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George Foreman's KO Boxing
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Acclaim/Beam |
December 1992 |
Fighting |
1 Player |
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This boxing title,
seen from behind the back of the former heavyweight
champion, desperately wants to be the next Punch
Out!! Of course, only one game can live up to such
high standards, and this definitely isn't the one.
George Foreman's KO Boxing lacks the charisma and the
crisp, colorful graphics of the classic Nintendo game it
tries so very hard to mimic. |
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Koei |
January 1990 |
Strategy |
1-6 Players
(alt) |
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You're Temujin, the
legendary Ghengis Khan. When you're not travelling
through time, eating Twinkies for that most excellent
sugar rush, you're invading neighboring countries to
satisfy your thirst for conquest. Sounds exciting,
doesn't it? Well, you've forgotten all about the
tedious resource management necessary to make your
dreams of world domination come true. |
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Activision/Micronics |
October 1988 |
Action |
1 Player |
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The Ghostbusters
video game found its way on many systems... and wasn't
welcome on any of them. Its overly complicated,
often frustrating gameplay is no more enjoyable on the
NES. You'll race to ghost-infested homes, then use
a pair of Ghostbusters to catch the wayward spirits...
if the hapless duo doesn't cross their capture beams and
fry each other first. Whoo, fun! |
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Activision |
April 1990 |
Action |
1 Player |
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Well, it's better
than the first game... but when you're starting at the
bottom of the barrel, there's no place to go but
up. Ghostbusters II has a more streamlined
design... instead of having to screw around with a city
map, you'll be taken to each location
automatically. The gameplay is faster, and the
graphics are improved... this time, they've actually got
detail!
FAST
FACT: Japan and Europe received an
entirely different (and much better) game based on the
film Ghostbusters II. Designed by Kirby creators
HAL Laboratories, New Ghostbusters II is an overhead
view action game with clever tag-team play
mechanics. The player controls two of the stars of
the film, using one Ghostbuster to catch spirits with a
beam gun while using the other to drop traps underneath
them. |
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Capcom/Micronics |
November 1986 |
Action |
1-2 Players
(alt) |
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This is a pretty
rough conversion of the creepy Capcom arcade game, with
tiny characters and choppy scrolling. Despite its
inadequacies, it still plays like the arcade version of
Ghosts 'n Goblins, which means that it's viciously
hard. Be prepared to put some serious time into
this one if you hope to make any progress. Bring
along a spare controller too, just in
case! |
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Electrobrain/Imagineering |
March 1992 |
Action/Adventure |
1 Player |
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Although it's never
been hip to hang out at school, there's never been a
school less cool than Ghoul School. As a
spikey-haired yet hilariously wimpy teenager armed with
a bat, you'll battle the monsters who've infested your
crappily drawn academy. Why are the monsters
here? Don't they have anything better to do?
In fact, don't YOU have something better to do than to
play this garbage? |
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Bandai |
July 1990 |
Action |
1 Player |
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Out of all the
television series that could be turned into video games,
why pick Gilligan's Island? The only shows less
suited to this treatment are Oprah Winfrey and the CBS
Evening News. Anyway, in this ill-conceived
adventure, you play the Skipper. By your side
(whether you want him there or not) is Gilligan, who's
always getting in trouble... and on your
nerves. |
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Jaleco |
October 1989 |
Sports |
1-2
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Soccer has never
been so, uh, diagonal. The action in Goal! is seen
from an awkward slanted perspective that's bound to
leave even the most dedicated soccer fan confused.
Even with this headscratching view of the field, the
game is still playable, but the tiny characters and
rough sound will make you wonder why you aren't playing
something else. |
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