh hmm... Chu-Chu's not a good girl. I'm in that dangerous age right now." "Kyow! I did it! I did the big big churansformation!" "Well, let's get ready chu rumble, you bad boy! Get your butt ready chu be kicked across the other end of the horizon!" "Chu-Chu's maidenly pure heart is only for you! Uh hmmm!" -- to Fei "I'm exhauschued chu! Since you're here... I'd like a massage!" -- to Fei ---Citan--- "Oh-oh...!" "...My, this is a surprise." "We do not have time to lolly gag around!" "Fei... no longer wants to watch innocent people lose their homes, their town, those that are important to them." "Hammer should have been able get that information by now." -- Citan, "In a Daravon Mood" "Fei, that is the toilet. The exit is that way unless... you cannot hold it?" "Hmm, the plot thickens." "Eventually you will be able to unleash its power. Let us hope you use it for the right reasons." -- to Bart, on Andvari "Do you think you could possibly be a little more subtle? With the amount of activity you have stirred up, you could even wake up the dead." -- to Fei "It's much easier to be given a place to belong than to make one for yourself." "Being given one's place frees one from any risks. Misfortunes may be blamed on others." "Under total surveillance there is no need to bear the price of maintaining one's identity. They simply live under the delusion of being an individual. What could be easier?" "Resistance is futile. It only makes things painful." "Humans have the potential. Managers are no longer needed." "It is rare to be able to talk to a real schizophrenic. But as a scholar, I am extremely intrigued." ---Dan--- "Let me pray on his weeping face as if it were an idol! Heh, heh... As if I would!" ---Dominia--- "War, strife, betrayal, deceit are all that are on the Lamb's minds." "It is our divine duty to rule these crass Earth-dwelling Lambs." "The ignorant must be led by the wise." "Are you trying to show us mercy? Or are you just trying to show off...?" ---Elly--- "Change. How I wanted to change... I've thought of changing, but couldn't." "What my country's doing... has nothing to do with me." "If you Gebler are wise, then I'd rather be a fool." "If Chu-chu saw this, she'd probably faint out of pure happiness." -- on the Chu-chu Tribe room in Shevat "Why are you so shook up like that?" "A single hand cannot clap." "Some things only the weak can feel... but weakness does not make them secure. It's because they are weak, that they can develop kindness... and never look down on people." "It's all in your mind." -- Elly follows the teachings of the great Chop-Chop Master Onion "So don't hide the feelings that are in your heart... Don't fear love..." -- to Ramsus "I'm not a holy woman of any sort. I'm just a reguar woman... I get angry... I cry... I laugh..." ---Emeralda--- "Kim! Kim! Kim! Kim! Kim! Kim! Kim! Kim! Kim! Kim! Kim! Kim!" "What do you mean 'resemble'? Kim is Kim?" "Kim is Kim! Don't you see?" "Please! Promise me you'll stay, Fei's Kim!?" ---Fei--- "My father? You mean my dad?" "...Don't call me son, cuz you sure ain't my pops." -- to Maitreya "The fight was meaningless. I had no reason... I didn't want to..." "I hate Gears and I'm not interested in that kinda stuff." -- to Rue "Fighting and Gears, I hate them both!" "You're the doc, ...doc!" -- to Citan "Does the word 'duty' justify all of this?" "...Hm, you're funny. But don't keep it up or you'll piss me off." -- to Big Joe "Probably, deep inside I didn't want to help. Somehow, I get the feeling that all I've done I did because I wanted to be needed." "That's.... not nothing.... ...it's something." [yes, that IS the logical conclusion] "Let's not imagine things, it's not good for your heart." "It kinda looks a lot like Bart's gear." [How can something look "kinda" "a lot like" something else?] "What is this?" "I have no idea." -- talking to oneself is the first sign of madness "A group of facilities formerly created by Solaris." "The partially ruined thing self-disintegrated." [Fei: The Dan Quayle of the Xenogears world] "Just borrowing it... Just borrowing it. Hey, it's not like we're grave robbers or anything! Right? So don't hex us, or haunt us, OK! Please... we're begging you." -- on looting the Chu-Chu shop on Disc 2 ---The Gazel--- "Detestable... Vexing... Cursed..." "Fade... Vanish.... Disappear..." "I'd like to your 'instrinsic' power." -- to Ramsus "Once 'trash', always 'trash.' What more can you expect?" -- on Ramsus "We are orphans in this universe." "Every attempt to terminate you has failed. Because of that good for nothing trash..." -- to Fei "Now, humans! Extol the awakening of god!" ---Grahf--- "Doth thou desire the power?" "My fist is the divine breath! Blossom, o fallen seed, and draw upon thy hidden power. Grant unto thee the power of the glorious 'Mother of Destruction!'" "The absence of wrath is an impediment to you utilizing your true strength." -- to Fei "It is not worth the effort putting a spineless wretch out of your misery." "Then all human beings might as well perish! The path to relase us from the eternal cycles of life, the tragedies of history, and the spell of fate!" "Even if I go to hell, I will live till the end of this world. And if the world does not come to an end... I will destroy it with my own hands!" "Fei, cut away all the binds on mankind... You should be able to do that now. Save her [Elly] and all the other women with her!" ---HAMMER!--- "Bro, doesn't it seem like there's something missing here in D Block? Something, or things that you could find elsewhere, but can't find here? Yeah, yeah? Don't you think so, bro? Yeah, what's missing are item shops, oh, and don't forget the weapon shops..." "It's too expensive elsewhere. Yep. You know, it's gotta be 'Hammer's Ether Bag'!" "If I become chums with him, I can expand my connections by establishing black market medical treatment routes!" -- Hammer, on D Block's new doctor "The sound of an opening door! It seems the new doctor was in the next room!" "One tiny mistake and it's BOOM! BANG! Game Over, man! Get Hammer's drift, bro?" "Excuse me, doc, but would you mind giving me the safety device? It would fetch a fair price if sold to a collector. Of course, I'd be willing to pay you for it." -- Hammer never misses a sales opportunity "Yeah! That's my bro! You're too kind man! Much appreciated!" "The mechanic of champions, me, has had his sins wiped cleans so there is nothing to be suspect of! Ha ha ha!" "I know it's a bit sudden, but how about buying something?" "Bro, you did it! You won! You're the Battling Champ! ...or, close enough anyway!" "I'd like to say 'no problem!' but tomorrow's Finals League is a serious matter. Don't you think you should take care in servicing and customizing your Gear? Our fates depend on it!" "After all that exercise, the best thing for you is to go beddy-byes!" "Bro won on his own strength! Stop trying to trump up false accusations!" "Nah, don't worry about the details. I'm the information man! There's nothing outta my reach." "Master, sir, did you just see my MAD SKILLZ!? I just might be a genius!" "I, I know.. everyone thinks of me as some annoying handman who talks too much... I know that..." "I'm different from you all! I'm not special like you! A 'normal' guy like me has no choice but to do this!" "For a bit player... like me... this is... probably... the end... I deserve." [NO IT'S NOT!] ---Hans--- "The Captain is a bit strange. You'll see when you meet him. That's not to say he's a bad old blighter." "And that big gun is nothing but a useless piece of junk you tacked onto the Thames in a drunken stupor!" -- to the Captain "Since our work with the 'Ethos' has deepsixed we've lost our 'porpoise'!" ---Id--- "That was pretty interesting. But dropping a warship on me is cheating... take it back!" "You will do fine, as my toy... for today." "Fei is a tenant in the room of cowardice..." "Dammit... It makes my skin crawl just being in the same body with him." -- on Fei ---Jessie--- "Stay out of your life? Do you know much trouble your little butt is in?" -- to Billy "Hey Billy! How long you plannin' on being like that? Get a hold of yourself!" "What are you getting flustered about, boy?" "Heh, your brain still isn't working right." -- to Stone "...But I want you to know that you're not going to be seeing Racquel when you die. That's because your destination is going to be hell!" -- to Stone "That mob just goes from bad to worse." -- on the Ethos "Guns don't kill people. People kill people." "Damn it...! I'm gonna mess you up!" -- to Achtzehn ---Johnny--- "If you say 'dungeons', I say 'traveling merchants!' You say 'traveling merchant'... and I say 'Shopkeeper Johnny'!" ---Kelvena--- "Overprotection only stunts the will to be independent." "Live by one's own strength, stands on one's own feet. It's sad but true that the weak will be weeded out!" ---Kim--- "Rushing in to fight as if there were only so many 'reserved seats' to the right of life... starting a war is stupid. Inciting it is also stupid." ---Krelian--- "What may be an eternity to man is a moment for god. I have no need for hesitation." "You are irritating. Do you wish to cease your existance?" -- to the Gazel "I try to lead the people 'in my own way.'" "You're a bunch of stupid fools. It's as if you're all clowns..." "If god doesn't exist in our world, then... I will create god with my own hands!" "I will destroy such pretenses of love, for you..." "Man cannot associate with others without having first deceived themselves. That is the way they were created." "The time when all things started... The place where all things were one... I am going to return there!" ---Maison--- "Lately there are far too many barbaria... I mean... highly energetic lads, around the young