Pac-man NES
release Developer/US publisher: Namco
By 1993, the
Namco-Atari relationship breaks after twelve heartwarming years. With
that, Namco re-releases their ancient Famicon game to the US, with no real
change other than a new box and a lack of a "Licensed by Tengen"
message.
Ms.
Pac-man Famicon release Developer/US
publisher: Namco
Ms.
Pac-man Game Boy release Developer/US
publisher: Namco
Ms.
Pac-man Game Gear release Developer/US
publisher: Namco
What, ho... Another monumental event, though
it may not look like it first... the first Ms. Pac-man games to be
developed by Namco themselves, and not a US company! Something tells me
these guys may have resented the success of the game, which originated as
a hack of their original creation...
Pac Panic/Pac
Attack Mega Drive release Developer/US
publisher: Namco
Pac Panic/Pac
Attack Super Famicon release Developer/US
publisher: Namco
Pac Panic SMS
release Developer: Namco US publisher:
None
Pac Panic/Pac Attack Game
Gear release Developer/US publisher: Namco
Pac Panic/Pac Attack Game Boy
release Developer/US publisher: Namco
Finally, the
eventful 1993 year closes with the release of a new Pac game, on a billion
different systems (including the Super Famicon, which until now had yet to
have a Pac game). Pac gets in on the Tetris-type Puzzle game craze this
time. And I hate to say this, but like most of the other Tetris clones at
the time, this was pretty mediocre. The survival mode was pretty useless,
but the puzzle mode wasn't too bad. It went on for a while too... I never
did complete it on my Genesis emulator... Note: the game was called Pac
Attack only in the US, apparently. I have no idea why.
Hello! Pac-man a.k.a. Pac-man 2:
The New Adventures Super Famicon
release Developer/US publisher: Namco
Hello! Pac-man a.k.a. Pac-man 2:
The New Adventures Mega Drive
release Developer/US publisher: Namco
Hello! Pac-man
was the third most gay Pac game ever, where once again he has arms n' legs
n' shit and can run and jump and romp in total gayness. But the game
wasn't awful. It had sorta unique play mechanics; Pac moved completely on
his own, and you had to use a slingshot armed with pellets to help get him
to do the right thing. The object is to get him to perform mundane tasks
that eventually lead him to defeat his rival, the Ghost Witch of Nentor
(ghost witch? But they're MONSTERS, not ghosts!), a new character in the
Pac universe. It's sorta like a cross between Crossbow and a PC adventure
game. Unfortunately, despite the kinda neat concept, the game turned out
to be pretty frustrating, and... well... gay. (really, I'm not a
homophobe, but few other words come to mind when describing these Pac-man
platform games...) It more fun on an emulator, where you can
cheat. Hello! Pac-man also included versions of the original Pac-man
(with improved graphics) located in an arcade within the playfield. The
only versions of the original Pac available on these 16-bit systems ended
up being in this game. Along with that, the Super Famicon version had Ms.
Pac-man game stuck in there as well, while, for no apparent reason, the
Mega Drive version had a game called Pac Jr., which was a Ms. Pac clone
with different maze layouts and cinemas. It was nothing like the Jr. Pac
game released by Midway years earlier. This game was called "Pac-man 2:
The New Adventures" outside of Japan. This may have been the original plan
for the Japanese release too, until Namco Japan realized how stupid that
was. ^^;
Pac in Time Mega Drive
release Developer: Atreid Concept/Mindscape US
publisher: Namco
Pac in
Time Game Gear release Developer: Atreid
Concept/Mindscape US publisher: Namco
Pac
in Time Gameboy release Developer: Atreid
Concept/Mindscape US publisher: Namco
Pac
in Time Super Famicon release Developer:
Atreid Concept/Mindscape US publisher: Namco
You were
probably wondering, my friends, when we would get to THE most gay Pac game
ever. Well, here we go. Years after the events in Pac-man 2, the
ghost/monster witch returns and sends Pac back in time because... well,
because. Unlike in Pac 2, you get full control of Pac this time... sort
of. Basically, you have to move Pac around, collecting pellets which will
open the door to the next level. You get 4 weapons to help him in each
level, which may or may not be hidden in various places in the level. You
get play control that absolutely fucking retarted. Pac, probably because
he's round, has the tendency to slip easily. If he stands on a plane
inclined by one millionth of a degree, he'll start rolling down it. Also,
he seems to have become a lot more buoyant since Pac Land and Pac 2,
'cause when he lands, he'll bounce around 1 or 2 times, which makes
jumping to small (Sometimes moving) platforms about as fun as masturbating
with a dead squirrel. Along with that, a lot of the movement in the game
is done with a retractable rope which he uses to swing around from
ceilings; a rope that defies all laws of physics. Even while cheating with
an emulator, this game was a pain to play, and I ended up being unable to
finish it 'cause I reached a level that had no apparent solution
whatsoever. The only worse treatment I've seen an American developer give
a classic character was with Donkey Kong Country. Too bad Mindscape
doesn't have the same power Rare has in hypnotizing people into thinking
they're talented.
Arcade
Classics CD-i release Developer/US
publisher: Philips
Arcade Classics apparently featured several
arcade games from various companies, including Ms. Pac-man, released for
the incredibly fucked CD-i. Whether they were remade by Philips or just
emulated I have no idea.
Pac in Time PC
release Developer: Atreid Concept/Mindscape US
publisher: Namco
Pac in
Time Mac release Developer: Atreid
Concept/Mindscape US publisher: Namco
Mindscape belches
out two more translations of this train wreck...
Pac Panic CD-i release Developer/US
Publisher: Philips
Actually, this may have been a Europe-only
release. I dunno. Who cares.
Namco Classics
Collection vol. 2 Arcade
release Developer/US publisher: Namco
Maybe you've
detected a trend of negativity in this big Pac listing. Hey, let's face
it... With the exception of the original Pac and Ms. Pac, Pac games
throughout history have ranged from mediocre to horrible. Well, finally,
the trend discontinues (for a moment) with Pac-man Arrangement, a remake
of the original Pac-man game included exclusively in the second Namco
Classics arcade machine, along with the original Pac-man, Dig Dug,
Rally-X, and their arranged versions. Pac-man Arrangement comes closer
to being a REAL sequel than any other game in the Pac series. He does not
have arms and legs, nor the ability to bounce around. He just moves in
four directions, as he should. The improvements are VERY well-designed and
they make the game... well... perfect. The look is improved with cute
3-Dish graphics and playfields with real backdrops. There are powerups
that make Pac faster, or give him a "shadow" to help devour the pellets
with him. The monsters have been renamed Urchin, Romp, Stylist, and
Crybaby (with the same nicknames as before), and are more complex, now
that they have the help of a shades-toting monster named Kinky, who
wanders around the maze, merging with the other monsters, giving them
special powers like the ability to jump or charge at Pac. There are dash
panels that propel Pac quickly to the other end of the maze, knocking out
all the monsters in his path. And finally, there's two player simaltaneous
play, and (get this) a rather cool end boss! One has to wonder why
Namco never made something like this earlier, and one REALLY has to wonder
why there was only one limited release in the arcades, with no real home
version to speak of.
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THE INCREDIBLY FUCKING COMPLETE PAC-MAN GAME
LIST VERSION 1
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