5/30/07
I've been struggling for a way to say this... but since Parish already did it for me with his usual
eloquence, I'll just dispense with the pleasantries and tell
the so-called "hardcore" gamers out there that they're
being dicks. For that matter, so are the analysts, but I doubt that's news to
anyone.
They're all gnashing their teeth and rending their garments,
lamenting that the Nintendo Wii will be the end of gaming as they know it.
"The hardware won't be powerful enough to handle the industry's latest
innovations!," they shout, while clinging to their copies of Grand Theft
Auto: San Andreas and Halo 2. "All we're getting on the Wii are
mini-games!," they squeal, while conveniently forgetting Konami releases like
Elebits, Kororinpa, and the upcoming Dewy's Adventure. And when all these
arguments don't grant them the comfort they desperately seek, they offer
themselves false assurance. "Oh, the Wii's just a fad anyway... all of MY
friends have stopped playing it!," they boast, ignoring that the system
still outsells the Playstation 3 two to one and that stores are
still having trouble keeping units on shelves.
Why does the Wii
strike so much fear into the hearts of these individuals? I just told
you... because they're dicks! Specifically, they're selfish
dicks. The "hardcore" gamers who never picked up a controller in their
lives prior to the release of the Playstation have gotten used to the industry
catering to their every whim... at the expense of everyone else. For the
past twelve years, Sony has actively discouraged the development of 2D
games, opting instead to promote the latest pop culture trends and the most
retread of sequels.
Thanks to the popularity of the Wii, there's a
possibility that another game company will be in the driver's seat of the
industry... and the "hardcore" gamers are in a panic, acting as though the
apocalypse is upon them. It doesn't help to remind the Haloites, the
Thefties, and the Madden-men that the companies which have historically
serviced them (in that "oldest profession in the world" sense) will remain open
for business. They'll just throw themselves on the floor and pound their
fists until the entire industry gives them exactly what they want, when they
want it, regardless of who gets shut out.
Well, since they're so
unwilling to share, maybe it's time the dicks get a taste of their own
medicine. The more experienced gamers, those of us who've been around
since the Atari days, have been left out in the cold for over a decade
thanks to the tunnel vision of companies like Sony and Microsoft. Nintendo
wants to expand that focus beyond the "hardcore" gamers to those of us who have
been forgotten by the rest of the industry... and normally, that would be enough
to satisfy me. But since the dicks are so intent on keeping the hobby
exclusively to themselves, that's no longer enough.
I want
Nintendo to forget about the "hardcore" gamers entirely and work harder to
win back those of us who were alienated from the industry. I want
more mini-game collections, more brain-sharpening exercises, more pet
simulations, and dare I say it? Yes, even more Pokemon sequels. I
want Microsoft and Sony to follow the big N's lead in a desperate attempt
to catch up to their competition. I want the dicks to watch
helplessly as all their favorite franchises wither and die, just like Sonic and
Mega Man and Street Fighter and all the other classics that suffered an
agonizing demise after the Playstation 2 was released.
In short, I want
it all.
5/26/07
You're going to hear a lot of alarmist warnings from internet
pundits about Odin Sphere and its importance to the continued development of 2D
games. They'll tell you that this could be the last one you'll ever see on
a home console, and that if you don't purchase it, developers like Atlus will
never take another chance on a side-scrolling action game again.
It's
tempting to buy into the fear-mongering if you're an old-school gamer, but don't
take the bait. Regardless of your motivation for doing so, Odin
Sphere is NOT the kind of game you want to blindly purchase. With so many
flaws in its design, it doesn't deserve your forty dollars simply because it's
the last of a dying breed.
Odin Sphere's first major flaw is that the
fighting is slightly awkward and very limited. By now, we're all tired of
turn-based combat, and Odin Sphere deserves some credit for distancing
itself from those boring battles with fast-paced, side-scrolling swordplay that
borrows heavily from Capcom classics like Street Fighter II and Strider.
However, you'll start to notice after the first few fights that you're
not given many options while locked in combat. There's only one attack
button, and it's limited to elaborate, long-winded strikes that do less
damage than expected and leave the player wide open to retaliation.
This isn't a problem when taking on a single soldier, but it's a lot harder to
accept in a battle royale against a pack of crazed Vikings bent on earning a
one-way trip to Valhalla.
Items and magic do add some variety to the
fights, but both require you to stand still and pause the action before they can
be accessed. You can't bust out your best moves with a handy controller
motion like you could in Guardian Heroes or Castlevania: Symphony of the
Night... you've got to freeze the action and choose them from a menu,
defeating the purpose of real-time combat.
Strike two comes from the
jaw-droppingly cheap bosses, which will use every trick in the book and then
some to empty your health bar in the blink of an eye. The dragon Belial is
especially obnoxious, gobbling up a squadron of your comrades and turning their
vacant armor into lethal projectiles.
As he fills the screen with
leg braces, boots, and chestplates, you'll also have to contend with wave after
wave of hostile reinforcements, taking potshots from the distant edges of the
playfield. Try to kill the fairies and you'll get clobbered with the rain
of scrap metal. Try to attack the dragon himself and you'll get swallowed
for hefty damage. Throw the disc against the wall and you're out forty
dollars.
That brings us to the game's last, but perhaps most serious
flaw. When you've got a combat system that's woefully lacking in
depth, what do you do? If you're the developers at Vanillaware, you put
that depth into everything BUT the fighting that needs it the most!