master." "You wretched rebel, Shakhan! Make one move and this gatling gun shall be spitting fire!" "Reinforcements have arrived, young master. Come aboard." ---Maitreya--- "He might even be more gung-ho than the young master." -- on Fei ---Margie--- "Bart! You miss the deeper meaning and beauty!" "The inside of the Yggdrasil smells like a men's locker room. I can't stand it anymore." ---Maria--- "My father's voice, his smiles... are leaving me." "...I swore I'd never forget..." "There's no... no end... to war and resentment." "I'm coming, Solaris! Siebzehn and I are the dark wings which shall carry you all to your deaths!!" "The bonds between my father and I... can't be broken!" ---Miang--- "Hyuga, have you lived down here so long that your mind has slipped?" -- to Citan "Goodbye... boys." "It's my job to be hated." "Calm down, Commander! It's not good for you!" -- to Ramsus "I am Miang. The keeper of time. The representative of our god -Deus-." "My, aren't we powerful..." "Don't you want to become... the ultimate being?" ---Nikolai--- "I will show the greatness of a perfect life form! Achtzehn, the combination of human wisdom and the strength of steel." "Species name, dotesque Chu-Chupolin (intellect, astronomically low." "Die, you pathetic animal! Die!" -- to Chu-Chu "This huge, powerful, forever shining body. There'll be no aging and death. I was reborn as a new breed." "Maria... I will always be with you. Now and forever..." ---Primera--- "..." "Pa...pa..." ---Ramsus--- "Shut up! I've got to kill him with my own hands! And all of you in my way are 'enemies'! Enemies, enemies!! Enemies!!" -- on Fei "Fei, Fei, Fei... Fei this, Fei that..." "Fei...! In what way is he more superior than I? I will not accept it. I will not!" "Then from tonight on you will be crying with this woman's dead body in your arms!" "Ultimately, only I can help myself! I am the only one that can correct this!" "Fei... If only you hadn't have been born..." ---Renk--- "Sorry, I'm gonna have to kick his butt. Any objections?" ---Rico--- "Kid... I mean, Fei." "Worry about yourself before others! Don't hold back now! Give me your best fight!" "Defeat is defeat... My wound is no excuse. The Battling champion is... you!" "Well... I'll be seein' you around sometime." -- Rico, 2 seconds after being arrested ^_^ "Hmph, don't make me laugh. Who gaves about a damn about this crap town... ...I'm crap, too." "I don't need a reason to beat the crap out of anyone who pisses me off. And of course that goes for you too." -- to Fei "You ought to be happy, Chu-chu. You have so many friends." -- on the Chu-chu Tribe room in Shevat "Hmph, so ancient people worshipped meaningless things too, huh?" "Get outta my head!" -- to the Anima Relic ---Roni--- "Pessimistic as usual, Lacan... and now you're lying." ---Seraphita--- "I don't like dark places!" "When people do you a kindness, you should thank them! That's what grandma always said!" "Inverted pull-ups are really tough!!! But, I can do 300 pull-ups you know." -- Sera says this for NO reason during the Ft. Jasper scenes "You're so ni~ce and ki~nd!" ---Shakhan--- "Thanks for the laughs. I almost hate to have to shoot you." ---Sigurd--- "Yes, he actaully calculated this attack... or so he says!" -- on Bart "Trust him... yeah, I trust he'll get us into trouble." -- on Bart "Young master, this could be come unexpectedly complicated..." "This... is not good." "That is that, and this is this." [o-kaaay...] "We running out of time!" "If you can't even save your friends, then how could you save the world?" ---Stone--- "Billy, my son, don't waste their good intentions." "So you want to know? But can you bear the full weight of the truth?" "Billy, there are some things in this world you're happier not knowing. Even lies and deceptions can become the truth for some people of the Earth." "That's not worth wasting my breath answering." "I'll be taking that nanomachine factory with me, thank you..." "I can't be bothered by insignificant wretches like you." "Just consider it my 'reward in life'. Of course, that includes watching your agonizing death." "I could succumb to the desire to slice up your body here and now, and drag out your innards... But I can't do that now. I have a matter to attend to elsewhere." "Ha, confess to me! Pay for your sins!" "What is the problem with eliminating those people not fit for 'salvation'?" "A wretched son for a wretched father!" -- on Billy ---Taura--- "Hey! Quit staring at the naked girl and come over here!" "There are some things you just can't explain with the word... fate. You're just going to have to see it with your own eyes." ---Tolone--- "Oh, Sera, don't tell them that... Just as I was building things up to make us sound psychologically superior to them. Damn!" "Well, that's how it is, folks... it'd help us if you could hurry up and lose." ('Positronic photon brain'... That's bound to get us into trouble with the makers of 'Star Trech'!) ---Vance--- "I don't care! I'm already messed up as it is!" -- on using Drive "We don't care much for rank.. and we don't care much for Renk either!" "I hate hysterical women." ---Vanderkaum--- "Quiet down, aviation officer! Thanks for your valuable opinion but I am in charge, not you!" ---Verlaine--- "God? Where does such a being exist?" "The Ethos used the two sweet fruits of 'faith' and 'technology' well to skillfully manipulate global affairs." "It was a well-thought out plan. But the managers were extremely poor." -- on the Ethos "These intentionally perpetuated wars caused much phychological discord." [Sam, is "phychological" a real word?] ---Wiseman--- "You appear to be looking forward, but in reality you're only looking downward. You're only looking at yourself. Like that, you will find nothing." "Never underestimate the situation. You might lose badly if you think you can just win by getting a grasp of the concept." "The floating land which hides behind a wall, as if to conceal their failure. That is Shevat." ---Zephyr--- "You intend to lose even before you begin to fight...? Against the very people who made you suffer?" "This child, since her youth has been destined with no choice but to fight." -- on Maria ---Miscellaneous People--- "Injured, sick, all accepted. Come on in! But no deceased please." -- Sign outside Citan's house "Is there anyone who is almost dead, with no arms and legs, or in need of an abdominal operation? No one...? Well, that's depressing." -- Yggdrasil doctor "There is a counter, ya know. Some people... Next time use the counter to talk to me." -- Gear Shop owner in Bledavik "They're toys. They're fun. Which one do you want?" -- Vendor in Shakhan Square "I don't play hide-and-seek anymore and you shouldn't at your age either." -- Hide-and-Seek kid "Woo-hoo! This is gonna be HOT! I love the sound of folks smackin' each other!" -- Some guy at the Tournament "This land... extends aaaaall the way around the lake... Which extends aaaaall the way around the cathedral. Just for fun, you might want to go aaaaall the way around it yourself. Not that there's much to see at aaaaall, mind you." -- Person in Nisan "When the young master becomes a king, I wonder if they'll forget about my bill at the bar in Aveh." -- Guy in Nisan "Nothing learned, nothing gained. Ask and you shall receive... perhaps." -- Battling receptionist "Oooh, I get pins and needles at your overwhelming power!" -- Battling receptionist "Ghost ship... I bet it's one those things where you get blood coming out of the showers... Watch out for the shower!" -- Pirate on the Yggdrasil (I've always wanted to say that...! "No visitors are allowed!" Now I'm so-o-o-o- happy!!) -- Nurse on the Yggdrasil "The nurse came looking for Fei... But perhaps the nurse's care was so bad that Fei ran away?" -- Pirate on the Yggdrasil "A place that turns yesterday's tears into tomorrow's smiles... that's what they called this city a long time ago..." -- Guy in Shevat "Looooong ago, the Chu-chu tribe had a great big guardian god, who could step over huge mountains in one step. The Wondrous Mambo god, yes he was. The Chu-chu Tribe and the Wondrous Mambo god lived happily together in perfect harmony, yes we did. A dreamy sweet existence. But one day, a huuuge red fireball rained down from the sky, and blew away our guardian god as he was asleep. Blam, kablam, bloom! But don't worry! The great big guardian god became a star in the sky! He protects the Chu-chu Tribe, yes he does! Yes, yes, it's a great story... No matter how many times I listed to it, I'm so moved... yes, I do..." -- the legend of the Chu-chu Tribe, as told by a Chu-chu in Shevat "It's the same thing. Not one thing has changed over the years. It's gotten so sad, you can almost laugh. Hah! How long does this have to last...?" -- Guy in Shevat "War is like that. It abolishes good and bad." -- Guy in Shevat "Fruit that's kinda spicy Fruit that's kinda large Kind hard to say Why it's so bizarre Get your Bizfruit now." [Burma-Shave!] -- Bledavik fruit vendor "How can you not be happy with all this? Do as you're told and get promoted. What is there to be discontented about?" -- 3rd-class citizen in Solaris "Welcome to Solaris Net. You have 19 unread mails." -- Erich's computer "This came out great! It was like turning plowshares into a sword!" -- Shevat weaponsmith ---Conversations--- FEI: "Don't scare me!" BART: "Sorry-dorry." KID: "Hey, grandpa, let's bet on someone too." GRANDFATHER: "No, betting's for losers. I brought you here because I want you to grow up and become a strong man. Strong enough to fight in the Tournament someday." KID: "Man, how lame." -- at the Tournament BART (to Miang): "Oh yeah, you know me, huh? Heh! It's not such a bad thing, having your name known by someone as beautiful as you." MARGIE: "Ba-arty!" BART: "That Margie...! Leaving her toys everywhere! Now we can't get into the bridge because this strange stuffed animal is here." CHU-CHU: "It's not strange!" BART: "Hey, Fei!! Stop the funny voices, will ya!?" FEI: "Huh? I didn't say anything." BART: "...That's weird..." MIANG: "Ha ha ha... Besides, stupidity in puppets has its advantages." SHAKHAN: "Stu, stupidity!? Miang, what's that supposed to mean?" MAISON: "Well said, young master! This old man will follow you to the pits of hell!" BART: "Sorry, Old Maison. I'm not dying today!" VANDERKAUM: "This whole ship, all of you are morons!" CREW MEMBER: (You're the biggest moron!) HAMMER: "According to my sources, he should be here..." FEI: "Well, too bad huh Hammer? Looks like you're going to have to forget about those black market medical treatments." And the Needless Redundancy Award for Redundancy goes to: CITAN: "This must be his dying message." RICO: "Must've written it as he was dying." FEI: "How can something that flies that high in the sky be a country?" ELLY: "Yes." SERAPHITA: "But, I'm impressed, Tolone! 