People have been saying that EG fandom is dead, or
seriously close to it, and the reason to me is obvious-
procrastination on the parts of the readers. If you're being
neglected by most of your reader base, you lose interest in
releasing future issues, and your fanzine dies as a result. It's for
this reason that I feel it's the responsibility of the fanzine
reader, paying or otherwise, to offer feedback on the issues that
person has received. I am SO tired of hearing pathetic excuses such
as "I was very busy" after not having heard from readers for six
months or better. Were we too busy to send you the fanzines we'd
spent hours editing and so much money copying and mailing? Sit down
and really THINK about what you're doing when you blow off a fanzine
or fail to respond to it, people. Well, enough of that. Check out
the 'zine reviews, and if you're new to this branch, the traditional
Fandelleo opener and Karma Sutra of fanediting below.
Fanzines were a big part of my life before I'd
discovered the Internet. These cheaply produced, highly entertaining
paper publications were responsible for supercharging my interest in
electronic gaming (I'd always loved the hobby, but there was no way
for me to express that fact to an audience of more than 10 people
before Arnie Katz' coverage of fandom in Video Games and Computer
Entertainment), and to this day surpass most web sites in regards to
content and quality writing. It's my humble opinion that your
experience as a gamer just isn't complete without reading at least
one fanzine (preferably one of the better ones, like The Laser,
Sub-Zero, Fantazine, or Brian's own GB8B), so I've dedicated this
branch to promoting awareness of the hobby in addition to reviewing
the fanzines I've received most recently. Oh, and in case you decide
to forsake Internet publishing and do things the old fashioned way,
I have a few humble requests...
1. Please, please, PLEASE be
careful with the use of homynyms like your/you're and
there/their/they're. Nothing annoys me more than seeing a sentence
like Your kidding me! or There in big trouble when you eat the power
pill... that kind of thing belongs on a public restroom wall, not in
any sort of respectable publication.
2. Don't let praise go to your head. There are
countless fanzines which were soured or ruined completely by their
editors' ego trips (Dystopia and MASTERminds come to mind), so when
you get a favorable review in another 'zine, take it in stride.
3. Don't conform to the styles of professional
magazines. You'll never be as popular as they are, but conversely,
they'll never be as entertaining as a really good 'zine, and
entertainment (and communication with other fans) is what it's all
about.
4. Conversely, don't twist yourself into a pretzel to
prove that you're different from everyone else. If you fancy
yourself an intellectual, don't bog your 'zine down with obscure
references, quotes from long-dead playrights, and arrogant
observations, 'cuz nobody wants to read that crap (Brooks). The same
goes for overly rebellious overtones... if you mire your 'zine in
them, your readers will spite you.
5. Print what you like, and what comes naturally. Not
everyone will appreciate this, but that only means that your fanzine
has accurately reflected your own personality (which of course is
the whole point of underground publishing).
6. Flame sparingly, and intelligently. If someone
writes an unbaised but negative review of your 'zine, feel free to
disagree with it, but don't get too yappy about it unless, say, the
guy who wrote it self-righteously condemned you for things he's done
in his own 'zine (to name just one example... >:). Even then,
show some restraint. If the guy bashes you personally, then by all
means jump down his throat, but if what you have to say isn't
coherant, spare your readers some grief and just shut your hole.
7. News articles are pointless. Don't even try to
pretend that you can keep up with the industry, 'cuz when the pro
rags have a two month lead time, and you tack their news on to a
fanzine which may take another two months to be completed, well, you
do the math.
8. Readability is key. Don't use a gajillion fonts for
the body of text in articles, don't write or draw over or near text,
and use a clear, concise layout that makes sense. Also, if you have
a scanner that makes pictures overly pixelated, don't use it- just
glue or tape the pictures you want in your print copy and experiment
with the copier to get them to look just right.
And with that out of the way, I present to you the reviews...
Remember, if you're interested in any of the 'zines presented here,
you can E-mail their editors for more information by simply clicking
on their names (where applicable).
