| 
                    
                    
                      | September 29, 2009... Now That's 
                        What I Call an Update! |  Now that I've got GORF out 
                  of my system, it's time to cover the explosion of genuinely 
                  exciting releases and news coming from the video game 
                  industry, starting with... * SUPER STREET FIGHTER IV (with 
                  almonds!): Capcom has announced a follow up to the 
                  latest Street Fighter game just months after it was 
                  released.  Whoo, nineties flashback!  Anyway, here's 
                  the early scoop on this supercharged sequel... the game will 
                  include ten new characters, with two original creations (Tae 
                  Kwon Do mast- er, mistress Juri and Saudi strongman 
                  Hakan) and six fighters from different periods in the Street 
                  Fighter timeline.  Cody, Guy, and Adon represent the 
                  sublime Street Fighter Alpha; T. Hawk and Dee Jay 
                  are courtesy of Super Street Fighter II; and Dudley, 
                  Ibuki, and Makoto are all culled from Street Fighter 3.  
                  It's a pretty good selection of brawlers, with Guy, Dee Jay, 
                  and Dudley standing out as highlights.  Cody, 
                  though?  Bleech.  Good thing the voice acting team 
                  has been entirely recast... I don't think my ears could handle 
                  more of his obnoxious, third rate Batman 
                  villain laugh. * SCRIBBLENAUTS:  
                  I'm torn between this game's ingenious play mechanics and its 
                  heinous control.  In case you missed the memo, 
                  Scribblenauts lets you create anything you can imagine by 
                  writing its name on the touchscreen.  Well, not 
                  anything anything... you can't write "douchebag" (not 
                  even if you write it really 
                  neatly!) or summon a massive Abe Vigoda to 
                  lay waste to everything that stands before you, but it handles 
                  most common nouns, and even many uncommon nouns, 
                  perfectly well.  Sadly, one thing Scribblenauts gets 
                  terribly, terribly wrong is the control of its 
                  lead character Maxwell.  It's all handled with the 
                  DS touchscreen, and quite poorly, might I add... instead of 
                  jumping or picking up objects, the little fashion victim 
                  insists on running headlong into the jaws of death.  Some 
                  objects don't work quite like you'd expect, either... neither 
                  cement mix nor gelatin mix has the intended effect of 
                  hardening pools of water, and asking for a blizzard or 
                  lightning nets you a puny cloud with almost no effect on its 
                  surroundings.  It's a shame this sleeper hit probably 
                  won't get a sequel, because it really needs one to fix all the 
                  flaws that make the game so damned frustrating. * PROFESSOR LAYTON AND THE 
                  DIABOLICAL BOX:  The big mystery here is why the 
                  game is called "Diabolical Box" here and "Pandora's Box" 
                  everywhere else.  Did Nintendo think we Americans were 
                  too dumb to get the reference?  Anyway, this one wasn't 
                  really for me, but my mother, who devoured the original days 
                  after I introduced it to her.  It warmed my dark, 
                  crater-filled heart when she turned on the sequel and 
                  exclaimed that seeing Layton and Luke again was like 
                  "reuniting with old friends."  I haven't played much 
                  of it personally, but from what I've seen it seems like the 
                  status quo for the Sherlock Holmes-inspired detective and his 
                  young ward.  You know, talk to goofy townspeople, solve 
                  puzzles ranging from stupidly easy to "where's my hammer" 
                  hard, rinse and repeat. * BLUE DRAGON:  I 
                  bought this a few days ago and still haven't tried it!  
                  I'm a little worried that I'm going to be as disappointed with 
                  it as I was with Batman: After You Play This You'll Need To Be 
                  Checked Into Arkham Asylum.  Then again, seven dollars' 
                  worth of disappointment is a lot easier to swallow than 
                  sixty.  I'll work up the courage to try it eventually, 
                  I'm sure, even though I'm not hearing flattering things about 
                  the game from my bud Freakservo. * PLAYSTATION 3:  
                  Yes, I broke down and bought one after bitterly railing 
                  against it.  What, are you surprised?  This is only 
                  like the sixth time I've done this!  Anyway, the machine 
                  is a fixer-upper, and judging from past experience with a 
                  broken PSP, I may never get it back on its 
                  feet.  For just ninety dollars, though, I'm willing to 
                  try.  It'll give me an extra sense of satisfaction if I 
                  can bring it back from the dead, especially if the issues with 
                  the system are relatively minor.  Then again, if I can't 
                  fix it, I'll end up with a really sleek ninety dollar 
                  doorstop! 
                   
                    
                    
                      | September 25, 2009... The Ghost 
                        with the Most |  I can't believe it's been four days since I've 
                  updated!  Anyway, I've updated GORF, giving the shields 
                  that shimmery look they've been missing since the project 
                  started two-odd months ago. But enough about that!  Have you 
                  seen footage of Capcom's next Nintendo DS game Ghost 
                  Trick?  You 
                  really should.  It's hard to believe 
                  animation that slick and artwork that sharp could come from 
                  the system.  Okamiden looks pretty promising as well... I 
                  never finished the original but I wouldn't mind giving this 
                  stubby sequel a 
                  shot. 
                   
                    
                    
                      | September 21, 2009... Sweet 
                        Release |  The first release candidate 
                  for GORF is now available for download. Give it a spin 
                  and see if you can find any bugs I might have 
                  missed.  
                   