'Psychologically superior!' Your 'Gin n' Tonic Futon Brain' cyborg implants sure make you smart!" TOLONE: "That's 'Positronic Photon Brain', you idiot!" BILLY: "This's the best way to see father off." JESSIE: "You're right. Thanks, son." BILLY: "D,dad!" JESSIE: "You're being pessimistic again..." CITAN: "I am just being realisitc." MARIA: "That's a lie!! My father would never do such a horrible thing!" DOMINIA: "I don't lie, Maria. This is the truth. Your splended father succeeded in fusing man and machine. And he opened the gates to hell for the Lambs." NIKOLAI: "What's with this astronomically unintellectual-looking low level animal...?" CHU-CHU: "Don't chu be rude to me. I'm not a low-level animal. I'm Chu-Chu." CHU-CHU: "Combine our Gear power." RICO: "What are we gonna do with everyone's Gear, dig a giant hole in the ground?" CHU-CHU: "What's wrong with that?" SIGURD: "...it would take years." -- on how to get to the Second Gate EMERALDA: "Don't bother me! Who is this old lady? I'm talking to Kim!" ELLY: "Maybe I should bury her back at the ocean floor..." ELLY: "Excuse me! I'm only 18! I'm nowhere near the age of being your mother!" CITAN: "Sorry. You gave me that impression. That is all." %%%DID YOU NOTICE?%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - On the character select screen, it says "MP" instead of "EP". Oops. - Fei loses consciousness a total of 10 times. Ouch. - By my count, there are a total of 40 elevators or elevator-like devices in the game... no comment. - There is a shirt with the PSM smiley face in the Orphanage, and a poster of Tifa in the house in Etrenank where you get the tickets. - Time to ponder the mysteries of the universe! Why do you spend so much time jumping around in your Gears when the Gears can obviously fly? (see the Hecht sequence) And why does Elly fight with a rod when she was first seen pointing a gun at Fei? - As I'm sure you know, Xenogears was developed by the same team that did Chrono Trigger, and the influence shows in many ways. Contrary to popular belief, though, the music box themes are *not* the same. There is one musical similary, though: The beginning of the music in Bart's HQ is identical to the beginning of CT's Guardia Castle theme. - At the end of the game, Citan says his sensors are picking up a wave of energy from Deus, but by this time the Gears have already stopped working. Huh? - In the Snowfield Hideout, there's a woman standing just to the east of the bar. Talk to her, then jump onto her head while the dialog box is still on the screen. Now gently tap left and walk off her head, and you will mysteriously materialize back on her head. If you keep tapping left, you can do this over and over. I have too much free time on my hands... - Try bugging the receptionist in Battling by selecting items to trade for, then saying you don't want them. If you keep doing this over and over, the receptionist will get more and more irritated and make different angry remarks. ******************************************************* VII. PLAYING THE GAME ******************************************************* %%%AP AND DEATHBLOWS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Unlike most games, you don't just attack once on your turn in Xenogears. Instead, you can hit several times, depending on your AP. There are three kinds of attacks, Triangle Button, Square Button, and X Button attacks. Triangle attacks consume 1 AP, Square ones use 2 AP, and X buttons use 3 AP. You can execute as many attacks as you have AP for (your AP is refilled every turn). Note that there is no inherent advantage to any combination, as they all do the same amounts of damage (assuming they all hit) -- two Square attacks do the same amount of damage as four Triangles. That's where Deathblows come in. By executing certain patterns of buttons repeatedly (for example: Triangle, Square, X), your character can learn that Deathblow (they must also be at a high enough level). Once you've learned a Deathblow, pushing that sequence of buttons in battle will activate that Deathblow and deal extra damage. You can also store up AP by using some of your AP, then hitting Circle to cancel. Unused AP is stored in your Combo bar, and once you get enough AP there, you can use it all once to string together a bunch of Deathblows. This is generally useless, as they don't do any more damage than usual, and is only important in a few specific battles. It looks cool, though. Your maximum AP increases at the following spots: 4 AP -- After Lahan attack 5 AP -- On the sandcrawler 6 AP -- Once you get to Kislev 7 AP -- After Shevat sequence %%%GEARS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% The bulk of the fighting in Xenogears is done on Gears, your classic big armored robots. The battle system is totally different when you're on your Gears; there's no AP. Instead, you have Fuel. Unlike AP, Fuel is a lasting statistic -- every time you attack, your Fuel goes down, and if you run out of Fuel, you can't attack. You can restore Fuel by going to a Gear Shop, or by using the Charge command during battle (which only restores a minimal amount of fuel). When attacking in your Gears, you can use Triangle, Square, or X attacks, like on foot. You can only pick one, though, and each uses a different amount of Fuel -- Triangles use 10, Squares 20, and X attacks (the strongest, of course) consume 30 Fuel. Every time you attack on a Gear, your Attack Level increases, from 0 to 1 to 2 to 3, which enable to use Gear Deathblows. While at Attack Level 1, you can use any Deathblows starting with Triangle. Attack Level 2 enables to use Deathblows starting with Square OR Triangle, and Level 3 obviously lets you use Deathblows beginning with any of the three buttons. Once you execute a Deathblow, your Attack Level will reset back to 0. Also, note that you don't learn Gear Deathblows separately; you acquire them on a one-for-one basis as you get character Deathblows. You can also equip DeathBlower items to get additional Gear Deathblows. While on your Gears, you can usually use a few Ethers, though your selection is rather limited. They consume your character's EP as usual -- Gears don't have their own EP. Some Gears do have special Options that are basically Ethers that use Fuel. All Gears also have an ability called Booster, which you can activate from the menu. While Booster is on, your AT bar fills twice as fast, but you expend extra Fuel each turn. It's usually a waste of Fuel, but you'll need it in some battles. Finally, Gears don't increase in power as you gain experience (except Chu-Chu). Instead, you upgrade them by purchasing new Frames (for HP), Armor (for defense), and Engines (for attack power and Fuel capacity). Some Gears can also equip weapons, and all of them (besides Chu-Chu) can use accessories. %%%GUNS AND AMMO%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Billy is the only character in the game that fights with guns. He has three types of guns: a Handgun, used for his Triangle Button attacks; two Ether Guns, used for his Square Button attacks; and his Shotgun, used for X Button attacks. Each gun can -- and must -- be equipped with ammo. To do so, go to Billy's Equip screen and then push right. A new box will come up that allows you to change the ammo for each of the four guns (Handgun, Ether Gun Left, Ether Gun Right, and Shotgun). You can also equip new Handguns from the normal equip screen. The Ether Guns and Shotgun themselves never change, just their ammo. During battle, whenever you push Triangle or X, Billy will fire the corresponding gun, using its attack power to calculate the damage, and consuming one bullet (each ammo clip holds 100 bullets). The Ether Guns never run out of ammo, however. Also, since Billy has two Ether Guns, which one is fired is determined by whether this is an odd or even attack. If you hit Square, Billy will use his first Ether Gun, but if you hit Triangle and then Square, Billy will use his second Ether Gun. This is important, because the Ether Guns always do elemental damage, and you want to use the right element of attack! Also, in easy areas where you don't want to waste ammo, use the Ether Guns, since they use no ammo. %%%INFINITY LEVEL%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Later in the game, your Gears will be able to advance to an Attack Level even higher than Level 3: Infinity Level! Infinity Level can only be used by each character's second (or better) Gear. Since Elly, Maria, and Emeralda don't have any Omnigears, though, they can use Infinity Level with their initial attacks. Chu-Chu has no Attack Level ever, and consequently no Infinite Level. To get to Infinity Level, you must be first be at Attack Level 3. Then, at the end of every turn, you have a chance of going to Infinity Level, which is displayed as "Hyper Mode" in the stat box on the right side of the screen. This chance increases based on: - How much HP you have lost - The number of times you've attacked - The number of times you've been attacked - Which Gear you're piloting While in Infinity Level, you can attack with any of three different single-button Deathblows. The strongest one is of course the X one, but to use it, you must be at least Level 70. The other two Infinity Level attacks are learnt simply by getting more character Deathblows. After three rounds in Infinity Level, you'll drop back down to Attack Level 0. Also, Xenogears is always at 99% Hyper Mode, which basically means you'll always be able to get to Infinity Level after 4 rounds, and then it's Kishin time ^_^. ******************************************************* IX. STORY INFO ******************************************************* ******************************************************* * ===SPOILER WARNING!