Role: Mid Level Game Designer
Project length: 1 year
Genre: Open World Simulation Sandbox Adventure
Platforms: PS4/PS5, Xbox One/Xbox Series, Switch, Steam
Developer: PHL Collective
Publisher: Outright Games
Release Date: October 4th, 2024
- Prototyped and handled multiple stages of development of several quest lines and activities through to final build quality for a playful, open-world sandbox title
- Implemented game’s introduction and first tutorial sequence
- Built conversation sequences using in-house tools
- Set up region introduction flyovers, including logic and camera work
- Worked with other disciplines and teams to track status and requirements for art, audio and animations related to quests and activities
- Determined reward values for all quests and in-game accomplishments and calculated escalating thresholds for unlocking cosmetic rewards
- Coordinated with team leads and other team members to schedule and waterfall tasks for design team during production
- Worked with QA partners through Jira to track bugs and other issues