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Nintendo |
October 1985 |
Light Gun |
1
Player |
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It's a classic wild
west showdown! A rowdy bunch of southwestern
stereotypes challenge you to gunfights in this early
light gun game... fire first when the foe pulls his
sideiron to put 'em down and move on to the next
opponent. The expressive cartoon characters are
hilarious, but the game doesn't pick up speed until you
play it in the more varied and intense gang
mode. |
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Capcom |
December 1989 |
Action/Adventure |
1
Player |
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This game patterns itself
closely after The Legend of Zelda, arming its pint-sized
hero with a sword and sending him through maze-like
paths littered with hideous creatures from the
movie. Life is hard for Willow at first, but
if he perseveres, he'll eventually learn to wield his
weapon like a true warrior, giving him a chance to soak
in the lush scenery and ambient music. |
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Acclaim/Pony Canyon |
September 1987 |
Sports |
1-2
Players |
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The shrill music... the
horrendous graphics... the unresponsive control... it
can only be Acclaim's abysmal conversion of Winter Games
for the NES! Compared to versions of the game on
much older consoles, Winter Games falls flat with a tiny
selection of events, none of which are much fun to
play. Only Pony Canyon and its accomplices at
Atelier Double could have screwed up such an easy port
so very badly. |
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Hi-Tech Expressions |
March 1990 |
Game Show |
1-2
Players |
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Oddly enough, the popular
game show isn't as much fun to play as it is to
watch. It may have something to do with the fact
that ther are no celebrity contestants... just a bunch
of random schlubs that shout out inane phrases like
"Cool!" and "Rad!" when they solve puzzles. It may
also have to do with this adaptation's slower pace,
which makes the gameplay less involving. |
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Wizardry: Proving Grounds of the Mad
Overlord
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Nexoft/Game Studio |
July 1990 |
Role-Playing |
1
Player |
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Wizardry is so dated and
archaic, you'll almost think it was dug out of the
rubble of an Egyptian tomb. The interface is
clunky, the graphics are as black as night, and combat
is severely limited in both scope and intensity... you
can't choose the enemies you want to attack, and you'll
never get to watch your heroes clash with their
adversaries. |
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Wizardry II: Knight of Diamonds
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Nexoft/Game Studio |
April 1992 |
Role-Playing |
1
Player |
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It's another dusty old
Wizardry game, with the same dated look and limited play
mechanics as the previous one. The awkward
interface hasn't been improved, the battles still leave
you swinging at random foes, and the visuals are still
an even mixture of black, grey, and brown. The
three-dimensional levels you'll explore have been
touched up a little, but that's it. |
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Acclaim/RARE |
December 1987 |
Action/Adventure |
1
Player |
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When the kingdom's fairest
maidens are kidnapped, only bullet-headed knight Kuros
has the guts to rescue them! Wizards and Warriors
is an inventive action title with enormous stages and a
touch of humor, which breaks the tension when the
player's patience is tested by frustrating platform
hopping, bloodthirsty bosses, and the limited reach of
Kuros' sword. |
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Wizards and Warriors II: Ironsword
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Acclaim/RARE |
December 1989 |
Action/Adventure |
1
Player |
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Rare adds an adventure
element to the Wizards and Warriors series with
Ironsword. This time, you'll search for items to
appease four giant beasts in their natural habitats,
then use magic spells to slay corrupt elemental
forces. The stages are more repetitive and less
intricately designed in Ironsword, and Kuros still has
trouble reaching enemies with his
blade.
FAST FACT: Before
he starred in reality television shows or sold
artificially flavored butter-like spread, Italian
heartthrob Fabio appeared on the cover of Ironsword as
the hero Kuros. Apparently, nobody told Acclaim
that the star of the game was a comical knight in a full
suit of armor, and not an impossibly handsome barbarian
with long, flowing hair. |
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