=== * * This section contains MASSIVE storyline spoilers. * * Do not read it unless you have already finished * * the game, or somehow don't mind having the entire * * game spoiled for you. You have been warned. * ******************************************************* %%%STORY FAQ%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Q. Why does everyone call Citan "Hyuga"? A. Hyuga is his real name, from Solaris. Q. What does Hammer say to Elly in Nortune? A. You never find out. It couldn't have been anything too important, though. Q. What's that big black fishbowl thing? A. I think it's the Soylent System. Since you don't actually get to go there in the game, though, it's kinda hard to tell. Q. I keep hearing conflicting reports... was there anything changed in the English release? A. A few of the religious references were censored (the Ethos -- er, the -Ethos- was actually called 'the Church' in the Japanese version, and the Eldridge was Noah's Ark), and Elly's breasts were covered up with a lens flare in the ending. The only gameplay change was the pointless removal of the Dual Shock features -- WHY??? Q. Who's that guy at the end with the computer? A. It's just some guy from Shevat. Q. Why does it says "Episode V" at the end? A. It's referring to the five different incaranations of Fei and Elly. Their present incarnations are the fifth ones, so it's "Episode V" of the Xenogears saga. No, it's not a reference to Star Wars or Star Trek, and you didn't miss four games. Q. What's up with Regrs? A. Regrs, if you didn't know, is Elly's Omnigear. You never actually get to use it; it just shows up in one automated "battle" scene. I don't know why they bothered to give it to her in the present game, but the code to use it in a battle actually exists, which means you were intended to control it at one time. No, there's no way to get it; don't bother looking. Q. Do you know why I stopped the car? A. You forgot to close the door! %%%DRAMATIS PERSONAE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ---The Main Characters--- WONG FEI FONG Birthplace: Lahan (?) Age: 18 Gender: Male Height: 5'11" Weight: 147 lbs. Speciality: Martial Arts Gears: Weltall, Weltall-2, Xenogears Xenogears's main character; the fifth in a series of reincarnations of a boy on the Eldridge who saw the Wave Existance. While at an early age, he was discovered as the Contact, the one who was capable of meeting with the Wave Existance. Solaris subjected him to a series of tests, which resulted in Fei releasing his power and killing his mother Karen. He then became Id and worked with Grahf for many years before Khan managed to seal his Id personality and create a new one. This resulted in Fei having a severe case of Disassociative Identity Disorder. While in his "Fei" personality, Fei has no memories of his other selves, which may account for his generally cluelessness. ELHAYM VAN HOUTEN Birthplace: Solaris Age: 18 Gender: Female Height: 5'11" Weight: 147 lbs. Speciality: Rods Gears: Vierge, Regrs (not controllable) Like Fei, Elly is reincarnated through the ages, but she always ends up dying ^_^. In her current incarnation, she is the Fire member of Elements; supposedly a first-class citizen of Solaris, but actually half Lamb. Despite her position in the Solaris military, she sympathizes with the Lambs, much to the aggravation of her squadron. Elly eventually quits the Solaris military and joins with Fei. Near the end of the game, she is possessed by Miang. DR. CITAN UZUKI Birthplace: Solaris Age: 29 Gender: Male Height: 6'1" Weight: 150 lbs. Speciality: Martial Arts / Swords Gears: Heimdal, Fenrir First-class citizen of Solaris; his real name is Hyuga Ricdeau. While in the Elements, he joins with Sigurd to support Ramsus's rebellion against the Solaris class system. After leaving Elements, Emperor Cain assigns him as a "Guardian Angel" to watch over Fei to determine where he is a threat to the world. Citan eventually concludes that he is not, and sides with Fei. He speaks rather strangely; he never uses contractions and talks to himself a lot. Although he is allegedly a doctor, he never performs one act of medical treatment anywhere in the game. BARTHOLOMEW FATIMA Birthplace: Bledavik Age: 18 Gender: Male Height: 6'1" Weight: 158 lbs. Speciality: Whips Gears: Brigandier, Andvari, Yggdra-4 Exiled prince of Aveh. When Bart was still young, his parents were killed by Shakhan in his military takeover. Bart fled with Sigurd, Margie, and Maison, and eventually turned to piracy to try to weaken Shakhan's hold on the country. Although he is outwardly brash and confident, he worries about whether he will be able to serve as king once Shakhan is defeated. RICARDO BANDERAS Birthplace: Nortune Age: 30 Gender: Male Height: 7'0" Weight: 352 lbs. Speciality: Wrestling Gear: Stier A rather blatant rip-off of Blanka from Street Fighter, Rico is a demi-human who lives in Nortune, the capital of Kislev. He is the three-time champion of Battling, but chooses to remain in D Block and keep fighting rather than accept freedom. He is apparently the son of the Kaiser, but this is never really resolved, as the scene where it was supposed to be tied up was cut ;_;. BILLY LEE BLACK Birthplace: Aquvy Age: 16 Gender: Male Height: 5'7" Weight: 130 lbs. Speciality: Guns Gear: Renmazuo Son of Citan's and Sigurd's former comrade Jessiah Black, Billy would just as soon have no dealings with his father. He works for the -Ethos- as an Etone, an exorcist who destroys Wels. He never doubts his faith, at least until he discovers that the -Ethos- is actually just a front for Solaris. Protective of his sister Primera. MARIA BALTHASAR Birthplace: Solaris Age: ? Gender: Female Height: ? Weight: ? lbs. Speciality: None Gear: Siebzehn The daughter of Nikolai Balthasar, Maria was able to escape from Solaris in the Siebzehn at the cost of Nikolai's life. She then joined with Shevat and uses her Siebzehn to protect the city. Since she has no character development whatsoever, that's all there is to say about her. CHU-CHU Birthplace: Shevat Age: ? Gender: Female Height: ? Weight: ? lbs. Speciality: None Gear: "Churansformation" Chu-Chu seems to be a big ugly pink stuffed animal that Margie carries around -- except it's actually a big ugly pink living creature. Picture a cross between Pikachu and a Furby, except bright pink. She replaces any "oo" sounds ("you", "to", etc.) with "chu" when speaking, and seems to be in love with Fei o_O. When Achtzehn freezes all the Gears in Shevat, Chu-Chu comes to the party's rescue by using her "Big big churansformation" and turning into a giant Gear-sized Chu-Chu. She then joins the party. EMERALDA KASIM Birthplace: Zeboim Age: 4000 Gender: Female Height: ? Weight: ? lbs. Speciality: Nanotechnology Gear: Crescens Fei's "daughter" Emeralda was created in the Zeboim era by his previous incarnation Kim. She is composed of tiny nanomachines that allow her to manipulate her body in strange ways (i.e., turn her hands into hammers to attack, etc.), and for this reason she was sought by Krelian. As a child, she talks in annoying Ayla-speak and refers to Fei as "Fei's Kim". Near the end of the game, she grows up and starts acting normally. ---Other Good Guys--- SIGURD Bart's half-brother, Sigurd is the illegimate son of the late King Edbart. He was abducted by Solaris and brainwashed, but his desire to return to Aveh and help "the young master" eventually enabled to return to break free and escape Solaris. While in Elements, he was an ally of Citan's and Jessiah's. MAISON Bart's butler and protector, Old Maison runs the item shop on the Yggdrasil. He never openly argues with Bart, but is obviously exasperated by Bart's headstrong behavior. MARGUERITE (MARGIE) Bart's cousin, and the current Grand Mother of Nisan. She escaped Bledavik with Bart, Sigurd, and Maison, and went to Nisan. There, she was raised by Sister Agnes, and became the Grand Mother at a young age. When she learns that some of the sisters of Nisan in Bledavik might still be alive, she sneaks into Bledavik and is captured by Shakhan, forcing to Bart to rescue her. She wants to help Bart and Sigurd, but usually ends up getting in their way. THE CAPTAIN Apparently nameless (although the name of the Thames music is "Tamusu, Man of the Sea", so maybe his name is Tamusu...) walrus captain of the Thames. His main distinguishing trait, aside from his penchant for beer, is his famous "Men of the Sea" speech, in which he turn and points his gun three times, while saying "I am! A man! Of the sea!" (or whatever other phrase fits the situation). Mysteriously escapes the destruction of the Thames and shows up in the