                    
                    
                      | September 18, 2009... Europa and 
                        the Free Yet Not Pirated 
                  Twins |  I don't post much news on 
                  this site, but this was just too good to pass up. There's a 
                  promotion in Europe- game-starved, exorbitantly overpriced 
                  Europe!- where Wii owners can earn Nintendo points and even 
                  free access to software by helping their friends access the 
                  internet with Nintendo's popular system.  Get one Wii 
                  owner online and you get five hundred download points, enough 
                  virtual scratch for an NES game.  Help twenty Wii owners 
                  find their way on the internet and you'll get a bounty of 
                  ten thousand Nintendo points, plus a golden ticket to 
                  download any Virtual Console game for any Nintendo system, 
                  absolutely free.  It's a goal that's likely as 
                  insurmountable as earning a television set with Marlboro 
                  points, or a bicycle by selling Grit subscriptions (don't you 
                  love these timely and oh-so-relevant analogies?), but a 
                  tempting one nevertheless.  Now if only Europe would stop 
                  banning video games, its citizens would actually have 
                  something to download from the service! Yet more news on the GORF 
                  front.  I've purged a few bugs from the previous build, 
                  and it should (should) work with 3-in-1 cartridges 
                  now.  If you'd like to contribute to the project, I'd 
                  appreciate a list of what works with the game and what 
                  won't.  Here's an early preliminary list, compiled from 
                  player input on the AtariAge and Denial web sites.  The 
                  fix should resolve some of the issues people have had with 
                  their hardware, but not all.  As usual, if you play the 
                  game on untested hardware, you do so at your own risk, but I'd 
                  appreciate any testing and status reports you're willing to 
                  provide. WORKS LIKE 
                  A CHARM VISUAL BOY ADVANCE 
                  1.7.2: Game works as intended.M3 
                  LITE: Game "loads fine."  No other specifics 
                  reported.
 DINGOO A320: Dingoo...?  
                  Anyway, the game functions on this unit, using an 
                  emulator.
 WORKS 
                  FAIRLY WELL SUPERCARD MINI 
                  SD: Game works as intended. Some issues with game 
                  saves and loads, possibly traced to dying save battery inside 
                  the aging cartridge.NO$GBA: Game works 
                  with the header fixed (so the latest build should be fine 
                  too).
 BOYCOTT ADVANCE (OSX):  Game 
                  runs too quickly, about 20% speed gain. Reported in an early 
                  beta build; may be resolved with new VBLANK 
                  command.
 PSP (WHAT EMULATOR?): Game runs 
                  but slowdown is frequent, especially while voice 
                  plays.
 ISSUES 
                  REPORTED CYCLO DS & EZFLASH 3 
                  in 1: Game hangs, permanent white screen after NOR 
                  flash.  Cyclo DS continues to work; EZFlash does not. 
                  (behavior reported with pre-fix build)VISUAL BOY 
                  ADVANCE, EARLY BUILDS: Game runs too quickly, ship 
                  repositions itself, other nasty business.  
                  Recommendation?  Update the software.
 VB 
                  ADVANCE FOR WII:  Black screen of 
                  death.
 ACEKARD RPG & EZFLASH V:  
                  Early builds will not function.  The fix may resolve 
                  this.
 
                   
                    
                    
                      | September 16, 2009... Now With 
                        Convenient Cardboard 
                  Applicator |  
 You hear Activision 
                  CEO Bobby Kotick's recent comments about being proud that 
                  his series Guitar Hero finally cracked the Wii's $49.99 price 
                  ceiling?  I sure did.  
                    
                    
                      | September 15, 2009... A Goliath 
                        Return |  A hundred days ago, lying around, 
                  watching YouTube clips, and doing barely any homework was the 
                  rule.  It was a time of idle contentment.  It was an 
                  age of wondering how those girls in the video could 
                  do that thing with the cup.  It was... my 
                  life.  Asleep by day, barely active by night, I was 
                  betrayed by a bank account with too 
                  many withdrawals and not enough deposits, 
                  then frozen in dial-up for a 
                  hundred days.  But now here with Alltel 3G access, the 
                  spell is broken, and I LIVE AGAIN! (Ahem) I guess what I'm trying to say is that 
                  broadband internet access (of a kind) has returned to The 
                  Gameroom Blitz.  After finding out that I was too far out 
                  in the boonies for cable, DSL, or even wireless internet 
                  designed for rural areas, it was quite literally my 
                  last option.  I mean that, too... some people use 
                  "literally" to describe things that aren't really true, but 
                  I've done the research, and this was the last stop before 
                  the worn down old train station to dial-up.  So now 
                  I have the heavy yoke of a hundred 
                  dollar downpayment, sixty dollars per month service 
                  fee, and a two year commitment around my neck, but at least I 
                  have 3G for as long as I can afford it.   So far, it's been treating me pretty 
                  well.  It's not the speed demon that my Charter 
                  internet had become shortly before I left the city, but it 
                  gets the job done.  It doesn't work with my netbook, and 
                  probably won't until I install a more 
                  full-featured build of Windows XP or find a 
                  clever workaround, but the laptop seems to have adapted to it 
                  quite nicely.  Since the drivers built into the card are 
                  written especially for computers, I have a hunch 
                  that the Xbox 360 is not going to play nice with it, 
                  which rules out Xbox Live for at least another couple of 
                  months. However, if I've done without for this long, it's 
                  not going to kill me to wait a little longer for an online 
                  death match. Anyway, enough of that!  I just 
                  wanted to tell you that the GameBoy Advance conversion of GORF 
                  is very nearly finished.  The ship's final explosion is 
                  still pretty wimpy and there are a couple of bugs here and 
                  there, but the latest beta won't be dramatically different 
                  from the final release.  Download it from the link at the 
                  top of the page, and have fun!  Be sure to check out the 
                  Mission Matrix... there are tons of tough challenges waiting 
                  for you there.   (Well, if each challenge were two 
                  hundred pounds, that would technically be 
                  true.) (Not literally, though.) 
                   
