The late engineering mastermind Gumpei Yokoi designed this handheld to fit the budget of cash-strapped gamers.

GUILTY GEAR PETIT 2

SAMMY (ARC SYSTEM WORKS)
FIGHTER

 

Guilty Gear.  The utterance of this name elicits many reactions, most of those being "Huh?" or "What the--?"  Most people have never heard of this series, but those who have generally love it.

So when Bandai brought out their WonderSwan Color, they knew what they had to do--get Sammy on board and bring out a Guilty Gear game.  The first one, Guilty Gear Petit, was fairly well received and can go for a decent sum on Ebay.  The gameplay was much like GGX, down to the refined Instant Kills (have to activate, only impacts one round, can rob you of your Tension gauge) and included Jam and a new character, a cute nurse named Fanny (this is Hello Kitty cute, not Mai cute).

So, they brought out a second one.  It's just good business sense--when something sells, stick with it.  The sequel is more expansive (as well as possibly more expensive, haw haw) than GGP1.  The first game had seven characters: Sol, Ky, May, Potemkin, Fanny, Millia, and Jam (secret), as well as an alternate version of Millia.  The second has more characters; in addition to those mentioned, it has Axl, Chipp, Zato-1, Anji, Johnny, Faust, and Testament.  Furthermore, there are appearances made by Baiken, Venom, and Dizzy, so they may also be in it.

The graphics are pretty good for what this is--a portable, SD port of a high-res fighting game.  The details all seem to be in there--the "Heaven or Hell--Duel the 1st--Let's Rock" intro to each match, the speed background for an aerial rave, and the Instant-Kill setup lines.  The moves, supers, and Instant Kills are all very stylish--Faust even has his "Afro" in his Instant Kill, and Fanny's is probably the best; she throws her opponent into an ambulance, and you see the classic bumps in the walls of the car, and the victim--er, patient--falls out, unable to be saved.

The gameplay seems fairly straightforward, despite the somewhat cumbersome nature of the  system's controls.  The X buttons are the directional pad, the Y buttons perform taunts and the startup for the one-hit kills.  The A button does slashes, the B button does punches and kicks (in conjunction with the X buttons), and A+B do the hard slashes.  The control seems to be the biggest downfall of this game--unless you have a "WonderCoin," an apparatus that allows for the feel of a D-pad, which is more "second nature" to most gamers (at least compared to the WSC's control scheme).  If you have decent timing, you shouldn't have much trouble with this, but many (myself included) will. :P

So, in the end, I have to give this a 7 out of 10.  It's probably one of the best games for the Wonderswan Color, but all things considered, that may not be saying much to most.  Aside from this and Final Fantasy 1-3, I can't think of that many games worth getting this system for.  There may or may not be a Petit 3 in the works, but in the meantime, I'll throw my chips in with Guilty Gear X Advance Edition.



BANDAI
WONDERSWAN

tech specs

CPU

NEC V30 MZ

MHz

3.072 MHz

RAM

64K

Media

cart

Sound

4 channel stereo

Gfx

onboard

Res

224x144

Color

241 of 4096

Sprite

128

Polys

N/A

best games

Guilty Gear Petit 2
Klonoa: Moonlight Museum
Final Fantasy

worst games

Cho Aniki
Kinnikuman: 2nd Generation
Rockman and Forte