Snowfield Hideout to tutor Lance. HAMMER (Gear: Hammer - mutant version) Yeah, Hammer!!! A demi-human camel, Hammer makes his living working as a item vendor / information man / Gear mechanic in the D Block of Nortune. When Fei shows up, he senses an opportunity both to free himself (by being Fei's mechanic in Battling) and to sell Fei lots of stuff, so he promptly latches onto Fei and follows him around, giving sales pitches and calling Fei "bro". He is obviously shallow and weak-willed, which Krelian later uses to exploit him into doing his bidding. Possesses MAD SKILLZ. PRIMERA BLACK Billy's little sister. After witnessing the death of her mother at the hands of Stone's Wels, she lost her ability to speak and communicated only through writing. After Billy and Jessie defeat Stone, she manages to say "Pa... pa...", and then never speaks another word for the rest of the game ^_^. JESSIAH BLACK (Gear: Buntline) Billy's estranged father. While a member of Elements, he met his future wife Racquel and acquired the wrath of Stein (Stone), a rival for Racquel's affections. When he married Racquel and moved to the surface, Stein sent his Wels to kill Racquel. Jessie vowed to seek revenge on Stein and left home, on a quest to overthrow the Ethos. Eventually, he and Billy team up to defeat Stone, and resolve their differences. QUEEN ZEPHYR Queen of Shevat; over 500 years old. She fought alongside Roni, Lacan, Sophia, and Krelian in the war 500 years ago, but eventually ended up selling out to Solaris to guarantee the safety of Shevat, and in doing so inadvertently creates Grahf. Feeling guilty for what she did, she tries to seal up Fei and erase the problem she caused. RONI & RENE FATIMA (Gear: Andvari) Bart's ancestors, named after Edgar Roni Figaro and Sabin Rene Figaro of FF6 (actually, all of Aveh is a clone of Figaro, if you hadn't noticed ^_^). The leaders of the rebels during the Great War 500 years ago and, later, the founders of the Fatima dynasty. WONG KHAN Fei's father; an agent of Shevat. He apparently moved to the surface with his wife Karen, where Fei was born. Khan remained ignorant of the fact that Miang had taken over Karen's body, and did nothing to prevent her death and Fei's transformation into Id. Consumed with guilty, Khan disguised himself with a fish mask and a blue robe, becoming Wiseman, and chased after Grahf. He managed to seal Fei's Id personality, but his body was taken over by Grahf. When Grahf's hold on him loosens, he aids Fei as Wiseman, only to later oppose him as Grahf. SOPHIA (Gear: Regrs) Elly's fourth incarnation and the founder of the Nisan religion. Her real name is actually Elly, but somehow she is called Sophia. When Nisan was attacked by Solaris, she sacrificed herself to allow the rebels to escape. MEDENA & ERICH VAN HOUTEN (Gear: Name unknown) Elly's parents -- or at least Erich is; Elly's mother was actually a Lamb servant. Medena still treats Elly like her child, however. Although they are not supportive of Elly's betrayal of the Solaris military, they eventually recognize Elly's will to follow her own path in life -- and die soon after (gosh, who could have seen THAT coming?). ---The Villains--- SHAKHAN (Gear: Name unknown) Ruler of Aveh; he assumed power in a military coup backed by Solaris. Although Shakhan is little more than a puppet for Solaris, Bart has vowed vengeance on him for killing his family and assuming the throne. KELVENA (Gear: Marinebasher) Leader of the Elements (though Dominia seems to call all the shots), a special Solaris force resembling the Turks or Leader's Force. Kelvena represents the element of Water. DOMINIA (Gears: Bladegash, G Elements) Earth member of Elements and the de facto leader. She comes from the country of Elru on the surface, and was the sole survior of Grahf and Id's attack. She now harbors a strong condescension towards the "Lambs", believing that only the strong can survive. TOLONE (Gear: Skyghene) The Wind member of Elements, a cyborg that possesses a gin 'n tonic futon brain, I mean, a positronic photon brain, making her extremely smart. That's about all there is to say about her. SERAPHITA (Gear: Grandgrowl) Newest member of the Elements; she replaced Elly's position as the Fire Element after Elly left. She acts like a little kid, because, well, she IS a little kid. May exceed even Chu-Chu in annoyance factor. GRAHF (Gears: Alpha Weltall, True Weltall) Actually Lacan, Fei's 4th incarnation. He went postal after Sophia was killed at Nisan and was split into two -- his spirit was passed on to his next incaranation (Fei), while his body became Grahf and went on a quest to find the power to destroy the universe in revenge. Since his body couldn't live forever, Grahf started possessing other bodies, and is currently in the body of Wong Khan, Fei's father. He allies with Krelian, though he is more interesting in acquiring the "power" to destroy the world than in reviving Deus. Ends up sacrificing himself to protect Fei from Deus. DEUS The big head honcho behind it all, Deus is actually a biological weapon from another planet (and one that resembles a giant turtle, no less). It was deemed too powerful by its creators, so they tried to dispose of it by shipping it off in the Eldridge. However, Deus (being an intelligent entity) found out about this and destroyed the Eldridge, causing it to crash onto the planet where Xenogears takes place. It must absorb the populace of the planet in order to regain its powers. ID (Gear: Weltall - Id version) Id is actually one of Fei's alternate personalities, representing his id (duh). He took over Fei's personality after Fei 'awakened' for the first time in Lahan, and served as Grahf's right-hand man for many times, during which time he destroyed Dominia's homeland Elru and fought Ramsus, before being sealed up by Fei's father Khan. Id is really the victim of the Coward, who blames all his problems on Id and incites him to violence against the world. THE COWARD Fei's third personality, the Coward is Fei's superego and the one that messed up his mind so badly. After Khan sealed up Id, his superego created his "normal" self (the ego) to deal with all his problems while the Coward remained in denial, reliving his memories of his childhood. Eventually, Fei and Id team up and force him to merge with them to form the "normal" Fei. KAHRAN RAMSUS (Gears: Vendetta, Wyvern, Amphysvena) Commander of Gebler and the real ruler of Aveh; he at first is brash and confident, until he learns that he was actually a manufactured Contact that he was considered useless after Fei was discovered. He then goes postal and insists on killing Fei with his own hands. He is finally persuaded to turn good, and then mysteriously vanishes from the game. MIANG (Gears: Miang's Gear, Opiomorph) With Cain and the Gazel, one of the first humans created by Deus, and the mother of all of humanity. The original Miang died long ago, but any woman can become the new Miang via the Ouroborous, I mean, Urobulos Gene. The current Miang is a former member of Elements that now spends most of her time hanging out with Ramsus for unknown reasons. EMPEROR CAIN 10,000-year old Emperor of Solaris; he was one of the first humans created by Deus. He was survived so long because the only person that could kill him was himself... so Krelian created a clone of Cain, Ramsus, to do just that. THE GAZEL The real rulers of Solaris, at least until Krelian arrives, the Gazel Ministry was created by Deus alongside Cain and Miang. Its members lost their lives in the Diabolos incident, and their personalities were stored in the SOL-9000 supercomputer. They frequently argue with Cain and Krelian, both of whom are attempting to manipulate them onto their side. Krelian finally gets the upper hand when he erases them from the SOL-9000's data banks. CALAMITY The prototype for the Siebzehn and Achtzehn (I guess this would be the Sechzehn). It malfunctioned and somehow ended up under the Aveh desert. Don't ask me. VANDERKAUM (Gear: Dora) A weird-looking guy with a metal place (?) in his face. He was the former commander of the Gebler forces in Aveh before Ramsus showed up, at which point he was promptly demoted to border patrol in the Kefeinzel. He is obsessed with the Kefeinzel's gigantic main gun and insists that it is the best weapon in any situation, despite modern Gear tactics. Needless to say, the Kefeinzel does not last long under his command, and is soon destroyed by Fei and Maitreya. He escapes in his Gear, the Dora, but his once again defeated. Grahf then shows up and grants him "the power", causing Fei to turn into Id and destroy Vanderkaum and the Dora. REDRUM Not exactly a character, but worth mentioning because he's such a pest. Redrum is a Wels that somehow ended up inhabitating the Kislev sewers. Its last remnant of its humanity is a bell amulet that it keeps. Apparently harmless, Redrum gets blamed for the murders in Nortune and is killed by Fei's party, though it was actually Fei (as Id) who killed Rico's gang. One of the kids in Billy's orphange is the son of the person who was turned into Redrum. ELLY'S SQUADRON (Gears: Swordknight, Wandknight, Clawknight, Aegisknight, Schpariel) Elly's Gebler squadron consists of five members: Renk, Vance, Broyer, Stratski, and Helmholz. None of them really have any individual personality, but they are all insubordinant to Elly and don't understand her desire to help the Lambs. They vanish after the Hecht incident, but later turn up on Disc 2, now on your side. KRELIAN The chief villain of Xenogears, even though he doesn't show up until halfway through. An ally of Roni's in the war 500 years ago, he went postal after Sophia died and now seeks to return the universe to its origins in the wave dimension. He