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WURM: Journey to the Center of the
Earth
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Asmik |
November 1991 |
Action/Adventure |
1
Player |
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Jules Verne novels
meet Star Trek in this multi-faceted science-fiction
video game. You'll explore dark caverns in both
your transforming excavation vehicle, and while on
foot. When you're cornered by especially dangerous
monsters, you'll even consult your crew for
advice. The game has its quirks, but the original
concepts and mesmerizing music make it worth
trying. |
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Acclaim/Gray Matter |
November 1993 |
Sports/Fighting |
1-2
Players |
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King of the Ring, while not
perfect, represents a huge step forward for WWF games on
the NES. The characters are big 'n beefy, the way
they should be, and realistic digitized sound effects
ensure that every punch, kick, and stomp carries a lot
of impact. Most importantly of all, you're given a
wider selection of moves, including the always
satisfying turnbuckle drops. |
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WWF: Steel Cage Challenge
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Acclaim/Sculptured |
September 1992 |
Sports/Fighting |
1-2
Players |
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The WWF license may have been
handed off to a different team of programmers, but their
game is really no better than the ones that have come
before it. Steel Cage Challenge suffers from
slow, choppy gameplay, an uninviting selection of
wrestlers (I mean, really... The Mountie?), and
agonizingly cheap computer opponents who'll steal the
match right from under your nose. |
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Acclaim/RARE |
January 1989 |
Sports/Fighting |
1-2
Players |
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Although it's not as bad as
some of the wrestling games on the NES, WWF:
Wrestlemania was nevertheless a huge letdown to fans of
the sport. The fighting is simplistic beyond
belief, and the few moves you ARE given are needlessly
difficult to perform. On top of that, the graphics
are lackluster, without so much as a single fan cheering
you on from the stands. |
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WWF: Wrestlemania Challenge
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Acclaim/RARE |
November 1990 |
Action/Fighting |
1-2
Players |
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Rare's second crack at the
WWF license is a lot better than their first... this
time, there are actually people watching the match, and
the controls are far more responsive than before.
On the flip side, the isometric viewpoint makes it tough
to move your character around, and the gameplay still
lacks depth, with each wrestler having only a small
handful of moves. |
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