MAN OVERBOARD: Rockstar is in hot water after its latest controversial game, Manhunt 2, was given an AO rating by the ESRB. Neither Sony or Nintendo will allow AO-rated games to be published on their systems, leaving Rockstar with just two options... either hope that Microsoft will be more receptive to the sadistic stealth action game, or revise it to receive a more kosher M rating. - - - JOIN TOGEHER WITH THE BAND: Five years ago, I joked in my old newsletter that Konami would release Orchestramania, a music game that required a fifty-five instrument peripheral. Now, thanks to Electronic Arts' Rock Band, that doesn't seem quite so far-fetched. The upcoming competitor to Activision's Guitar Heroes offers support for two guitars, a drum set, and a microphone! - - - KICK IT UP A NOTCH!: PSP owners will soon be able to tap the full power of Sony's handheld... if they haven't already flashed their systems with custom firmware. The latest official firmware revision, 3.50, will do what homebrew-friendly PSPs have done for over two years and allow players to set the clock speed of their systems to 333MHz. Better late than never, I guess! - - - -



6/24/07

Word on the street is that GameSpot (not to be confused with the chain of used game stores) will be renovating its review system, replacing the decimal system with a base unit of .5.  All right, so technically that's a decimal too, but you're not going to see anything more exotic than a .5 once the redesign is complete.  1UP went the same route about a year ago, actually making its formerly fraction-less ratings more precise rather than less. 

However, GameSpot is taking things one step further by giving medals to each video game based on their performance in a number of categories.  Especially pretty titles like Oblivion would receive a medal in outstanding visual achievement, games with tight control would receive an award for that accomplishment, and so on... you get the idea.  So in honor of this innovation, I would like to present the editors of GameSpot with a medal of their very own...


No need to thank me, guys!  You've earned it!

So anyway, the video reviews on YouTube have been a big success so far.  After just one week, I'm already up to twenty subscribers, and have received encouragement from experienced reviewers like SashaNein and UrinatingTree.  So it seems my plans to become the anti-Angry Game Nerd are starting to pay off.  There's been criticism too, and I can't really disagree with the individuals who've told me that my voice is too loud and that I'm being too hammy.  However, I'm confident that I can smooth out these kinks in later reviews.  If you'd like to watch the latest review, you'll find it
right here.

6/18/07

I know it's been forever since I've updated, but I have a perfectly good reason for it, honest!

I've noticed an unpleasant trend in video reviews like the ones by James "The Angry Video Game Nerd" Rolphe.  Do a little searching on YouTube, and you're sure to come up with a lot of hastily thrown together, senselessly vulgar rants by individuals who sound like their enthusiasm for video games has left the building a long, long time ago.  I'm hoping to reverse that trend with reviews that are scripted, carefully edited, and largely free of the profanity that too many reviewers use as a substitute for real humor.  Come on, people... production values MATTER!  Just because it's on YouTube doesn't mean it's OK to half-ass it.

Anyway, give the review a look and let me know what you think of it.  If people like what I'm doing, I'll follow it up with more.  Heck, I might do that even if they DON'T, since Windows Movie Maker is so much fun to use!


THAT HIT THE SPOT: In a recent interview with Bloomberg News, a representative from Microsoft acknowledged that $199 is the "sweet spot" for selling a game console in the United States. However, he stopped short of actually announcing a reduction in price for either the premium Xbox 360 or the gimped base unit. Hey, what did you expect? These guys are still selling wireless adapters for a hundred dollars! - - - REGGIE KICKS ASS, TAKES CONCERNS OF THIRD PARTIES SERIOUSLY: Nintendo has come a long way since the NES days in its relations with outside developers. The company that once chained third parties to demanding and unreasonable licensing contracts is now doing what it can to rebuild the bridges it burned in the 1980's, starting with Shin Unozawa from Bandai-Namco. Unozawa remarked that the new, more humble Nintendo was a welcome change. - - - HERE WE GO AGAIN...: Kotaku keeps reporting on the fabled slimline PSP, hoping against hope that someday their long-running prediction will come true. This time, the system is supposed to be half the height of the original, with an energy conservant OLED screen, a faster UMD drive, 8GB of internal memory, and a partridge in a pear tree. Sorry guys, but this is going to have to come with some proof this time. - - - -



6/10/07

The struggle to shape the round, squishy ball of clay that is my body continues. I'm actually starting to notice some muscle tone on my arms and calves after less than two weeks of workouts, but my thighs, pecs, and abdominal region are all still in the same sorry shape. Anybody got some suggestions for trimming down the fat and bringing out the brawn in those areas of the body?