is secretly pulling all the strings in Solaris. BISHOP STONE (Gear: Alkanshel) Jessie's archenemy, Bishop Stone works for Solaris to police the -Ethos- and eliminate those who stray too far from Solaris's rule. His real name is Stein, though it's never exactly clear why he goes by "Stone" instead. WONG KAREN Fei's mother. Karen herself was not evil, but soon after Fei was born, Miang found out that Fei was the Contact and took over Karen's body. Miang/Karen then subjected Fei to a series of tests to judge his psychic capabilities, in which he killed a lot of Solaris researchers. Meanwhile, her husband Khan remained ignorant of Karen's change, until Grahf showed up and made Fei use his energy to kill Karen. Shortly before her death, Karen returned to normal (not Miang) and shielded Fei from the blast at the cost of her own life. ---Other Characters--- DAN Alice's hydrocephalic younger brother Dan is definitely one of the game's most annoying characters. He first attempts to get Fei to elope with Alice before she marries Timothy, then after Lahan is destroyed, vows to kill Fei for what he did. Eventually, he moves to Shevat, where he learns about Id and Fei's past, and at the end of the game reconciles with Fei. Too bad, I would've liked to see him be the final boss or something... BIG JOE The unimitable Big Joe serves no actual role in the plot, but he's cool anyway. Mostly he just shows up in random places around the world, showing off and speaking in broken Spanish (in the Japanese version, he speaks broken English). One of my favorite characters ^_^. KAISER SIGMUND Ruler of Kislev and Rico's apparent father. There's not a whole lot to say about him, but he seems to like playing the organ. Hammer's comments in Disc 2 indicate that he may have died somewhere. OLD MAN BALTHAZAR One of three Sages of Shevat, Bal is a master of Gears. Like the other Sages, he lives in seclusion on the surface, choosing to dwell in a cave under the Aveh desert. Spells his name differently from his son and granddaughter ^_^. NIKOLAI BALTHASAR (Gear: Achtzehn) Maria's father, a brilliant scientist but a poor speller. While working for Solaris, he created a way to combine humans and Gears, but then learned that Krelian planned to use it to as part of his plan to resurrect Deus. He attempted to escape Solaris with Maria, but was killed in the process and his consciousness stored in Achtzehn. However, Solaris was unaware that he had installed a conscience circuit in Achtzehn, allowing him to transfer his consciousness to Maria's Siebzehn when they fought. TAURA MELCHIOR Another one of the three Sages of Shevat, except that he lives in a remote house in a forest on the ground. He is an expert in nanotechnology, and was the one who trained Krelian in its use. When Fei and Elly are found unconscious after being shot down by Ramsus, Taura takes them to his cabin and heals them with his nanomachines. GASPAR The slacker amongst the three Sages; Gaspar doesn't do a whole lot. All he does is remove the party's Limiters and train them in martial arts, giving them 7 AP. CHIEF LEE The chief of Lahan Village; he adopted Fei after Wiseman brought him to the village. He dies when Fei destroys the town. TIMOTHY Fei's best friend, he is getting married to Alice when the game begins. When Kislev and Aveh fight in Lahan, Timothy manages to escape, but returns to look for Dan (who was looking for Alice's wedding dress). He is shot by a Gear, and, enraged at death of his friend, Fei 'awakens' and totals the town. ALICE Dan's sister; she is getting married to Timothy, but it is hinted that she would rather marry Fei. Dies when Lahan is destroyed. YUI UZUKI Citan's wife, famous for her cooking. Yui has a very minor role in the game; all she does is give Citan his sword before he leaves for Solaris. She stays behind in Shevat (where she was born) to aid the people from Lahan. Vanishes on Disc 2. MIDORI UZUKI Citan and Yui's daughter. Takes after Crono; she doesn't talk much ^_^. HANS First mate of the Thames, Hans is either a penguin or a dolphin, depending on whom you ask. He provides a counterpoint to the Captain's brash behavior and is the voice of reason on the Thames. He escapes the destruction of the Thames by Deus, and marries Anna, whom he rescues. FRANZ The penguin (dolphin?) on the Yggdrasil's deck; he actually has some role in piloting the ship. If you talk him in the game, he plays random sound effects for you. A very minor character, but I had to mention him 'cuz he's cool. ANNA Yet another penguin/dolphin, Anna lost her husband when the Wels attacked the Thames and was left to raise their kids, Lance and Kanna. Hans rescued her when Deus was destroyed the Thames, and they were married soon after. VERLAINE One of Stone's men; after offing the pontiff of the -Ethos-, he starts to tell Billy about the purpose of the organization, and is promptly shot dead by Stone for talking too much. MAITREYA (Gear: Deurmod) The leader of Bart's troops. He accompanies Fei to the Kislev border during the assault on Bledavik, where he helps Fei fight Vanderkaum's Dora. Grahf then grants Vanderkaum "the power", and Vanderkaum starts firing energy blasts at the assembled soldiers. Maitreya tries to let Fei escape while he holds off Vanderkaum, but then Fei turns into Id and destroys both Vanderkaum and all the troops. FALKON (Gear: Deurmod) One of Bart's soldiers; he helps out Fei during his assault on the Kefeinzel at the Kislev borders and during the battle with the Dora. Dies when Fei turns into Id and fries the whole platoon. RICO'S GANG (Gears: Ganador, others) Leonardo, Heinrich, Vargas, and Suzarn are a bunch of flunkies that hang out with Rico to do his bidding in Nortune. Fei bests them in his Baptismal Ceremony, leading them to become jealous of this newcomer. When Fei's Gear malfunctions, he turns into Id and takes out his anger on them, whom he believes responsible. RUE COHEN Head of the Kislev Battling Committee. Under Grahf's direction, she attemps to get Fei to join Battling in order to 'awaken' him. While unsuccesful at first, Fei eventually joins when he realizes that is the only way to leave the city and fulfill his promise to Bart to protect Margie. THE WAVE EXISTENCE A mysterious god-like being from another dimension that was trapped in Deus's engine Zohar, and gave its powers to Fei and Elly so they could destroy Deus and free it. It appears differently depending on how one perceives it. SAMSON A 3rd-class Solaris citizen whom Fei mistakes for Timothy. In a very Biggs and Wedge-esque manuever, he joins with Fei and Elly to try to escape Solaris, only to be incinerated by the security gate because he didn't have proper ID. Oops. THE CHU-CHU TRIBE Frightening band of furry animals that dwells in Shevat. They originally made their home in a forest on the land, but, after the Great War, were taken by the Gurus to live in Shevat. Wiseman brought one of the Chu-Chus back down to the land to protect Margie; that's the Chu-Chu that joins you. The Chu-Chu Tribe (all of whom are named "Chu-Chu", they're like Mr. Saturn in Earthbound) worship the Wonderous Mambo god, whose legend can be found in the Miscellaneous People part of the quotes section. LUCCA (Gear: Uh... Robo maybe?) Yes, the Lucca from Chrono Trigger ^_^. She makes a brief appearance in Lahan Village to teach you how to use the save points (and then steals your money). %%%PLOT SUMMARY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% In the beginning, Deus was created. This has made a lot of people very angry and has been widely regarded as a bad move. The creation of an unknown spacefaring civilization, Deus was originally intended to serve as a biological weapon. To power Deus, an entity known as the Wave Existance is summoned from another dimension and trapped inside Deus's engine, Zohar. However, its creators deem Deus too powerful to use, and they attempt to dispose of it by shipping it away on a spaceship called the Eldridge. Deus, being a sentient organism, discovers the plan to eliminate it and attacks the Eldridge in transit. After much gratuitous usage of the word "evacuate", the Eldrige crashes on a nearby planet. The sole survivor of the crash is a young boy -- the first incarnation of Fei -- who was left crying for his mother. Although its physical form was trapped inside Zohar, the Wave Existance is able to instill its power in the boy, who had looked upon it during the attack, in an effort to destroy Deus and free itself. The Wave Existance than creates a woman -- Elly -- in the image of Fei's mother and gave her its will. In order to defend itself, Deus used part of itself to create the first humans -- Cain, the Gazel, and Miang. Miang possesses the Ouroborous (or Urobulos according to Professor Daravon ^_^) Gene, which is passed on to all the women in the world, as they were all descended from her. This gene allowed any woman to become Miang, thus guaranteeing her immortatilty. The next time we see Fei and Elly, they are in their second incarnation (the Wave Existance keeps reincarnated them); Fei is called Abel, and Elly is Elly as always. They are running from Cain, who kills Elly. Fei and Elly's third incarnation occurs in the Zeboim civilization (which I think is supposed to be present-day Earth). Here, people live in flying cities above the ground and fight with giant robots called Gears, which use the energy emitted from Zohar to function. However, genetic flaws have rendered many people, including Elly, unable to have children. Kim (Fei), who seems to be a scientist, creates an articial human with self-healing nanomachines, whom he names Emeralda. Just then, guards burst in and kill Elly, and presumably Kim as well. When the fourth incarnation rolls