OVERKILL #14 by Mike Florey
I must admit
that I'm not the biggest fan of pinball (it's a fun diversion
occasionally, but by and large, it's just too expensive and I just
don't have the reflexes for it), but this issue of Overkill was
fairly entertaining nevertheless. There's a great deal of
information on pinball and its predecessor bagatelle here, although
I do question the validity of Mike's history of pachinko (travel
guides by the Japan Travel Bureau claim that pachinko originated in
Korea, not the United States). Mike also offers a review of the film
adaption of The Who's Tommy and codes for your favorite pinball
video games as well, making Overkill the most comprehensive source
of pin-formation (ugh...) in fandom since the good 'ol days of The
Shape of Gaming To Come. The highly specialized coverage in Overkill
may be a turn-off for those of you more interested in conventional
video games, however... if that's the case, you might want to ask
Mike for a copy of the next or previous issues of OK instead.
(7)
MONITOR VOLUME 2.1 by Dave Weinstein
This issue of The Monitor makes previous editions look
pretty lousy by comparison, with its faaaaabulous new layout and
better writing (It's All Downhill is easily Dave's best editorial
yet, although this could just be my intense hatred of pro'zines
talking...). There is still room for improvement: Dave should keep
in mind that spell checkers ignore words spelled correctly but used
in the wrong context, and the cover illustration bears only a
passing resemblence to Alita from the manga and anime series Battle
Angel, buuut even with these somewhat irritating flaws, Monitor is
worth a look. Speaking of which, look at the bottom right-hand
corner of the cover! Dave took everyone's advice and lowered the
price of Monitor to $1.50! Yay! (6)
DIGITAL PRESS #31 by Joe Santulli
It's about time Joe took Digital Press in for a
complete overhaul... most of this year's issues were pretty stale,
and the improvements in this special summer edition were long
overdue. Gone are the pointless TOTe Board and underappreciated
Out-of-Gaming Experience filler columns, and returning from an
all-too long hiatus are Fantasmogoria (the official DP fanzine
review column) and Sean Kelly's ROMpage. Sean beats a dead horse by
furthering the "Should the DP Price Guide include prices?" debate,
but it is nevertheless nice to have him back. The same can be said
for relative newcomer Tony Bueno, who lives up to his name with an
informative review of Leland's Pig Out, and there are eye-opening
reviews of Penguin Adventure (yep, a sequal to Konami's
unconventional racing game Antarctic Adventure) and Golgo 13 (the
Sega SG-1000 version!) as well. This is the first issue of DP I've
seen in nearly a year that compares favorably to The Laser (well,
this and issue #30, which I didn't review)... here's to hoping that
future issues retain this level of quality. (8)
VIDEO ZONE #20 by Chris Kohler
VZ
#20 was a fun read as always, but geez, something's wrong when you
release a fanzine with Kirby on every page but nary a review of
Kirby's latest game ANYWHERE. I know, I know, Chris is probably
complaining about this review already... "What the hell am I,
psychic? How was I supposed to review Kirby Super Star before the
damned thing was even released!?" Uh, wait until after you've
played it before releasing a fanzine devoted to Kirby? Just a
suggestion... anyhoo, Chris may not be known for his timing (he did
the same thing with issue 18, in which he reviewed every SNES
role-playing game known to man but Super Mario RPG), but he
does serve up a mean 'zine. In fact, Video Zone #20 is an
improvement over the issue before last... his reviews of miserable
games like FX Fighter were both mean-spirited and informative
for a change, and the new layout is a step up from issue #18's as
well. So, hey, go out and buy Video Zone today... and pray that
Chris devotes an issue to the N64 after he plays it. (7)
THE LASER #15 by Mike Palisano
Call me a weiner for saying so ("OK, you're a weiner!"
That was rhetorical, you dimwit...), but I don't feel that this
issue of The Laser was quite as sharp as the last. It's got all the
same great articles you've come to expect from Mike's fanzine, but
they're just not as entertaining as usual. LaserNews in particular
is a giant step down from the column's premiere in The Laser #14...