Well, enough of that. You've come here for the gaming coverage, and that's exactly what you're going to get. I downloaded Pac-Man: Championship Edition from the Xbox Live Arcade service on Friday, and believe me when I say that it exceeded all of my expectations. This is no half-baked remake, but rather a supercharged sequel in the vein of Tempest 2000. The main differences are that the designers don't try to blind you with a constant stream of screen-filling special effects, and that the original developer (in this case, Toru Iwatani, the man behind the Pac himself!) was directly involved with its design.

Not one to rest on his laurels, Iwatani has kicked his creation up a notch with a brilliant new play mechanic that requires the player to "balance" the screen. You'll dart to the left side to gobble up dots, then race to the right to snag a fruit target that dumps more dots onto the side of the playfield you just cleared. So there really isn't a goal in this new iteration of Pac-Man, aside from earning the most points in the brief time you're given. In that respect, it's actually more old-school than the original, and a far cry from the games of today which have divorced themselves from points entirely.

Unsurprisingly, the people who've been shrieking that the user-friendly Wii will be the downfall of the industry have had no kind words for Pac-Man: Championship Edition. They say that it's much too expensive for ten dollars, that it ends too quickly and doesn't offer the player enough options. Well, nuts to them, I say! There's an elegence to the simplicity of Pac-Man Champ... like Tetris or Galaga, there's not much here, but all the pieces fall into place perfectly. Besides, after spending a frustrating hour with Armored Core: Last Raven, it's refreshing to go from using all the buttons on a modern game controller to none at all!

Yeah, about Last Raven. I was a pretty big fan of the Armored Core series back in my youth, starting with Project Phantasma on the original Playstation. It was a mech game that dispensed with all the frustrations of its predecessors, offering a deep but streamlined experience that holds up well to this day. Nearly ten years after its release, it's still fun to play Master of Arena on my PSP, using the Popstation emulator.

However, it seems that in recent years, the series has hit a backward slide rivaled only by other 21st century time bombs like Bust-A-Move and Tomb Raider. It all started with Frame Gride, the Japanese Dreamcast spin-off with a tighter focus on arena combat. Sure, the graphics were swell, but it was lacking in complexity and difficult to play with the Dreamcast controller. Shortly afterward, Playstation 2 owners were given Armored Cores 2 and 3, which both missed a golden opportunity to fix the awkward control scheme that was only a necessity before the advent of the Dual Shock controller. That joypad was a luxury for the humble Playstation, but standard equipment on the PS2... equipment that the Armored Core sequels failed to utilize.

Fast-forward to the summer of 2007 (hey, that's right now!). We've got two recent Armored Core games, both with crippling issues. Armored Core: Last Raven was first up to bat, offering the dual stick control that should have been an option since the year 2000. It gets credit for that, but loses a lot more for fugly graphics that aren't up to the Playstation 2's modest standards and an obsession with using every damn button on the Dual Shock controller. Yes, even those idiotic ones hidden under the analog thumbsticks! Just say no to L3 and R3, kids.

More recently, gamers have had to put up with Chromehounds and Armored Core 4. People didn't like Chromehounds, but they were willing to overlook From Software's Xbox 360 blunder because like Frame Gride, it wasn't really Armored Core. You can imagine their shock when they fired up Armored Core 4 months later and discovered that it was the EXACT SAME GAME. All right, that's a slight exaggeration, but next to that miserable tactical strategy title on the PSP (now with hastily tacked-on gameplay!), it's probably the game least deserving of its lofty pedigree. The stages that were once sprawling and immersive on the ancient Playstation have now been compressed into tiny rectangles, leaving you feeling like the dog that humped one too many legs and is now trapped behind an invisible fence with a shock collar around its neck. Yeah, this is just what the Armored Core series needed... a house arrest mode! The final insult is that the graphics are still crap, even on the mighty Xbox 360. Sorry, but grey buildings, skies, and mechs in 1080i is still just a whole lot of grey.

There's still hope for the series, but not while From Software insists on making it worse and worse with each passing installment. If you want to keep this game from turning rotten to the core, guys, here's what you need to do. First, ditch the dreary hues... we're using color television sets now, and it's about time you did, too. Let up on the micro-management and pile on the arcade-style action we all loved on the Playstation. Finally, no more mime boxes. Nobody likes to sacrifice their progress because they stepped out of bounds... it was rarely an issue in the Playstation games and it shouldn't be one in this modern age.