                    
                    
                      | September 13, 2009... Ready For 
                        The Loonie Bin |  Batman: Arkham Asylum is the first game 
                  I purchased for my Xbox 360 in months.  Now that I've 
                  played it, I wish I would have waited even longer.  The 
                  release that critics are applauding as the first "good" Batman 
                  game is burdened with all the tattered earmarks of 21st 
                  century game design.  You know, convoluted button 
                  mapping, stealth dissatisfaction sequences, mindless 
                  button-mashing combat, tons of cool features dropped behind a 
                  brick wall of play requirements, and a brooding, 
                  darker-than-the-inside-of-a-black-hole art direction from 
                  developers entirely too desperate to prove that video games 
                  can be a "mature" media.  Call me an old crank, but it 
                  gets a teeny bit tiresome when 
                  every action/adventure game for the Xbox 
                  360 fits this description. The game is even a wash from the 
                  perspective of a Batman: The Animated Series fan, since many 
                  voices have been recast and others seem downright rusty 
                  in the years since the Timmverse came to an end in the mid 
                  2000s.  Mark Hamill has made it clear for many years that 
                  he's gotten too old to play the Joker, and after listening to 
                  his off-kilter performance in Arkham Asylum, I'm starting to 
                  believe him.  The character sounds more like 
                  Kevin Michael Richardson's Joker from the lackluster series 
                  The Batman, and I wouldn't be the least bit surprised if he 
                  actually sat in for Hamill during some takes.  
                  Thankfully, Kevin Conroy is sublime as Batman, and Arleen 
                  Sorkin puts in a pretty good performance as Harley Quinn, but 
                  the new design for that character is an absolute fright.  
                  They've stripped her of her traditional sleek wardrobe, 
                  replacing it with a heinous loligoth dress that makes you want 
                  to dig your eyes out with a spork.  "How do you like my 
                  new outfit?," she inquires with her nasally New 
                  York accent during your first encounter.  Uh, I 
                  hope you kept the receipt. Barbara Gordon's here too, playing a 
                  behind-the-scenes role as Oracle (who...?) rather 
                  than her usual hands-on sidekick Batgirl.  Although 
                  I'm pretty sure she's not voiced by Melissa Gilbert or Tara 
                  Strong, the new voice sounds pleasant enough, and fits 
                  the character like a glove.  I can't say the same for 
                  either Tom Kane or Steve Blum, who provide stale vocals that 
                  have been worn paper-thin in hundreds of cartoons.  
                  Seriously Blum, take a fucking vacation once in a while!  
                  If there's anything to be thankful for in this game, it's that 
                  he wasn't hired to play Batman himself. Well, there is one other thing 
                  I can appreciate.  Although they're much too dark and 
                  grimy for my tastes, the graphics in Batman: Arkham Asylum are 
                  nevertheless incredible.  I haven't played my Xbox 360 in 
                  months, and completely forgot about the high calibur of its 
                  visuals.  You can't tell where the full-motion video 
                  clips end and the cut scenes begin, or if there's any 
                  full-motion video in the game at all, so the developers at 
                  Rocksteady deserve recognition for that. Unfortunately, the game buried under all 
                  that gloss just isn't much fun.  It's got the same issue 
                  as other recent action titles, in that it's both 
                  suffocatingly linear but makes even the simplest tasks 
                  frustratingly obtuse.  Batman controls sluggishly and the 
                  player interface is needlessly awkward, with some 
                  commands requiring button combinations.  There are 
                  thirteen keys on the Xbox 360 controller, and you're 
                  still making me push face buttons and shoulder 
                  buttons together?  And I have to do this with guns 
                  pointed at me from three different directions?  
                  Really?  Hey Rocksteady, call me when you pull your heads 
                  from your asses and come up with a control scheme that 
                  doesn't make me feel like I'm trying to prevent a 
                  nuclear meltdown at Chernobyl. Granted, I'm not too far into the game 
                  yet, but with the stealth action of Splinter Cell, the 
                  button pounding battles from God of War, and 
                  the dreary, depressing color scheme of BioShock, it 
                  already feels like I've played this a dozen times 
                  before.  Maybe I should have saved my money for 
                  Scribblenauts instead.  Maybe it's not as pretty as 
                  Arkham Asylum, but it sure as hell isn't as 
cliched. 
                   
                    
                    
                      | September 9, 2009... An All-Star 
                        'Cast |  I suppose I had better say something on 
                  this, the tenth anniversary of Sega's ill-fated 
                  Dreamcast.  So, uh... something. Kidding, kidding.  For two solid 
                  years, Dreamcast WAS gaming to me.  Sure, I'd play 
                  some of the old Playstation titles I had missed in the late 
                  1990s and try some obscure Atari 2600 titles on emulators, but 
                  the bulk of my gaming was on this little white system.  
                  Small wonder too, when those games included Soul Calibur, 
                  Marvel vs. Capcom 2, and a sensational King of Fighters '99 
                  port.  Although they were admittedly the bulk of the 
                  system's library, the Dreamcast had more to offer than just 
                  awesome fighting games.  There was also Samba de Amigo, 
                  the best rhythm game around until Guitar Hero debuted in 2005, 
                  Mars Matrix, an intense vertically scrolling shooter with 
                  scores typically in the trillions, and Seaman, an innovative 
                  virtual pet simulation which conclusively proved the 
                  importance of a quality English localization. So happy birthday to a game system that 
                  achieved greatness in its tragically short life.  Who 
                  knows what great heights it could have reached with just a few 
                  more years of support? 
                   
                    
                    
                      | September 7, 2009... Yes, It's 
                        About GORF Again. Shut 
                  Up. |  Just wanted to post a fresh beta for 
                  GORF.  This time, there's an options and credits screen 
                  to go with all the other great stuff packed into the 
                  game.  I've started some preliminary work on the Mission 
                  Matrix, but the effect I wanted to use when entering and 
                  exiting the mode is proving more difficult to add than I 
                  had hoped.  You could probably imagine why after you see 
                  this mock-up... 
 (Sorry for eating up your bandwidth, by 
                  the way.) Anyway, the Mission Matrix works a bit 
                  like Bingo.  Finish a mission (ranging from killing 
                  everything BUT the Laser Ships in Laser Attack to polishing 
                  off the Flagship with just six shots) and you're awarded some 
                  artwork.  Complete a row of challenges and you'll unlock 
                  Frenzy Mode, which gives you one ship to finish a single stage 
                  as many times as possible.  Fill in a column and you 
                  unlock options for the arcade mode.  Finish all the 
                  challenges and... well, I haven't gotten that far yet, 
                  but we'll see what happens. Nothing else to report.  As I've 
                  said before, if you want gaming news, Kotaku and Joystiq are over 
                  there. 
                   
