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Taito |
March 1991 |
Action |
1 Player |
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Take an equal blend
of Mega Man and Castlevania, shake vigorously, and pour
into Arnold Schwarzenegger's favorite glass, and you've
got this competent action title. As a clone of the
famous muscleman, you must infiltrate a series of stages
to disarm a master computer. You're armed with
steel boomerangs, which become more deadly when you
collect power-ups.
FAST
FACT: Taito had originally planned to
make this game much more like Mega Man than
Castlevania. In the early version of Power Blade,
called Power Blazer, the graphics were more cartoony and
the hero considerably less threatening. With his
chubby physique, protective headgear, and dull-edged
boomerangs, he looked like Mega Man's mentally
handicapped second cousin. |
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Taito |
October 1992 |
Action |
1 Player |
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Always a slave to
fashion, Agent Nova went for the grunge look in 1992's
sequel to the sleeper hit Power Blade. This time,
the graphics are darker and more threatening, but the
gameplay is largely the same. The levels are less
linear and more challenging than before, but Nova still
fights futuristic enemies (including new robot dragon
bosses) with his razor-sharp boomerangs. |
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QUALITY |
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American Softworks/Beam |
June 1992 |
Sports/Fighting |
1 Player |
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Power Punch II is
even more outrageous than Nintendo's Punch Out!!,
sending the suspiciously named Mark Tyler into orbit to
fight a bunch of increasingly weird alien boxers.
Strange as they may be, these creatures lack the
charisma of Punch Out!!'s ethnocentric fighters... and
neither the graphics nor the gameplay measure up to the
Nintendo classic, either. |
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QUALITY |
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Activision/Pack-In |
April 1989 |
Action |
1 Player |
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This game is the
pits. Just ask Arnold Schwarzenegger, who will be
spending a lot of time IN the pits thanks to Predator's
slippery control. If he doesn't fall to his death
on his own, the cheap, sometimes impossible to attack
enemies will offer their assistance by tossing him into
the nearest chasm. By the time the Predator
arrives, Arnie will be too flat to fight
him. |
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QUALITY |
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Virgin |
November 1992 |
Action |
1 Player |
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The Prince makes his
grand entrance on the NES, and his appearance here is as
regal as it was on any other system. You'll climb
ledges, leap over spikes, and fight enemies with all the
breathtaking grace you've come to expect from the Prince
of Persia series. The control is just as awkward
as it's always been, but you'll adapt to it with a
little practice.
FAST
FACT: Jordan Mechner's kid brother was
the model for the Prince of Persia character.
Jordan taped his energetic sibling running, climbing,
and using a sword, then used a process called
rotoscoping (drawing over the frames of an actual person
in action) to create the animation for the game.
Similar technology was used in Jordan's previous game
Karateka, released in Japan for the
Famicom. |
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QUALITY |
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Princess Tomato in the Salad Kingdom
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Hudson |
February 1991 |
Adventure |
1 Player |
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One word sums up
this graphic adventure with a cast straight out of a
supermarket produce aisle: adorable. You'll
find baby persimmons, flying cherry birds, and grouchy
turnips while on a quest to save the Princess
Tomato. Everything in the game is brightly colored
and cheek-squeezingly cute, but the limited interface
will leave experienced adventure fans wanting
more. |
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QUALITY |
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Jaleco |
November 1993 |
Sports |
1-2
Players |
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Now here's a hockey
game that really puts up a fight. Pro Sport Hockey
is one heck of a challenge when you're playing against
the computer opponent... even when saddled with a
mediocre team, it has no trouble taking the puck from
you and driving it into your net. A lack of
friction on the ice keeps your players sliding, making a
difficult game even tougher. |
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QUALITY |
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Nintendo |
March 1987 |
Sports |
1-2
Players |
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It may not seem all
that special now, but kids were very thankful for Pro
Wrestling when it was first released. Next to
other early wrestling titles like M.U.S.C.L.E. and Tag
Team Wrestling, Pro Wrestling shines like the finely
polished gold of a championship belt, with large,
realistically drawn characters and an extensive
selection of holds and throws. |
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