Ten years ago, Sega teamed up with
Treasure, a fresh new game design firm founded by former Konami
programmers, to create Gunstar Heroes. This mind-blowingly
intense action title was one of the most important games on the
Sega Genesis... it marked the end of a disappointing year for Sega
and gave Genesis fans a reason to stay loyal to the system even
while Super NES owners were enjoying big hits like Street Fighter II
and Super Mario Kart.
Unfortunately, the
adventures of the pint sized, pistol-packin' stars of Gunstar
Heroes ended the moment their first game did. The reason that
Treasure's programmers left Konami in the first place was that they
were fed up with making dozens of spinoffs and
sequels. Now that they had declared their
independance, they had no intention of chaining themselves down
to any one play mechanic or cast of characters.
Treasure has stuck firmly to
its no sequels policy since the company first debuted over a decade
ago. They haven't even designed a remake of Gunstar Heroes for
the Game Boy Advance, although several companies have expressed
interest in distributing it. This may be distressing news to
fans of the game, but as dark as this cloud may be, there is a
silver lining.
That silver lining comes in
the form of a Gunstar Heroes prototype. This early version of
the game has been floating around the Internet for a few years
now. Although it's not complete, it's fun to play just to
see how much was changed in the final release.
So just what's so different
about the Gunstar Heroes prototype? Well, the first thing
you're likely to notice is the dialogue... most of it's in
Japanese, with the rest being the kind of awkwardly
phrased English you've come to expect from
Treasure. When you defeat one of the game's many bosses,
the message "BREAK DOWN" flashes on the screen, leaving you
wondering if you're supposed to celebrate your victory by hitting
the dance floor for a little electric bugaloo!
The dialogue gets even more
confusing as you progress. In Black's Dice Maze, the board
game at the end of the fourth round, the computer implores you
to "Shoot The Dice". Sure, that makes plenty of sense to the
average blackjack player, but not so much when you've got a gun in
your hand. Finally, after a confrontation with Colonel Red in
one of the later rounds, the dastardly villain angrily shouts, "I AM
NO DEAD!" Uh, yeah... I'll just pretend I understood
that.
The less polished
translation isn't the only difference in this prototype version of
Gunstar Heroes. There are also graphics and enemies that were
removed from the final release. While you're sliding down the
hill in the first stage, you'll notice that in addition to the
droids taking potshots at you, there are flocks of wispy yellow...
uh, things floating overhead. I'm not even sure what the heck
they are... they look like tildes, or discarded hankerchiefs blowing
in the wind. They're not especially threatening or charismatic
enemies, so you can understand why Treasure ultimately decided to
remove them.
Perhaps the most
bizarre feature in the Gunstar Heroes prototype is in
Black's Dice Maze. There are not one, but two
doors in the Happy Item Rooms... the one on the right is still the
exit, but the one on the left is a mystery. It's labelled as
the path to heaven, but it doesn't actually LEAD anywhere.
Were the designers just making a religious statement, or did
they actually intend to double the size of the Happy Item
Rooms? The world may never know...
I can't offer the Gunstar
Heroes prototype on The Gameroom Blitz due to the terms of
service set by Overclocked, the host of this web site.
However, one thing I can do is share a handful of pictures
from the game... they'll give you a pretty good idea of how it
differs from the official release. Also, you should be able to
locate the ROM with a Google search, or on the Planet Emulation web
site. Use the search term "Gunstar Heroes Sample" for best
results.
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The best part of the
Gunstar Heroes prototype is that you can cheat your way
through it... just pause the game and press the B button
for a whopping health
bonus. |
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It's boss time for the
wobbly, seed-spitting plant known as "Papaya
Dance". And you thought that was one of those
tropical drinks with a paper umbrella sticking out of
it! |
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After a long, hard day of
being stuck on top of the letter "N", these tildes take
a break from Spanish literature and hang out in the
world of Gunstar Heroes. |
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Dammit, I've been shooting
at these dice for over an hour now, and nothing ever
happens! My copy of this game must be defective...
I'm calling Sega to complain. |
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There's not enough cash in
the world to buy this stairway to heaven. Go
ahead, try to kick down the door. Use every weapon
at your disposal. Whatever you do, you're still
not getting though. |
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Danger... danger, Will
Robinson! Crappy English translation
detected! Say what you will about localizations,
but I for one am glad that Sega fixed the dialogue in
the US version of this
game. |
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Notice the advertisements
for the smooth and refreshing "Gunstar Light" in the
background. Sega changed the signs to read
"Gunstar Gum" when Gunstar Heroes was released in
America. |
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You have no chance to
survive, make your time! (Feel free to groan if you like, but
please, try not to throw any tomatoes. They stain
my clothes!) |
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