                    
                    
                      | September 4, 2009... Getting 
                        There |  The latest beta is finished, and it's 
                  beta than ever! (Sorry.) Seriously, there are all kinds of new 
                  goodies in this release, including both a title screen and the 
                  long-awaited art gallery.  Now all that's left are some 
                  minor tweaks to the core game, an options screen, and the 
                  Mission Matrix mode, and the game is finito.  I'm so glad 
                  I started this... this has been a pretty rough week for me, 
                  and working on GORF is the only thing that's kept me sane 
                  through it all.  Anyway, grab yourself a copy from the 
                  link on the right and, as always, let me know what you think 
                  of it. As for gaming news... er, what 
                  gaming news?  I'm hearing great things about Arkham 
                  Asylum, the latest Batman game, but past that all's been quiet 
                  on both the Western and Eastern fronts.  That's all 
                  right, though... I'm sure things will heat up in a couple of 
                  months, when the Christmas shopping season begins. 
                   
                    
                    
                      | August 28, 2009... Corruptive 
                        Influence |  Well, that's embarrassing.  I was 
                  informed by a friend of mine that the last file I uploaded was 
                  corrupt and wouldn't unzip.  Maybe this will work a 
                  little better... it's a more recent beta version of the game 
                  with lives, six difficulty levels, and with any luck, files 
                  you can actually access. I'm also going to take the liberty of 
                  adding a link to the sidebar for easy access... and so people 
                  will realize that the game exists! 
                   
                    
                    
                      | August 27, 2009... Long Time, 
                        No See! |  Holy crap, has it been that long since I 
                  updated?  Well, there's a perfectly valid reason for the 
                  delay.  Download this, play it in your 
                  favorite GameBoy Advance emulator (I suspect that would be 
                  VisualBoy Advance), and you'll understand. Also... I really like that banner up 
                  there.  Maybe I'll keep it past 
                  August... 
                   
                    
                    
                      | August 22, 2009... Halfway 
                        There |  Not much to report on the gaming news 
                  front, except for Microsoft's logical decision to cut the 
                  price of its Xbox 360 Elite in response to the recent 
                  Playstation 3 price drop.  However, they haven't 
                  introduced or even announced a more streamlined model of the 
                  system, which isn't that much of a surprise considering 
                  Microsoft's refusal to update the original, extra chunky 
                  Xbox. However, there's good news for those of 
                  you following the GORF project.  I've finished three 
                  rounds, with just two left to go.  There's actually a lot 
                  of work left to do after the remaining stages 
                  are completed... I still need to add collision detection for 
                  the ship, a steady progression of difficulty for the other 
                  five ranks, and of course the trademark synthesized voice from 
                  the arcade game.  Also, I'd like to go back and tweak the 
                  Laser Attack stage, since it kind of stinks in its current 
                  state.  That's nothing a few hours of coding won't cure, 
                  I assure you! In light of the progress I've made so 
                  far, I think I should have a beta ready to go by the end of 
                  the month.  While you're waiting, give this 
                  alpha version a spin and let me know what 
                  you think.EDIT: I fixed many of the 
                  problems with the earlier alpha.  Sorry about that, 
                  folks!  The Laser Attack stage should be loads better 
                  now. 
                   
                    
                    
                      | August 19, 2009... Rolling 
                        Staaaaart! (also, PS3 price 
                  drop) |  The Saturn version of Daytona USA may 
                  look like crap by today's standards (or even 1995 standards), 
                  but that soundtrack's going to seem cutting edge a thousand 
                  years from now, when surly robots and clueless delivery 
                  manboys roam the earth.  Seriously, grab a copy of the 
                  disc and pop it into your computer... the tunes are 
                  fantastic!  While you're at it, give Virtua Fighter 2 for 
                  the same system a spin, too.  The music in that game 
                  holds up just as well, especially track two which remains one 
                  of my all-time favorites. All right, all right... I guess I can't 
                  resist posting some video game news, since this is a 
                  pretty monumental announcement.  That slim Playstation 3 
                  that's been rumored for the past couple of months?  It's 
                  the real deal, and it comes with a substantial price drop, 
                  down to a reasonable three hundred dollars.  The tech 
                  specs are a mixed bag, however... power consumption has been 
                  greatly reduced from the original model and the 120GB hard 
                  drive offers plenty of storage for downloadable content and 
                  game installations, but there's still no backward 
                  compatibility with the Playstation 2 and the ability to run 
                  Linux is history as well.  That cut strikes me as a bit 
                  odd, but since I'm more interested in playing games than 
                  pulling my hair out over an obtuse operating system, I'm not 
                  going to lose too much sleep over it. In other news, the long-running 
                  counterculture gaming site Insert Credit is closing up shop 
                  after nearly a decade of publication.  I'm of mixed minds 
                  about this... while Insert Credit served up all the 
                  wonderfully oddball news that the mainstream sites never 
                  saw fit to print, it's seen so few updates in the past year 
                  that its closure won't have as profound an effect on its 
                  readers as, say, the Gaming Intelligence Agency's April Fools 
                  Day prank back in 2002.  For 
                  those of you keeping score, the immensely popular site 
                  was shut down on the first of April... and didn't come 
                  back the following day.  Yeah, that one hurt. Also, to be frank, the Insert 
                  Credit forum was packed to the rafters with colossal 
                  douchebags; nerds so smug and caustic 
                  they top even Sheldon from The Big Bang 
                  Theory on my list of people I'd like to see crushed 
                  by a meteorite.  So the site will be missed, but that 
                  message board, not so much. Before I go, here's a quick update on 
                  the GORF project.  I was able to acquire the full version 
                  of Dragon BASIC shortly after my post, so there should be no 
                  further barriers to its development.  Right now I'm 
                  working on the second stage, Laser Attack, and its smarter 
                  enemies and more complex animation have proven quite 
                  challenging.  I'm not giving up, though... I've come 
                  too far to back down 
                  now! 
                   