it's a great source of information, but the humor that made the
column so imminently enjoyable was subdued this time around. Also,
although the letters page was an improvement over last issue's, The
ColecoVision Challenge was a no-show, dulling the blade of The
Laser's otherwise cutting edge classic systems coverage. It's still
a well-done fanzine and is therefore highly recommended, but The
Laser #16 should be a marked improvement now that Mike has sworn off
holding Internet auctions and has more free time on his hands. (7)
RYUKEN #6 by Josh Lesnick
It's
another wacky wild issue of the graphic novel starring Josh's
premiere anime babe Ryuken. And (as usual) it's pretty good,
although the plot could have used a little work... it was
inconsistant and difficult to follow. This would normally be of
little consequence, as strong plotlines have never been a Ryuken
trademark, but Josh takes things a little too far with his
ridiculously implausible resolution of the issue's otherwise
entertaining and revealing climax. Unfortunately, the artwork is
similarly schizophrenic... some pages are meticulously drawn, with
the attention to detail and form that you'd expect from professional
artists, while others... aren't. In my humble opinion, Josh should
concentrate on making Ryuken more consistant. But like I said,
that's only my humble opinion... don't let that deter you from
checking out an otherwise fabulous amateur comic. (7.5)
NAGARAJA MISCZINE #4 by Jak Bennett
It's my opinion that Jak is one of the few beacons of
light in the dark, miserable world of punk/miscellany fandom, and
the latest issue of Nagaraja only reinforces this belief, with its
intelligent observations, strong layout, and terrific film and
fanzine reviews. I kind of wish the editor would have steered clear
of the themed issue concept that buried Digital Press (Jak devotes
much of the issue to religion and the meaning of life, and while the
commentary meets or exceeds Nagaraja's high standards, it all gets
somewhat redundant after the fifth page), and I fail to understand
his enthusiasm for Total Distortion (it's a multimedia game with
full-motion video! How good can it be?!), but these are minor flaws
that detract only slightly from this gem's luster. Number four may
be a small step down from the previous issue, but Nagaraja is still
light years beyond other personal fanzines. (7)
DIGITAL PRESS #29 by Joe Santulli
It keeps going, and going, and going... and like that
pink rabbit, you can't help but think that Digital Press has
outstayed its welcome. Don't get me wrong; in its heyday, DP was one
of the best things going in fandom, but these days, it just seems
tired and prefunctory. It's almost as if editor Joe Santulli feels
obligated to punch out issues of Digital Press to appease the small
handful of game collectors who refuse to let the fanzine die with
dignity. The unfortunate result is a double edged sword, as Joe both
neglects articles and concepts in desperate need of innovation and
implements changes in the worst possible places. Take The TOTe Board
(please). I simply don't see the point behind making statistics out
of DP readers' collections... who the hell cares how many Emerson
Arcadia cartridges Jay Q. Subscriber owns? He may not even be
interested in trading or selling them! And yet, The TOTe Board
remains, wasting space that could have been put to good use with
larger reviews or a tribute to Gunstar Heroes (if this is in fact an
issue devoted to sleeper hits, then why the hell was Gunstar tucked
away in a sea of pointlessly tiny recommendations of 74 other
games!?)... Anyways, if you're in the market for classic game
systems coverage and have never read an issue of Digital Press, you
won't be disappointed with this latest edition, but anyone familiar
with Joe Santulli's work may want to look to The Laser for the fresh
perspective that DP has long since lost.
VIDEO ZONE #18 by Chris "Spastic" Kohler
Well, the layout's a little plain, and the editor goes
into Beavis & Butthead mode whenever he reviews lousy games,
often forgetting to actually describe them in the process, but I
like Video Zone anyways. This issue's filled to the brim with
reviews of Super NES RPGs, and most of them are pretty good... it's
when the game itself is below par that Chris loses it. Don't get me
wrong; I like rants and raves as much as the next guy, but there's
no point in bitching if you're not going to tell your readers what
set you off in the first place! The rest of Video Zone is well
written, however... many of Chris' articles have a sarcastic bite to
them, and his reviews are for the most part informative and
grammatically correct. It'd be nice if Chris added more artwork and
tweaked the layout a bit, but as it is Video Zone is still worth the
buck. (6)
GAME MAG #22 by Jon Ratcliffe
Don't let the generic title fool you... Game Mag is
actually a fairly competant effort by editor Jon Ratcliffe. None of
the articles strike me as terribly original (except perhaps EGM
Thinks You're Stupid, but I'll get back to that one later), and I
really could have done without the interview with Arnie Katz, but at
least the reviews (of both games and fanzines) are concise and the
layout is diverse. Jon has a nasty habit of putting things in a
pseudo-articulate manner that's more confusing than eloquent, but
the writing is still head and shoulders above lesser fanzines like
Monitor and Game Treck. The best article in Game Mag, however, was
by contributor Shidoshi Naga. His EGM Thinks You're Stupid proves
without a shadow of a doubt that Sendai's editors are biased
bastards (as if we needed more proof of that...). It's truly
eye-opening stuff. (6)
SLAP-DASH #5 by Russ What, me procrastinate?