You can ignore my advice if you want, but just keep in mind that you're short on backup franchises... and that even your core user base in Japan will start seeing red if you keep giving them nothing but grey.

6/05/07

Whew.

You know there's a problem when it's a colossal struggle just to update the Blitz on a weekly basis. It doesn't seem like that much to ask, but lately just getting out of bed has been a Herculean feat. I'm hoping that my recent exercise routine will help me break the blahs and get back to a more reasonable schedule.

I also need to step away from the Internet for a while if I hope to make any real progress on both the Blitz and outside projects like that stupid NES book. It seems like all work comes to a complete and sudden halt the moment I approach a Wi-Fi point. It's a Catch-22 situation, because without Internet access, I can't upload files to the Lakupo server or do the necessary research to finish up the guide that's been a work in progress for nearly three years.

Anyway... back to the site. I've been thinking of tackling the content on the Blitz from different angles. I've even purchased a cheap DVR from eBay in the hopes of dabbling with videocasting. It's the hip new thing that all the kids are doing, and besides, I've seen some really effective uses of the medium that manage to transcend the limitations of video sharing sites like YouTube. After all, it doesn't really matter if you can't see the video clearly as long as it's entertaining!

Some videocasters do a better job of bringing humor to their game reviews than others. I never understood the appeal of The Angry Nintendo/Sega/Atari/Whatever Nerd, and now that he's been absorbed by the writhing corporate mass known as Viacom, he hasn't really improved per se... just changed, in the way your yippy chihuahua did after that special trip to the vet's office. All the mindless profanity and violence has been replaced by industry observations that are astute, yet too boring to be called insightful.

On the other hand, there's a guy named UrinatingTree who's taken the foundation created by The Angry (fill in the blank) Nerd and built a thing of beauty on top of it. His Half-Assed Theatre is jam-packed with comedy, and ranks up there as one of the best things YouTube has seen in its brief but colorful life. Who knew a hilariously pompous voice and random pop culture references could bring so much to an otherwise horrendous NES game like Heroes of the Lance?

If I do start making video reviews, I want them to be a lot closer to what UrinatingTree has done with Half-Assed Theatre than The Angry Video Game Nerd's show. I want them to be lively, yet meaningful. I want them to express outrage at the worst this industry has to offer, but not to be polluted with pointless profanity. I want them to be loaded with references to obscure games and old television shows and cringeworthy current events, but I want all that stuff to be in the proper context. I'm not under the delusion that my work will be as good as Half-Assed Theatre or even XPlay at its most relevant, but that's what I'm shooting for.

ILL-ANNOYANCE: When you're governor Rod Blagojevich, there's no price too high to keep those nasty video games out of the hands of kids... even if it means cheating your other constituents out of important government services. Blagojevich used a million dollars earmarked for health care and economic development to revive an anti-gaming bill that was already ruled unconstitutional by a federal court, proving that it's not video games that present a danger to Americans, but the politicians they elect. - - - THE ART OF FRIGHTENING: Electronic Arts chairman Bing Gordon raised some eyebrows in an interview with Gamasutra, when he asserted that "everyone is for sale" and that "the thing about acquisitions is that the only time it works is if you've got an intellectual property that can succeed without the people." Gordon followed up this provocative response by giving a Nazi salute, sacrificing a small child to Cthulhu, then biting the neck of the interviewer for his sweet, lifegiving blood. - - - DOC KAWASHIMA TO THE RESCUE!: Gamers who weren't grooving with the mustached blob in Big Brain Academy will be ecstatic to know that Japanese neurologist Ryuta Kawashima and his big-ass head will be making a comeback in the true sequel to Brain Age, coming to the Nintendo DS at the end of the year. Kawashima will be bringing a handful of new mini-games along with him, as well as handwriting recognition that's even better than it was in the first game. However, there's still no news on whether or not Kawashima will understand the word "blue." - - -



5/26/07

You're going to hear a lot of alarmist warnings from internet pundits about Odin Sphere and its importance to the continued development of 2D games.  They'll tell you that this could be the last one you'll ever see on a home console, and that if you don't purchase it, developers like Atlus will never take another chance on a side-scrolling action game again.

It's tempting to buy into the fear-mongering if you're an old-school gamer, but don't take the bait.  Regardless of your motivation for doing so, Odin Sphere is NOT the kind of game you want to blindly purchase.  With so many flaws in its design, it doesn't deserve your forty dollars simply because it's the last of a dying breed.

Odin Sphere's first major flaw is that the fighting is slightly awkward and very limited.  By now, we're all tired of turn-based combat, and Odin Sphere deserves some credit for distancing itself from those boring battles with fast-paced, side-scrolling swordplay that borrows heavily from Capcom classics like Street Fighter II and Strider. 