                    
                    
                      | August 17, 2009... Low 
                        Overhead |  Well, that was unexpected.  Shortly 
                  after finishing the first stage of my GORF conversion, I 
                  ran face first into a brick wall.  The copy of 
                  Dragon BASIC I downloaded was a trial version, limiting users 
                  to just 128K for their programs.  I used half of that 
                  just for the introduction and Astro Battles, and once I 
                  started adding sound samples I hit that glass ceiling pretty 
                  quickly. So I'll tell you what I'm gonna 
                  do.  I'll let you have a copy of the game in 
                  its current unfinished state, while I hunt down 
                  the ungimped version of this compiler.  I thought 
                  the developer had released Dragon BASIC to the 
                  public domain, but the shareware nags leave me wondering if 
                  Jeff Massung is holding onto a more robust version of the 
                  software.  Wait, Massung?  Isn't that the wine Orson 
                  Wells drank by the gallon in those old 
                  commercials? In video game industry news, things 
                  happened, and I didn't care.  What does this look like to 
                  you, Joy fucking Stiq? 
                   
                    
                    
                      | August 13, 2009... Filled to 
                        the Brim with Gorfish 
Glee |  Oh man!  I've finally finished the 
                  introduction to my GameBoy Advance version of GORF.  You've 
                  got to see this... it looks terrific on the actual 
                  hardware! I just hope I have time to finish this 
                  game.  There's just a week and a half left 
                  until classes 
                  start... 
                   
                    
                    
                      | August 11, 2009... Slow 
                        Ride |  Hey everybody, I'm back!  Did you 
                  miss me?  Oh, you didn't even realize I was 
                  gone.  Anyway, I took my trusty netbook with me 
                  while on my brief vacation, and made great strides in the 
                  GameBoy Advance project mentioned in previous updates.  
                  I've got three layers of graphics active in my latest program, 
                  without the aggravation of flipped letters or scrambled 
                  tiles.  However, now I'm having trouble with the sprites, 
                  as you can see from this picture.  Yeah, barf brown 
                  wasn't the color I had in mind for those letters, Dragon 
                  BASIC. 
 There was one other aggravation I had to 
                  deal with while taking a break from the site and from 
                  civilization.  It seems that the one constant in 
                  emulation is that as time passes and technology improves, MAME 
                  steadily gets slower. My Asus EEE, which was once powerful 
                  enough to handle most of the older games in the MAME library 
                  without breaking a sweat, is now starting to lag behind when 
                  running oldies like Zoo Keeper and Gyruss. Overclocking the 
                  processor with EEEctl solves the problem, but creates another 
                  one... when it's switched to its maximum speed, the netbook 
                  chugs power so quickly that I almost expect it to crush the 
                  empty battery on its forehead once it's done! Since the bulk of my gaming is 
                  spent with emulators at this point, this raises an 
                  uncomfortable question. Do I blow part of my college loan 
                  money on a fresh netbook, or supplement MAME with arcade 
                  emulators that aren't nearly as ambitious in scope, but run 
                  the few dozen games they can play a whole lot faster? 
                  Before I make a move, I'd like to know how improved the 
                  new systems are over this launch model. There's been an 
                  ongoing battle between Microsoft and manufacturers like Asus, 
                  with Bill Gates' crumbling monopoly doing everything within 
                  its power to keep netbooks wimpy, and the creator of the EEE 
                  pushing for faster machines while working feverishly to break 
                  its dependence on Windows. I'd like to know how much ground 
                  Asus was able to gain in this tug of war before I drop a few 
                  hundred dollars on a system I may not necessarily need or even 
                  want. I'm also thinking that after 
                  years of getting by with a clearance-priced cell phone, it 
                  might be time for an upgrade. The iPhone would be the obvious 
                  choice, if not for its outrageous price (thank you Apple tax) 
                  and a lengthy contract with AT+T that's double what I'm paying 
                  my current provider. After considering my options, I'm leaning 
                  toward the Helio Ocean. It's reasonably priced, full-featured, 
                  favorably reviewed, and even has a small pool of third party 
                  developers. An iPhone it's not, but I can always count on my 
                  iPod Touch for my Rolando fix. What's that? You wanted current 
                  gaming news, rather than self-absorbed technobabble? Brother 
                  did you come to the wrong place, but if you insist! Word on 
                  the street is that Electronic Arts will be squeezing every 
                  last dime from anyone who buys the 20th anniversary edition of 
                  Madden, charging for cheats, power-ups, and practically 
                  everything but the team jerseys. Remember when developers 
                  tried pulling this crap with arcade games like Double Dragon 
                  3, and gamers actively resisted this crass exploitation? Boy, 
                  those were the good old days. (Except for having to play 
                  Double Dragon 3, I mean.) 
                   
                    
                    