Perry, Jr.
It's more (overdue) slap dashin' fun from
the ever popular Russ Perry, Jr. If you're familiar with Russ' work,
you know what to expect... there's no My Pal Satan this time around
(as Omro's resident psychotic Dan Rice has finally been sent to the
Rubber Ramada), but everything else is intact, including Glitch, a
personal column, and (much to my dismay...) Russ' trademark anal
retentive corrections. I realize that Russ considers himself a
curator of gaming history, but quibbling over the catchphrase in
Milton Bradley's Battleship commercials seems like a phenomenal
waste of time to me. You sunk my battleship! could have been a
simple misspelling on the part of the Video Games staff, after all,
and Slap-Dash has its share of typos as well. I'm still not sure
what the hell the phrase Although I should be a little dismayed by
how a videogame is what was chosen to be stolen means... No matter.
There's enough thought-provoking commentary in SD to compensate for
its lesser qualities, and the hilarious X-rated game ideas in the
letters column makes issue five a must-have. (7)
ABOVE AND BEYOND #5 by Tommy Donoho
As I'd mentioned in the older reviews below, the last
issue of Above and Beyond was a clever tribute to Sean Pettibone's
In Between The Lines. I had no problem with that when Tommy kept the
content original, but judging from A+B #5, that's no longer the
case. Everything, and I mean EVERYTHING, looks, reads, and feels
like it was lifted directly from IBTL, with a few nouns changed to
keep the material current. Take the cover, for instance. It's a
blatant copy of the Eternal Champions illustration from IBTL #4,
which is especially sad since the original was just an amalgam of
press release clippings pasted to black paper. What's inside is just
as uninspired... the layout is IDENTICAL to IBTL's, and Tommy tries
to emulate Sean's writing style, with decidedly lackluster results.
I'm sorry, but ending paragraphs with one word sentences does NOT a
Pettibone-quality document make. What's worse are the overwhelming
number of quotes stolen from previous editions of IBTL... phrases
such as Jay Leno (Rush Limbaugh) Must Die and Mr. Jesse Ray-Gun are
never credited as Sean's, making Tommy's complaints of unoriginality
in the gaming industry seem pretty laughable. Bottom line: if you
already have copies of In Between The Lines, there's no reason to
send for this pale imitation. (5)
MONTY'S KITTEN #3 by Brooks King
It's Monty's Kitten, and it's, er, um... how do I put
this nicely? Hell, I can't. While Brooks King is one of the most
competent writers in fandom, this means nothing when his articles,
as grammatically flawless as they are, are so nauseatingly
pretentious and uncreative. Some, like Warning! 'Donkey Kong
Country' is the Creation of Satan Himself, are so similar to the
articles in MASTERminds that you have to wonder if Todd Lintner
wrote them himself, and others only serve to make the editor look
like a complete asshole. Take Brooks' Nine Really Annoying Things
About Fandom, for instance. In it, he refers to other fan-eds as
stupid and goes on at length to berate them for their overuse of
punctuation and copyrights. In one paragraph, he gripes, Do faneds
also really think game companies have nothing better to do than sue
them for not making it clear in the colophon who owns the rights to
the games mentioned in the zine? Mr. King fails to take into
consideration the plight of one Nathan Hauke, who was threatened by
Nintendo for publishing his fanzine without the precautions Brooks
deems unnecessary. Also of great annoyance are the Dadaist
statements scattered throughout the issue... perhaps I've been
burned out on the concept after having known Josh Lesnick for almost
three years, but sentences like Hans the Magnificent Chicken knows
all because he wears cardigan sweaters just aren't funny, even by
Video Apocalypse standards. Bottom line... is Monty's Kitten written
intelligently? Yes. Is it written well? No. Don't bother. (5)
THE GOOD, THE BAD, AND THE 8-BIT #10 by Brian
Pacula
GB8B has always been one of my favorite
fanzines, and this nine month late April Fool's issue was definately
worth the wait. Yes, Brian's gotten a little on the arrogant side,
but unlike Brooks, he manages to balance it out with a lot of
genuinely funny articles and game reviews that'll leave you wanting
more (gee, my first order from the Cliche' of the Month club just
arrived! (:P ). I had a hard time following Alan Lanoie's letter,
and the title of the fanzine reviews section irks me, but other than
that, you'd be nuts not to send for an issue. (8)
CHROME #4 by Mike Histen
Well,
the editor of Chrome had a few choice things to say about my review,
calling the points I made in it lies and myself a hypocrite, so I've
decided to review it again, this time after giving the fanzine a
second look. I did after all skim through it the first time, and
while I'm not especially fond of Mike Histen, he does deserve
to have his work accurately represented. I'd said that Mike worships
his favorite musicians in the last review, and that obviously was an
exaggeration... he doesn't actually burn incense or sacrifice goats
to appease Madonna (because after all, you'd have to let Madonna
sleep with the goat to make her happy... oops, did I say that
out loud? (:D ), but devoting five pages to the likes of Bjork and
her cronies is almost as disturbing, especially when that space
could have been reserved for more entertaining subjects, like video
games (or for that matter, athlete's foot, or tree aphids, or Ben
Stein...). Next, I'd mentioned that Mike's rants in the editorial
Crash seemed to hint at a consolidated effort to rid fandom of
certain fanzines. Histen was furious about this and claimed that he
never made such an intimation. What was said, exactly, word for
word, was So why then do we encourage and coddle every fanzine into
sticking around? It's just ridiculous. We do try to give
constructive critcism a lot, but sometimes even that doesn't work.
