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A WORD ABOUT THE
GALLERY
Long-time
contributor John Roche wanted to try something different
with his reviews. Instead of lengthy
critiques with numeric ratings, he wanted to
keep his summaries short and sweet. This led to
the creation of The Roche Gallery. Each review in
this section is kept at two paragraphs or less, and the
ratings are even more succint, with a simple "Worth It"
or "Not Worth It"
assessment. |
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An eclectic selection of game reviews by John
Roche. |
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Dead to Rights: Reckoning
(PSP) Namco (Rebellion) Price: ~$15
(used) |
On the
one hand, you can actually wield two sawed-off shotguns
at once--a feat which I'm sure would probably dislocate
your shoulders in real life. On the other hand,
the game is fairly boilerplate (think Max Payne if he
had a dog), the ending makes less sense than the final
act of Metal Gear Solid 2 (And not in the "everything
just got a whole lot weirder" sense either--which is a
shame, as MGS2 showed that something could be salvaged
from that sort of thing), and at one point, the game
red-screened with an "out of memory error"--something
that simply should not be happening on a
console.
Dead Head Fred (PSP) D3 Publisher
(Vicious) Price: $15
(new) |
The game has you as a
detective who is a body with a brain in a jar for a
head. (Or a skull for a head, or a zombie head for
a head, or a mannequin head for a head...) Most of
the heads are useful for particular situations, certain
heads being more useful against given enemies than
others (particularly, in countering the attacks of the
enemies; so think God of War meets Mega Man and you'll
"get" this particular aspect of the game.) Plus,
it's got more John C. McGinley for your money than
a boxset of Scrubs.
Metal Gear Solid: Portable Ops
(PSP) Konami (Hideo Kojima) Price: $20
(new) | The Metal Gear series was a bit different from
the typical contemporary fare--it emphasized sneaking
around rather than shooting, blowing up, or stabbing
everyone in sight (and the occasional off-screen
goon). After a (roughly) decade-long hiatus, a PS1
game came out to some fanfare. Then, a sequel came
out and completely changed the game in a way that was
mostly like the first one with a new set of
characters...okay, it was pretty much EXACTLY like the
first MGS with a new set of characters. Also, the
last half-hour or so made no real sense. Then,
they made a prequel to the game, putting The Artist Not
Yet Known As Big Boss in the Russian jungle, pitting him
against his former mentor and the wild.
This game
is a sequel to Snake Eater, with everyone's favorite
gravel-throated-superspy-voiced-by-a-screenwriter
forming a band of abandoned Russian soldiers while
trying to stop global thermonuclear war. Also, you
can use Wi-Fi hotspots to recruit new soldiers (probably
one of the more creative ways to use this
feature). It's probably one of the best sneaking
games you'll see on a portable console (and this is
against two Syphon Filter games and a Splinter Cell
game, so it's not exactly "wins by default"
here). | |
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