                      | August 4, 2009... Get With 
                        The Program (also, Midway splits into 
                    bits) |  Sad to say, I'm still struggling 
                  with my project for the GameBoy Advance. Thanks to some 
                  kind souls at AtariAge (I don't know what I'd do without that 
                  place!), I was able to figure out the difference between 
                  character blocks and screen blocks. It turns out that 
                  character blocks are where the actual graphics are stored, and 
                  screen blocks are the codes associated with each chunk of 
                  visual data. It works a little like one of those old 
                  paint-by-numbers kits, with the numbers on each page telling 
                  you which colors you should use. Simple enough, right? In 
                  fact, it's so easy an effeminate, easily offended caveman 
                  could do it! However, now that I understand 
                  how tile-based graphics work, I've run into an entirely 
                  different problem... the limitations of the GameBoy Advance 
                  hardware. When I started working with Dragon BASIC, I assumed 
                  that there were four separate blocks of character data, and 
                  thirty two blocks of screen data, with each block filling an 
                  entire screen. That'd be plenty of room for most homebrew 
                  projects, but after several frustrating hours I'm convinced 
                  that the system's video RAM is not nearly as generous as I 
                  first thought. If I put too many tiles in a program, they 
                  start to overwrite each other, even when they're placed in 
                  separate character and screen blocks. Fonts are flipped 
                  upsidedown, letters appear where they don't belong, and 
                  graphics lose both definition and color, forcing me to 
                  drastically reduce the number of tiles loaded into memory to 
                  keep the visuals from falling apart. What I don't understand is how a 
                  system powerful enough to handle an accurate conversion of 
                  Street Fighter Alpha 3 and a trio of incredibly long 
                  Castlevania games could struggle with something as trifling as 
                  a cheesy Gorf clone. Either I'm doing something terribly wrong 
                  (and I haven't ruled out that possibility) or it's the 
                  compiler that's narrowing my horizons. Looking back through 
                  the sample programs I've downloaded, I've noticed a trend that 
                  suggests the latter is the case. Every one of them uses a tiny 
                  tileset, with the bulk of the graphics invested in sprites. 
                  However, the professionally designed games I've examined in 
                  VisualBoy Advance seem to have several screens of tile data in 
                  addition to the sprites. Either these games are constantly 
                  accessing the cartridge for data (we're talking once every 
                  sixtieth of a second here) or Dragon BASIC is severely limited 
                  in scope. I may need to ask the folks at GBAdev.org to either 
                  confirm or deny those suspicions. All this talk of my homebrew 
                  project and I completely forgot to mention this monumental 
                  news from the video game industry. Media giant Time-Warner has 
                  purchased Midway's intellectual properties, putting the 
                  long-running Mortal Kombat series in its pocket and opening 
                  the door to a whole lot of MK vs. DC Universe sequels. 
                  However, I don't know if Time-Warner owns all of 
                  Midway's software library, or if it just skimmed the most 
                  lucrative franchises off the top and left the rest to the 
                  vultures. It's been my opinion since Midway's bankruptcy that 
                  the classic arcade games should return to Raw Thrills founder 
                  and former Midway programmer Eugene Jarvis, but if he didn't 
                  make a move during the company's liquidation, he'll never get 
                  another shot at owning the profoundly influential games he 
                  helped create. Sorry man, but you snooze, you lose! While we're on the subject, I 
                  wonder what will happen to Gorf, the Midway shooter that's 
                  been hung up in legal limbo for countless years. Thanks to all 
                  the content it "borrowed" from Space Invaders and Galaxian, 
                  there's no telling who will own the game when the dust 
                  settles from Midway's fire sale. Will it be Time-Warner, the 
                  current owner of most Midway properties? Will it be 
                  Namco-Bandai, which probably considers Gorf the first in a 
                  long series of insults from a company which frequently mistook 
                  its licensing agreement for a sales receipt? Or will it be 
                  Taito (a division of Square-Enix... damn this market 
                  consolidation!), the creator of Space Invaders and the company 
                  responsible for starting the entire shoot 'em up genre? My gut 
                  tells me that nothing will change because the cost of settling 
                  the rights to this game will greatly outweigh any profits it 
                  can generate, but I've been wrong before... 
                   
                    
                    
                      | August 2, 2009... At A Loss 
                        For Words |  Once upon a time, I remember complaining to a 
                  friend that he didn't send me letters often enough.  He responded by 
                  saying, "What am I supposed to do?  Send you daily updates 
                  about the most mundane details of my life?  'Just ascertained that 
                  Michelina's Macaroni and Cheese is better than Kraft Mac and 
                  Cheese.  It was 
                  cool and breezy today, with a chance of light showers.  Gee, I sure hope 
                  George Clooney comes back to ER...'"   Although the response was rather pointed, the 
                  sentiment he expressed was nevertheless clear.  It's tough to justify 
                  writing when you don't have that much to discuss.  I've had other friends 
                  who could turn their most hum-drum daily activities into 
                  spellbinding stories, but if you don't have that talent, 
                  regular updates to a web site like this one just seem 
                  forced.  
                     It doesn't help matters that I just haven't been 
                  particularly interested in playing video games... all my 
                  systems rest quietly in hibernation, tucked inside a toolshed 
                  on my parents' property, and the drought of games this summer 
                  hasn't given me much incentive to rouse them from their 
                  slumber.  When the 
                  highlight of the season has been a re-release of a game I 
                  played to death in 2001, it's hard to muster up much 
                  enthusiasm for either the Xbox 360 or the Wii.   I dunno... maybe when the college loans finally 
                  arrive, I'll splurge and buy a copy of Wii Sports Resort.  The Motion Control 
                  Plus dongle included with the game is supposed to greatly 
                  improve the precision of the Wiimote, letting the player move 
                  more naturally when he hurls a bowling ball or carefully lines 
                  up a putt.  
                  Distressingly, the rumor is that the enhanced control 
                  of the Motion Control Plus comes not from improved 
                  accelerometer technology but added memory, making you wonder 
                  why Nintendo didn't just put that extra RAM in the damned 
                  controller before it hit the market.  Seriously, memory's 
                  been dirt cheap for years, even in 2006 when the Wii made its 
                  debut.  Tsk tsk, 
                  Nintendo.  As the 
                  star of the unintentionally hilarious TurboDuo release Last 
                  Alert might say, people will hate you if you're too... 
                  stingie.   Maybe I'll grab a copy of King of Fighters XII 
                  instead.  I'm on 
                  the fence about this one... the small cast of characters 
                  doesn't bother me much (although no Bao and no Yamazaki make 
                  Jess go something something), but the redrawn graphics really 
                  get under my skin.  
                  After all the hype about this game being hand-drawn, it 
                  just seems like cheating for the artists to rotoscope 
                  computer-rendered models.  It makes the 
                  characters seem artificial; just a little too good to be true, 
                  if you catch my drift.  
                  SNK tried this in the past with The Art of Fighting 3, 
                  and back then, it was a pretty nifty novelty... but now, with 
                  2D fighting games becoming an increasingly rare treat, I'd 
                  like to be sure that they really are in two 
                  dimensions.   Perhaps I'll forget about buying more games and 
                  just keep plugging away at my own.  I'm still working with 
                  Dragon BASIC, but I've currently reached an empasse... I just 
                  don't know how to use the commands for drawing tiles.  There are screen 
                  blocks, and character blocks, and background layers, and it's 
                  all pretty confusing.  
                  Just when I think I've figured it all out, I compile my 
                  program, only to discover that the graphics are garbled beyond 
                  recognition.  
                  Frustrating?  
                  Oh yeah.  
                  And it's even worse when you stop and consider how 
                  little documentation is available for this compiler.  Believe me, I've 
                  looked around, but even the official web site doesn't offer 
                  much help, with broken links everywhere and a forum that's 
                  impossible to access.  
                  I'll keep working on this... most of the artwork is 
                  finished, and it'd be a shame to drop the project when I've 
                  made this much progress on it. 
                   