However, you'll start to notice after the first few fights that you're not given many options while locked in combat.  There's only one attack button, and it's limited to elaborate, long-winded strikes that do less damage than expected and leave the player wide open to retaliation.  This isn't a problem when taking on a single soldier, but it's a lot harder to accept in a battle royale against a pack of crazed Vikings bent on earning a one-way trip to Valhalla.

Items and magic do add some variety to the fights, but both require you to stand still and pause the action before they can be accessed.  You can't bust out your best moves with a handy controller motion like you could in Guardian Heroes or Castlevania: Symphony of the Night... you've got to freeze the action and choose them from a menu, defeating the purpose of real-time combat.

Strike two comes from the jaw-droppingly cheap bosses, which will use every trick in the book and then some to empty your health bar in the blink of an eye.  The dragon Belial is especially obnoxious, gobbling up a squadron of your comrades and turning their vacant armor into lethal projectiles. 

As he fills the screen with leg braces, boots, and chestplates, you'll also have to contend with wave after wave of hostile reinforcements, taking potshots from the distant edges of the playfield.  Try to kill the fairies and you'll get clobbered with the rain of scrap metal.  Try to attack the dragon himself and you'll get swallowed for hefty damage.  Throw the disc against the wall and you're out forty dollars.

That brings us to the game's last, but perhaps most serious flaw.  When you've got a combat system that's woefully lacking in depth, what do you do?  If you're the developers at Vanillaware, you put that depth into everything BUT the fighting that needs it the most!  Ordinarily simple tasks like collecting experience points and buying items from shopkeepers is turned into needlessly obfuscated ordeals.  Why am I making change to buy things?  Why do I have to grow trees in the middle of a battle to restore my health?  Why am I even playing this when Oblivion offers dozens of fun things to do that DON'T seem like pointless busywork?

After playing Princess Crown on the Sega Saturn (essentially the same game with fewer dumb gimmicks but even clumsier combat), I should have known better than to buy Odin Sphere with nostalgia for a past era of gaming as my sole motivation.  However, you've got a chance to avoid repeating my mistake.  Don't give this one a free ride.  Rent Odin Sphere first, THEN purchase it only if you feel it's earned your money.


5/22/07

I'm breaking the weekly cycle of updates for this important (and completely puzzling) announcement...

Geometry Wars. On the Nintendo Wii. Really.

This isn't without precedent... back in the 1980's, console manufacturers would develop software for their competitors.  Heck, even Microsoft has made games for the Game Boy Advance and Nintendo DS, but they were all leftover projects from when Rare was a subsidiary of the big N.  However, Microsoft delivering one of its strongest properties to a rival console is a pretty big deal.  And what's more, we're not talking about a straight port here... this is a sequel with an "extensive single player mode," suggesting that Geometry Wars Galaxies will have more complex level structures and a larger assortment of enemies.

There's no guarantee that the game will scratch that itchy trigger finger the way its predecessor on the Xbox 360 had.  There's already word that it's being handled by a different team of developers, and that it will be anchored to a new, possibly less effective motion-sensitive control scheme.  Still, even if there isn't an option to play with the classic controller, I'm willing to give this a fair shake.  I can't fathom why Microsoft insists on supporting other console manufacturers, but if it results in mindblowing multi-platform releases like this, I'm all for it!

MORE THAN MEETS THE EYE: Finally, an Xbox 360 game that everyone can afford! The latest Xbox Live Arcade release, Aegis Wing, is currently available free of charge. This side-scrolling shooter is similar to Gradius and R-Type, but with a twist. Four players can take on the swarms of aliens together, and even make like Voltron by combining their ships into a mammoth flying fortress! - - - IT'S A BEAUTIFUL THING: It's forty dollars more than Aegis Wing, but it looks like Odin Sphere will be worth every penny. Designed as the follow-up to the Sega Saturn sleeper hit Princess Crown, this fantasy beat 'em up will dazzle American audiences with its astonishing hand-painted visuals this Wednesday. - - - THE REFRESH THAT PAUSES: You remember all those other reports of a PSP redesign? Well, here's another one to add to the pile. Sony is planning a "hardware refresh" for its handheld game system, which suggests that all those rumored improvements may finally see the light of day. - - -

5/21/07

Lately, it's been getting harder and harder to force myself to sit down and write.  Just finishing the end of year special was an epic struggle.  Needless to say, that doesn't bode well for the other features I planned for the site.  I've got to find a way to shake this funk!

