A NEW
KONG-QUEST

Here's a goodie found on the video
sharing site YouTube... a sequel to the arcade game Donkey Kong,
complete with four new levels. This is the first stage, a
remix of the little-seen cement factory with enough challenge to
make even Donkey Kong world champion Billy Mitchell sweat
bullets. The creator of this hack even took the time to add
intermissions similar to the ones in Pac-Man. Actually, this scene
looks a little more like the ending of Congo Bongo, but it fits
pretty well since both games are about the age-old
struggle between man and ape. Click the link below to learn
more about this clever hack of Nintendo's arcade hit,
or the picture to watch a clip of Donkey Kong II in
action.
GENESIS... STILL
SMOKIN'

And just what herb would that
be...? Er, sorry. Anyway, the fine folks at Tavern RPG
are currently hard at work on a role-playing game for the 16-bit
Sega Genesis and Sega CD. However, this fantasy
adventure title has a high-tech twist... all the characters are
based on members of the popular Eidolon's Inn message board!
The game is still in its early alpha stages, but it's already
looking like a winner, with a visual style that's half Phantasy Star
and half Suikoden. The designers promise that the Sega CD
version of the game will be even more impressive thanks to a redbook
audio soundtrack and special effects not possible on a standard
Genesis. Click the link below to read a full interview with
the Tavern RPG team, and to sample concept art and selections from
the game's soundtrack.
THE
REZ-ERRECTION
Shack
News reports that Rez, the artsy shooter that first put
Tetsuya Mizoguchi on the map, will be making a comeback on the
Xbox Live Arcade service. First released in 2001 for the Sega
Dreamcast, the game is still regarded by many gamers as cutting-edge
six years later. However, the high-definition capabilities of
the Xbox 360 promise to make this trip through a hostile computer
seem even more futuristic. Rez HD will be released in the
spring of 2008... the price hasn't yet been disclosed, but knowing
Mizoguchi, you'll probably want to set aside a few thousand
Microsoft points for this one. Hey, the future doesn't
come cheap!
FATAL FURY,
FINALLY
Old-school fighting game fans have waited a long time
for this, but at last, Fatal Fury Special has arrived on the Xbox
Live Arcade download service. First announced in August of
2006, the Neo-Geo hit debuted last Wednesday with high-definition
graphics and a CD-quality soundtrack. The gameplay is arguably
a step down from the original thanks to the system's 2D-deficient
controller, but hey, you can't have it all!
Also up for grabs on Xbox Live
Arcade is Super Puzzle Fighter II Turbo HD Remix. True to
its title, the gems have been polished up to high-def quality,
although the characters themselves seem to have bathed in Vasoline
prior to their appearance in the game. Super Puzzle Fighter II
Turbo etc. can be purchased for ten dollars (800 Microsoft points),
while Fatal Fury Special is only five dollars (400 Microsoft
points). While you're at it, you might want to pick up Hori's
new Virtua Fighter 5 joystick to make these games play as good as
they look.
ATARI LYNX GOES
GLOBAL
If you need a global positioning system without
the planet-sized price tag, the Atari Lynx might have the
answer. AtariAge member Karri is working on software that
turns the handheld game system and a GPS receiver into a
handy interactive map for the city of Osaka, Japan. Areas can
be marked on the map with the D-pad and A button, and once they've
been highlighted, a green arrow appears, leading the way to those
locations. Cool, it's just like a real-life game of Crazy
Taxi! Karri claims that LynxOsaka can be run on an ordinary
Lynx without any hardware modifications, but as its name
suggests, the program won't be too useful outside the land of the
rising sun. Click the link below to read the original thread
and take the application for a test drive.
BEHOLD... MY FIRST ATARI 2600
VIDEO MOD!
(crossposted to The Gameroom Blitz and
LiveJournal)
Sorry I've been gone for so long, folks. I came down with a
nasty cold last week and didn't shake it off until Labor Day.
That wasn't much fun, but this is another story entirely!

This jumble of microchips and wires you see before you is an
Atari Jr. which I have, shall we say, "persuaded" to output to
S-video. The modification was adapted from an earlier hardware
tweak from hacking legend Ben Heckendorn.
It's almost exactly the same, but the key difference is that I've
split the chroma (color) and luma (brightness) and routed them
through an S-video connector.
I had originally followed Ben's instructions to the letter, using
a composite video jack, but the results were unsatisfactory,
with video that was only marginally improved from the system's
standard RF output. The upgrade to S-video was
definitely a step in the right direction, offering better
contrast and less blurry visuals, but it still lags well behind the
component and VGA outputs exclusive to today's systems. I
tested the S-video mod with several of the 2600's most colorful
games, starting with this...

That's Smurf: Rescue at Gargamel's Castle for those of you too
young to remember the dopey Hanna-Barbera cartoon from the early
1980s. One thing I'm sure you'll notice right
away are the vertical color stripes running through picture...
they're even harder to ignore in real life. What I can't
show you is the way the display freaks out for five straight
seconds when you first switch on the system. The lavender
horizon and green trees flash violently while the 2600 desperately
searches for the right hues to use. Oddly, Smurf was the only
game I tested that triggered this reaction.

Atlantis is next on the menu, and it works a lot better with this
mod... although you couldn't tell from this picture. It's hard
to get a good, blur-free snapshot of the game with all
those enemy ships zipping past, so you'll have to trust me when I
say that it's the best looking of the games I tested. One
thing every game has in common is that yellow is
crisper and cleaner than any other color in the 2600's
palette. Brown seems to be the bane of this mod, showing up as
a dull beige in Crystal Castles (not pictured here) or green in
Pitfall! (shown below).

Oh yeah, there's a whole lot of green going on here! Ben's
mod includes two 1K potentiometers, which can be turned like screws
to adjust the color saturation. However, no amount
of turning the pots could keep this screen from looking a
lot like Christmas.
What these pictures can't tell you is how this mod
makes each game sound... and that's probably for the
best. Both music and sound effects are nearly drowned out by a
loud, shrill hum, and I've found no way to escape it short of
disconnecting the audio cable. Other mods suggest removing the
audio mixer coil from the 2600 motherboard, but that hasn't
made a noticable difference in sound quality.
So would I recommend Ben's modification? Well, even Ben
himself doesn't recommend it these days. He's since taken a different
approach which is a bit more complicated, but
produces better results. I could have tried that instead, but,
well... I purchased all the parts for the old mod well before
I realized there was an updated one! Still, it was a lot
of fun just putting it together, and if you're handy with a
soldering iron, I suspect that you'll enjoy it too. Just be
sure you're doing the right mod! -JR
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