                    
                    
                      | July 30, 2009... Guess What 
                        Fell Out Of A Virtual Richard 
                  Gere? |  You'll find out later in this 
                  post.  First, it's time for a long overdue banner 
                  swap!  This time Capcom's Darkstalkers gets 
                  a chance to shine on The Gameroom Blitz.  I 
                  personally prefer the sequel, but only the original has this 
                  really cool group shot in the attract mode. I've been pecking away at the GORF 
                  translation, and I'm starting to wonder if I can 
                  actually make this work.  I've got large numbers of 
                  characters moving around the screen at once, but the code's 
                  far from airtight... after about thirty seconds, 
                  the Space Invaders and Galaxians have a disconcerting 
                  habit of pressing together like so many intergalactic 
                  sardines.  I'm also having trouble wrapping my head 
                  around some of the game logic... the dive-bombing 
                  Galaxians and swirling ships in the Space 
                  Warp have proven especially vexing.  I'll 
                  keep plugging away at it... I won't have much else to do until 
                  the next semester of college begins. Well, enough of that.  What's going 
                  on in the video game industry?  Well, there are the 
                  release delays for Scribblenauts and the fabled Wii version of 
                  Cave Story.  I've already written off the latter game as 
                  vaporware- seriously, didn't we get this run-around with the 
                  phantom PSP version two years ago?- but I still have high 
                  hopes for Scribblenauts.  Word on the street is that this 
                  incredibly ambitious vocabulary-enhanced platformer will have 
                  support for English, Spanish, and French, making the power-up 
                  possibilities even more endless. As for games that actually were 
                  released, there's Marvel vs. Capcom 2 for the Xbox 360, and a 
                  big surprise... an early prototype version of Virtual Hamster, 
                  the 32X game that was in development until everyone came to 
                  the sudden realization that the 32X sucks.  I haven't 
                  downloaded it yet, but you'd better believe I'll get my 
                  grubby little hands on a copy when I get a 
                  chance. 
                   
                    
                    
                      | July 23, 2009... BASIC 
                        Training |  Work continues on the GameBoy Advance 
                  conversion of GORF, the early 1980s shooter best described as 
                  Copyright Infringement: The Game.  Thanks to Dragon 
                  BASIC, I've got two independently moving objects on the 
                  screen, along with sound effects straight from the arcade 
                  game.  You can test out my work in progress by 
                  clicking this link. However, I'm learning as I go along that 
                  converting a video game that dates back to the early Reagan 
                  administration may not be as easy as I first thought.  
                  GORF may be very old, but it's also very advanced for its 
                  time, with complicated enemy patterns and cutting-edge special 
                  effects that are difficult to reproduce on the GameBoy Advance 
                  hardware.  I suppose I don't have to include the 
                  clever distortion effect in some sprites and the shield in the 
                  first stage, but there's no getting around the large swarm of 
                  Galaxians in the third stage, or the madly spiralling foes in 
                  the fourth stage, or the flagship that's torn apart by the 
                  player's shots in the fifth stage. I'm also held back by the peculiarities 
                  of Dragon BASIC.  It's a full-featured compiler, but the 
                  problem is that some of those features just don't seem to 
                  work.  The LINE command that would have been handy for 
                  the game's impressive flagship explosion just hangs the 
                  system, and the WALLPAPER command that's supposed to stamp a 
                  bitmapped image onto the background only garbles the 
                  sprites beyond recognition.  It's possible that I'm doing 
                  something wrong, but I'm fairly convinced at this point that 
                  these commands are just broken.  If only there were still 
                  a community of Dragon BASIC users around somewhere that could 
                  verify this... 
                   
                    
                    
                      | July 20, 2009... When It 
                        Groens, It Pours |  This is going to be the official 
                  Simpsons and Futurama post for this site, since both shows 
                  have been on my mind lately in light of recent events. In case 
                  you missed the news, there's word that Futurama will return to 
                  television with all new episodes. However, key members of the 
                  voice cast may not be coming along for the ride, complaining 
                  that they're not being fairly compensated for their work. The 
                  gut instinct among Internet nerds is to side with them and 
                  rally against billionaire tyrant Rupert Murdoch and the 
                  executives at FOX, but the truth is that there are no good 
                  guys in this battle. The actors are reportedly asking for 
                  ten times the money they received when the show first 
                  aired in 1999, a serious overestimation of their value when 
                  you consider that the new episodes of Futurama will only air 
                  on extended basic cable, and with a sharply reduced 
budget. Unwilling to meet the outrageous 
                  salary demands of the original cast, the producers of the 
                  series have started a casting call for replacements. 
                  Predictably, other members of the voice acting community are 
                  standing in solidarity with series regulars Katey Segal, John 
                  DiMaggio, and Billy West. One fellow actor, Bob Bergen, even 
                  went so far as to warn prospective scabs on his blog that 
                  there would be karmic retribution for anyone who dared to 
                  replace the old cast. It's funny he should mention that, since 
                  Billy West eagerly stepped into the role of Ren when John 
                  Kricfalusi was fired from The Ren and Stimpy Show back in 
                  1992. West's excuse was simple and to the point... "I just 
                  wanted the money." I'm not willing to sympathize 
                  with either FOX or the voice over cast, since both parties 
                  seem equally willing to kill the Futurama franchise to line 
                  their own pockets. A friend of mine, GameSpite's Jeremy 
                  Parish, claimed that it was probably for the best, since the 
                  series was already running on empty after the first couple of 
                  straight-to-video movies. I'm slightly more optimistic, 
                  however... I think Futurama still has legs, but only if 
                  everyone involved in its creation is willing to put their egos 
                  in check and make compromises for the good of the series. FOX, 
                  loosen the pursestrings a bit. You're bringing the show back 
                  because the fans demanded it... you might as well do things 
                  right rather than wasting money on episodes nobody will watch. 
                  John DiMaggio, you love Futurama as much as everyone else... 
                  you've even said so in the audio commentaries! Do the right 
                  thing and give us the real Bender, even if you have to wait a 
                  couple of months to buy that yacht. If the show returns and 
                  you're not in it, you'll regret it... maybe not today, maybe 
                  not tomorrow, but the moment you see the crappy new 
                  episodes. Off that subject and onto a 
                  related one, I've been playing the Simpsons arcade game, and 
                  am surprised at how well it holds up after all these years. 
                  Konami released this in 1991, which wasn't such a hot year for 
                  the television series... the humor was pretty dry, with the 
                  writers entirely too focused on the rather banal storylines. 
                  Looking back, it was a lot like how King of the Hill or The 
                  Goode Family is today. However, Konami had the good sense to 
                  take the game in a different direction, adding more zany 
                  slapstick than you'd find in even the later seasons of the 
                  show. It doesn't accurately capture the spirit of the series, 
                  yet somehow, it works. Maybe it's because the game remembers 
                  what Matt Groening and his staff of writers all too frequently 
                  forget... The Simpsons is a cartoon, and there's no reason to 
                  be ashamed of that. All right, one more point of 
                  business before I end this update. After some contemplation, 
                  I've decided to go with the GameBoy Advance and Dragon BASIC 
                  for all my homebrew programming needs. My friend Brian Deuel 
                  made a strong case for the Dreamcast and its own development 
                  environment Fenix, but I think Dragon BASIC will be more 
                  convenient for me. When I write a program for the GameBoy 
                  Advance, I can give it a test run on an emulator, then copy it 
                  to a flash cart for further testing on the actual hardware. 
                  While there are Dreamcast emulators out there, they run slowly 
                  and unreliably on my computers, forcing me to burn a whole lot 
                  of discs in order to test my projects on an actual 
                  Dreamcast.  Frankly, I just don't want to waste the 
                  plastic. Anyway... here's my first 
                  program.  It's very simple, and it doesn't remotely 
                  resemble a game, but it's a step in the right direction.  
                  Download it, run it 
                  in an emulator like Visual Boy Advance, and watch the 
                  fireworks. 
                  
