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Welcome to
the first annual Gameroom Blitz Endy awards, where we throw
originality to the wind and offer a list of the best and worst
2005 had to offer... just like all the other gaming sites
on the planet. Hey, what'd you expect? The Blitz
has been around for ten years, and we're starting to run out
of ideas. Fortunately, the editor's got an
unusual taste in video games, so while the concept may be
familiar, the winners of these awards won't
be. |
MEMORABLE
MOMENTS
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MOST
THOROUGHLY ANNOYING INDUSTRY
CATCHPHRASE |
"SEXY" | |
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Editors from countless gaming sites and magazines
used this adjective to describe every console and
handheld system that landed on their desks (especially
Sony's). Either the writers were never quite clear
on the definition of the term, or they were spending way
too much time under their desks with a shiny new PSP in
one hand and a bottle of lotion in the other. It's a
GAME SYSTEM, people. There's not a port on the thing
large enough to accommodate
you. | |
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THE GREAT
(CERAMIC) WHITE HYPE |
PLAYSTATION
PORTABLE | |
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Everyone expected Sony's PSP to dominate the
handheld gaming market... and really, who could blame
them? People had gotten used to Sony crushing its
competitors with little more than a slick ad campaign
and a few outrageous promises. That tactic worked well
in the past, but it couldn't sell an overpriced,
undersupported portable game system with everything its
customers could possibly want... except video
games. | |
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PINCH THAT
PENNY 'TIL LINCOLN BLEEDS |
GAME BOY MICRO
AT $59.95
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Yeah, just keep
telling yourself that you're not going to buy another
Game Boy. Try to convince yourself
that Nintendo's newest system is much too small to
be practical. Even remind yourself over and
over that it won't play Game Boy or Game Boy Color
titles... it doesn't matter. You'll change your
tune mighty quick when the price of the Game Boy Micro
is nearly slashed in half by some online
retailers. This was the best deal you could
find in an already generous year filled with price
cuts, clearance sales, and
rebates. | |
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LIKE
LEMMINGS TO THE SEA |
THE HANDHELD GAMING
TREND | |
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Every year,
inexperienced and hopelessly optimistic hardware
manufacturers make the mistake of challenging Nintendo's
dominance of the handheld gaming
market. Refusing to bow to common
sense, terminally retarded companies like
Tiger Telematics, iRiver, Amp'D Mobile, and
Polaroid
(POLAROID?!) continue to
line up around the block for the chance to
dive straight into the lion's mouth. What
Nintendo can't digest is quickly cleaned up by
Sony, whose PSP is the hands-down leader among
interactive convergence devices. Some advice to
these would-be competitors... you're only wasting
valuable LCD displays that could be put in consoles
people will actually BUY. | |
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CURSE OF THE
ANCIENTS |
THE ATARI BRAND
NAME | |
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Like the Klotman
diamond, or a scarab ring torn from the finger of a
long-dead Egyptian pharoah, the Atari brand name is a
cursed artifact that only brings misery to those who
possess it. The company that once accounted for a
quarter of Warner Bros.'s profits left the
entertainment giant scrambling to get rid of it after
one too many greedy business strategies. Since
that time, Atari has stumbled through the video game
industry like a zombie, feeding on the bank accounts of
any company that dares get too close. Atari's
latest victim is Infogrames... the French corporation
has done more to make the brand name relevant to today's
gamers than any of its past owners, but this effort has
cost the company dearly in both lost licenses and
profit. | |
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SAME AS IT
EVER WAS |
RIDGE RACER
6 | |
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Could someone
kindly tell me what the difference is between Ridge
Racer 6 and the PSP game Namco released earlier last
year? Sure, there are new tracks (somehow less
appealing than the ones on the PSP thanks to
sterile designs and the greyest color palette this side
of a game.com), but the artistic direction is exactly
