There's not much that can be
said about Burnout Legends that hasn't already been mentioned
earlier in my review of Burnout 3: Takedown. You get the same
crash 'em up, smash 'em up action, with very little removed to
accommodate the portable format and a lot more from Burnout and
Burnout 2: Point of Impact to make up for these minor
shortcomings.
Just how does Burnout Legends
compare to its console counterparts? Let's start with the
visuals. They're not quite as good as they were on the Xbox or
Playstation 2... but they're close. You get slightly less
picturesque backgrounds out of the deal, and the game's vehicles,
while still just as bright 'n shiny as before, lack some of the
detail they once had. Nevertheless, you'll have no trouble
recognizing all your favorite hangouts from Burnout 3, along with
bonus tracks from the first two games. Now, the frustration of
racing through a congested airport and the tightest turns this side
of Delpino Square is yours for the taking... if you actually want
it!
The sound actually edges out
the console versions slightly, with the roar of engines changing
noticably from vehicle to vehicle and the teeth-clenching screech of
cars scraping against the side rails in each track.
Unfortunately, the game is still saddled with over a dozen tunes
from Electronic Arts' stable of flash-in-the-pan recording
artists. Unlike the Xbox version of Burnout 3, however,
there's no release from the heavy metal heartache of Billy (Lacks)
Talent and The Comeback Kid. This is especially
perplexing, since the PSP has native MP3 support... it would have
been ridiculously easy to let the player tap into their own music
collection, instead of forcing them to settle for the
second-rate songs supplied by EA Trax.
This brings us to the
control. This is what really sets Burnout Legends ahead of the
pack! Rather than feeling too stiff and mechanical, like Ridge
Racer, or too floaty, like WipeOut Pure, Burnout Legends achieves a
perfect balance. It's just tight enough to let you merge into
the next lane without ramming into a nearby divider, but responsive
enough to weave through tight turns and around dangerous hazards
without much effort. This razor-sharp control is what
will keep Burnout Legends spinning in your PSP long after the
system's other racing games have been permanently retired to their
protective cases.
The gameplay is largely the
same as it was in Burnout 3, with all of your favorite challenges
included. These include the standard races, the deliciously
vicious road rage mode, the crash contests that have become a
trademark of the series, and those accursed Burning Lap
trials. Hey, wait a minute, I didn't want THOSE! These
futile races against time are joined by the pursuit mode (a holdover
from the second Burnout) as the least appealing of the many options
available to the player. Chasing after crooks could have
been a lot of fun, if the criminals in question weren't given
turbo-fueled tanks that are almost impossible to catch and even
tougher to bring down.
Still, like the many cars
you'll force into oil tankers and off the edges of cliffs, the other
modes are a half ton of flaming fun. Even the plain vanilla
races are more entertaining when you can fight your way to the
finish line, ramming your rivals into buildings and
oncoming traffic. Road rage is even better, challenging you to
fold, spindle, and mutilate as many opponents as possible before
your own badly damaged beater falls apart. Then there's the
crash mode... this loses a bit of its appeal thanks to the PSP's
lengthy load times, but you'll still squeeze plenty of enjoyment
from triggering fifteen car pile-ups if you're not obsessed with
winning gold medals in every event.
When it was first released,
the PSP was praised for its high-quality racing
games, considered the best to ever hit a handheld
console. What's most impressive about Burnout Legends is that
it's not only better than those excellent launch titles, but a
whole lot better, with the variety, the tight control, and
the addictive gameplay that Ridge Racer and WipeOut Pure were
missing. Just when you thought
the bar for racing on the PSP was as high as it could go,
Burnout Legends comes along and sets it firmly in the
heavens!
Consider this an apology for the rather
silly review of Capcom Classics Collection I wrote last
year. It didn't give you much information about the games
included or the quality of the emulation, opting instead for a "new
journalism" approach that spent entirely too much time trying to
sell a clumsy school reunion analogy.
This time, I'm going to keep the
irrelevant rambling to a minimum and concentrate on the game.
Forget new journalism... this review is gonna be old-school all the
way, just as a good critique of a classic arcade collection should
be.
So what will you find on Capcom Classics
Collection Remix? A surprising amount of fresh content,
actually. Players who were eagerly awaiting the second
volume of Capcom Classics Collection (hinted at on the spine of the
original) will find it right here on the PSP, with an almost
entirely new selection of arcade favorites.
