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LJN/Beam |
September 1989 |
Action |
1-2 Players
(alt) |
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Welcome to the 1950's, a time
when hula-hooping teenyboppers, menacing bullies, and
swarms of bees ruled the Earth. You'll have to
dodge them all as you run through the streets of
suburbia, trying to preserve history by, uh, grabbing
all the clocks in your path. There ARE a handful
of mini-games, but they don't allieviate the monotony of
Back to the Future's gameplay. |
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Back to the Future II and III
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LJN/Beam |
September 1990 |
Platform |
1 Player |
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Marty McFly heads to the past
AND the future in this NES adaptation of the final two
Back to the Future films. In this side-scrolling
platformer, you'll need to find hidden challenges,
complete them to win items, then deposit those items in
other locations. This long and tiresome process
eventually unlocks a new set of boring stages, set in
the wild west. Oh joy! |
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Data East |
July 1990 |
Fighting |
1-2
Players |
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Bad Dudes doesn't make the
transition to the NES as well as other arcade beat 'em
ups. The reason is that the game's appeal was
largely dependant on its fantastic graphics and sound,
qualities that had to be sacrificed when Bad Dudes was
ported to the NES. Without them, all you've got
left is fighting action that's just too simplistic to
keep you satisfied. |
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Tecmo |
June 1990 |
Sports |
1-2
Players |
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There's very little
that's bad about this title, created by the designers of
the smash hit Tecmo Bowl. Like SNK's Little League
Baseball, all the characters are kids, giving the game a
fun and lighthearted atmosphere. The strong
gameplay is accentuated by crisp voice effects and
hilarious cinema scenes after every close play and home
run.
FAST FACT:
There's a celebrity cameo in Bad News Baseball that can
only be described as out of left field. After a
home run, your batter will high-five everyone on the
team, then slap hands with someone from the
A-Team, Mr. T! |
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Mattel/Beam |
September 1989 |
Fighting |
1-2 Players
(alt) |
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This looks like what would
happen if Monty Python started making video games.
In Bad Street Brawler, you're regularly attacked by tiny
strongmen, renegade apes, and British punks. When
you're low on health, you can recover it by collecting
hearts... that fly from the opened trenchcoats of
flashers. Y'know, I'm not sure I WANT that extra
health now... |
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Bandai Golf Challenge Pebble Beach
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Bandai |
February 1989 |
Sports |
1-2 Players
(alt) |
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Here's a competantly designed
golf game with not one, but two views of the
action. The first is your typical bird's eye of
the course, showing you the location of the green, as
well as any hazards seperating you from it. The
second is the topography of the land, illustrating the
hills and valleys that your ball may roll over and fall
into on its way to the tin cup. |
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Bandit Kings of Ancient China
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Koei/Kou Shibusawa |
1990 |
Strategy |
1 Player |
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It's hard to imagine an
audience for a game like Bandit Kings of Ancient
China... not many players would be interested in
spending long hours planning the demise of historical
figures with such bizarre nicknames as Hairy Priest and
Wisdom Rain. If this sounds like an exciting time
to you, then congratulations! You're the only man
in America who'd want this game. |
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Hi-Tech/Imagineering |
December 1991 |
Action |
1 Player |
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Believe it or not, Barbie's
first video game isn't that bad (well, not really bad,
anyway). It's a predictable but playable
side-scrolling platformer with pastel graphics and a
couple of clever innovations. Barbie can throw
gems at onscreen characters to coax them into moving,
helping her find power-ups and reach overhead
platforms. The gameplay isn't deep, but I doubt
Barbie fans will mind.
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