the same, and so are those mindbending physics that
leave you feeling like you're behind the wheel of a tank
one minute and on the shoulders of an ice skater the
next. | |
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THE THING
THAT WOULD NOT DIE |
SEGA
DREAMCAST | |
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Don't call it a
comeback... the Dreamcast has been here for years,
despite Sega's best efforts. Although the
notoriously fickle company had dropped its support for
the system back in 2001, the Dreamcast still fights to
stay alive, assisted by the occasional homebrew game
(everything from Feet of Fury to Beats of Rage) and even
a small handful of official releases (Puyo Pop Fever and
Border Down). Even after the debut of the Xbox
360, there are STILL titles in development for the
Dreamcast, including Milestone's cel-shaded Radilgy and
the more promising G-Rev shooter Under Defeat. In
an age of disposable technology, the Dreamcast's
own stubborn refusal to accept defeat is what makes it
truly remarkable. | |
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SURPRISE OF
THE CENTURY |
RESIDENT EVIL
4 | |
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Never in a
million years did I think that I would actually enjoy
this. Although the game was hotly anticipated by
critics from the moment it was announced, the same
critics had also told me that the first Resident Evil
was terrific. All the flaws in the game which
seemed so obvious to me when it was first
released (and to everyone else ten years later) had
somehow escaped their notice. Fortunately,
Capcom themselves realized the mistakes they'd made
in past Resident Evil games, and addressed nearly all of
them in the fourth
release. | |
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BACK BY
POPULAR DEMAND |
GITAROO-MAN | |
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Story-driven
music games never had much of an audience in the United
States. Parappa the Rapper was the most popular
one of the bunch, and even that quickly lost
its novelty value after Sony twisted the arm of
developer Masaya Matsuura to cobble together a
half-hearted sequel for the Playstation 2. Koei's
Gitaroo-Man quickly followed Parappa 2 to the clearance
bins, then vanished from stores entirely... until
four years later, when GameStop just happened
to stumble upon a bunch of spare copies. And right
around the time the game was selling for eighty dollars
a pop on eBay, too! Regardless of GameStop's
suspicious timing, it's great to see the original guitar
hero back for an encore after being dragged offstage
prematurely during his
first US appearance. | |
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SOME
DISENCHANTED EVENING |
PAC-PIX | |
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You'd think that
after twenty years of crummy arcade translations, I'd
know better than to approach a Pac-Man game with
high expectations. That lesson still hasn't sunken
in, though, as clearly evidenced by my purchase of the
creative but ultimately unsatisfying
Pac-Pix. It's exciting to watch your hasty
scribbles come to life and sink their misshapen jaws
into the monsters scurrying around the screen... but
then you actually have to play the game. Pac-Pix's
frustrating puzzles and counterintuitive handwriting
recognition (who the hell draws arrows like that,
anyway?) are sure to leave you with a case of buyer's
remorse, and at least a couple of broken
styluses. | |
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GENRE-SPECIFIC GAME AWARDS
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BEST ARCADE
ACTION |
GRADIUS
V | |
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Gradius V was
released at the tail end of 2004, but technicalities
like that are easy to ignore when you've got a game
this great on your hands. You just won't find a
better shooter on a current generation system...
Treasure and Konami have made damned sure of this by
taking the winning Gradius formula and pumping it up
with astonishing polygonal graphics and the most
sinister boss challenges ever experienced in a
video game. Konami hasn't always had the best of
luck updating its classic franchises, but they made all
the right moves when designing Gradius V... including
asking an old friend for
help. | |
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BEST
ACTION-ADVENTURE |
RESIDENT EVIL
4 | |
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Resident Evil 4
was everything the past games in the series weren't, but
should have been. No longer are you trapped in a
cramped mansion... this time, you have free run of an
eerie European town crawling with hidden dangers.
