Guilty Gear. The
utterance of this name elicits many reactions, most of those being
"Huh?" or "What the--?" Most people have never heard of this
series, but those who have generally love it.
So when Bandai brought out their
WonderSwan Color, they knew what they had to do--get Sammy on board
and bring out a Guilty Gear game. The first one, Guilty Gear
Petit, was fairly well received and can go for a decent sum on
Ebay. The gameplay was much like GGX, down to the refined
Instant Kills (have to activate, only impacts one round, can rob you
of your Tension gauge) and included Jam and a new character, a cute
nurse named Fanny (this is Hello Kitty cute, not Mai
cute).
So, they brought out a second one.
It's just good business sense--when something sells, stick with
it. The sequel is more expansive (as well as possibly more
expensive, haw haw) than GGP1. The first game had seven
characters: Sol, Ky, May, Potemkin, Fanny, Millia, and Jam (secret),
as well as an alternate version of Millia. The second has more
characters; in addition to those mentioned, it has Axl, Chipp,
Zato-1, Anji, Johnny, Faust, and Testament. Furthermore, there
are appearances made by Baiken, Venom, and Dizzy, so they may also
be in it.
The graphics are pretty good for what
this is--a portable, SD port of a high-res fighting game. The
details all seem to be in there--the "Heaven or Hell--Duel the
1st--Let's Rock" intro to each match, the speed background for an
aerial rave, and the Instant-Kill setup lines. The moves,
supers, and Instant Kills are all very stylish--Faust even has his
"Afro" in his Instant Kill, and Fanny's is probably the best; she
throws her opponent into an ambulance, and you see the classic bumps
in the walls of the car, and the victim--er, patient--falls out,
unable to be saved.
The gameplay seems fairly
straightforward, despite the somewhat cumbersome nature of the
system's controls. The X buttons are the directional pad, the
Y buttons perform taunts and the startup for the one-hit
kills. The A button does slashes, the B button does punches
and kicks (in conjunction with the X buttons), and A+B do the hard
slashes. The control seems to be the biggest downfall of this
game--unless you have a "WonderCoin," an apparatus that allows for
the feel of a D-pad, which is more "second nature" to most gamers
(at least compared to the WSC's control scheme). If you have
decent timing, you shouldn't have much trouble with this, but many
(myself included) will. :P
So, in the end, I have to give this a 7
out of 10. It's probably one of the best games for the
Wonderswan Color, but all things considered, that may not be saying
much to most. Aside from this and Final Fantasy 1-3, I can't
think of that many games worth getting this system for. There
may or may not be a Petit 3 in the works, but in the meantime, I'll
throw my chips in with Guilty Gear X Advance
Edition.