So then I would think it would be a good idea to just say good bye
to that low quality fanzine. If asking your readers to say good bye
to fanzines (which I assume means to stop trading with them) doesn't
suggest a boycott, then I apologize for the remark. As for the
writing itself, I must in all humility admit that Mike tightly edits
his fanzine, and this in itself makes Chrome worthy of another
point. But believe me, I could live without another issue. Unless
you're a rabid fan of Bjork, I'm pretty sure you could too. (6)
NAGARAJA MISCZINE #3 by Jak Bennett
I'm not the biggest fan of personal and miscellany
'zines, but this one is pretty diverting, with easy-going, honest
writing and amusing comics by the likes of MJ Lesnick, and in the
last issue, Jak himself. Drano the Clown lends a hand with his
hilarious Crassword Puzzle, and there's plenty of reviews (of music
and 'zines, mostly), poems (yeech), anecdotes, and short stories
which add diversity to a personal 'zine which would otherwise still
be a thousand times better than anything Carlton Rahmani's
published. If you demand video game coverage, look elsewhere, but
for a shirt and jeans type of publication without the irritating
punk overtones of other personal 'zines, Nagaraja's your man. (7)
THE LASER #14 by Michael Palisano
You just can't get rid of The Laser, it seems... after
13 issues of Mike's flagship fanzine and one disappointing premiere
in Escapist, Mike's returned to the publication which made him
famous. I'm glad he did, frankly... yes, Escapist wasn't that much
different from The Laser, but the title was pretty lame, and well,
it just wasn't as filled with Mike's delicious Laserian goodness.
But in any case, The Laser is back, and it's better (and thicker!)
than ever. Unfortunately, this also marks the return of the Polka
Dot Girl and some pretty bizarre handwritten stories, but it's easy
to skip those and get to the meat of the issue, which includes some
really long, concise reviews, a hilarious article entitled Overheard
at 'Game Fan', and LASERnews, which takes the concept of news
articles in gaming fanzines and actually makes it work. Like I'd
said before, the short stories weren't entirely necessary, but with
or without them, The Laser is still worth the two clams. (8)
THE DARK SIDE #10 by Al Riccitelli Jr.