around, only one flying city remains from the collapsed Zeboim civilization: Solaris, ruled by Emperor Cain and the Gazel Ministry. Solaris rules the world below, but a band of rebels, including Lacan (Fei's fourth incarnation), Sophia/Elly (her real name seems to be Elly, but she is known as Sophia in Nisan), Krelian, and Roni and Rene Fatima are fighting against them. The land-dwellers are aided by Shevat, a new flying city being constructed atop the Tower of Babel (which is also part of the Ft. Jasper weapons system) under the supervision of Queen Zephyr. Shevat is also home to three Gurus -- Gaspar, Taura Melchior, and Balthasar. Taura teaches Krelian about nanotechnology. Shevat, however, decides to reveal the position of the rebels to Solaris in exchange for their own safety. Solaris promptly attacks the rebel camp in Nisan, catching the troops off guard. To defend her people, Sophia/Elly sends her ship on a suicide run at the Gebler forces. Her comrades escape, but Krelian goes postal and runs off saying that if there must be no god and he will create god himself. Lacan also goes berserk, and is transformed by the Wave Existance into two parts -- his body becomes Grahf, while his soul is passed on to the next incarnation. Soon thereafter, a bunch of mysterious monsters called the Diabolos appear and attack the world. Solaris and the land-dwellers call a temporary truce to their fighting to fight the Diabolos. With the power of the Omnigears, such as Roni's Andvari, the humans win. During the conflict, however, the Gazel are killed, and their personalities are stored in the data banks of Solaris's SOL-9000 computer. In the aftermath of the war, Solaris sets up the -Ethos-, a faux religion with which they control the earth-dwellers, and begins using its Soylent System to turn the test subjects of its genetic experiments into food products or Wels. A special drug, the Limiter, is placed in the food, which renders those who consume it -- all the land-dwellers -- unable to resist Solaris. As the loser of the war, Shevat goes into hiding by concealing itself behind its Gate. Roni and Rene found Aveh, and Kiselv is also founded by some other guy (we don't know who). Meanwhile, Krelian has joined Solaris to pursue his mission of resurrecting Deus. Several hundred years later, things have changed little. Solaris has been manipulating a war between Aveh and Kislev on the surface to prevent the earth-dwellers from gaining in power. Krelian, who is pulling all the strings in Solaris, attempts to create a Contact for the Wave Existance. He genetically engineers a clone of Cain that features all the best traits of humanity -- Ramsus -- in hopes that he will be able to contact the Wave Existance. He soon discovers that Ramsus is not needed, as the real Contact has been born to Wong Khan and Karen, agents of Shevat. Miang takes over the body of Wong Karen and begins subjecting Fei to psychological tests to determine if he is really the Contact. Time again and time again Fei destroys the Solaris researchers who try to probe his mind. Grahf, who has gone through several bodies in his quest for destruction, hears of Fei's birth and journeys to the Wongs' home in Lahan in order to claim the body of the new incarnation of Lacan. He uses his powers to draw out Fei's inner power, and he (Fei) unleashes a blast of energy that kills Karen. Grahf then spirits the 'awakened' Fei away and makes him his right-hand man. Meanwhile, in Aveh, the Fatima Dynasty is overthrown by Shakhan, an Ethos bishop who has the backing of Solaris behind him. King Edbart is killed, but his sons Bart and Sigurd, and retainer Maison, escape in the Yggdrasil, the Aveh flagship, and go to live in Nisan. Solaris sends General Vanderkaum to control the Gebler forces. Sigurd, however, is abducted by Solaris and forced to join Jugend, their military academy. He eventually joins the Elements force, along with Hyuga Ricdeau (Citan), Miang (in yet another new body), and Jessiah Black. Hyuga/Citan and Sigurd are both supporters of Ramsus's rebellion against the Solaris class system. Ramsus is called into action when Grahf and Id attack Elru on the surface. Id single-handedly trashes Ramsus's Gear battalion, and the entire country is destroyed. The only survivor is Dominia, who joins with Solaris and later becomes part of the Elements after Jessiah quits to live on the surface with his wife Racquel. Wong Khan catches up with Id and Grahf and somehow seals the Id part of Fei's personality inside and constructs a new persona over it. This persona, the Coward, refuses to acknowledge what he has done, however, and creates a third persona -- the "normal" Fei -- to deal with his problems while the Coward relives the memories of his childhood. Meanwhile, Grahf takes over Khan's body, but his control is incomplete -- during lapses of Grahf's control, Khan returns to his normal self, and, during one of these periods, he brings Fei to Lahan Village and leaves him there in the care of Chief Lee. Sigurd regains his memories of his life on the surface and escapes Solaris to return to aid Bart. He, Maison, and Hans the penguin use the Yggdrasil to prey on Aveh and Kislev troops, thereby keeping either side from becoming too strong and keeping the balance of power. Also defecting from Solaris is Nikolai Balthasar, son of Shevat's Balthazar. He attempts to flee to Shevat after finding out what Krelian had planned for his Gear research (Deus's revival), but is killed in the attempt and has his mind implanted into the Achtzehn Gear. His daughter Maria manages to escape in the Achtzehn's sister Gear, Siebzehn. Citan remains behind in Solaris, but is later send to the surface by Cain on a mission to spy on Fei and determine whether he poses a danger. While not in Khan mode, Grahf is scheming to get Fei back under his control. He has the Kaiser of Kislev manufacture a Gear to his specifications, then arranges for a Gebler force from Aveh to steal it and land in Lahan. A battle ensues, during which Fei hops on board the Weltall, as planned, and uses Id's power to destroy Lahan. Forced out of the village by the survivors, Fei journeys south through the Blackmoon Forest, where he meets the fifth incarnation of Elly, a Gebler officer and the leader of the group that attacked Lahan. After Fei "saves" her from some really wimpy monsters that she could have beaten on her own, she travels with Fei for a short while. That evening, Citan shows up and recommends that Elly leave and return to her family in Solaris. She reluctantly agree. Citan and Fei are hunting for parts for the damaged Weltall when they are captured by an Aveh transport that was seeking the Weltall. The transport is in turn attacked by the Yggdrasil, and Fei and Citan are brought aboard. They agree to help Bart in his mission to rescue Margie, who has been captured by Shakhan. The trio frees Margie (and Chu-Chu ^_^) from Fatima Castle and escapes back to Nisan to plan their next move. Meanwhile, Ramsus is appointed head of the Gebler forces, and Vanderkaum is demoted to border patrol. To overthrow Shakhan, Bart and Citan sneak into the castle, while Fei causes a distraction at the Kislev border. Shakhan sees through their plan and surrounds Bart's team, and they are saved only when Maison rescues them in Citan's Land Crab. Fei meets with more success, as he destroys the Gebler flagship Kefeinzel and Vanderkaum's Gear, the Dora. Grahf then shows up and gives Vanderkaum "the power", forcing Fei to transform into Id. Id then annihilates Vanderkaum, Bart's troops, and the Yggdrasil, and severely damages Ramsus's Gear. Citan evacuates the Yggdrasil as it goes down and heads to Nortune to find Fei. Fei is picked up by some Kislev soldiers and, at Miang's request, is transferred to the prison block of Nortune, the capital of Kislev. Grahf also has the Battling committee actively recruit Fei, and then arranges for the Weltall to be given to him when he enters. Little does Fei know that the Weltall has been rigged to overheat during the match, thus putting Fei out of comission. While unconscious, he changes into Id and kills Rico's men, believing them to be responsible. After Fei wakes up, he is confronted by Rico, who informs that he is being held responsible for the death of the sewer guards. Rico, Fei, and Citan go to the sewers to investigate and fight and kill a monster called Redrum (actually one of the Wels), thus "solving" the mystery. Rico's arm is wounded during the battle with Redrum, however, thus allowing Fei to defeat him in the Battling tournament and become the new Battling champion. Meanwhile, the Ethos is plotting to eliminate Kaiser Sigmund, as he has been acting too independtly from Solaris. They rig Rico's Gear to go berserk and attack the Kaiser's box, but the Kaiser narrowly escapes death. For this incident, Rico is sentenced to be executed, but he ends up being rescued by Fei, Citan, and Hammer. Growing desperate, the Gazel order the entire city bombed into oblivion. The Elements and Elly's Gebler squadron are assigned to carry out the mission, but Elly defects to Fei's side and aids him and Rico in directing the Hecht off course. Grahf shows up at the last minute to save Elly. Back in Aveh, Bart and co. miraculously survive the sinking of the Yggdrasil when they end up in an underground cave containing another Yggdrasil, dating back to Roni's era. This one is designed for sea travel, so Bart's band hits the seas and shoots down Kislev's new Goliath airship on its way to Aveh... only to discover that it was actually Fei and his friends, trying to escape from Kislev in the stolen plane. Fei and Elly are rescued by the Thames, a floating town commanded by the "Man of the Sea". The Thames is currently working