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Sammy/Tecmo |
June 1990 |
Shooter |
1-2
Players |
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When an advanced
military computer becomes self-aware (and incredibly
evil!), it's up to you to destroy it before it's too
late. Two modes of transportation are available to
you in your mission... a swift helicopter, or a jeep
with a rotating gun turret. The two distinct
styles of gameplay, along with an unusual power-up
system, make this shooter worth trying.
FAST
FACT: Silkworm was more popular in Great
Britain than it was in America or Japan, inspiring a
sequel for home computers called S.W.I.V. (Silk Worm In
Vertical). Sunsoft, along with S.W.I.V. designers
The Sales Curve, eventually released a Super Nintendo
version of the game, renaming it Firepower
2000. |
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Arcadia/Sofware Creations |
November 1990 |
Shooter |
1-2 Players
(alt) |
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Silver Surfer is a
shooter... an extremely HARD shooter. It's the
kind of merciless shooter that will leave you curled up
on the floor, clutching your controller tightly in one
hand while wiping away bitter tears with the
other. If this adaptation of the Marvel comic
wasn't so abusive, it might actually be fun... it's got
decent graphics and an excellent
soundtrack. |
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The Simpsons: Bartman Meets Radioactive
Man
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Acclaim/Imagineering |
December 1992 |
Action |
1 Player |
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How do you take a
single joke from an episode of The Simpsons and pad it
out into an entire video game? Somehow, Acclaim
has done it. In Bartman Meets Radioactive Man, a
cheaply disguised Bart Simpson travels through such
fitting locales as a junkyard, battling screws and old
tires. Judging from this game, Bartman and
Radioactive Man are anything but a dynamic
duo. |
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Simpsons: Bart vs. the Space Mutants
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Acclaim/Imagineering |
February 1991 |
Action/Adventure |
1 Player |
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Bart vs. The Space
Mutants was the first in a long, long line of video
games featuring The Simpsons... and also one of the
least impressive. Designers Imagineering tried to
squeeze the humor of the animated series into this
side-scrolling platformer, but most of the jokes fall
flat. The gameplay is just as stiff and rigid,
with linear levels and awkward play
mechanics. |
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The Simpsons: Bart vs. the World
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Acclaim/Imagineering |
December 1991 |
December 1991 |
1 Player |
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The best of the
three Bart Simpson games on the NES, Bart vs. The World
takes a quantity over quality approach. It's not
fantastic by any means, but at least there's plenty to
do. You'll skateboard over the Great Wall of
China, finish sliding puzzles, and answer Simpsons
trivia, making Bart vs. The World a more well-rounded
experience than its peers. |
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Ultra |
December 1988 |
Action/Sports |
1-2 Players
(alt) |
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There's plenty of
attitude in this port of the hugely popular Electronic
Arts computer game, but it's also got something you
DON'T want... cumbersome control that takes most of the
fun out of the outrageous events. What's the point
of pulling off wild tricks in a halfpipe and jousting
with friends in a drained pool when you can't actually
enjoy it?
FAST
FACT: The skateboard shop owner in the
game is based on the late Rodney Dangerfield, the
buggy-eyed comedian who spent most of his time onstage
complaining about the sorry state of his life. How
anyone could associate an old-school stand-up comic like
Rodney with a thoroughly modern sports trend like
skateboarding is anyone's guess... |
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Skate or Die 2: The Search for Double
Trouble
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Electronic Arts |
September 1990 |
Action/Adventure |
1 Player |
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Turning an extreme
sports game into an action/adventure game was a daring
move by Electronic Arts... but was it a wise one?
That's a hard question to answer... while Skate or Die 2
has a bass-heavy, adrenaline-pumping soundtrack and a
wonderfully warped sense of humor, the control is rather
clumsy and the backgrounds look as though they were
thrown together. |
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Ultra |
February 1991 |
Action/Sports |
1-2
Players |
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The radical action
of Skate or Die hits the ice in this winter-themed
sequel. The graphics that were blocky and
forgettable in the original game are vastly improved
here, and some of the events, particularly the snowball
fight, are loads of fun. However, other events
suffer from the same control issues that kept Skate or
Die from reaching its full potential. |
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