Al, or The Gatekeeper, as he refers to himself, has a
flawed but interesting fanzine in The Dark Side. The writing is
somewhere between the lows of early Pittaro and the highs of late
postmodern baroque Pacula (don't ask), with articles that hold
together fairly well and equally solid reviews of games like Super
Mario World 2 and Breath of Fire. OK, actually, those are the ONLY
video games he reviews in this issue- the rest of it is devoted to a
WWF wrestling report, nicely done fanzine reviews, and a few columns
about the editor's and Mike Histen's personal lives, which don't
hold a candle to similar articles in Jak Bennett's Nagaraga. In
fact, it's with one article in particular, My Cat, that I have the
most problems... that sounds like a pretty harmless topic, I know,
but Al somehow manages to use it as a half page-long tirade against
his mother, calling her a bitch no less than ELEVEN times. What the
hell...? It's not that I don't sympathize: I too am the child of a
divorced couple, and don't see eye to eye with my biological father,
but I have never used P:I or Concept as a vantage point from which
to bash him repeatedly. It seems as though Riccitelli has a history
of writing and printing tactless articles like My Cat... elsewhere
in the issue, he refers to wrestler Dusty Rhodes as Fagdust multiple
times, and Nick Bombace's review of Super Punch-Out! in a previous
Dark Side didn't go over well with racially sensitive readers. The
objectionable content in TDS isn't Howard Stern bad, mind you, but
it IS noticable, and Al may want to do something about it before he
risks alienating his readers. Other than that, The Dark Side is a
neat l'il 'zine that's worth checking out if you don't mind the WWF
coverage and occasional snags in grammar. (6)
ABOVE AND BEYOND #4 by Tommy Donoho
This issue of Above and Beyond is a sort of tribute to
Sean Pettibone's apparently defunct In Between The Lines... but
we'll forgive him for that. Highly derivitive layout aside, Tommy's
fanzine is entertaining and concise, with loads 'o fanzine reviews
(too many, actually... there's no point in reviewing three issues of
one 'zine), the obligatory synopsis of Super Mario World 2, and tons
of IBTL-inspired capsule reviews which are right on the money
(except for Dave Weinstein's opinion of Toshinden. A nine? Are you
insane!?). Yep, the guy is definately review-happy, but there's a
long article on the history of Nintendo for those of you with longer
attention spans. If you were a fan of IBTL, I'd definately check
this out, because it doesn't look like we're ever going to see
another issue of the real thing again (and besides that, you get all
the benefits of In Between The Lines WITHOUT having to put up with
Sean! How cool is that?). (7)
MONITOR #4 by Dave Weinstein
Hmm... I dunno. You certainly don't get a lot of bang
for your two bucks with Monitor... the editor's a nice guy, sure,
but the layout (done on a typewriter and a decrepit XT) is
bare-bones and the grammar could use some work. Also, what's the
deal with that Ultra 64: What's Coming article? If I wanted a list
of games for the system I would have read an issue of Game Players'!
My suggestions for Dave would be to upgrade to a desktop publisher
(yes, they have one that works perfectly well on an XT- the DOS
version of Publish It! Lite), axe the RPG strategy guides, and
perhaps add a column devoted to the second and third Star Trek
television series (as he tells me he's a big fan of both). Oh, and
lower the price to at least $1.50 for cheap bastards such as
myself... >:D (5)
And to top things off, let me present to you...
THE ALWAYS CLICHE'D TOP TEN LIST OF FANZINES!
10. Slap-Dash. Russ Perry- editing his own fanzine?
Never before has a sign of the apocalypse been so eagerly
anticipated...
9. Nagaraja. Jak Bennett's got a good thing going
with this, the only personal 'zine worth reading. Makes SAA-DOO look
like poo-poo.
8. Digital Press. The quality of this 'zine's been
slipping, but Joe still deserves credit for bringing the hobby of
classic game collecting into the mainstream (well, sort of).
7.
The Laser. After thirty steadily declining issues of DP, it's nice
to know that there's someone else you can turn to for excellent 2600
and ColecoVision coverage. You might want to skip the depressing
short stories and surreal artwork, though.
6. Next Generation.
After so many great issues of this humorous, well-written, and
astoundingly THICK fanzine, you have to wonder why Casey Loe would
do something as stupid as work for the saps at Die Hard Game
Fan...
5. Sub-Zero. The most frenzied 'zine around, with bizarre
artwork and loud, opinionated reviews and articles. Totally
addicting.
4. Fantazine. Blows away similar efforts like Video
Views and Paradox, with a more diverse staff and original articles
like Pat's Real Life Stories.
3. The Good, The Bad, and The
8-Bit. Funny, but never immature, opinionated, but rarely obnoxious,
Brian walks the fine line between fandom's two extremes with the
grace of an acrobat.
2. Project: Ignition. Hey, I need the
publicity! Seriously, the best fanzine is the one you have complete
control over, so feel free to fill this space with yours if you have
one.
1. Video Apocalypse. It's a pity that Josh Lesnick doesn't
mention this more often in his web site, 'cuz it truly is to
fanzines what Teddy Roosevelt was to U.S. presidents. Great artwork,
hilarious articles, terrific comics... you name it, VA had it. As
close to perfect as a fanzine can
get.