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LJN/Software
Creations |
July 1990 |
Board Game |
1-4 Players
(alt) |
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This title is
heavily influenced by Rare's creative and energetic
style of game design... which is ironic since Rare's own
Anticipation borrowed many of its ideas from the
Pictionary board game. Anyway, in the NES
adaptation of Pictionary, you play goofy mini-games to
uncover the pieces of a picture, then guess what the
drawing is supposed to represent. |
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Nintendo |
April 1990 |
Action |
1-2 Players
(alt) |
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Like many of the
Nintendo Entertainment System's launch titles, Pinball
is competantly designed but rather bland. You'll
send your silver ball through a table without a specific
theme, but with all the usual targets, including
bumpers, flags, and ramps. If you're really good,
you might even get a shot rescuing a princess, with a
little help from Mario himself. |
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Jaleco |
June 1990 |
Action |
1 Player |
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Jaleco's pinball
game offers a few things the others don't, like a tilt
button that lets you shake the table, and a lengthy
adventure mode that adds depth and purpose to the
gameplay. In this parody of role-playing titles,
you must use your pinball playing skills to rescue a
princess. It's a promising concept hampered by
unpolished graphics and imperfect ball
physics. |
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Tradewest/Rare |
April 1990 |
Action |
1-4 Players
(alt) |
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This adaptation of
the Williams pinball table is nothing short of
spectacular. It's got intricately detailed
graphics, flawless ball physics, and loads of special
effects. The mighty android Pinbot speaks to you
as you play, and the ball shrinks as it rolls away from
your end of the table, leaving a sparkling trail
wherever it goes. All this makes Pinbot
futuriffic! |
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BPS/Lucasarts |
September 1990 |
Puzzle |
1-2 Players
(alt) |
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The only way to keep
slimy goo from contaminating your basement is to contain
it with a series of interconnected pipes. You're
given random sections of pipe, and you'll need decide
where to lay them as the slime continues to
advace. This novel puzzle game quickly becomes
frustrating thanks to the computer's stubborn refusal to
give you pipe pieces you can actually use. |
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Ultra/Rare |
October 1991 |
Action/Strategy |
1 Player |
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Listen, me mateys,
as I tell ye a tale of brave men sailing the stormy
seas, locking swords with bloodthirsty pirates and
pelting the harbors of rival countries with deadly
cannonballs. 'Tis a long story, this, and it gets
a wee bit slow in spots, but you'll be glad ye took the
time to listen. Pirates! be a real treasure,
buried deep within the NES software
library.
FAST FACT:
Pirates! creator Sid Meier also designed Silent Service,
another simulation for home computers which was later
ported to the Nintendo Entertainment System by Ultra and
Rare. Sid is still heavily involved with the
industry, creating software for Firaxis Games. One
of his most recent productions, coincidentially, is an
advanced remake of Pirates! for today's more powerful
computers. |
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Ocean |
December 1988 |
Action |
1 Player |
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Predictably, Platoon
is a side-scrolling shooter set in the lush jungles of
Vietnam. You'll weave through the dense
rainforest, picking off enemy soldiers and leaping over
lethal tripwires set in your path. The graphics in
Platoon are pretty realistic, but the gameplay is
repetitive, and the maze-like level structures quickly
become frustrating. |
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Nintendo |
June 1986 |
Action |
1-2 Players
(alt) |
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This port of the
Nintendo arcade game from the early 1980's is better
than most, with a more colorful Popeye and a faithful
soundtrack that never misses a note. However,
what's merely a good conversion could have been better
on the NES. The graphics are well below the
system's capabilities, especially the characters, which
are tiny and lack detail. |
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