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Culture Brain |
September 1989 |
Action/Adventure |
1 Player |
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If at first you
don't succeed (and get your memory erased by the evil
sorcerer you were trying to defeat in the process), try,
try again! That's the lesson taught by The Magic
of Sheherezade, a solid game that blends action,
adventure, and role-playing elements together and adds a
pinch of Arabian folklore for spice. If you liked
The Legend of Zelda, give this a try. |
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Taxan/Eurocom |
February 1991 |
Adventure |
1 Player |
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This deep adventure
title is enhanced by a dialogue window at the bottom of
the screen, which describes in your every action in
exhaustive detail. You can be sure this window
will be kept busy, too, because Magician gives you
plenty to do, and all kinds of useful spells to
cast. Richly detailed graphics and competant sound
strengthen the game's medievel atmosphere. |
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FCI/Pony Canyon |
October 1988 |
Shooter |
1-2
Players |
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Nihon Bussan's
fascination with giant robots continues in this adequate
conversion of the unrelentingly dull arcade game.
This side-scrolling shooter lets you explore the Earth's
surface or battle enemies in underground caverns, all
while putting together pieces of an android which looks
like it was dug out of a toy store clearance
bin. |
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LJN |
April 1988 |
Sports |
1-2
Players |
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Here's the good
news... Major League Baseball features real baseball
teams and real player statistics (although oddly, not
the players themselves) for a more authentic
experience. The bad news? In this case,
"authentic" doesn't mean "good". The game is very
rough, with fielders that throw like your grandmother
and long pauses when the game switches camera
views. |
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Jaleco/Lucasfilm |
September 1990 |
Adventure |
1 Player |
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No matter how you
slice it, this campy adventure game is a classic.
However, it was originally intended for advanced home
computers, not a considerably less powerful 8-bit game
system. On the NES, the game's interface is a bit
clumsier without a mouse and the characters are stiffly
drawn, but you'll still have fun guiding those meddling
kids through Dr. Fred's mansion.
FAST
FACT: Hamster flambee' doesn't sound like
an appetizing recipe, but it really didn't agree with
Nintendo. When the company discovered that Maniac
Mansion let players pop a pet rodent into the game's
microwave and cook it to a golden brown, they demanded
that Jaleco remove this feature from later editions of
the game. |
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Taxan/Namco |
April 1989 |
Action |
1 Player |
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For every new
feature Mappyland adds to the straightforward gameplay
in the original Mappy, it takes an ounce of charm
away. There are plenty of new ways to skin a cat
in this sequel to the cartoony arcade game from the
early 1980's, but Mappyland just isn't as fun as the
original thanks to a hideous color scheme and an
obnoxious soundtrack that hits all the wrong
notes. |
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Milton Bradley/Rare |
March 1989 |
Action |
1-2
Players |
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Awkward control is
the only thing that keeps this conversion from achieving
true arcade perfection. Marble Madness captures
everything you loved about the Atari arcade game, from
the crisp isometric graphics to the ingenious level
design, but without a trackball, it's very difficult to
guide your marble down the narrow paths leading to the
end of each stage. |
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Nintendo |
June 1986 |
Action |
1-2
Players |
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After Super Mario
Bros., players had come to expect more from the NES than
what this average arcade conversion can offer.
Although the sewer hoppin', turtle boppin' gameplay is
still intact, the graphics are definitely not... the
enemies are smaller and less detailed than they were in
the arcade game, and all the intermissions have been
stripped away.
FAST
FACT: Years after this game was released,
Nintendo created two more Mario Bros. translations for
the NES with a more authentic arcade look and
feel. The first Mario Bros. game was released in
Japan for the Famicom Disk System, and the second was
released in Europe as a cartridge. |
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