No longer will you be put at a disadvantage with stiff
control and awkward camera angles... a new
behind-the-back perspective and fully interactive
polygonal environments give you the speed and accuracy
you'll need to survive. Even the voice acting and
dialogue have been upgraded from unintentionally
hilarious to knowingly campy, the finishing touch that
makes Resident Evil 4 more entertaining than the last
three games combined! | |
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BEST
PLATFORMER |
PSYCHONAUTS | |
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Psychonauts earns
the distinction of being the best 3D platformer you've
already played. The core of the game is
achingly familiar... you run from one end of the stage
to the other, uncovering a wealth of hidden items while
swatting away any creatures that happen to be guarding
them. Never mind what your mother always told you,
though! In Psychonauts' case, it's what's on
the outside that counts. That includes
the surreal artwork, a delightfully mad cast of
characters, and ingenious levels set in such out of the
way locations as a 1970's disco and a suburb under
constant government
surveillance. | |
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BEST CLASSIC
COLLECTION |
CAPCOM CLASSICS
COLLECTION | |
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Age-old rivalries
were reignited in 2005, with companies from Taito
to Tecmo fighting tooth and nail to prove the
superiority of their respective legacies.
Many
fantastic classic game compilations were released as a
result of these ego-driven battles, making nostalgic
gamers from around the globe the biggest winners.
However, in the battle between the greatest software
developers of the 1980's, Capcom was ultimately
victorious with its Capcom Classics Collection.
Take all five volumes of the Japanese Capcom
Generations series, then throw in a clever menu
screen straight out of the film Napoleon Dynamite, and
you've got a totally awesome
retro release that's long overdue but well
worth the wait. | |
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BEST
RACING |
BURNOUT
LEGENDS | |
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With the console
versions of Burnout on their way downhill, Burnout
Legends on the PSP is the only way to ride for fans of
the early games in the series. Based on Burnout 3:
Takedown, this welcome PSP release is just as fast and
even more challenging than the game that inspired it,
thanks to more aggressive computer
opponents and the removal of those accursed
multipliers in the crash events. Best of
all, Burnout Legends trimmed away most of the
fat in both Burnout 3 and its unfortunate sequel,
leaving far less standing between you and the next
exciting challenge. | |
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BEST
ROLE-PLAYING |
PAPER MARIO: THE THOUSAND YEAR
DOOR | |
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This probably
wasn't the best role-playing game released last year,
but it was the best one I bothered to play. I'm
not a huge fan of this genre... it's slow-paced and
largely devoid of action. However, the Paper Mario
series always manages to reel me in with a combination
of hilarious dialogue and an involving combat
system. In Paper Mario, selecting options in a
menu is only half the battle... proper timing is
required to ensure that every attack squarely hits its
target. Paper Mario: The Thousand Year also brings
character development to the table, finally giving you a
valid reason to rescue Princess Peach from her
captors. | |
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BEST
SPORTS |
TONY HAWK'S AMERICAN
SK8TELAND | |
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Like Donkey Kong,
Tony Hawk's still got it... and he doesn't have to throw
barrels at surly arcade owners to prove his worth!
The DS extension of the long-running series is loosely
based on Tony Hawk's American Wasteland for the XBox,
GameCube, and Playstation 2. However, it wisely
chooses to tighten the focus on skating action, throwing
out the sandbox gameplay of Grand Theft Auto (cat turds
and all) and replacing it with smaller, more cleverly
designed stages reminescent of the first three Tony Hawk
games... you know, the FUN ones. Amazing
cel-shaded graphics and DS-centric features like the
ability to record your own voice make American Skateland
the perfect example of how every Nintendo DS port SHOULD
be done. | |
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BEST DANCE /
MUSIC |
GUITAR
HERO | |
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This was not the
first time a game like this was attempted, but it
is the first time that it was done right.
Konami's Guitar Freaks was never this intuitive,
and its guitar controller never felt as comfortable as
the one included with Guitar Hero. Konami's
game showed no pity to beginners, but here, you can pick
up the axe, play an easy song like Joan Jett's
I Love Rock 'n Roll, and get every note right on your
first try. Believe me, I know, because I've done
it! However, other songs present a formidable
challenge to even the best players, forcing them to use
all five buttons on the controller at once.