Ordinarily simple tasks like collecting experience points and buying items
from shopkeepers is turned into needlessly obfuscated ordeals. Why am
I making change to buy things? Why do I have to grow trees in the middle
of a battle to restore my health? Why am I even playing this when Oblivion
offers dozens of fun things to do that DON'T seem like pointless
busywork?
After playing Princess Crown on the Sega Saturn (essentially
the same game with fewer dumb gimmicks but even clumsier combat), I should have
known better than to buy Odin Sphere with nostalgia for a past era of gaming
as my sole motivation. However, you've got a chance to avoid
repeating my mistake. Don't give this one a free ride. Rent Odin
Sphere first, THEN purchase it only if you feel it's earned your money.
5/22/07
I'm breaking the weekly cycle of updates for this important (and completely puzzling) announcement...
This isn't without precedent... back in the 1980's, console manufacturers would develop software for their competitors. Heck, even Microsoft has made games for the Game Boy Advance and Nintendo DS, but they were all leftover projects from when Rare was a subsidiary of the big N. However, Microsoft delivering one of its strongest properties to a rival console is a pretty big deal. And what's more, we're not talking about a straight port here... this is a sequel with an "extensive single player mode," suggesting that Geometry Wars Galaxies will have more complex level structures and a larger assortment of enemies.
There's no guarantee that the game will scratch that itchy trigger finger the way its predecessor on the Xbox 360 had. There's already word that it's being handled by a different team of developers, and that it will be anchored to a new, possibly less effective motion-sensitive control scheme. Still, even if there isn't an option to play with the classic controller, I'm willing to give this a fair shake. I can't fathom why Microsoft insists on supporting other console manufacturers, but if it results in mindblowing multi-platform releases like this, I'm all for it!
5/21/07
Lately, it's been
getting harder and harder to force myself to sit down and write. Just
finishing the end of year special was an epic struggle. Needless to say,
that doesn't bode well for the other features I planned for the site. I've
got to find a way to shake this funk!
Anyway, I just wanted to
warn... tell... er, warn-tell you about Etrian Odyssey. It's the latest
role-playing game by Atlus, the company that's taken Working Designs' place
as the king of making obscure Japanese titles relevant to an American
audience. However, there's not a lot of text here for Atlus to cleverly
localize. What Etrian offers instead are fifty layers of underground
forest, packed with nasty monsters.
The game's first-person
perspective and character creation will remind older players of SirTech's
Wizardry series. However, there's a twist inspired by an even
crustier computer game, Hunt The Wumpus. Ludicrously powerful enemies
called F.O.E.s roam each level, forcing the player to either sneak past them
while their backs are turned or man up and challenge them to make
progress.
Every F.O.E. can (at least in theory) be defeated, but
it's up to you if you want to take that risk. Victory earns you a huge
bounty of experience points and the satisfaction of bringing down a beast that
would have torn a lesser band of adventurers to shreds. Defeat costs you
any progress you've made since the last time you saved the game... and with the
only available save point being placed not-so-conveniently at the forest's
entrance, that can be a lot of hard work down the drain.
So when I tell
you to look out for Etrian Odyssey, you can interpret that in one of two
ways. If you don't have the patience for a game that puts you on a leash,
then yanks it violently whenever you try to outpace it, then it's in your
best interests to treat this one like cyanide-laced kryptonite. If
you're the easy-going type, and you don't feel threatened by any game you
can't finish in less than a week, then Etrian Odyssey is worth a
shot.
5/16/07
Boy,
that sure took a while. I hope it was worth the wait! And by
"it," I mean this...
Well, what are you waiting for? Click
on that logo! Click like the wind!
5/09/07
Here comes
the next page redesign! The Waku Waku 7 FAQ has been given a touch up,
with new information about Sunsoft's sleeper hit along with improved formatting
and more intuitive, graphic-based move lists. What's next on the
menu? The year-end special and an in-depth look at Pelican's Capsule
handheld. The next big change for the Blitz is a little further down the
road, but I'll give you a sneak peek at what's in store for June...
I've got several contributors helping me out with this, so it's bound to be
one of the best features this site has seen in years. Stay tuned,
folks!
5/03/07
Well, that just about does it for this semester of college. It was
a rough one, but I got through it with minimal scarring and emotional
trauma. Now I can get back to the one thing I love most about life...
sleep! Well, that and gaming.
There's a lot of software in my collection that has gone neglected thanks to my heavy workload. With all that out of the way, I can catch up with all those games I left on the shelf for the past three months. I can also make good on my promise to hand out the 2006 Endy awards... hey, it's better late than never, right? Finally, I'm planning to bring back the Saturn section of the site in full force. Reading Segagaga Domain makes me remember just how much I love that old game system... and how much I miss the extensive coverage of it on my own site.
Finally, I want to touch up the pages that are already here. Some of them look downright grody in higher resolutions, and I'd like to bring them into the 21st century with designs that look great no matter what computer you use to view them. I've already started working on this... the features page that had looked awful on modern-day computers has been touched up to look sharp on everything from my aging Windows 2000 desktop to the Nintendo Wii. However, there's plenty more work to do on the Blitz. At least a couple of the pages date back to the mid 1990's, and it's up to me to bring them up to code.
It's going to take a lot of time and effort getting the site back in shape
after three months of almost total dormancy... but I have a funny feeling
that it's going to be a lot of fun doing
it!