Anyway, I just wanted to warn... tell... er, warn-tell you about Etrian Odyssey.  It's the latest role-playing game by Atlus, the company that's taken Working Designs' place as the king of making obscure Japanese titles relevant to an American audience.  However, there's not a lot of text here for Atlus to cleverly localize.  What Etrian offers instead are fifty layers of underground forest, packed with nasty monsters. 

The game's first-person perspective and character creation will remind older players of SirTech's Wizardry series.  However, there's a twist inspired by an even crustier computer game, Hunt The Wumpus.  Ludicrously powerful enemies called F.O.E.s roam each level, forcing the player to either sneak past them while their backs are turned or man up and challenge them to make progress. 

Every F.O.E. can (at least in theory) be defeated, but it's up to you if you want to take that risk.  Victory earns you a huge bounty of experience points and the satisfaction of bringing down a beast that would have torn a lesser band of adventurers to shreds.  Defeat costs you any progress you've made since the last time you saved the game... and with the only available save point being placed not-so-conveniently at the forest's entrance, that can be a lot of hard work down the drain.

So when I tell you to look out for Etrian Odyssey, you can interpret that in one of two ways.  If you don't have the patience for a game that puts you on a leash, then yanks it violently whenever you try to outpace it, then it's in your best interests to treat this one like cyanide-laced kryptonite.  If you're the easy-going type, and you don't feel threatened by any game you can't finish in less than a week, then Etrian Odyssey is worth a shot.


5/16/07

Boy, that sure took a while.  I hope it was worth the wait!  And by "it," I mean this...


Well, what are you waiting for?  Click on that logo!  Click like the wind!

WAVE RUNNER: How's this for a survival horror game? Instead of zombies or humans possessed by tentacle-flailing parasites, your worst enemy in the upcoming Hydrophobia is water. Try killing that with your combat knife! Anyway, Joystiq reports that Hydrophobia will be available for the Xbox 360 and Playstation 3, and will showcase the most realistic liquid effects ever seen on a game console. ? ? ? DOUBLE THE DRAGONS, DOUBLE THE FUN: If you're a fan of old-school beat 'em ups and own an Xbox 360, there's good news! Double Dragon was released today for the Xbox Live Arcade service. The best part is that it's the arcade version of the game, so you won't be spending a half hour bashing invisible thugs in the second level to earn all the moves. (What, me bitter?) ? ? ? THE NEXT CAVE STORY?: Well, yes and no. La Mulana is the latest title by celebrated underground game developer Pixel. Like Pixel's previous release Cave Story, La Mulana is a sprawling side-scrolling platformer. However, this one requires a little more headwork. Piecing together puzzles is the only way to escape an ancient tomb infested with hungry monsters! ? ? ?



5/09/07

Here comes the next page redesign!  The Waku Waku 7 FAQ has been given a touch up, with new information about Sunsoft's sleeper hit along with improved formatting and more intuitive, graphic-based move lists.  What's next on the menu?  The year-end special and an in-depth look at Pelican's Capsule handheld.  The next big change for the Blitz is a little further down the road, but I'll give you a sneak peek at what's in store for June...

I've got several contributors helping me out with this, so it's bound to be one of the best features this site has seen in years.  Stay tuned, folks!

5/03/07

Well, that just about does it for this semester of college.  It was a rough one, but I got through it with minimal scarring and emotional trauma.  Now I can get back to the one thing I love most about life... sleep!  Well, that and gaming.

There's a lot of software in my collection that has gone neglected thanks to my heavy workload.  With all that out of the way, I can catch up with all those games I left on the shelf for the past three months.  I can also make good on my promise to hand out the 2006 Endy awards... hey, it's better late than never, right?  Finally, I'm planning to bring back the Saturn section of the site in full force.  Reading Segagaga Domain makes me remember just how much I love that old game system... and how much I miss the extensive coverage of it on my own site.

Finally, I want to touch up the pages that are already here.  Some of them look downright grody in higher resolutions, and I'd like to bring them into the 21st century with designs that look great no matter what computer you use to view them.  I've already started working on this... the features page that had looked awful on modern-day computers has been touched up to look sharp on everything from my aging Windows 2000 desktop to the Nintendo Wii.  However, there's plenty more work to do on the Blitz.  At least a couple of the pages date back to the mid 1990's, and it's up to me to bring them up to code.

It's going to take a lot of time and effort getting the site back in shape after three months of almost total dormancy... but I have a funny feeling that it's going to be a lot of fun doing it!