No matter how good you get at Guitar Heroes, you'll
always have a reason to come back for an encore
performance. | |
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MOST HOTLY
ANTICIPATED |
FULL
AUTO | |
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I haven't been
this excited about a playable demo in years! Heck,
I haven't been this excited about a GAME in a long, long
time. Full Auto is one of the rare Xbox 360
releases that truly demonstrates a need for next
generation hardware, letting you tear apart not
only your rivals but the whole damn playfield
as you race. Nearly
everything can be destroyed (either with
weapons or the business end of your car), and the
shortcuts you'll take through each track are
through busy stores and on the roofs of casinos.
It won't be released for another month, but Full Auto is
almost certain to be the best racing game Sega's
released since the first Crazy
Taxi. | |
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SYSTEM-SPECIFIC GAME AWARDS
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BEST
PLAYSTATION 2 |
GRADIUS
V | |
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Of all the
Playstation 2 games I've played this year, Gradius V
surprised and impressed me the most. It's
surprising because it's the kind of game you just don't
see enough of on this system (or any other, for that
matter). It's impressive because Konami and
Treasure went to great lengths to make it the best game
in the history of an already outstanding series of
shooters. | |
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BEST
XBOX |
ODDWORLD: STRANGER'S
WRATH | |
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It's a
platformer! It's a first-person shooter!
It's a little of both, yet so much more. Oddworld:
Stranger's Wrath dips in quality after the climax, when
it transforms from a rootin', tootin', bounty shootin'
Western into Lorne Lanning's usual granola-munching tale
of environmental woe. Still, you'll get a lot of
mileage out of the first half of the game (how could you
NOT love blasting gangs of dusty bandits with exploding
bats?), and even the second half makes it worth
suffering through all the
whininess. | |
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BEST
GAMECUBE |
PAPER MARIO: THE THOUSAND YEAR
DOOR | |
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Sad but true...
this year, players spent more time wiping the dust off
their GameCubes than inserting games into
it. If it hadn't been for Paper Mario:
The Thousand Year Door, the system may
have wound up a doorstop in many
households. Luckily for Nintendo, this lengthy,
lighthearted adventure kept
frustrated GameCube owners too busy to break out a
hammer and treat the box of broken promises to the fate
it probably deserves. | |
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There is a second
dimension, beyond that which is unknown to today's
gamers. It is a dimension of humble sights
and modest sounds, but of vast imagination.
It is a wondrous land, living in the past but built in
the future... lying between pits of deadly spikes and
islands perched in the sky above. There is a door
ahead. You unlock it with a
key taken from a living suitcase.
Beyond the opened portal lies a world of
shadow and substance... of kidnapped rabbit people and
the scientist holding them all hostage.
Your next stop? The Doukotsu Monogatari
Zone. | |
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BEST
NINTENDO DS |
CASTLEVANIA: DAWN OF
SORROW | |
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As the saying
goes, "It's always darkest before the dawn."
Nintendo DS owners had to suffer through a drought of
lackluster software for months after its release, while
anyone with a PSP was living it up with polished sequels
to Sony's most popular properties. Life
was hard for Nintendo fans, but they always kept their
eyes on the prize... namely, a DS-exclusive sequel
to Castlevania that was announced just after
the system was launched in the United States.
