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Vic Tokai |
March 1990 |
Action |
1 Player |
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There are so many
cheek-pinching, side-scrolling, enemy-stomping platform
games on the NES that it takes a lot to distinguish one
from the rest. Kid Kool doesn't have what it takes
to make itself noticed in this overloaded genre.
Sure, it's got a couple of fun ideas, like the elastic
flag poles, but the control is slow and clumsy, and the
gameplay's way predictable. |
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Data East/Irem |
November 1987 |
Action |
1-2 Players
(alt) |
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Irem and Data East
have done a great job of converting the lighthearted
arcade game to the Nintendo Entertainment System.
It's got the same whimsical artwork, the same vivid
colors, and the same straightforward gameplay. You
won't be doing much exploring here... just whacking
masked foes with your spinning sword and battling wacky
bosses in some very memorable fights. |
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Square |
September 1989 |
Shooter |
1 Player |
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Carve through the
countryside as one of five medievel characters in this
Square release that tries to merge the fantasy setting
of role-playing games with the intense action of a
shooter. King's Knight plays well enough and is
plenty challenging, but its main fault is that you'll
spend more time blasting through barriers than
enemies. |
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Ultra |
January 1990 |
Sports |
1-4
Players |
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Despite the spirited
Konami soundtrack, Kings of the Beach isn't one of the
better volleyball games available for this system.
It's got tiny characters and a control scheme that makes
passing and serving more difficult than it should
be. Finally, the computer likes to drag your
athletes to the spot where the ball will fall...
shouldn't that be the player's job? |
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Konami |
June 1992 |
Adventure |
1 Player |
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When Prince Graham
comes home to find... uh, no home, he hunts for the evil
wizard who spirited his castle away, aided by a
smartalecky owl and a handful of dusty old magic items
given to him by a senile sorceror. King's Quest V
on the NES has all the witty dialogue of the computer
game, but the rough graphics and an awkward interface
hurt the overall experience. |
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Nintendo/HAL |
May 1993 |
Action |
1 Player |
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Nintendo and Hal
went all out with Kirby's Adventure, one of the final
releases for the NES. This side-scrolling action
game is practically flawless... the graphics are full of
rich color and clever animation, and there's so much
variety that you could play for hours on end and still
look forward to seeing more. Now that's what I
call saving the best for last!
FAST
FACT: When Kirby was created (for the
GameBoy release Kirby's Dream Land), he was originally
designed as a placeholder that the designers could swap
for a more thoroughly developed character.
However, the design team liked Kirby so much that they
forgot about creating a different mascot and just stuck
with him! |
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Taito/Software Creations |
March 1991 |
Action |
1 Player |
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The spiritual
successor of the dodo bird gets his own video game,
courtesy of Taito. Surprisingly, there actually IS
a lot of flight in this competantly designed platformer,
based on the arcade title New Zealand Story. You
can steal balloons and UFOs from the bad guys, then use
them to search high and low for your fellow kiwis...
taking care to avoid the spike-lined walls in your
path. |
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Sofel |
July 1991 |
Sports |
1-2
Players |
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Fed up with
football? Had it with hockey? Well, you
could always try Klash Ball instead, the futuristic
sport that combines elements from both games.
Klash Ball's merger of two popular pastimes (plus the
inclusion of power-ups and exploding goalies!) could
have made it a winner, but the dumb computer AI and
choppy character movement limit the game's
appeal. |
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