                    
                    
                      | July 15, 2009... Zoid, Minus 
                        the Berg |  So... anyone know if Futurama co-creator 
                  David X. Cohen's old Apple II game Zoid was finally dumped and 
                  made available to the public?  I know, it's a pretty thin 
                  pretense for updating the web site, but I'm genuinely 
                  interested in knowing this game's fate.  I actually made 
                  some software for the Apple II myself, since the machine was 
                  commonplace in high schools during the late 1980s and 
                  programming was a way to pass the time during study hall... 
                  you know, as opposed to actually studying. My own magnum opus for the system was a 
                  crude adventure game called Arrowhead, which 
                  featured a dashing elfen hero (a block) who fired arrows (more 
                  blocks) at vicious monsters (painstakingly detailed creatures 
                  with saliva dripping from their jaws.  No wait, those 
                  were blocks too).  It wasn't going to win any awards, but 
                  when you're fifteen and restricted by technology that's nearly 
                  as old as you are, you have to celebrate even the small 
                  victories. All this talk of programming has got me 
                  thinking about taking another stab at homebrew game 
                  design.  It's been nearly four years since I finished the 
                  Atari 2600 release Solar Plexus, and I'd like to follow 
                  it up with a better game on more advanced 
                  hardware.  Ideally, that hardware would be the Vectrex, 
                  but it doesn't look like Martijn Wenting is ever going to 
                  follow through on his promise of a BASIC compiler for that 
                  system.  Development tools do exist for the 
                  ColecoVision, but the games have to be programmed in C, and 
                  that language requires so many external libraries that it 
                  feels like putting together IKEA furniture without the 
                  instruction manual. There are other options available, if 
                  I'm willing to work with a more modern game console.  
                  Irritating name aside, BasiEgaXorz seems to have promise, 
                  offering a full-featured development environment for not only 
                  the Sega Genesis, but the Sega CD and even the 32X (bleech) as 
                  well.  Then there's Dragon BASIC, created as a handy 
                  beginner's tool for development on the GameBoy Advance.  
                  This seems to have vanished from the Internet recently, but 
                  I'm sure it's out there somewhere... I'd just have to 
                  sharpen up my search engine skills and hunt it 
down. I suppose I've got a lot to think about 
                  here.  I'll keep you guys informed of any 
                  decisions I make, and if anything fruitful comes from 
                  them. 
                   
                    
                    
                      | July 05, 2009... Back With A 
                        Bang (also, Go! Go! 
                  Golvellius) |  It's been a while since I've updated, 
                  but I believe you'll find this 
                  new feature was worth the wait.  All 
                  two weeks of it. While I was doing research for the 
                  article, I stumbled on a Master System game called 
                  Golvellius.  Well, restumbled upon it, 
                  really.  I gave it a quick try in an emulator a few years 
                  back and wasn't impressed, but after spending a little more 
                  time with it, I've grown to appreciate it for the 
                  not-really-Zelda-but-ya-gotta-give-it-credit-for-trying kind 
                  of game it is. Actually, it does have a couple of 
                  advantages over The Legend of Zelda, including a superior 
                  translation.  Instead of nonsense like "Grumble grumble," 
                  you get useful hints from the cast of characters, along with a 
                  welcome injection of humor.  Refuse to buy an item 
                  from one of the kindly old grandmothers running the 
                  underground stores, and they'll rudely direct you to the door, 
                  calling you a "pinhead" or a "moron of the highest 
                  grade."  The scatterbrained fairies are also good for a 
                  few laughs, typically more interested in munching on snocones 
                  than aiding you on your quest.  On the rare occasion that 
                  you can convince them to help you, you'll probably 
                  wonder why you bothered to ask.  While trying to find 
                  the hidden entrance to the second boss, one of the 
                  sprites offers this hint: 
 Sounds easy enough.  Now I just 
                  need to find that blue rock and... 
 Oh, you have GOT to be kidding me.  
                  I swear, I'm going to hunt down that fairy and tear her stupid 
                  little wings 
                  off... |  |  |