The only games that were already
available on the Playstation 2 and Xbox include Legendary
Wings, Forgotten Worlds, Final Fight, Section Z, and Bionic
Commando. They're all such accurate translations that you'll
feel as though you snuck out of an 80's arcade with bulging pockets
and a shrink ray tightly clutched in one hand. Unfortunately,
the PSP does break the illusion of arcade perfection with its blurry
screen and that wretched D-pad.
The system's flaws hurt all of the games
in the collection to varying degrees. You'll barely notice the
blurring in titles with large characters and intricately detailed
backgrounds, but if you plan to spend more than a couple of minutes
with Black Tiger or Side Arms, you'd better schedule an appointment
with your optomotrist first! As for the
crappy D-pad, you can always play games with the more responsive
analog nub instead. The nub works especially well when
steering your car through the danger-filled wastelands of Speed
Rumbler.
Oh, Speed Rumbler... how I wish I could
love you. You're a clever pairing of the run 'n gun action of
Commando and the teeth-clenching vehicular combat of the Mad
Max films. Yet you somehow manage to ruin it all with cheap
gameplay, restrictive time limits, and situations that are almost
impossible to survive. Barely touching the edges of cliffs is
enough to blow up your whole damn car, enormous semi trailers loaded
with missiles are only slightly slower than your own vehicle, and
although you can escape your car when it bursts into flames, you're
so helpless without it that you can't possibly survive for more than
a few seconds. So much promise, yet so much wasted
potential. For shame, Capcom!
Luckily, the other games on the
collection are more than just great ideas. I loved Chiki Chiki
Boys on the Sega Genesis, and now it's back, with the same vibrant
colors and adorable characters but a new name. Whatever you
call it, Mega Twins is an irresistable side-scrolling platformer
despite its total lack of depth. Magic Sword doesn't have that
charm, but the mindless medievel gameplay is largely the same... you
just have more monsters to slay and nearly a hundred floors to
visit, each holding prisoners who become loyal allies once you
spring them from their cells.
Final Fight and its more outrageous
cousin Captain Commando will satisfy the bloodlust of
players looking to bury their fists in the faces of sleazy
thugs. Final Fight's got the biggest and best graphics, but the
Cap'n has the flashiest finishing moves. You can
set fire to crowds of foes, and even slice enemies in
half... frankly, the only Capcom beat 'em up more brutal than this
one is The Punisher, not included in the package due to copyright
issues.
Shooter fans can take to the skies with
1941, Legendary Wings, Section Z, Varth, Side Arms, and Last Duel
(whew!). That's a whole lot of games to choose from, but most
aren't as entertaining as the wholesome goodness of classics like
1943 and MERCS, which were left out of this collection. Last
Duel in particular suffers from an identity crisis, with gameplay
that's split between sluggish racing and the airborne,
rapid-fire action that players really wanted. 1941 is
probably the best of the lot, but all that beautiful scenery packed
into every stage restricts your movement, making it a step down from
its predecessor 1943 (but still miles ahead of 1942).
Then there are the oddballs, surprising
inclusions like Block Block and Quiz & Dragons that are the
perfect stress relievers after spending a frustrating hour with
Strider. In Block Block, you, well, break blocks with a
paddle. Sure, it's been done before, but there's a distinct
Capcom flavor here that distinguishes it from Arkanoid.
Quiz & Dragons is a quiz game set in the middle ages.
You'll quite literally match wits with ogres and other fantasy
creatures, answering trivia questions from a time when rap groups
were almost as threatening as Al Roker and when corny sitcoms ruled
the airwaves.
The collection is topped off with the
delightful Three Wonders and Street Fighter. While it doesn't
come close to the famous sequel, Street Fighter is still a welcome
addition to Capcom Classics Collection Remix, introducing players to
the game that got the ball rolling on the series. Three
Wonders, a lost gem that was previously available on the Sega Saturn
in Japan, is even better here. It's an arcade jukebox that
features three different games. Midnight Wanderers, predates
Metal Slug with the same run 'n gun action, but a more whimsical
medievel setting. Chariot is a less demanding R-Type,
with the elves from Midnight Wanderers taking gliders through a
series of surreal stages. Finally, Don't Pull is Capcom's
second clone of the action/puzzle title Pengo, and a much more
endearing game than its first.
Put 'em all together, and you've got the
most exciting alliance of 80's powerhouses since The
Superfriends. Crap, another analogy! Let me try this
again. Capcom Classics Collection Remix is a dream team of
arcade hits with only one significant flaw... the shortcomings of
the PSP itself. Had it been released on a home console, CCCR
would have earned an even higher rating, but as it is,
it's undoubtedly the best collection you'll find on a
handheld.