for the -Ethos-, which is trying to excavate some Zeboim ruins in order to acquire technology that would allow them to break away from Solaris. Bart shows up in the Yggdrasil and apologizes for shooting down the Goliath. After a number of failed attacks by Solaris, Ramsus eventually manages to succeed in injuring Fei in combat. Seeing that Fei's wounds require medical attention, the party seeks the help of the healers at the Ethos. While still on the Thames, they meet Billy Lee Black, a priest/exorcist from the -Ethos-, when they save his sister Primera. Billy agrees to help Fei, so they take him to the -Ethos- Headquarters, elsewhere in Aquvy, and have him treated by the doctors there. He is promptly released and taken back to the Yggdrasil sick bay. In gratitude for Billy's help, the party agrees to accompany him on a mission to destroy a Solaris ship infested with Wels mutants. The mission is a success, but when Billy returns to the Ethos HQ, he finds everyone dead. The attack is the work of his mentor Bishop Stone, who killed all those who were attempting to break away from Solaris. Stone escapes in his Alkanshel (I think that's supposed to be "Archangel") Gear to attack the Thames. During the battle, the Alkanshel is joined by a black "fishbowl" device (I believe it's the Soylent System) that drops out Wels. The Thames manages to fend off the attack, but not without being damaged. Citan and the gang follow the "fishbowl" to a supposedly-abandoned Solaris dig site, where they discover Emeralda, still left in the tube that she had been created in 4000 years ago. But before they can free her, Stone arrives and captures her, so that Krelian can use her in his nanotechnology experiments. While the party is pursuing Stone out of the dig site, Fei suddenly shows up in Id form and demands that Stone release his daughter. Stone escapes, and suddenly Khan/Wiseman shows up to hold off Id while the party escapes. Back on the Yggdrasil, Fei turns up at the Gear Dock at loss as to what happened to him. Then Stone, now merged with his Gear, attacks, but Billy and Jessie team up to put him out of commission. The party then goes to Shevat to ally with Solaris's rival. There they meet Maria and Queen Zephyr. Meanwhile, Dominia sneaks into the city and shuts off the shield generators, allowing Solaris to attack. Fei and friends fend off the initial assault, but then the Achtzehn arrives and uses its Psycho Jammer to freeze the Gears. Enter Chu-Chu, who uses her "Churansformation" to assume the size of a Gear and fend off the Achtzehn. Nikolai then transfers his consciousness from Achtzehn to Siebzehn, and has Maria destroy Achtzehn. Back on the surface, Shakhan's forces invade Nisan. Bart rushes to Nisan and enters the underground Ft. Jasper, where he discovers Roni's Andvari Omnigear. As Ft. Jasper is raised from the ground, Shakhan attacks it, but is forced to retreat. Bart chases Shakhan to a cave and finishes him off, also destroying one of Solaris's Gate generators in the process. Meanwhile, Bart's soldiers retake the capital, and Bart assumes the throne. To destroy the second Gate, Billy fires a beam from the recently-excavated Ft. Jasper. It bounces off the lens on Babel Tower, designed for just that purpose, and demolishes the Gate under the -Ethos- HQ. The last Gate lies underwater at Sargasso Point, so Fei and co. dive down to destroy it. Along the way, they encounter Emeralda, who is under Krelian's control. After destroying the Gate, they convince Emeralda to come back with them to the Yggdrasil. With all three Gates destroyed, Solaris appears in the sky. Fei and Elly sneak into the capital district, and after being chased by some Security Cubes, make their way to Elly's house. They attempt to use Elly's father's computer, but are caught by Erich. To Fei's surprise, Erich lets him go and tells him to follow his own path. Elly stays behind at her house, but soon some Solaris soldiers arrive and demand that her parents turn over Elly for her traitorous acts. Erich stalls the soldiers while Elly escapes. She catches Fei and Citan on their way into the palace via a dust chute. In the palace, Elly confronts Citan with the accumulated evidence that he is working for Solaris. Before Citan can reply, the lights go out. In the dark, Fei stumbles into the SOL-9000, and is captured. Meanwhile, Citan frees Elly and the rest of the party, who was captured earlier, and removes their Limiters. Hammer is confronted by Krelian, who threatens to mutate him unless he carries out his orders: To capture Elly, whom Krelian needs to resurrect Deus. Hammer is forced to comply, and while the party is making their escape with Elly's parents, he suddenly points a gun at Elly. Medena forces her way into the path of the gun and advances on Hammer. Hammer panics, shoots her, and runs off. Just then, Grahf and Miang show up and kill Erich in an effort to 'awaken' Elly. They meet with no success, but *Fei* is 'awakened' and turns into Id. He then destroys Solaris completely, though all of the major villains escape. Shevat insists on carbon-freezing Fei to prevent him from using his Id power again, but Elly frees him. They fly away in Weltall, but Ramsus arrives. Since he last fought Fei, Ramsus has learned that he was an artificial Contact created and was "discarded" once Fei was discovered, and now is obsessed killing him. Using his new Omnigear, he shoots down Weltall. After their crash landing, Fei and Elly are nursed back to health by Taura Melchior, who lives in seclusion on the surface. Elly, Citan, and Emeralda fire the Limiter cure out of a cannon to spread it across the world, while Fei hurries off to Kislev to stop a last-ditch attack by Solaris. He and Bart combine the Imperial District with the Yggdrasil to form a Gear and destroy Solaris's Fort Hurricane. Krelian activates the Soylent System and starts mutating people into forms in which they will be able to be assimilated by Deus. While the sisters of Nisan try to cure the mutated people, Fei and company destroy the Soylent System and the Sufal Mass, a huge creature formed of amalgamated mutants. While Fei and co. search for the remaining Anima Relics that they can use to enhance their Gears, Krelian convinces Ramsus to kill Cain -- as a clone of Cain, Ramsus is the only one who can kill him. Krelian also melds Hammer with a Gear and sends him after Fei, but Hammer is killed. With Cain out of the way, the Gazel are able to use the Gaetia Key to raise the Eldridge from the sea -- and, in turn, Krelian summarily erases them from the data banks, leaving him in command. Fei shows up in the Eldridge to prevent Krelian from locating Deus's shell, but Grahf takes him captive and tries to crucify him. Elly comes to the rescue in her Omnigear and succeeds in rescuing Fei, but then *she* is captured by Krelian and Grahf. Krelian begins construction of Merkava, the "ark of god", which he will use to return to the dimension the Wave Existance is from. Fei and Ramsus attempt to stop him; Ramsus kills both Krelian and Miang, but Krelian has already merged with Deus, and Miang merely assumes the body of Elly. Enraged, Fei turns into Id again and is once again carbon-frozen. While Deus starts assimilating the people of the planet, Id breaks out of his prison and destroys Shevat. Citan and the other characters catch up with him on his way to Contact the Wave Existance. With the aid of Khan, Fei eventually resolves all his multiple personalities, then the Wave Existance appears and changes the Weltall into the Xenogears. Grahf takes over Khan's body again and tries to kill Fei. Then Deus strikes, however, attempting to destroy Fei before Fei does the same to Deus. Grahf/Lacan/Khan sacrifices himself as a decoy Fei, while Fei and his friends return to Merkava to destroy Deus. They succeed in destroying Zohar, the core, thus freeing the Wave Existance. The energy emitted by the Wave Existance threatens to destroy the world, so Elly (now part of Deus) uses her powers to move Deus out into space. With the destruction of Zohar, all the Gears have stopped working, except Fei's (which has evolved due to his Contact). Fei blasts out into space after Deus and ends up being sucked into some super-duper dimension, where he must battle the Ouroborous gene itself to return Elly to normal. He succeeds in rescuing Elly, and he and Elly return to the planet as Krelian dies. The end. This may not be 100% accurate; if you find any story errors in it or things I should elaborate on, let me know. ******************************************************* X. CREDITS / DISCLAIMER ******************************************************* This FAQ is copyright 1999 by Fritz Fraundorf and the Gaming Intelligence Agency. Xenogears is copyright 1998 and 1999 by Square and Square EA. Neither GIA nor this FAQ is associated with or endorsed by Square. This FAQ may *NOT* be distributed, posted on any site, modified, or reproduced in any form without explicit permission from the author. All celebrity voices are dubbed... badly. And remember... winners don't do Drive. %%%CREDITS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% - Allan Milligan (allan@gaming-intelligence.com) for using Beam defense against the Amphysvena. - Brian Glick (bglick@gaming-intelligence.com) for the location of Midori's Ring. - Edward Chang (edwchang@aol.com) for the names of a few Deathblows I was missing, and how to get the third Infinity Level Deathblows. - PSM magazine for the correct route through Duneman Isle. - Soundtrack Central (http://soundtrackcentral.com) for the names of the music pieces. =============================== GAMING INTELLIGENCE AGENCY e ludis delectatio http://www.gaming-intelligence.com ===============================