Their patience was rewarded in a big way when Dawn
of Sorrow was finally released in October. Even DS
skeptics couldn't resist the siren's call of the game's
outstanding visuals and massive
levels. | |
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BEST GAME
BOY ADVANCE |
GUNSTAR SUPER
HEROES | |
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Often rumored but
never actually confirmed, Gunstar Super Heroes was
finally announced for the Game Boy Advance early
last year. Fans of the original had high
hopes but even greater fears for the sequel; Treasure's
last release for the Game Boy Advance proved
that even it was not bulletproof as a game
developer. To everyone's great relief, the
mistakes Treasure had made with Advance Guardian Heroes
were not repeated in Gunstar Super
Heroes. | |
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Grand Theft what
now? Burnout Legends takes this award for not only
being the best racing game on the PSP, but for
dethroning all the other titles that were in the running
for that honor. There were a lot of them, too...
Need for Speed Underground: Rivals, Ridge Racer, Twisted
Metal, and WipeOut Pure were all fantastic, but Burnout
Legends tops them all with the most wreckless
fun you can have in a car without raising your
insurance premiums. | |
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SYSTEM
AWARDS
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This was my first
year with an Xbox, and I must admit that it hasn't let
me down so far. The system's powerful 733MHz
processor practically guarantees that any
cross-platform titles will be best on the Xbox, and
the ability to create and replay MP3s lets
players select their own soundtracks, rather than
being at the mercy of whatever game
developers choose for them. There have even
been a few nifty Xbox exclusives, like Oddworld:
Stranger's Wrath, Outrun 2, and Phantom Dust, along with
all the software SNK wasn't allowed to release for the
Playstation 2. Add the most complete
online service of any console and a hard drive for
painless game saves (and, heh... other things) and
you've got a system that's hard to
criticize. | |
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Silly Nintendo,
cowardly system abandonments are for Sega! The
GameCube's fate was already set in stone before
2005 even began, but you'd think that Nintendo would
have rewarded its fanbase for their
foolishness loyalty by more
aggressively pursuing third party support, or by
releasing awesome system exclusives that would leave the
owners of other consoles jealous. No dice on both
counts. The Cube's only killer app,
Resident Evil 4, was eventually ported to the
Playstation 2 (despite series creator Shinji Mikami's
objections), and the long-awaited Zelda: Twilight
Princess was delayed, probably for the sake of new,
Revolution-exclusive features. A word of advice to
Nintendo: you'd better show some backbone in the
next console wars, or the Revolution won't be televised
for long. | |
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BEST
HANDHELD |
NINTENDO
DS | |
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During the first
half of the year, it seemed as though this award was
going to that brash young upstart, the PSP.
Not only is it a more powerful and versatile system than
the Nintendo DS, it just had better launch titles,
including near-console quality sequels to WipeOut and
Ridge Racer. It seemed that the PSP would be the system
of choice for discriminating gamers on the go, but then
things changed. It started out slowly
enough with the release of Meteos and Yoshi's Touch
and Go, but as the months passed, the games
continued to grow in both quality and
quantity. By the end of the year, DS owners
were finally happy with their purchase... and PSP fans
were starting to
doubt theirs. | |
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Oh man, just wait
until you hear this one! You'll bust a friggin'
gut! Okay, so there's this handheld game system,
except it wasn't designed by a video game company, or
even an electronics manufacturer. No, it's by...
you're not going to believe this! The Swedish
mafia! Yeah, Sweden, the country that gave us
ABBA. Wait, wait, it gets better. This thing
costs like, three hundred dollars, and even after you
pay for it, you have to watch ads. Yeah, like
commercials on television. No, you can't skip
'em! And the games... they've got all the
important genres covered, like Ping Pong and lawn
mowing! Wait, wait, you haven't heard the
punchline yet! OK, OK, I'll let you catch your
breath. All right, here's the best part... I'm not
kidding about any of this. It's all
real! | |
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GAME OF THE
YEAR
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IF YOU
BOUGHT ONLY ONE GAME IN 2005, YOU SHOULD HAVE MADE
IT... |
RESIDENT EVIL
4 | |
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It's not your
older brother's Resident Evil... and for that, we can
all be thankful. Not since Street Fighter II has
Capcom taken such a deeply flawed game and
transformed it into a
masterpiece. | |
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